Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Spoox
    3. Posts
    0% for April
    S
    • Profile
    • Following 0
    • Followers 0
    • Topics 8
    • Posts 1,263
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Spoox

    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      deal, whenever you want

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      oh nevermind…I surrender. There is no way that I can take Paris back this turn and I don’t have enough to win the battle for South Italy, which is the only VC reachable this turn.
      Good game Vance, this is one of the most exciting games I’ve played recently. Your European plan was superbly executed and I was too late to react.
      It’s been a pleasure to play versus you, as always.

      Allies surrender

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      it’s probalby not going to matter anymore but: Germany was at 13 damage and you have built 10 units out of it. Can you correct/adjust this please?

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      France turn 10

      –>NCM

      Wfr: 1 Fig --> Fra

      –>Income

      territories: 15

      Vance_Spoox_10i_France.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      Jap major ic at maximum possible damage
      oh and the move to Hai is impossible (no naval base in Kor), so that army moves to z20

      –>NCM

      z35: fleet --> z38
      z36: 1 SS --> z6
      Que: 2 INF, 2 ART --> Mal
      z42: 1 DD --> z39
      Phi: 1 Fig --> Shn

      –>Placement

      Kor: 1 INF, 1 ART
      z6: 1 TT
      Que: 1 INF, 1 ART
      z54: 1 TT

      –>Income

      territories: 17
      no’s: 10
      saved: 4
      total: 31

      Vance_Spoox_10h_Anzac.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      casualties are fine
      I have once again forgotten my NCM in Kar to Fin, the 2 UK planes, would be a bit silly to leave them there intentionally.

      Anzac turn 10

      –>Purchase & repair

      purchase: 2 TT (14) + 2 INF (6) + 2 ART (8 = 28
      save 4 ipc

      –>Combat movement

      Kor: 4 INF, 5 ART --> TT --> Hai (walk in)
      Amu: 1 INF --> Bury (walk in)
      Wak: 1 bomber --> SBR Jap (land Kor)

      –>Combat

      Jap
      AA fire
      DiceRolls: 1@1; Total Hits: 01@1: (6)

      SBR + 2 only if miss
      DiceRolling 1d6:
      (6)

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      z41 twol
      Tur twol

      once again my apologies, these were obvious attacks that were totally independent of the results in Western Europe, and I forgot them simply.

      –>NCM

      Wfr: 4 ART, 4 INF --> Fra
      Hol: 1 INF, 1 ART --> Fra
      Uk: 4 AA, 1 ARM, 2 INF, 2 ART --> Wfr
      Uk: 3 Fig --> Fra
      Sco: 1 INF --> Uk

      –>Placement

      Uk: 5 ART, 5 INF
      Saf: 1 ART

      –>Income

      UKe: 29 + 2 = 31

      Vance_Spoox_10f_UK.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      Ger major ic takes 13 damage
      Can I add  1 DD(z39) + 1 BB (z37) to z41 and Epr: 1 ARM+1 Fig to Tur? sorry trying to do everything too fast, in a way that I just forget the Pacific map

      z41
      A:
      DiceRolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
      D:
      DiceRolls: 1@1; Total Hits: 01@1: (2)

      Tur
      A:
      DiceRolls: 2@3; Total Hits: 22@3: (2, 3)
      D:
      DiceRolls: 1@1; Total Hits: 01@1: (4)

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      UK turn 10

      –>Purchase & repair

      UKe: 5 INF (15) + 6 ART (24) = 39 (save 2 ipc)

      –>Combat movement

      Nor: 2 bomber --> SBR Ger

      –>Combat

      Ger
      AA fire
      DiceRolls: 2@1; Total Hits: 02@1: (6, 6)

      SBR + 2 only if miss
      DiceRolling 2d6:
      (4, 5)

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      China liberates Bur and builds 10 INF in Kwa
      collect 29 + 1 = 30

      Vance_Spoox_10e_China.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      territories: 76
      no’s: 30 (great alliance collaboration)
      saved: 5
      damage: -1
      total: 110

      Vance_Spoox_10d_USA.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      z38 twlo 1 DD, 2 CA (+ losses mentioned above)
      Fra twlo 3 INF
      also walk in from For to Fic

      Paris liberated
      France activates 4 INF (12) = 12 worth of units in Paris
      all original French territories currently under control by another Allied power is given back to France

      –>NCM

      z93: 1 SS --> z97
      z37: 3 CV --> z38
      z3: 1 TT --> z9
      Eus+Cus: 6 INF, 6 ART --> TT --> z91
      Kar: 6 ART, 1 INF, 3 Mech --> Fin
      z110: 11 TT --> z102

      –>Placement

      z101: 5 TT
      Cus: 5 ART, 5 INF
      Nor: 3 ARM
      Fin: 3 INF

      –>Income

      damage z41
      DiceRolling 2d6:
      (1, 6)

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      American bomber shot down by Japanese AA fire
      Fra 1 Fighter shot down by German AA fire

      z38 round 2
      USA losses: damage 2 BB, 1 SS, 3 DD
      Japan losses (assumed): damage 1 BB, lose 3 CV, 5 Fig

      A:
      DiceRolls: 1@2 7@3 3@4; Total Hits: 71@2: (1)7@3: (2, 6, 4, 1, 1, 4, 6)3@4: (4, 1, 2)
      D:
      DiceRolls: 3@4; Total Hits: 33@4: (1, 3, 3)

      Fra round 1

      A:
      DiceRolls: 2@1 20@2 4@3 1@4; Total Hits: 142@1: (4, 1)20@2: (1, 1, 2, 5, 5, 6, 6, 1, 6, 4, 5, 4, 2, 6, 2, 2, 2, 2, 6, 3)4@3: (2, 3, 2, 6)1@4: (4)
      D:
      DiceRolls: 9@2; Total Hits: 39@2: (4, 6, 1, 6, 4, 1, 1, 5, 3)

      posted in Play Boardgames
      S
      Spoox
    • RE: Vance(axis) vs Spoox(allies) G1940 alpha3

      ok then, allright here we go then. I expect you will win eventually, as the forces you have ready are vastly superior…but I’ll try to hold Paris.

      USA turn 10

      –>Purchase & repair

      purchase: 3 ARM (18) + 5 TT (35) + 5 ART (20) + 8 INF (24) = 97
      save 5 ipc

      –>Combat movement

      Sfe: 1 INF, 1 ART --> Sib (walk in)
      Kor: 1 bomber --> SBR Jap
      z37: 2 BB, 2 CA, 4 DD, 1 SS, 5 Fig, 1 TacB --> z38
      z110: 1 Fig, 1 TacB --> Fra (land z110)
      Nor: 3 Fig --> Fra (land Wfr)
      Wfr: 10 ART, 1 Mech, 11 INF --> Fra
      Mal: 1 INF, 1 ART --> Shn (walk in)

      –>Combat

      Jap
      AA fire
      DiceRolls: 1@1; Total Hits: 11@1: (1)
      SBR +2 only if miss
      DiceRolling 1d6:
      (3)

      z38
      A:
      DiceRolls: 5@2 7@3 3@4; Total Hits: 125@2: (3, 1, 1, 1, 5)7@3: (1, 2, 1, 5, 3, 3, 2)3@4: (1, 2, 2)
      D:
      DiceRolls: 3@2 8@4; Total Hits: 63@2: (2, 3, 3)8@4: (2, 2, 6, 4, 5, 3, 6, 1)

      Fra
      AA fire
      DiceRolls: 3@1; Total Hits: 13@1: (1, 4, 6)

      posted in Play Boardgames
      S
      Spoox
    • RE: Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3

      Italian bomber shot down by Russian AA guns

      As there are no Italian pieces remaining, I suggest you just continue with ANZAC after UK, to save some time, for the time remaining.

      Spoox_fighterpilot_9gItaly.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Spoox (Axis) vs. fighter pilot 48 (Allies) G40 A3

      Italy turn 9

      –>Combat movement

      Nov: 1 bomber --> SBR Rus

      –>Combat

      Rus (assuming interceptors)
      A:
      DiceRolls: 1@1; Total Hits: 01@1: (5)
      D:
      DiceRolls: 2@1; Total Hits: 02@1: (3, 3)

      AA fire
      DiceRolls: 1@1; Total Hits: 11@1: (1)

      SBR + 2 (only if all defenses miss)

      DiceRolling 1d6:
      (6)

      posted in Play Boardgames
      S
      Spoox
    • RE: Spoox (Allies) vs Alsch (Axis) Alpha 2

      ah yes, you still have those damn TT’s, hoped to hold Nov for at least a turn there :)

      Russia turn 6

      –>Purchase & repair

      purchase: 10 INF (30) = 30
      save 0 ipc

      –>Combat movement

      Tim: 17 INF, 1 AA --> Novo
      Tim: 1 INF --> Kan (walk in)

      –>NCM

      Vol: 1 INF --> Ros
      Smo: 1 INF --> Arch
      Rus: 1 INF --> Smo
      Volo: 3 Fig, 1 TacB --> Rus

      –>Placement

      Rus: 10 INF

      –>Income

      territories: 22

      Spoox vs Alsch 06bRussia.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Spoox (Allies) vs Alsch (Axis) Alpha 2

      Anzac turn 5

      –>Purchase & repair

      purchase: 1 CA (12) + 1 DD (8 + 1 SS (6) = 26
      save 1 ipc

      –>Combat movement

      /

      –>NCM

      Nsw: 1 Fig --> Que
      z62: 2 DD --> z54
      z54: 1 TT --> z63 --> pickup INF --> unload Que
      Eth: 1 INF --> Sud

      –>Placement

      z62: 1 CA, 1 DD, 1 SS

      –>Income

      territories: 18
      no’s: 5
      saved: 1
      total: 24

      Spoox vs Alsch 05gAnzac.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Spoox (Allies) vs Alsch (Axis) Alpha 2

      Sud twlo 1 INF

      –>NCM

      z80: fleet --> z81
      z39: 1 SS --> z36
      z39: 1 SS --> z37
      z39: 1 SS --> z55
      Cpr: 1 Fig --> Eth

      –>Placement

      Saf: 1 ART, 1 INF
      z71: 1 TT
      Uk: 1 Fig
      Ind: 1 INF
      z39: 1 SS

      –>Income

      UKe: 31 - 2 + 3 = 32
      UKp: 8

      Spoox vs Alsch 05fUK.AAM

      posted in Play Boardgames
      S
      Spoox
    • RE: Spoox (Allies) vs Alsch (Axis) Alpha 2

      sorry, encountered some unexpected downtime

      I’m also moving the US fleet in z101 to z106 if that is ok?

      UK turn 5

      –>Purchase & repair

      repair: Ind remove 2 damage
      purchase:
      UKe: 1 ART (4) + 1 INF (3) + 1 Fig (10) + 1 TT (7) = 24 save 3 ipc
      UKp: 1 INF (3) + 1 SS (6) = 9 save 0 ipc

      –>Combat movement

      Irq: 3 INF, 1 ART --> Trj (walk in)
      Eth: 2 ART, 3 INF, 1 ARM --> Sud
      Saf: 1 INF, 1 ART --> TT --> Sud
      z80: 1 BB, 1 CA --> bombard Sud

      –>Combat

      Sud
      A:
      bombard
      DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)
      round 1
      DiceRolls: 1@1 6@2 1@3; Total Hits: 01@1: (5)6@2: (5, 3, 3, 3, 5, 5)1@3: (4)
      D:
      DiceRolls: 1@2; Total Hits: 11@2: (2)

      posted in Play Boardgames
      S
      Spoox
    • 1 / 1