also a battleship is just abit too expensive for the french :)
Posts made by special forces
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RE: Best Turn #1 Purchasesposted in Axis & Allies Global 1940
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RE: Best Turn #1 Purchasesposted in Axis & Allies Global 1940
That’s a solid purchase list.
If germany clearly prepares Sea-Lion:
RUS: 7 inf + 1 art + 1 bomber (the range gives a lot of options on all fronts early on, and those russian bombers are so biiiig)
UK: all inf (3 inf defend better than 1 fighter)
US: atlantic subs, probably a destroyer. but will vary from game to game.if germany clearly prepares Barbarossa:
RUS: probably some inf + some art + fighter
UK: depends on the outcome of the naval battles, but still defensive at first (beware the hidden sea-lion!). And air force (which is defensive as well, so hey)
US: also depends on the situation, but probably pacific ships.France: 3 subs :D
the others, about the same as above, i think
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RE: More practical rule changeposted in House Rules
@Cmdr:
Balance Alpha 3:
Give British Fighters over England the ability to defend at 5 or less. No new units on the board, no increased attacking strength. If the fighters leave England (or are on carriers, or scrambled over fleets, even if scrambled from England!) they don’t defend at 5, they defend at 4. This only effects BRITISH FIGHTERS if they are ON ENGLAND when attacked.
We’ve done this a few times, it’s enough that Germany’s Sea Lion goes from 98% odds to 72% odds and inflicts a lot more casualties as well, meaning Germany has less chance to push the Russians back out after taking down England (they can still do it, just takes another round usually, and if you don’t think that’s a lot, imagine the increased Russian cash for another round!)
Not a bad idea at all. I like it!
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RE: Research & Development Discussion - Delta+1posted in House Rules
@Cmdr:
@special:
Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)
(with some numbers that will happen more often then others)
Fails to follow KISS. Right?
Here’s my KISS test: I ask my 9 year old son if he understands. If he cannot understand it, a lot of people on the internet won’t either (there are some really stupid people. As Carlin said: “Think of house stupid the average person is, then realize half of them are stupider than that!”)
Are the 10 desired techs seperable in 2 categories of 5? (like originally 6 air-naval, and 6 land) ?
If so, its’ simple: 1 = throw again.
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RE: Research & Development Discussion - Delta+1posted in House Rules
Haven’t really foillowed this topic, but if you use 2 x D6, and exclude double 1’s, then you have 10 different numbers you can throw (3 to 12)
(with some numbers that will happen more often then others)
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RE: Neutral Blocks Discussion - Delta+1posted in House Rules
@Young:
@special:
Jen, I think you misunderstood. The idea is that when Russia is not at war, their ships don’t disrupt the german NO, as they are not an enemy at that time.
So while at peace, Germany can get this bonus without problems.
But must do something about them eventually…… it’s easy, either buy a destroyer or give up $5. its not a big deal to Germany + they could use one anyway.
Exactly
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RE: Neutral Blocks Discussion - Delta+1posted in House Rules
Jen, I think you misunderstood. The idea is that when Russia is not at war, their ships don’t disrupt the german NO, as they are not an enemy at that time.
So while at peace, Germany can get this bonus without problems.
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RE: Neutral Blocks Discussion - Delta+1posted in House Rules
@special:
Something about the whole Sweden solution still feels very wrong to me.
Isn’t it better to make Sweden an absolute neutral? (not invadable) and change the NO to (for example) an Allies-free Baltic Sea? (abit like the italian Med NO), or possibly that + Axis ownership of Norway.
well its important to get it right. Can you nail down an area that makes you feel odd?
By the way, Sweden didn’t have that much of an army, i think…
perhaps not as big as Spains but it was large enough, plus the terrain is horrible. Hard to represent their and other neutral’s force pools correctly, game balance is better than historical accuracy.Edit: or just add it to the Iberian block? I don’t see a problem when that would be the case (at least not right away)
As for making Sweden a strict neutral, do you mean just forbid countries from attacking it? I don’t like that, the game is Global after all. I thought my proposal would essentially end up with a neutral Sweden. Allies in Norway and USSR in Finland or Germany preeminent. It is a bit complex I will admit however the end result is what’s important.
I’m not saying it is ideal too, but i was trying to find a simple solution and this could be something on the path to that.
And after a bit of reading about Sweden, the economy score idea is not even that crazy (i mean Sweden turning the side pro-neutral to the richest side, once they exceed a certain nr of total IPC’s) since they were doing business with the germans, but kinda stopping to do so when the allies became stronger and germany weaker. The problems here are 1. what amount of IPC’s? And 2. having to count all the time.
Edit: how about the idea to let Sweden join up with the Iberian block?
@Cmdr:
Also, the Russian ships should not prevent the NO if Russia and Germany are at peace.
Yes, that was the idea.
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RE: I think i have an idea of what we can use for Airbase peices.posted in House Rules
Looks pretty clean! Elegant solution
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RE: Neutral Blocks Discussion - Delta+1posted in House Rules
@Young:
You are right about the Russian boats (tu-shay). I really like your idea about the NO for control of the straight + no allied boats in the Baltic… and here’s why…
I had a game yesterday where Germany and Russia were beating the hell out of each other and the Russian ships were ignored (very unrealistic). Germany could be forced to purchase a destroyer in order to get rid of the sub… I’m going to suggest it and call it both of ours (look for it in the Delta thread).
Great :)
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RE: Neutral Blocks Discussion - Delta+1posted in House Rules
@Young:
@special:
Something about the whole Sweden solution still feels very wrong to me.
Isn’t it better to make Sweden an absolute neutral? (not invadable) and change the NO to (for example) an Allies-free Baltic Sea? (abit like the italian Med NO), or possibly that + Axis ownership of Norway.
By the way, Sweden didn’t have that much of an army, i think…
Edit: or just add it to the Iberian block? I don’t see a problem when that would be the case (at least not right away)
Edit 2: abit insane idea: let Sweden chose the side of the richest side: count Allied and Axis combined income and once it goes over a certain amount, Sweden (and Switzerland?) will join that side. Economic opportunism!
I like this a lot, but I would change the NO to $5 for control of the Denmark straight. If it were for no allied ships in the Baltic, Germany wouldn’t be able to collect it until they have dealt with the Russian cruiser and sub (not fair IMO). I would (like SF said) make Sweden a special Neutral that is uninvadvable as well as Switzerland.
Well… as long as they are not at war, Russia isn’t an Ally and doesn’t disturb that NO, i think.
Still, control of Denmark straight sounds good as well.
(possible option in case Denmark sounds too easy: control over Denmark + no enemy ships in SZ112 and 113. Dunno… better keep it simple, i guess)
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RE: Neutral Blocks Discussion - Delta+1posted in House Rules
Something about the whole Sweden solution still feels very wrong to me.
Isn’t it better to make Sweden an absolute neutral? (not invadable) and change the NO to (for example) an Allies-free Baltic Sea? (abit like the italian Med NO), or possibly that + Axis ownership of Norway.
By the way, Sweden didn’t have that much of an army, i think…
Edit: or just add it to the Iberian block? I don’t see a problem when that would be the case (at least not right away)
Edit 2: abit insane idea: let Sweden chose the side of the richest side: count Allied and Axis combined income and once it goes over a certain amount, Sweden (and Switzerland?) will join that side. Economic opportunism!
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RE: Quick question on sea zone connectivityposted in Axis & Allies Global 1940
@Young:
YG, we use a 12 sided dice to track what round it is. After 12 rounds we add a 6 sided. After that the game should be over!:)
We do the same, but with all that space in the bottom corners of the board, why not have a little chart that tracks time and gives little reminder notes as to when things are due to happen in the game…. just a thought.
We have that in our group (mainly to check when USA and Russia would enter the war, so it only goes 4 turns)
By the way, for those who don’t have 12-sided dice (and not enough 6-sided ones): use a deck of cards ;)
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RE: Research & Development Discussion - Delta+1posted in House Rules
I agree and my preferred choice is:
4. the research and development phase should be moved to second last in the turn sequence (before collect income), and the free dice scale should represent income as shown on the tracker + NOs.
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RE: Why defend londen after taking it?posted in Axis & Allies Global 1940
First of all, i don’t think Germany should upgrade the UK IC (and in Alpha rules it even isn’t allowed).
Aas Germany you should at least make he impression to fight for London (to make USA send alot of troops), and the moment before they’re going to get slaughtered, germans can chose to pull back (if the situation is hopeless), or (if they think they can hurt the attackers) stay and fight for it.
Eevry turn UK doesn’t have London it’s about 20 Allied IPC less per round. That’s not nothing, so every turn you can stretch this is good. Also Italy can benefit a lot from the british downfall.
If you plan a counter attack against liberating americans, leave your troops in London and load up for a counter-counter-strike.
USA should know that if it liberates UK, it has to make sure they keep it for 2 turns at least (since 1st turn UK cannot buy but gets money, and that could be looted by Germany again).
If they do, german’s time in London is over, if they make the mistake of rushing to take back UK (and most players will probabaly fall for it once - i did…), germany can play with them.
I think it’s best for germany to spend abit on it, as it is good to delay Allied actions (winning valuable turns and keeping the Allies weakened - can also be good for Japan by the way), but other targets (Russia!) ought to be their top priority.
In the End, London IS a VC (a means to win the game) and though you can’t count too much on keeping it the whole game, you don’t just give it back! You use it and meanwhile you go for the other VC’s.
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RE: Who has the advantage? Axis or Allies?posted in Axis & Allies Global 1940
Well, the rule is both realistic as practical (Axis having the advantage of speed and Allies growing in time)
It’s all good, i don’t see why it would need change, and certainly they don’t need to be stronger as they already are.
edit: it’s not a waste of time, it’s a possible tool for Axis to use.
edit2: if it’s about a short attention span or the player being entertained from turn 1, let him play Germany ;)
Or play Spring 42, that one is really fast!
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RE: Neutral Blocks Discussion - Delta+1posted in House Rules
How about letting neutrals defend their country on 3 instead of 2?
edit: so basically a ‘new’ unit: True Neutral Inf: attack 0, defense 3 movement 0. When annexed turns into regular INF.
but that only works when turned true neutrals become instantly activated, of course.