deal, whenever you want
Posts made by Spoox
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RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
oh nevermind…I surrender. There is no way that I can take Paris back this turn and I don’t have enough to win the battle for South Italy, which is the only VC reachable this turn.
Good game Vance, this is one of the most exciting games I’ve played recently. Your European plan was superbly executed and I was too late to react.
It’s been a pleasure to play versus you, as always.Allies surrender
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RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
it’s probalby not going to matter anymore but: Germany was at 13 damage and you have built 10 units out of it. Can you correct/adjust this please?
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RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
Jap major ic at maximum possible damage
oh and the move to Hai is impossible (no naval base in Kor), so that army moves to z20–>NCM
z35: fleet --> z38
z36: 1 SS --> z6
Que: 2 INF, 2 ART --> Mal
z42: 1 DD --> z39
Phi: 1 Fig --> Shn–>Placement
Kor: 1 INF, 1 ART
z6: 1 TT
Que: 1 INF, 1 ART
z54: 1 TT–>Income
territories: 17
no’s: 10
saved: 4
total: 31 -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
casualties are fine
I have once again forgotten my NCM in Kar to Fin, the 2 UK planes, would be a bit silly to leave them there intentionally.Anzac turn 10
–>Purchase & repair
purchase: 2 TT (14) + 2 INF (6) + 2 ART (8 = 28
save 4 ipc–>Combat movement
Kor: 4 INF, 5 ART --> TT --> Hai (walk in)
Amu: 1 INF --> Bury (walk in)
Wak: 1 bomber --> SBR Jap (land Kor)–>Combat
Jap
AA fire
Rolls: 1@1; Total Hits: 01@1: (6)SBR + 2 only if miss
Rolling 1d6:
(6) -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
z41 twol
Tur twolonce again my apologies, these were obvious attacks that were totally independent of the results in Western Europe, and I forgot them simply.
–>NCM
Wfr: 4 ART, 4 INF --> Fra
Hol: 1 INF, 1 ART --> Fra
Uk: 4 AA, 1 ARM, 2 INF, 2 ART --> Wfr
Uk: 3 Fig --> Fra
Sco: 1 INF --> Uk–>Placement
Uk: 5 ART, 5 INF
Saf: 1 ART–>Income
UKe: 29 + 2 = 31
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RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
Ger major ic takes 13 damage
Can I add 1 DD(z39) + 1 BB (z37) to z41 and Epr: 1 ARM+1 Fig to Tur? sorry trying to do everything too fast, in a way that I just forget the Pacific mapz41
A:
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
D:
Rolls: 1@1; Total Hits: 01@1: (2)Tur
A:
Rolls: 2@3; Total Hits: 22@3: (2, 3)
D:
Rolls: 1@1; Total Hits: 01@1: (4) -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
UK turn 10
–>Purchase & repair
UKe: 5 INF (15) + 6 ART (24) = 39 (save 2 ipc)
–>Combat movement
Nor: 2 bomber --> SBR Ger
–>Combat
Ger
AA fire
Rolls: 2@1; Total Hits: 02@1: (6, 6)SBR + 2 only if miss
Rolling 2d6:
(4, 5) -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
China liberates Bur and builds 10 INF in Kwa
collect 29 + 1 = 30 -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
territories: 76
no’s: 30 (great alliance collaboration)
saved: 5
damage: -1
total: 110 -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
z38 twlo 1 DD, 2 CA (+ losses mentioned above)
Fra twlo 3 INF
also walk in from For to FicParis liberated
France activates 4 INF (12) = 12 worth of units in Paris
all original French territories currently under control by another Allied power is given back to France–>NCM
z93: 1 SS --> z97
z37: 3 CV --> z38
z3: 1 TT --> z9
Eus+Cus: 6 INF, 6 ART --> TT --> z91
Kar: 6 ART, 1 INF, 3 Mech --> Fin
z110: 11 TT --> z102–>Placement
z101: 5 TT
Cus: 5 ART, 5 INF
Nor: 3 ARM
Fin: 3 INF–>Income
damage z41
Rolling 2d6:
(1, 6) -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
American bomber shot down by Japanese AA fire
Fra 1 Fighter shot down by German AA firez38 round 2
USA losses: damage 2 BB, 1 SS, 3 DD
Japan losses (assumed): damage 1 BB, lose 3 CV, 5 FigA:
Rolls: 1@2 7@3 3@4; Total Hits: 71@2: (1)7@3: (2, 6, 4, 1, 1, 4, 6)3@4: (4, 1, 2)
D:
Rolls: 3@4; Total Hits: 33@4: (1, 3, 3)Fra round 1
A:
Rolls: 2@1 20@2 4@3 1@4; Total Hits: 142@1: (4, 1)20@2: (1, 1, 2, 5, 5, 6, 6, 1, 6, 4, 5, 4, 2, 6, 2, 2, 2, 2, 6, 3)4@3: (2, 3, 2, 6)1@4: (4)
D:
Rolls: 9@2; Total Hits: 39@2: (4, 6, 1, 6, 4, 1, 1, 5, 3) -
RE: Vance(axis) vs Spoox(allies) G1940 alpha3posted in Play Boardgames
ok then, allright here we go then. I expect you will win eventually, as the forces you have ready are vastly superior…but I’ll try to hold Paris.
USA turn 10
–>Purchase & repair
purchase: 3 ARM (18) + 5 TT (35) + 5 ART (20) + 8 INF (24) = 97
save 5 ipc–>Combat movement
Sfe: 1 INF, 1 ART --> Sib (walk in)
Kor: 1 bomber --> SBR Jap
z37: 2 BB, 2 CA, 4 DD, 1 SS, 5 Fig, 1 TacB --> z38
z110: 1 Fig, 1 TacB --> Fra (land z110)
Nor: 3 Fig --> Fra (land Wfr)
Wfr: 10 ART, 1 Mech, 11 INF --> Fra
Mal: 1 INF, 1 ART --> Shn (walk in)–>Combat
Jap
AA fire
Rolls: 1@1; Total Hits: 11@1: (1)
SBR +2 only if miss
Rolling 1d6:
(3)z38
A:
Rolls: 5@2 7@3 3@4; Total Hits: 125@2: (3, 1, 1, 1, 5)7@3: (1, 2, 1, 5, 3, 3, 2)3@4: (1, 2, 2)
D:
Rolls: 3@2 8@4; Total Hits: 63@2: (2, 3, 3)8@4: (2, 2, 6, 4, 5, 3, 6, 1)Fra
AA fire
Rolls: 3@1; Total Hits: 13@1: (1, 4, 6) -
RE: Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3posted in Play Boardgames
Italian bomber shot down by Russian AA guns
As there are no Italian pieces remaining, I suggest you just continue with ANZAC after UK, to save some time, for the time remaining.
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RE: Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3posted in Play Boardgames
Italy turn 9
–>Combat movement
Nov: 1 bomber --> SBR Rus
–>Combat
Rus (assuming interceptors)
A:
Rolls: 1@1; Total Hits: 01@1: (5)
D:
Rolls: 2@1; Total Hits: 02@1: (3, 3)AA fire
Rolls: 1@1; Total Hits: 11@1: (1)SBR + 2 (only if all defenses miss)
Rolling 1d6:
(6) -
RE: Spoox (Allies) vs Alsch (Axis) Alpha 2posted in Play Boardgames
ah yes, you still have those damn TT’s, hoped to hold Nov for at least a turn there :)
Russia turn 6
–>Purchase & repair
purchase: 10 INF (30) = 30
save 0 ipc–>Combat movement
Tim: 17 INF, 1 AA --> Novo
Tim: 1 INF --> Kan (walk in)–>NCM
Vol: 1 INF --> Ros
Smo: 1 INF --> Arch
Rus: 1 INF --> Smo
Volo: 3 Fig, 1 TacB --> Rus–>Placement
Rus: 10 INF
–>Income
territories: 22
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RE: Spoox (Allies) vs Alsch (Axis) Alpha 2posted in Play Boardgames
Anzac turn 5
–>Purchase & repair
purchase: 1 CA (12) + 1 DD (8 + 1 SS (6) = 26
save 1 ipc–>Combat movement
/
–>NCM
Nsw: 1 Fig --> Que
z62: 2 DD --> z54
z54: 1 TT --> z63 --> pickup INF --> unload Que
Eth: 1 INF --> Sud–>Placement
z62: 1 CA, 1 DD, 1 SS
–>Income
territories: 18
no’s: 5
saved: 1
total: 24 -
RE: Spoox (Allies) vs Alsch (Axis) Alpha 2posted in Play Boardgames
Sud twlo 1 INF
–>NCM
z80: fleet --> z81
z39: 1 SS --> z36
z39: 1 SS --> z37
z39: 1 SS --> z55
Cpr: 1 Fig --> Eth–>Placement
Saf: 1 ART, 1 INF
z71: 1 TT
Uk: 1 Fig
Ind: 1 INF
z39: 1 SS–>Income
UKe: 31 - 2 + 3 = 32
UKp: 8 -
RE: Spoox (Allies) vs Alsch (Axis) Alpha 2posted in Play Boardgames
sorry, encountered some unexpected downtime
I’m also moving the US fleet in z101 to z106 if that is ok?
UK turn 5
–>Purchase & repair
repair: Ind remove 2 damage
purchase:
UKe: 1 ART (4) + 1 INF (3) + 1 Fig (10) + 1 TT (7) = 24 save 3 ipc
UKp: 1 INF (3) + 1 SS (6) = 9 save 0 ipc–>Combat movement
Irq: 3 INF, 1 ART --> Trj (walk in)
Eth: 2 ART, 3 INF, 1 ARM --> Sud
Saf: 1 INF, 1 ART --> TT --> Sud
z80: 1 BB, 1 CA --> bombard Sud–>Combat
Sud
A:
bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
round 1
Rolls: 1@1 6@2 1@3; Total Hits: 01@1: (5)6@2: (5, 3, 3, 3, 5, 5)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)