TripleA Turn Summary: British round 2
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 2
Research Technology - British
British spend 5 on tech rolls
British roll 4,5 and gets 0 hits
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - British
2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo
2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to 10 Sea Zone
1 infantry moved from Iceland to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
1 infantry moved from Eire to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
1 infantry moved from 12 Sea Zone to Spain
British take Spain from Germans
3 armour moved from Eire to United Kingdom
2 artilleries moved from Iceland to 2 Sea Zone
1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to United Kingdom
1 infantry moved from Karelia S.S.R. to Archangel
British take Archangel from Russians
1 artillery moved from Karelia S.S.R. to Eastern Europe
British take Eastern Europe from Germans
Combat - British
Battle in 10 Sea Zone
British attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 10 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - British
1 bomber moved from 10 Sea Zone to United Kingdom
Place Units - British
1 carrier and 2 fighters placed in 6 Sea Zone
Turn Complete - British
British collect 48 PUs; end with 49 PUs
Combat Hit Differential Summary :