yes, some unexpected things that went on at work.
UK turn 1
–>Purchase & repair
UKe: 9 INF (27) = 27 save 1 ipc
UKp: 1 ARM (6) + 1 ART (4) + 2 INF (6) = 16 save 1 ipc
–>Combat movement
z109: 1 DD --> z106
z98: 1 TacB --> Eth (land Sud)
Sud: 1 INF --> Eth
Ind: 1 ART, 1 INF --> TT --> Eth
Egy: 1 Mech --> Eth
z39: 1 CA --> bombard Eth
Wind: 1 INF --> Epr (walk in)
z111: 1 DD --> z110
Uk: 2 Fig --> z110 (land Uk)
Sco: 1 Fig --> z110 (land Uk)
–>Combat
z106 (first hit wins)
A:
Rolls: 10@2; Total Hits: 310@2: (4, 6, 6, 5, 6, 4, 1, 5, 1, 2)
D:
Rolls: 10@1; Total Hits: 310@1: (1, 5, 3, 5, 5, 1, 2, 1, 4, 5)
Eth
A:
bombard
Rolls: 1@3; Total Hits: 11@3: (2)
round 1
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (5, 3)2@2: (6, 4)1@3: (5)
z110
A:
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (6, 2, 2)
D:
Rolls: 1@1; Total Hits: 01@1: (6)