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    Posts made by special forces

    • RE: Color of the Soviets -vs- the Italians

      @reloader-1:

      They didn’t call them “Reds” without a reason.

      I like Italy’s current color. Russia, not so much.

      Me neither. Red (abit bordeaux) would be perfect.

      I wonder why France got such a radioactive blue  :-D

      posted in Axis & Allies Global 1940
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    • RE: My review copy of Axis & Allies Europe 1940 has arrived

      @boboshonda:

      So I had a chance to play this weekend.  It was fun.  Tried some different things so it didn’t play out just like any A&A game.  I played the axis.  Germany failed to take France on G1, but did kill off all the British fleet around UK only losing one fighter and 2 subs.  I had bought an AC thinking that not having to worry about Russia until the 4th turn I’d go at England and taking France would give me contol of Europe already.  Well not taking France with Germany really hurt my plan, so after the Allies started to buy infantry to seal up the East, and UK bought some men and a plane to go at boats and shore up defenses in England, I had to take out France with Italy, so they got the IPCs.  It worked out OK though as Italy then turned to Africa an rolled through starting more on turn 2.  Lucky rolls too.  Barely lost a unit.  Only problem I found was there are not enough Italian control markers to take all of Africa.  Had to put them on the borders as I got to the West and South.  Well, Germany bought a bunch of Transports on G2 and England bought a ton of Men.  With the fleet and a full AC Englan chickened out and didn’t attack with his planes.  He wanted the defense.  Germany rolled into England on turn G3 and won with one Tank and 2 fighters left.  Lost almost the full airforce, but now controlled England and France by turn 3.  Plus with all the extra money was able to build up the next turn.  America, now in the war, had spent early money buying transports and land units mostly, thinking he would jump to Africa and help out.  Now he was in defense mode as Africa was almost all Italian and Germany still had a decent fleet.  Germany bought more Transports and men and a couple plans on G4, and by the time Russia joins the war, they had moved a bunch of men as a defensive wall.  America bought more troops on US4, but with the Naval base in England, Germany moved over and landed in Canada on G5.  At this point my friend decided that even though the US was now in the  war, Italy was going to be able to help defend against Russia and Germany was going to keep hitting North America, and he through in the towel.  It was fun, but I had great rolls all night and that made it a lot easier.  Virtually every risk I took went my way.  I left the game set up and I think I’ll run through the motions to see if it would hold up.  The Axis were very strong at this point.  It was fun to land in America.  I’ve never done that that early before.  Not having a Russian front in the first 4 rounds made it too tempting and I had to try.  Thumbs up for the game so far, but I would have liked more US  transports and more control markers for Italy.

      Waw, harsh game for the allies!

      So if England falls, USA better gets some DD blockers in the Atlantic.

      Although, if England falls, isn’t the game usually over?

      posted in Axis & Allies Europe 1940
      special forcesS
      special forces
    • RE: Bob_A_Mickelson's AAG40 National Production/Objectives and Setup Charts

      Looks great !

      posted in Axis & Allies Global 1940
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    • RE: Can someone with a better camera than me

      i have a good camera but not the game (not at home i mean).

      Do you have a scanner? that will probably be even better than a photo (yes, getting the board on the scanner might not be that simple) :)

      posted in Axis & Allies Pacific 1940
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    • RE: Italy and Paratroopers?

      oh! ok. that will be nasty :-/

      posted in Axis & Allies Europe 1940
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    • RE: Italy and Paratroopers?

      @calvinhobbesliker:

      They’re too poor to do tech research. Even if they get a breakthrough, there’s only a 16.6% chance of getting paratroopers

      Even too poor to buy bombers  :lol:

      posted in Axis & Allies Europe 1940
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    • RE: Kill Australia First

      @mwindianapolis:

      @13thguardsriflediv:

      @special:

      @mwindianapolis:

      What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4.  I count 28 air units that can join in. should be more than enough to take anzac. :evil:

      i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)

      The ANZAC fighter from Queensland could take it out. You’d also have to kill the UK trannies in sz 37 and the ANZAC tran in 62.

      if you have the fleet at the carolinas guard the inf in the sz, then it does not matter if the inf is gone, the territory is still jop, so the 28 air units can finish them off with the other 2 transports from japan

      Exactly.

      Also i remember Japan blocking the US fleet to come help Anzac on time (they had - or moved to - a DD and a CRU at Carolines that could move in if needed)

      posted in Axis & Allies Pacific 1940
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    • RE: Anyone tried KIF (Kill Italy First)

      I think your effort deserves some feedback, so i’ll give it a shot:

      T1
      1. Bring Trans Jordan Units to India on transports

      With an agressive japanese player there probably won’t be any transport left. They’ll have to walk.

      Send Aust ART + INF to India

      Doing this in 41 in turn 1 seems hard, even in 42 where there is a transport behind Australia. They’ll have to swim.

      5. Bomb German Fleet BMR + 2 FTR

      Is good, but this will also depend on G1’s buy. A German aircraft carrier is not an unusual thing to see appear. If Germany buys no fleet, i agree you should try to take it out fast.

      6. Send Surviving Fleet to SZ 7

      Another option is, when Germany has attacked SZ2 with 2 subs + bomber  + fig, is to gather your remaining fleet (should at least have 1 DD left) to SZ including airforce, taking out the subs and joining there with your fresh fleet. You have no transporters yet, so that position is more faraway, yes, but also more safe.

      Although dropping an inf or 2 in Holland is not bad, you do leave 1 or 2 german subs alone. If Germany has bought some fleet in turn 1 it might as well come and get you with remaining subs, fleet and airforce. Risky, but can be lethal (again it depends on the remaining fleet in turn 1)

      2.  Reinforce India (should be 7-9 inf/tk/2art/ftr)

      Only with a friendly Japanese who didn’t go get your transports (and hasn’t place an IC in Indochina).

      But ok, if you manage to get reinforcments here, do you plan to buy an Indan IC?

      I think your tactic works only against a japanese player that goes north and ignores the money islands.

      US. The us will focus on building land units and transporst en mass for african invasion  whilst moving the pacific carrier to africa and the possible build of a second carrier. The aim is to have at least 10 land units in africa by T3. From then the US has 3 basic options depending on the overall strategic picture.

      i like your idea, but you’re leaving some nice bonusses (also for UK which can really use it, especially if Axis have temporary freedom in Africa) and islands in the Pacific.

      Also, if Japan is pushing to India from the start, and Germany is succesful in the eastern front (with some italian can-openers around) then pushing through Africa is nerve-wreckingly slow.

      Have you ever considered an IC in brasil? once you get a transport there you have a fast connection between Brazil and Belgian Congo. 1 inf + 1 tank (going by 1 transporter) + 1 fig who will just fly over. For African campaigns i have found it to be useful. A brasil fleet can also reach France and pose a potential threat there, even if they never actually attack it. Or reinforce the brits if they took it (unless italy took it back)

      US 2
      Fleet Link up and invade congo

      You mean turn 3, no?  (or you mean in the 42 scenario: 2 transports + 2 DD’s? i’m mostly responding from a 41 standpoint). If so, a Brasil IC in turn 1 (placing units in turn 2 that can be moved to Congo turn 3) might make sense.

      By the way, if UK builds its fleet in SZ8, you have the option to send your first US transporter to the new Brittisch fleet there, following them and pooping 2 american units where UK has taken some land the next turn (norway). On the other hand, if you’re dedicated to go for Africa, then you don’t need to do this. Can’t do everything.

      By turn 4 the German/Italian position collapses. The Germans can’t retake France and liberate Italy on the same turn. This will lead to at least one Allied factory on the mainland to pump out tanks and a rapid fall of Germany itself.

      No offence, but i think the Axis here would have been played pretty bad for all this to work this easy and quick.

      Apart from this i’m happy to see some general Allied plans in detail and i know that it is not easy coming up with this, partly because they can depend on what Axis is doing.

      Ah and to answer your question: yes i tried a KIF once, but it didn’t end so well for me :) In my case because Japan turned into an unstoppable monster.

      posted in 1941 Scenario
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    • RE: Kill Australia First

      @13thguardsriflediv:

      @special:

      @mwindianapolis:

      What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4.  I count 28 air units that can join in. should be more than enough to take anzac. :evil:

      i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)

      The ANZAC fighter from Queensland could take it out. You’d also have to kill the UK trannies in sz 37 and the ANZAC tran in 62.

      Yes a fighter can take out the INF but the territory remains japanese, so there will still land a heap of airplanes there, which can all strike anywhere in Australia the next turn. (i don’t have a map with me so details are hard, just doing this from memory)

      The aim of taking that territory is merely a closeby landingsplace.

      edit: i should have mentioned it was the territory that counted not the actual inf, sorry

      posted in Axis & Allies Pacific 1940
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    • RE: Kill Australia First

      @mwindianapolis:

      What territory did japan take on turn 1. I have my board set up and there are a few options, but i can’t see how to do it in 2 turns, more like 3 or 4.  I count 28 air units that can join in. should be more than enough to take anzac. :evil:

      i know you’re asking cressman but… in my game Japan took western australia with 1 inf (and nothing could reach that inf to kick it out. Next turn a load of fighters joined it + a second wave if inf (forgot where from)

      posted in Axis & Allies Pacific 1940
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    • RE: Larry's suggested setup changes

      @Koningstiger:

      Do agree Pacific40 is horribly UNbalanced and I don’t get that either how playtesters did not spot that…

      I still think many allied players give up too fast. Japan starts as a monster, but getting all the needed victory cities is not thàt simple. India falls if Japan wishes so, yes… but that last victory city is usually a big problem.

      posted in Axis & Allies Pacific 1940
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    • RE: Pepsi or coke

      i came across this pic, showing the evolution of both cola logo’s:

      In the early days clearly the Pepsi logo was a rip-off of the Coca Cola logo (as well as the drink itself was, probably). I was surprised that the Coca COla logo was already that old (in kinda it’s current shape, i mean)

      posted in General Discussion
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    • RE: Kill Australia First

      In the particular game i was talking about Japan did indeed take longer to get to India (Brits and Chinese had some breathing space and succesfully pestered and slowed down the japanese, but if there is a major facory in let’s say hongKong then it is just a matter of time for  them to go down. Precious time…

      posted in Axis & Allies Pacific 1940
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    • RE: Kill Australia First

      I have found KAF to be quite effective (i was Australia). The Japanese can get foot on land in turn 1 (1 inf only, but out of range to counter attack it), so by turn 2 all japanese fighters will join it, and more troops will be heading this way. Australie was conquered quite fast, there was not much the allies could do about it!

      So yes, it is an option :)

      posted in Axis & Allies Pacific 1940
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    • RE: Temporary Europe Map Setup Picture

      @calvinhobbesliker:

      @Captain:

      I used a free program called Paint.NET for the layered image, and yes the units are from TripleA.

      I downloaded that and I have a few questions.

      I’m playing a global game and thus I paste the map onto layer 1. Then I add another layer so I can draw the names of the units and erase them without erasing part of the map. This works fine. But when I save the image, close it and reopen it, the 2 layers have apparently merged since when I try to erase something I wrote on the map it erases part of the map. Do you know how I can save it so the layers are kept separate?

      i don’t know this specific program, but in general, if you want to save and keep the layers you need to save in the format of the software (it will normally be the extention on top of the list of save possibilities. If you save as a jpeg (or tiff or gif or png) it merges all the layers into 1 picture.

      posted in Axis & Allies Europe 1940
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    • RE: Temporary Europe Map Setup Picture

      @calvinhobbesliker:

      @SAS:

      If you’ve got an image editting software with layering option, you could put the map image down first and add a layer on top with the starting pieces.  Have a saved image file with each of the pieces images (these images used come from TripleA) and just copy and paste and delete the images from the “play” layer as needed.

      Can you point me to such a software I can download for free>

      Can you also point me to pictures of the TripleA units or do I have to download Triple A?

      You can download Gimp. Open Source software, and pretty good, actually. And free, of course :)

      http://www.gimp.org/

      posted in Axis & Allies Europe 1940
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    • RE: Avatar (movie): Your thoughts…

      @Fishmoto37:

      @Emperor_Taiki:

      Isnt it the same story as that disney cartoon Pocahontas.

      I like 3D, but Avatar has the same plot and stupid dialogue as alot of other hollywood moives nothing particularly cool or intersting about the battle scenes either.

      I have never heard anyone accauly say why they liked it except its in 3D or its “revolutionary”.

      This movie had a lot of great special effects and the color photography was great. But the story line reminded me of the movie DANCES WITH WOLVES where they made the army look like a bunch of dolts. In Avatar it was the Marines that looked like dolts or maybe it was former Marines that were now merceneries I am not sure which.

      So they didn’t call it Dances With Smurfs for nothing :)

      posted in General Discussion
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    • RE: Why no Belgian roundel on Congo?

      It’s already called “Belgian” Congo on the map, that’s enough, i think. (and i’m Belgian)

      By teh way, on the new Europe map there is some text between brackets under “Belgian Congo”, but it is too small to read on the current map pictures. Anyone who can read it?

      posted in Axis & Allies Europe 1940
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    • RE: Temporary Europe Map Setup Picture

      this is handy! thanks

      posted in Axis & Allies Europe 1940
      special forcesS
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    • RE: Flying over the Sahara

      One should not forget that the Sahara is in fact huge! (only small on the AA-map for obvious playing purposes: not having large unused spaces on the board)

      When you look at a real map is becomes more clear why it is as good as ‘impassable’

      Although i like McLoving’s dice idea too

      posted in Axis & Allies Europe 1940
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