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    Posts made by special forces

    • RE: USA Too many IPCs? Too much Power?

      @dadler12:

      IF UK/ANZAC attack US round 3 then Japan should not attack US and force the US to declare war during it’s collect income phase. A UK/ANZAC attack on Japan at any time is not the best move IMO as a smart Japan will use it to keep the US out of the war until US round 4.

      it doesn’t matter anymore in turn 3, UK/ANZAC play after Japan and USA will have it’s extra money at the end of its turn anyway.

      @dadler12:

      A US that buys subs and ground units instead of carriers is also not the smartest move IMO as the US should build either 2 carriers Pacific round 1 or 1 carrier Pacific and one Atlantic IMO. The US has enough ground forces to begin with, you should make sure you have transports for all of your starting ground units before you buy more IMO. If you spend your money on subs, destroyers, and ground forces instead of carriers, destroyers, cruisers, battleships, air units, and transports, a smart Japan will be able to pull off a pearl harbor style attack and sink a US fleet that comes anywhere near Hawaii, Midway, or Wake. Remember Japan’s strength in the Pacific is it has a navy large enough to soak up hits for it’s air force, and subs can’t take those hits from the air. Result, you lose your surface fleet and your air force as the US and keep your subs. Your point of keeping US ground forces in Central America however, is a good one and one I will definitely do next time I play as US to keep the axis guessing.

      When buying subs (and destroyers) there is usually not much money left to buy ground troops, i admit. DOn’t get me wrong i didn’t mean to imply to buy 20 inf ;)
      But i also mentioned to build up your fleet. just: warships first (some airforce, BB, AC etc), transports when it is getting time to get into action.

      The point of the subs is to send them ahead (but not to their death), while the more vulnerable surface fleet will follow later.
      As for surface fleet, i was kinda talking about an Atlantic fleet.

      If the Japanese fleet is getting too close, that is indeed another story and at that place subs are useless, i agree.
      But of course, USA should watch it’s fleet abit. Although provoking a Pearl Harbour could be interesting early in the game
      (to get USA into war)

      posted in Axis & Allies Global 1940
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    • RE: Sealion Version 1.0

      but?

      posted in Axis & Allies Europe 1940
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    • RE: USA Too many IPCs? Too much Power?

      @Blitchga:

      @dadler12:

      I think Japan should wait as long as possible to bring the US into war. Also Japan starts out with enough units to crush the US fleet in the Pacific and if it positions its fleet accordingly it can force the US to build Pacific. Is should add that the Euro Axis have to have enough air/naval units well positioned to force the US to build an Atlantic navy as well (not just transports). If the Axis do this the US will have spent most it’s money on a navy and air force and won’t have 5 loaded transports in the Atlantic ready to head to Gibraltar and kill Italy. Japan should take half of China by round 2, kill Russia or let it retreat to Europe, and position itself to take DEI, Kwangtung, and maybe Malaya round 3. If you can get UK/ANZAC to attack you before turn 3, awesome! Now the US wont be moving units to Europe and making 80+ IPC until round 4. When I played as Japan I dominated the Pacific, took India, crushed China, and never attacked Russia (Russia moved his troops west). Axis ending up winning that game because I drew the majority of US IPC Pacific and the US/UK didn’t spend enough on Europe which resulted in Germany taking Moscow. The Axis will win if they are aggressive early and do not bring the US into the war until turn 3 or the end of US turn 3. When a smart axis does this, a US with 100+ IPC is not enough. Make the US react. It’s troops are so far from the front that if you force the US to react to you instead of making long term plans, you will win every time.

      Perfectly said

      The US makes more than enough and in most of our games in crying for more money. European troops can easily force the US to build a large escort fleet. Japan can easily feint or even attack Hawaii and US navy troops. I always make it look like I am going to hit the US hard on J3 and then have the troops positioned to instead hit half the DEI, Philippines, Kwangtung etc… A smart Japanese player will rule the Pacific and have all of the allies there running scared. Perhaps what we really need is a Japanese strategy thread so that people can see how to make Japan the USA’s direct rival. It is not hard with well positioned navy, air force and factories Japan can push back the allies on all fronts.

      Not necesarily.

      First of all, USA shouldn’t buy any transporters in the first one or 2 turns (unless a J1 already provoced war and the situation réally demands it).

      They can build op their Atlantic escort fleet (they need it anyway - sending only transports to Gibraltar is a waste of IPC) and ground units (placed in Central USA so they can board in the Pacific or move to W-USA the turn you buy transports there - to board there the next turn).
      That keeps the Axis a little bit in the dark as where they will move to (and keeps USA’s options open).

      USA should take its time and not rush into things. Build up slowly. It’s better to wait a turn and have a fleet you won’t lose. USA has money, that doesn’t mean it can just throw it away.

      Personally i like to start with buying subs (useful for both the european as the pacific side) and ground units (they will always be used sooner or later). And destroyers if needed.
      Subs can be sent into position early without much risk (since Axis will hesitate to go get them to keep USA out of the war, and they’re safe from german subs as well - and later they can join with the escort fleet, of raid UK’s convoys if a Sealion has succeeded), the destroyer can take possible future blocking positions.

      The next turns build up that warfleet and when you’re ready to take off, a load of transporters as well.

      Also, as USA i feel no real threat. It’s enough out of reach to see any meaningful attack coming. In fact, it would not be smart at all as Axis to try to attack America.

      UK-Anzac should always wait to attack until turn 3.

      Edit: USA needs that big income ;)

      posted in Axis & Allies Global 1940
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    • RE: New Major Complex Plastic Pieces for AA40 games!

      Another cheap alternative:

      :-D

      posted in Other Axis & Allies Variants
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    • RE: New player country pick

      @Fishmoto37:

      @special:

      I believe newbies should be dropped in the center of the action, so let them take a major player in the game. Let him have a good taste of what A&A is about. UK is maybe abit too struggling, USA and Russia take too long to get into the game, Japan might have to wait 3 turns too, so germany is a good choice.

      Action from the very beginning!

      And then no one would want to play Italy and Japan!

      Let him team up with the best player, which will play Japan (and the newbie can take italy as well). The other player can advise him when needed. Best way to learn it.

      posted in Axis & Allies Global 1940
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    • RE: Low-tech-fast-and-easy-dividers-using-3x5-index cards

      Good idea, but i think if you use long strips of paper and alot of folding, you can do with less stapling and get soemthing like this:

      posted in Axis & Allies Global 1940
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    • RE: New player country pick

      I believe newbies should be dropped in the center of the action, so let them take a major player in the game. Let him have a good taste of what A&A is about. UK is maybe abit too struggling, USA and Russia take too long to get into the game, Japan might have to wait 3 turns too, so germany is a good choice.

      Action from the very beginning!

      posted in Axis & Allies Global 1940
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    • RE: AAA50th painted minis

      @i:

      @Viracocha:

      @i:

      himm that would suck if it hit you.

      Eh eh eh … what, like the plastic piece in the eye?  :wink:

      yes you might get blind! jk

      And make your eye fall-out  :-D

      posted in Customizations
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    • RE: Magnets

      @valthonis:

      I’ve been looking at this sort of thing for a while, but mostly the wall idea.
      The problems I ran into were the obvious ones.

      Subs, where do you glue the magnet?  :)
      And you’d need enough models as chip stacking wouldn’t work unless your magnets were super super strong.

      iron chips !

      posted in Axis & Allies Pacific 1940
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    • RE: Operation: Scotland Lion

      @Frontovik:

      @MarkVIIIMarc:

      Retaking Scotland in force is a poison pill for the UK.

      One of my buddies made an excellent hit and fade attack on my Scottish forces getting 6 kills to 0 then pulling out leaving me two left.  Then he pulls back to London for defense against my next landing there.

      and when the other build transports are placed wrong and with insufficient protection, the french navy might block them, saving london
      (well, it happendto me ^^)

      I’ve done the same thing, moving the french cruiser in the middle of german fleets, blocking the next wave of transporters and thus delaying UK’s demise another turn. It’s great when a lone french boat can pull off soemthing like that!

      posted in Axis & Allies Global 1940
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    • RE: AAA50th painted minis

      Again waw! Those japanese and italian infs!

      Are you by any chance a veeeeeeery small person?  :-D

      posted in Customizations
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    • RE: Map Question Turkey

      You mean by attacking that square mile of Turkey and by taking that, taking all of Turkey?. Feels wrong…

      posted in Axis & Allies Europe 1940
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    • RE: AAA50th painted minis

      Absolutely beautiful !

      posted in Customizations
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    • RE: AA50 Rules Errata and Q+A

      @Battling:

      @gamerman01:

      You can’t even mobilize ground units on YOUR OWN transports, let alone an ally’s.  You also can’t mobilize your fighters on an allied carrier.

      Good point gamerman…I didn’t even think of it. :mrgreen:

      Ground units can’t jump off a boat to fight a sea battle, but i see no reason why planes couldn’t.

      I can imagine american fighter pilots on a brittisch carrier saying “are we under attack? mehh, they’re not attacking ME so i ain’t taking orders”. makes no sense. (i mean in defending)

      I read somewhere  they are considered cargo. That would be so if they were loaded on the ship, not landing on them.

      posted in Axis & Allies Anniversary Edition
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    • RE: Calvin found a loophole in Sealion that invalidates the UK naval block!

      @souL:

      @Gargantua:

      STOP with the 2 letter acronyms please.

      there are NOT 2 B’s in Battleship. and no V in CARRIER.

      and WTF does AP have to do with TRANSPORTS?  Or does AP stand for Airplane? which would then require a designation for fgt, bmb, or tac.

      Use 3 letters to standardize everything with letters and terms that actually make sense.  It’s really not that hard.

      1 ACC 1 BAT 1 DST 3 TRN much easer to figure out than 1CV 1BB 1 DD 2 AP

      Don’t make Axis and Allies a foriegn language for no reason.  3 letter acronyms are used in battlemap for territories for obvious reasons as well.

      You’d have thought CA might be for carrier?  Nope, try a c word with no a’s.  I thought this was voted on some time before I joined the boards so I kept my mouth shut.  I figured as long as the system was uniform, I could learn them and protest silently.  Now all of the sudden I was gone for a bit and the transport turns into AP?  Musta missed the vote again sigh.  If people want to use the 2-letter acronyms, there should at least be a legend stickied to the top of a board.

      when i first came to this forum i  was looking for a legend sticky or topic.

      I think it’s a good idea.

      posted in Axis & Allies Global 1940
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    • RE: Convoy remains blocked?

      why wouldn’t it be?

      posted in Axis & Allies Pacific 1940
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    • RE: Most decisive battle of the Second World War

      @crusaderiv:

      They were all turning points in a way. i suppose it is the combination of “kinda decisive battles” that did it.

      Ah well. Nevertheless it is simple to understand.
      Because of the battle lost over England, the resistances and the obtination of churchill, Hitler has change his plan and so he attacked USSR.
      A fatal error!!!

      Well yes, it makes sense to chose an early big battle, because everything after that might / will be influenced by that one’s outcome.

      And the new Global is teadching me to appreciate the importance of the battle of britain ;)

      posted in World War II History
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    • RE: Are Bombers too powerful at 12 ipc's

      Wellll… those apples would taste interesting  but complicated  :)

      (as in multiple values)

      posted in Axis & Allies Global 1940
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    • RE: Comparison betw AAG40 and AA50?

      Anniversary has 65 seazones and about… 80 landzones

      … so Global is more or less double the anniversary

      posted in Axis & Allies Global 1940
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    • RE: Are Bombers too powerful at 12 ipc's

      @lnmajor:

      Bombers should be 15 ipc. Tacs should be 12ipc. And everyone dont freakout but in my opinion, fighters should be 6 ipc. Tacs should basically replace what the fighter was but better and the fighter should be more in line to what a tank or sub costs and an more expendable unit.

      fighters 6 ?  No one would ever buy a tank again  :-D

      (unless you mean it would become for example a 2-2-4 unit?)

      posted in Axis & Allies Global 1940
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