Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. spectre_04
    3. Topics
    • Profile
    • Following 0
    • Followers 0
    • Topics 6
    • Posts 131
    • Best 0
    • Controversial 0
    • Groups 0

    Topics created by spectre_04

    • spectre_04S

      Flying Boats and Seaplanes Unit.

      House Rules
      • • • spectre_04
      2
      0
      Votes
      2
      Posts
      1.2k
      Views

      lnmajorL

      Sounds pretty cool but very complicated. Implamenting something like this opens up a whole can of worms becouse if you have these, what about PT boats? They were fast attack boats armed with torpedeos and depth charges. if you want these type of units you have to move the game into a 12 die system. 6 die cannot support anymore units that are currently in the game.

    • spectre_04S

      Seperation for Naval and Land Air forces.

      House Rules
      • • • spectre_04
      6
      0
      Votes
      6
      Posts
      1.5k
      Views

      spectre_04S

      Well, you could ask what the point is for any house rules.  In this case it is added realism, if you refer to my initial post.

    • spectre_04S

      New Guinea

      Axis & Allies Pacific 1940
      • • • spectre_04
      4
      0
      Votes
      4
      Posts
      1.1k
      Views

      HobbesH

      Page 16 of the manual: “An island is a territory located entirely inside one sea zone”

      Since New Guinea’s territories are located within 2 sea zones, it is not an island for game proposes and planes can’t be scrambled from airbases on them.

      You can place airbases and naval bases anywhere. If any of New Guinea’s territories had an IPC value of 2 or more you could also build an IC there since it’s isn’t an island for game proposes.

      New Zealand is considered an islands (pg. 3 of the Official FAQ).

    • spectre_04S

      Has anybody won as the Allies??

      Axis & Allies Pacific 1940
      • • • spectre_04
      7
      0
      Votes
      7
      Posts
      1.7k
      Views

      TavenierT

      Im have played 4 games as the allies, against two different opponents. I have won three times (although one of those games was won with ridiculous lucky dice rolls) and the fourth time was a draw. Due to time we had to stop and everything was still open, no clear winner.

      I think the allies must be very patient. The US fleet must play a game of threats and small gains. I mean always be in a position from where you can threaten several targets. So Japan must increase defenses all potential US targets. And as the US you should always get all the small island that you can. This severely limits Japanese flexibility.

    • spectre_04S

      Allied strategy to get U.S.A into the war AFA report

      Axis & Allies Pacific 1940
      • • • spectre_04
      11
      0
      Votes
      11
      Posts
      8.4k
      Views

      U

      Japan needs to do two things on their third turn if possible (assuming they didn’t fall into taking the bait), they need to take the Philippines and try and take Hawaii if possible.  This will deny the US the most income

      Unless the US player is asleep at the wheel I dont see taking Pearl as a viable T3 Japanese goal. I agree that PI must fall on J3, but all the rest of Japan’s power should be pasting the Brits and Chinese. There is little the US can do that early to make any impact on Japan or her econ without risking catastrophic US casualties. Given that, Japan should spend her time and force on overwhelming overkill on the Brits and Chinese. Once they are dead, the game is effectively over unless the US is in serious positions to overturn the Japanese econ (unlikely from what I can see).

      I do agree that the Brits have to do everything they can to simply stay alive and force Japan to keep her airpower focused on land. I think that is going to mean investing a in a LOT of troops and maybe AA-guns. A few more of those floating around might give the Japanese pause about throwing 4 Bettys and 4 Zekes/Vals into the fray….

      If possible, I think it would be understandable to bait Japan with a DD or an unprotected bomber or something.  As long as the US loses less than 40IPCs in the bait, they are fine cause they will get a net +.

      Yes and no. If you can get the Japanese to jump before they are ready then maybe, but once the Japanese kick off, the Brits are going to lose both of their bonuses (assuming they got the 4 island one) and probably half their base econ as well. That goes a long way towards eating into that +40 for the US and frankly, as Japan I’d rather the US had the money than the Brits at that point. My goal as Japan is to keep every Allied IPC OUT of Asia as I possibly can.

      This will reduce the combined income of the Allies by 20 IPCs.  Japan should be able to close the Burma road and take Hong Kong too.  Now the Allies have lost 30 IPCs.  Things look very balanced at this point.

      Except that Japan still has considerably more disposable combat power on the board as well as FAR FAR FAR superior interior positions and coordination. To me, that is the real killer for the Allies at this point.

    • spectre_04S

      GENCON

      Axis & Allies Anniversary Edition
      • • • spectre_04
      4
      0
      Votes
      4
      Posts
      1.2k
      Views

      HannibalSWH

      @Craig:

      Axis & Allies Anniversary Edition Game Play/Tournament: (10am & 4pm Thurs/Fri)
      This is the first annual Axis & Allies Anniversary Edition game play tournament. All levels of AA players welcome but must have a working knowledge of the Axis & Allies game. Game rules will be reviewed for this casual game play tournament. 2 players per side and game play could last up to 6 hours. 13 VC victory conditions or most VC at the end of the game. Winners advance to SE Semi-finals on Saturday. Please bring a copy of the game. Top teams receive prizes.
      Supported by WotC/AH, GM GregSmorey.

      I don’t think I could play in this tournament because I would tear my hair out worrying about my pieces to my game.  Not just because it is AA50 but because I get obsessive about my board game pieces.  For every person that is over protective of their games, there are probably the same about who are more willing to share their board games!

    • 1 / 1