USA will be able to put 10 Inf in E.USA if you allow it to declare war on US3… Don’t think this is a good idea at all, but G4 is probably the earliest you should hit them and have ANY shot, albeit slight, of succeeding.
Posts made by Spendo02
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RE: Kill America Second?posted in Axis & Allies Global 1940
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RE: Final Global setup!posted in Axis & Allies Global 1940
Get out those parkas boys, I hear Moscow is cold this time of year…
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RE: Kill America Second?posted in Axis & Allies Global 1940
Italy needs Gib on I1, so that on I2 it can stage in SZ91 to hit SZ101 on I3.
Still, that leaves Italy pretty naked in the Med and only able to bring its I1 naval purchase with it (either SS or DD) and that possibly won’t survive UK2 moving in to convoy Italy.
If Italy ignores the Med, the UK/French will mass up in SZ97 with an AC, 2 Ftr, 2 CR, 3 DD and basically take away any Italian IPC from I2 on until its relieved of the Convoy damage by German assistance.
Realistically Italy may not fall right away, but its made entirely irrelevant if you try to use them to help Germany KAF.
Italy has better uses, and KAF isn’t very realistic for Italy in any manner.
Thats just one example why KAF isn’t very good, bordering on the quickest way to lose the game as the Axis.
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RE: Final Global setup!posted in Axis & Allies Global 1940
Move the French cruiser in 112 to 110.
Move the UK cruiser in 112 to 111.
Move the German cruiser and transport in 113 to 114.
Add 1 UK mechanized infantry and 1 French infantry to United Kingdom.
Add 1 UK infantry and 1 AA gun to Scotland.
Change 1 French tank and 1 French artillery in France to equivalent UK units.
Add 1 AA gun to India (total of 3 now)Change the Soviet “Spread of Communism” NO to “3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls.”
I believe those are the finalized changes.
*Modified to reflect an additional revision
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RE: UK med fleetposted in Axis & Allies Global 1940
To be clear, you only have to start the battle with all aircraft having a possible landing location, correct?
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RE: UK med fleetposted in Axis & Allies Global 1940
@guy:
if ur sending the AC and gib fighter to hit SZ 96 then ur hitting 97 with what? a DD, cruiser, and 2 air? hardly enough to sink SZ 97 with a full scramble i would think
sz91 Cruiser + Gib fgt to sz96
dd, cruiser, AC, fgt, tac sz98 to sz97
+add the UK bmb and maybe a fgt and don’t forget that you’ll take the 2 first hits on your AC. Then you got decent odds.Even if you NCM the CV/CR through to join the French fleet, you will lose it on the Italian counter and they can preserve their air superiority and probably a BB and CR. That Italian Bomber makes a world of difference when you allow Italy to combine its two fleets. And you expose Egypt/N.Africa to 2 Trn worth of units = bad.
Withdraw behind the Suez, you can effectively get blocked behind it and give up the Med to Italy. I don’t like free NO’s for Italy, especially with 2 Trn moving freely between Italy and N.Africa / Middle East.
Granted the UK faces Sealion more often than not and cannot replace units in Africa easily, but anything to hinder the Italians for a US invasion is infinitely more valuable so that the US does not have to spend IPC on more offensive naval units than it needs to. More boots on the ground = bigger gains for the Allies.
Thats why I attack SZ97 because Italy can give up its capital fleet by not scrambling or face losing 2 Ftr, 1 BB, 1 CR = 52 IPC worth of setbacks if it scrambles. All the while you deny the Med NO to Italy for at least a turn, and prevent it from taking Greece which is another territory it needs for a NO. If you are feeling particularly brave, you can send that Trn with an Inf on it into Greece to make life harder for the Italians and force the Germans to deal with it, but you likely lose the Trn in the process. Although 12 IPC for losing 7 IPC may be worth the investment.
Personally I try to hit Italy as hard as possible early. It has a hard time generating IPCs if it cannot utilize its Trns early, and if you take 2 of them away you’re winning the battle, regardless of the cost.
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RE: UK med fleetposted in Axis & Allies Global 1940
I go with the “I’m going to make it as expensive as possible for Italy to recover” tactic.
I prefer to hit SZ97 and let the dice fall where they may, but thats me. The Italians have a harder time replacing all the units they will lose in that battle.
I prefer to land the TacB on Malta so as to help with an aggressive move out on the remaining Italian fleet or if that went poorly for the Italians, against the units in N.Africa on UK2 and it also gives my CV 2 Ftr to defend with assuming Italy wants to remove that fleet first.
If the CR in SZ91 is alive, I like to send it into SZ96 to attack the DD and Trn there. I’m more than willing to take the shot of removing 2 of the 3 Italian Trn and having 3 SZ’s for the Italians to try to clear in a single turn.
If all goes well I have:
1 CR in SZ96
1 CV (damaged) and 2 Ftr in SZ97
1 CR 1 DD in SZ93 (French)
1 TacB (Malta)Italians have:
1 CR 1 DD 1 SS 1 Trn and 1 Bomber to deal with it all.I lost 1 DD, 1 CR, 1 Hit on CV
Italians lost 2 Ftr (Scramble) 1 BB, 1 CR, 1 DD, 2 Trn -
RE: Kill America Second?posted in Axis & Allies Global 1940
I would love to be proven wrong, but I think the only way to conquer USA is with a very clever surprise attack coming from Italy, Japan and Germany in the same turn- preferably before USA can benefit from their wartime economy.
^This is about the only way you can try to pull it off.
And even then I think the US will have to make some blunders to give it a 60-40 chance the US falls.
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RE: Trans Jordan and Syria Questionposted in Axis & Allies Global 1940
Thats what I figured, but I don’t have the rulebook handy to check. Thanks.
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Trans Jordan and Syria Questionposted in Axis & Allies Global 1940
Here’s the scenario:
2 Italian Trn in SZ98. Each with 1 Inf/Art.
Can you unload 1 Inf in TJ and 1 Inf 2 Art in Syria? Or do you have to unload all units from each Trn in a single territory?
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RE: What is the definition of Russia being at war in the Pacific?posted in Axis & Allies Global 1940
Well Japan sucker punched the US from the back of the room.
Hitler went after Moscow after signing a non-aggression pact with them 2 years earlier.I don’t see a reason why you can’t renege on a promise =)
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RE: Kill America Second?posted in Axis & Allies Global 1940
You take London, you can basically forget about making a move on the US.
The US DOW and upgrade to major IC’s = 2 turns before any german units end up in SZ101 and plenty of US resources if German ships end up anywhere other than the English Channel on G3.
Oh and Russia should probably be in Poland (and hence 1 move from Berlin) if you do indeed take London.
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RE: Rocket Technologyposted in Axis & Allies Global 1940
I don’t know, I think its reasonable to do a tech roll purchase after both Paris and London (if) fall.
You don’t always need 12-13 Trn to take London, so you can possibly spend 10 IPC on G1 or G2 for two rolls (depending on when you want to reveal your Sealion).
If London Falls, its also a good time to take a shot at a Tech roll or two with 80+ IPC to spend.
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RE: What is the definition of Russia being at war in the Pacific?posted in Axis & Allies Global 1940
I think the simple answer is that Russia could just declare war on Japan and force them to deal with the Russian Ftr like you wanted them to. As Russia goes before Japan, this is a simple DOW on the Russian turn.
Of course you’d prefer if Japan declared war on you to get all those Mongol units. However Japan gets nothing for waiting for you to declare war outside of preventing a fight in the North.
3 Tanks, and a couple Mechs entering China through Russia really puts a kink in the Japanese conquest of China. Better way of opening up war with Japan than sending your infantry down through Manchuria and Korea. They’d still have to declare war on you, possibly netting you the Mongol units. That or they face a Russian DOW and possibly getting stopped in their tracks China.
Granted Russia diverts a few much needed units away from the German front, but by turn 3 having a few tanks and Mechs down in Sikang / Szechewan creates issues for the Japanese / Chinese conflict. If the Germans DO go after Moscow, you can still get those units back to Moscow for a full defense strategy all the while possibly disrupting the Japanese strategy / purchases.
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Rocket Technologyposted in Axis & Allies Global 1940
Has anyone obtained and used the Rocket Breakthrough against the UK?
Seems like with a 30 IPC purchase of two AB you can average 14 counters on the London IC every turn without having to send a single unit against interceptors and AA guns.
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RE: AAG40 FAQposted in Axis & Allies Global 1940
How exactly does Tech Research happen?
Purchase tech rolls during unit purchase phase.
5 IPC per die roll. I get that.
Roll of 6 translates to a breakthrough.Only 1 breakthrough per turn, regardless of how many 6’s you roll?
Is this breakthrough an immediate ability or do you have to wait until next turn?
How do you choose a tech tree? What about which breakthrough? -
RE: Strict Barbarossa viable?posted in Axis & Allies Global 1940
Regardless of the decision–Sealion or Barbarossa–the key is simple: Strategic bombing runs. Build bombers early as the Germans, and commit to SBR for as long as you can.
In the West, London is close enough that you can use your fighters and tacs as cover. In the East, Russia cannot afford to build enough fighters for an effective defense (if they attempt this, you will roll over them on the ground).
As the SBR rules are currently designed, SBR’s are an ace-in-the-hole for Germany.
SBR UK while pushing into Russia? You can make it prohibitively expensive for the UK to place units with SBR on G2-G5. Of course, you have to consider replacing units as inevitably you will be losing aircraft.
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RE: Old British NO still usable?posted in Axis & Allies Global 1940
Yeah, I’m not crazy about the US fighters placed in London either.
Not sure about the French idea, probably would never happen since more than likely some French territory will still be Axis controlled.� Still, it would force Germany to keep some forces in Paris, which they probably should anyway.
I really like the island NOs for both the Allies and Japan.� It gives both some opportunities to add a little to their incomes and it would be nice to make all those little, seemingly worthless islands actually worth something.
How about this one for the UK Europe:� UK gains 5 IPCs for having surface warship(s) in the Med (Sea Zones 92-99).� Not only would it give UK an extra chance to earn, but be in direct confrontation with Italy’s “No Allied surface Warships in the Med” NO.
Also, what about the Middle East territories of Iraq, NW Persia and Persia?� If Germany or Italy control these, it’s worth and extra 2 IPCs per turn for them but if any Allied powers control them, it’s worth nothing except the actual territory value.� Shouldn’t the Allies also get 2 IPCs each for whomever controls those three territories?� After all, they do have to send troops over to take control of Persia and NW Persia and they actually have to fight for control of Iraq.The US fighter idea is based on http://www.fourthfightergroup.com/eagles/ In short, the US ended up with approximately 3 Ftr squadrons under the RAF’s direction that primarily flew defense missions over the UK until later in the war (hence the transition of up to 3 Ftrs turning into TacB which are more offensive). I figured since the US declares war the end of US3, it sort of makes sense to add those Ftrs. However, the dilemma about not being at war and unable to defend themselves creates an issue that I’m not sure how to resolve. Perhaps:
If London has not fallen when the US enters the war, UK can elect to have up to 2 Ftr on London revert to any combination of Ftr/TacB under the US control? (Replace with US units).
I chose the French idea based on the French Resistance that, if Germany left Paris unoccupied, would in all likelihood have risen up against the lack of German occupation. Basically instead of adding units to Paris to start with, it addresses the Germans having to maintain some form of occupation in Paris post its conquest or face units placed in Paris that can assist with an allied landing in Normandy. I just didn’t want them to be able to liberate Paris on their own because I could see it as an easy way for Germany to keep adding IPC’s from a see saw effect of taking paris, withdrawing, retaking paris after they collected income.
As for the Islands, I just want to make the Island hopping a potential windfall for either side. As it stands the NO for Japan is realistically not worth the effort because you have to own ALL of them. I figure a good alternative is to make each one individually worth something to the opposing side to own as all the islands were strategic to one side or the other during the course of the war. Some were more valuable than others, but almost all of them experienced some form of conflict for their control, and as our current pacific game stands, only Hawaii and the Philippines (outside of the DEI) see much action. The biggest part of it is that the islands you start with aren’t worth IPC to you, but are to the enemy. This requires you to protect them and requires the enemy to direct resources after them with some interesting 2 Inf vs 1/2 Inf rolls with maybe a Bombard or two.
I don’t see a reason for the UK to not have the conflicting NO with Italy, it seems plausible to me and doesn’t affect much until mid to late game which is too difficult to project from a strategic point of view to make it a primary goal early on in the game.
Most of those middle eastern countries do have an IPC value, don’t they? Iraq is 2 IPC, Persia is 2 IPC. You get free units from them as well depending on which side you are on which translates Persia being worth 8 IPC for the Allies and Iraq being worth 11 IPC and a NO. The allies have an easier time getting to them as it stands, where as the Axis have to intentionally send units away from their respective fronts in order to obtain that windfall. I wouldn’t tinker with that one too much.
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RE: Old British NO still usable?posted in Axis & Allies Global 1940
I like this idea too.� In fact, I would like to see perhaps one or two more NOs for England, maybe another for India.� I think it sucks that England only has 1 NO for just $5 for controlling ALL original territories.� Like ErwinRommel said, they will usually only collect that one round 1, maybe round 2.� After that, Italy is sure to nab some British territory that they can’t get back right away.� UK should have more NOs.
Germany = 9 wartime NOs (3 compete with Italy)
Italy = 6 wartime NOs (3 compete with Germany)
Japan = 6 wartime NOs
USA = 5 wartime NOs
ANZAC = 2 wartime NOs – but they are a small power
USSR = 19+ possible wartime NOs – all but 1 require USSR to be advancing into Axis territory
France = 1 wartime NO, only if liberated.� Perhaps France could have another, I just don’t know what it would be now.
UK = 1 wartime NO.� Should definitely be more.
India = 1 wartime NO.� Should have at least 2.Germany is required to keep occupying forces in Paris or the French Resistance can place 12 IPC worth of units in Paris at the end of Germany’s turn. French units cannot liberate Paris unless all other original French territories have already been liberated.
Anzac, US, UK-India should get 2 IPC per Island territory it occupies that was originally controlled by Japan.
Japan should get 2 IPC per Island territory with no IPC value that the allies originally controlled.
US places 1 Ftr in London every round that the US is not at war. These change to Tactical Bombers once the US is at war with Germany. These units cannot leave London until the US is at war with Germany.
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RE: Persia IC? Alpha 3posted in Axis & Allies Global 1940
You can’t move in the Atlantic prior to war
This was that I was thinking, however I wasn’t sure exactly where the line is drawn for the Atlantic SZ rule.