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    Topics created by special forces

    • special forcesS

      Alpha 3.9 low luck AA question.

      House Rules
      • • • special forces
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      knp7765K

      Yeah, I’m not crazy about low luck myself. Sure, it can be a time saver with a lot less dice rolling. In some battles with certain numbers and types of units involved, you wouldn’t have to roll at all, just remove automatic hits. Eg: You attack 3 infantry with 6 tanks. The 6 tanks automatically get 3 hits which wipes the infantry out and the 3 infantry automatically get 1 hit so you remove 1 tank. You don’t even need a battle strip for that.
      I still like the chance and surprise you can get from rolling dice for each unit. I will never forget the one game in which I was Germany and had 5 infantry involved in a certain attack. These were regular infantry, not artillery-supported, so they attacked @ 1. I rolled my 5 dice and what do you know? FIVE German crosses pretty as you please. Doubt that will ever happen again, but it was sure cool at the time.

    • special forcesS

      SBR on air bases / naval bases

      Axis & Allies Pacific 1940
      • • • special forces
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      W

      @kaufschtick:

      @gamerman01:

      Hey, guys, when I asked Krieg about this same thing, he made a VERY interesting point.  Depending on timing, you could bomb an enemy Base and it would then be unusable to their ALLIES until the base owner’s next turn.  So you can effectively disable the capability without your enemy being able to fix it.  You heard it here first.  :-D

      Ah, another advantage for Japan, just we needed… :wink:

      In Pac SBR a Jap AB could be a great strat in the right circumstances because of turn order. Say Jap uses an island AB to protect its navy. The US could take the heat and SBR w/escorts. Jap will scramble its air, but hits on a 2 or less, and the battle only last 1 round (of course it sucks the US only hits on a 1). Say two US bmrs survive the dog fight and the AA guns. They only need to SBR an AB 3 points to disable it. Then UK and Anz can attack the Jap fleet w/o worrying about Jap ftrs scrambling (they’re grounded). Jap can only repair the AB on its own turn, which hasn’t come around yet. So it works both ways  :-D

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