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    Posts made by Spendo02

    • RE: DEI Question

      I suppose it is misleading then:

      Aircraft can only land in a territory that was friendly at the start of the turn.

      What makes a Pro-Allies neutral unfriendly?  You don’t have to fight them to gain control of them, they are free to take just as the DEI are.

      I’m just trying to make a point that it is confusing and less than consistent.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: DEI Question

      Do they function in the same manner then as the pro-allied neutrals?  Can UK then land its aircraft on Greece?

      posted in Axis & Allies Global 1940
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      Spendo02
    • DEI Question

      What ruleset are people looking at that states Anzac/UK can land aircraft on the DEI without taking control of them?

      I’m trying to determine of Japan can accomplish the same thing.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Need help with my Barbarossa

      @ErwinRommel:

      Someone builds the IC and airbase in Romania to then build transport and secure Caucasus. I have never tried it though.

      Better off just taking the Ukraine IC… For the resources invested (IC, AB, Trn and Ftr to protect them) you could have spent that on units to take Ukraine and have a better forward operating IC with threats for the Caucasus, Stalingrad and Moscow.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: G4 Sea-lion Alpha +3.9

      Ya, I don’t really expect more than a single hit from those subs.

      Well worth if though if it preserves a US Bomber that can SBR German IC’s during Moscow’s push into Berlin.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: G4 Sea-lion Alpha +3.9

      @Vance:

      I wouldn’t worry too much about defending the bombers.  Those planes are committing suicide.  I would even lose the fighters and tacs before the bombers so then I don’t have to move my carriers to z104 - going out Panama is much better.  A naval base in Panama and new planes in western US puts a strong carrier force in Hawaii the following turn.

      I actually tried the Soviet subs idea once and learned that they have a rough time against the destroyer and fighters before the American airstrike.  Right after the airstrike, though would be a great time for the British subs to finish off anything left alfoat.  Iceland bomber and planes from Scotland/Eireland too.  Or, the subs can always sit there in z109 and convoy raid.

      Here’s why I use the Russian SS:

      A: Land a hit and Tip the BB.

      B: Get lucky with 2 hits and German player can make the mistake of tipping the CV too (German players aren’t used to preserving their CV for Ftrs to land on).

      C: With that lucky roll, Germans make mistake of not landing on London means they can only scramble up to 3 Ftr if they bought an AB in Holland.  Or even better, if they SBR that AB on London earlier, they can’t scramble from it even if they DO land on London.

      D: If the German player didn’t place any DD in SZ110 from Normandy, then if they take the DD as a second casualty, the UK subs can’t be hit by German aircraft.

      Basically I’m willing to hope for a single hit, and get lucky with misplays by the German Admiral unaccustomed to preserving his fleet properly.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: G4 Sea-lion Alpha +3.9

      @Uncrustable:

      @Uncrustable:

      The only other logical way USA could sink the German TTs is a fighter/tac bomber carrier mass in SZ 102 on USA3. Then on USA 4 these air units could attack the german fleet in SZ 110 and be picked up by the carriers if they survive. But again remember you have to kill a destroyer (very possibly 2 destroyers) a cruiser a battlehip an aircraft carrier and 2 fighers to kill any TTs. Thats a tall order for fighters and tacs but it is doable i guess

      You could have 5 carriers in SZ102 with 9 fighters and 1 tac bomber at the end of USA 3. Then on USA 4 these air units would crush the german fleet in SZ110 and kill all the TTs. If you only got 4 carriers with 7 fighters and one tac then it is almost a 50/50 fight (actualy in favor of the axis) and will be up to the dice to determine the winner

      But honestly germany is not going to go through with sealion if USA commits to this (can use the TTs to crush Novgorod instead), and Japan is most likely going to own the pacific, so this is not a very practical strategy

      You forget UK can purchase up to 3 Subs, 1 DD (26 IPC) on UK3.  Put 3 Subs in SZ109, 1 DD in SZ110.  NCM its Bomber to Iceland.

      Russia can add a Sub or two as early purchases and move up to 3 SS from SZ125 to SZ110.  12 IPC isn’t a HUGE world of difference for Moscow over 3 turns of purchases, its the equivalent of 4 less Inf - which TBH if you wait until G4 to move on Moscow at the cost of 4 Less Inf for Moscow, that won’t break their back.

      R4 sends 3 Subs from SZ125 - SZ110
      UK4 sends 3 Subs, 1 Bomber (SZ109, Iceland to land in Eire).
      US4 Can send many different arrays of units, I prefer 2 Ftr/TacB with 4-5 Bombers because if you turn on Moscow I can use some of those Bombers in the Pacific and if any of the Ftr/TacB survive, I can land them on Eire to help defend all those Bombers I sent.

      How long can Berlin hold out from a Russian push with its units trapped on London, even after taking London?  Long enough for Japan to win the Pacific after the US went 90% Atlantic?

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: G4 Sea-lion Alpha +3.9

      I’m a happy Allied player if Germany spent 70 IPC on Trn and then decides not to Sealion UK.  If you waited 4 rounds before you attack Russia, I think Germany is WAY behind the curve - regardless of the US purchase.

      Besides, Germany can still buy 3 DD to put in Normandy and an AB in Holland to add scramblers before G4, but everything Germany spends that becomes reactive before its plan is fully hatched is a win for the Allies.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: G4 Sea-lion Alpha +3.9

      @Uncrustable:

      USA bombers cannot reach SZ110 (USA 4) and land anywhere but london (germany controlled)
      USA bombers must take off from either Greenland or E USA on USA4

      So i do not understand how USA bombers can kill Germany transports
      You could land bombers in eire on USA4 but then either germany kills them (most likely) on its turn 5 or if anything after G5 their transports have moved into the baltic (SZ 114)

      And i dont see any reason why Germany would attack from any other position other than SZ110 on G4

      There’s either something i am completely not seeing, or your USA bombers kill G TTs is completely flawed

      EUSA to SZ101: 1
      SZ101 to SZ102: 2
      SZ102 to SZ103: 3
      SZ103 to SZ104: 4
      SZ104 to SZ110: 5
      SZ110 to SZ109: 6
      SZ109 to Eire/Scotland/London: 7

      EUSA has an AB, Bombers can move 6 + 1 from EUSA = 7

      There you go sir.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Need help with my Barbarossa

      @Alsch91:

      If you ever see that the Allies have enough threat to destroy your Atlantic fleet, play conservatively and pull back into the Baltic.  No reason to lose the fleet when it helps so much.  You’ll never lose Norway with a good Baltic presence.

      Quoted for Truth.  Same can be said about just about any Navy for that matter.  The units are too expensive to throw to the wind, except is the most desperate of measures.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: G4 Sea-lion Alpha +3.9

      UK Take Eire on UK3.

      Place a UK DD in SZ110.

      Germany can’t take Eire, you can land your Allied Bombers there.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: I'm playing as Japan for the first time next Sunday - any suggestions?

      You have so many options with Japan, because you have up to 5 nations to contest with (If/when you go to war with Russia).

      I prefer handling China first, which means ferrying in units to Kwangsi early on so that you can continue to deny China the Burma Road.  I’ve yet to build an IC on the mainland, but I hear that helps.

      The longer you wait to take the Philippines and DEI, the worse off your situation becomes.  Each round India and Anzac are collecting IPC, the worse the economic disparity becomes for Japan.  Taking and holding those locations make it increasingly difficult for the allies to reclaim them from Japanese hands (Generally the US has to get deep into the south pacific for that to change).  In one fell swoop you can make more IPC by going to war, than relying on the 10 IPC for being neutral - WHILE cutting off their IPC income.  Usually J2 seems to make sense to start the South Pacific Island war, so that you minimize the IPC gains of India and Anzac.

      You don’t want the UK stack of Infantry sitting in Yunnan, because you’ll be hard pressed to reclaim it once that happen(Read lose lots of Fighters to retake it).  That is why the threat on India becomes so important and why Kill India First helps two fold:  Kills off China and keeps the Burma road cut off.  Last thing you want is Chinese Infantry backed by artillery reclaiming all those IPC’s you gained in China on J1-J3.

      The only real issue is dealing with the US advancing on Japan - so don’t forget to keep a solid garrison on Tokyo.  Allow the US to sit in SZ6, you can lose up to 11 IPC.  Sometimes placing DD blockers between Hawaii and SZ6 can buy you one less round of Convoy.  8 IPC to prevent losing 3 IPC is the net-net effect.

      However, the US will never get enough units there to take it if you head for Hawaii and cut off their transport supply lines while you up your stack of units in Japan.  Besides, you’ll make enough IPC from taking India to weather a round or two of Convoy until the US realizes its aggressive move into SZ6 left them as sitting ducks until your aircraft from India get in range of SZ6 and its supply lines are cut off.

      This is why it sometimes makes sense to put the IC Kwangsi and a NB on Hainan.  You can put some extra fleet units at a minor there, and they are in range to hit SZ6, but the US fleet can’t reach them in one turn.  That NB in Hainan also allows you to get back to SZ6 from India in 2 rounds instead of 3 as well as to get to the Caroline Islands in 2 rounds instead of 3 if you decide to ignore the US convoy raiding in SZ6 and head straight for Anzac.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Cruisers, whats the point?

      I prefer BB’s early to give a navy some backbone:

      2-Hit capability
      Attacks and Defends @4
      Can Bombard

      I know AC’s provide the 2-hit capability, but for any offensive moves you have to spend 20+ IPC to make them important - and 36 IPC can be a steep cost depending on the nation you are talking about.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Rule clarification: Subs/Transports/Aircraft Carriers

      @Krieghund:

      1. The US cannot win this battle.  The fighters will continue to defend in the air until the battle is over.  The Japanese fighters and US subs can’t hit each other, so the fighters will sink transports until the US retreats.  If the US wishes to conduct this amphibious assault, it must bring units that are capable of hitting the fighters.

      This is one of those unique situations where you are required to take Trn as losses before subs because that is all the unit can hit?

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Need help with my Barbarossa

      @JeffM:

      I have used the Japanese to help with the attack as well. ��Around J4, if you have pushed through China and controll any of the three territories that border Russia (Sikang, Tsinghai, or Kansu) a strategic bomber can reach Moscow from any of these territories. ��With the Alpha 3 rules, I typically don’t attack Russia via Amur as this will not trigger the Mongolians to join the allies; however, if you have crushed the Chinese and are lined up near the Russian border around J3-J4, go ahead and open up an eastern front.

      Learned something new, never thought about the lack of consequence with the Mongols by moving in to Russia once through China.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Need help with my Barbarossa

      US can’t really reach UK until US5, no?  Max movement for US is to SZ102 through US3.  US4 is one of many SZ’s, but can’t reach UK at the earliest until US5.  Even then it won’t arrive in force until later unless it entirely ignored the Pacific.

      So technically you have until G5 until get London under Axis influence, although as early as R3 you’ll see Moscow marching on Berlin?

      I still agree G4 is likely the best opportunity to remove London’s influence in the Atlantic map, just pointing out technicalities.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Japan 1 Strategic advantage

      @Spendo02:

      Too much.

      One sneak attack before US enters war.  On any enemy you choose, in any territory.  It is only the first round of combat.

      Japanese Sneak Attack:  Japan is allowed to use a sneak attack once, before the United States declares war, on any country that Japan can declare war against.  In the first round of combat, all defending units roll at a “1”.  This Sneak Attack must be used on the round that Japan declares war against the defending player, and must be declared after all combat moves are announced.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Japan 1 Strategic advantage

      Too much.

      One sneak attack before US enters war.  On any enemy you choose, in any territory.  It is only the first round of combat.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: A plea!! Please help me play my favorite game.

      I like having a timer idea. It creates a bit of excitement in determining your purchases and movements as you are “on the clock”.

      I also think most of the first 1-2 rounds are or at least should be pretty much pre-determined.  It helps if in the early going people play the same nation a few times in a row so that you can minimize the learning curve of implementing that nation’s strategy.

      1. Germany
      2. Soviet Union
      3. Japan
      4. US/China/UK
      5. Anzac/Italy
      6. France

      That shortens the turn order a bit and really doesn’t conflict too much.  Just try to be sure someone isn’t controlling China/US/UK all at the same time.  Better to have 2-3 people managing those 3 countries than just 1.

      The biggest key I can give you is to eliminate table talk during the round.  No talking except between each round.  Give a 10 minute window between rounds for bathroom, refreshments, smokes, and strategy.  Each side leaves the board for 5 minutes so the other can talk shop over the board.

      It also helps to have a pen and paper and write down your moves and whats coming from where beforehand.  The greatest plans never turn out exactly right, but at worst you have a record of what you missed, what worked and notes around what happened.  At best you have a speedy plan to move through the game.  In example, its really frustrating waiting for Italy to decide what to do with its fleet on Round 1, so the strategy should be pre-planned with contingencies for what the UK decides to do instead of spending 15 minutes debating, 10 minutes deciding and less than 5 minutes moving / rolling dice.

      posted in Axis & Allies Global 1940
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      Spendo02
    • RE: Kamikaze rules?

      From what I understand, as long as Japan has to roll a die for a unit, it can use any amount of Kamikaze it has remaining.  I’m presuming this would include a Trn with no other ships present as the rule is meant to save time rolling an inevitable, and not avoid combat entirely?

      posted in Axis & Allies Global 1940
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      Spendo02
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