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    Posts made by Speaker4theD3ad

    • RE: Free-For-All

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 2
      
          Research Technology - British
              British spend 5 on tech rolls
                  British roll 4,5 and gets 0 hits
      
          Purchase Units - British
              British buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 2 techTokens; 
      
          Combat Move - British
              2 artilleries and 2 infantry moved from Anglo Egypt to Belgian Congo
              2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 6 submarines moved from 2 Sea Zone to 6 Sea Zone
              2 fighters moved from United Kingdom to 6 Sea Zone
              1 bomber moved from United Kingdom to 10 Sea Zone
              1 infantry moved from Iceland to 2 Sea Zone
              1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone
              1 infantry moved from Eire to 2 Sea Zone
              1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
              1 infantry moved from 6 Sea Zone to Western Europe
                    British take Western Europe from Germans
              1 infantry moved from 12 Sea Zone to Spain
                    British take Spain from Germans
              3 armour moved from Eire to United Kingdom
              2 artilleries moved from Iceland to 2 Sea Zone
              1 artillery and 2 transports moved from 2 Sea Zone to 6 Sea Zone
              1 artillery and 1 transport moved from 2 Sea Zone to 6 Sea Zone
              2 artilleries moved from 6 Sea Zone to United Kingdom
              1 infantry moved from Karelia S.S.R. to Archangel
                    British take Archangel from Russians
              1 artillery moved from Karelia S.S.R. to Eastern Europe
                    British take Eastern Europe from Germans
      
          Combat - British
              Battle in 10 Sea Zone
                  British attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 10 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
      
          Non Combat Move - British
              1 bomber moved from 10 Sea Zone to United Kingdom
      
          Place Units - British
              1 carrier and 2 fighters placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 48 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Research Technology - British
              British spend 5 on tech rolls
                  British rolls : 0/1 hits, 0.00 expected hits
      
          Purchase Units - British
              British buy 2 cruisers; Remaining resources: 1 PUs; 1 techTokens; 
      
          Combat Move - British
              2 artilleries and 2 infantry moved from Norway to Karelia S.S.R.
              2 bombers moved from United Kingdom to Karelia S.S.R.
              2 fighters moved from 2 Sea Zone to Iceland
              2 artilleries and 2 infantry moved from United Kingdom to 2 Sea Zone
              2 artilleries and 2 infantry moved from 2 Sea Zone to Iceland
              2 infantry moved from United Kingdom to Eire
              3 armour moved from United Kingdom to Eire
              1 infantry moved from United Kingdom to Eire
      
          Combat - British
              Battle in Eire
                  British attack with 3 armour and 3 infantry
                  Neutral defend with 5 infantry
                      British roll dice for 3 armour and 3 infantry in Eire, round 2 : 1/6 hits, 2.00 expected hits
                      Neutral roll dice for 5 infantry in Eire, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
                      British roll dice for 3 armour and 2 infantry in Eire, round 3 : 2/5 hits, 1.83 expected hits
                      Neutral roll dice for 4 infantry in Eire, round 3 : 0/4 hits, 1.33 expected hits
                      2 infantry owned by the Neutral lost in Eire
                      British roll dice for 3 armour and 2 infantry in Eire, round 4 : 3/5 hits, 1.83 expected hits
                      Neutral roll dice for 2 infantry in Eire, round 4 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
                  British loses 0 PUs for violating Eires neutrality.
                  British win, taking Eire from Neutral with 3 armour and 1 infantry remaining. Battle score for attacker is 9
                  Casualties for British: 2 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Iceland
                  British attack with 2 artilleries, 2 fighters and 2 infantry
                  Neutral defend with 5 infantry
                      British roll dice for 2 battleships in Iceland, round 2 : 1/2 hits, 1.33 expected hits
                      British roll dice for 2 artilleries, 2 fighters and 2 infantry in Iceland, round 2 : 3/6 hits, 2.33 expected hits
                      Neutral roll dice for 5 infantry in Iceland, round 2 : 1/5 hits, 1.67 expected hits
                      4 infantry owned by the Neutral and 1 infantry owned by the British lost in Iceland
                      British roll dice for 2 artilleries, 2 fighters and 1 infantry in Iceland, round 3 : 2/5 hits, 2.00 expected hits
                      Neutral roll dice for 1 infantry in Iceland, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral lost in Iceland
                  British loses 0 PUs for violating Icelands neutrality.
                  British win, taking Iceland from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 12
                  Casualties for British: 1 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Karelia S.S.R.
                  British attack with 2 artilleries, 2 bombers and 2 infantry
                  Germans defend with 2 armour
                      British roll dice for 2 artilleries, 2 bombers and 2 infantry in Karelia S.S.R., round 2 : 3/6 hits, 2.67 expected hits
                      Germans roll dice for 2 armour in Karelia S.S.R., round 2 : 1/2 hits, 1.00 expected hits
                      2 armour owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
                  British win, taking Karelia S.S.R. from Germans with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 infantry
                  Casualties for Germans: 2 armour
      
          Non Combat Move - British
              2 bombers moved from Karelia S.S.R. to United Kingdom
              2 fighters moved from Iceland to United Kingdom
      
          Place Units - British
              2 cruisers placed in 2 Sea Zone
      
          Turn Complete - British
              British collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Neutral : -2.67
      British : 1.00
      British rolls : : 0.00
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Research Technology - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All v2, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • Free-For-All

      Firstpost

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Battle for Middle Earth

      TripleA Manual Gamesave Post: Saruman round 1

      TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1
      
          Purchase Units - Saruman
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Battle for Middle Earth

      Going for total victory.

      Good: Freefolk, Rohan, elves, Gondor, Dale (5 factions)
      Evil: Saruman, Mordor, Goblins, Haradrim, Rhun, Khand (6 factions)

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Battle for Middle Earth

      TripleA Manual Gamesave Post: Saruman round 1

      TripleA Manual Gamesave Post for game: Lord of the Rings: Middle Earth, version: 1.6

      Game History

      Round: 1
      
          Purchase Units - Saruman
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • Battle for Middle Earth

      FirstPost

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Japanese
              2 armour and 2 infantry moved from Philippine Islands to 48 Sea Zone
              2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 48 Sea Zone to 61 Sea Zone
              1 armour, 1 fighter and 2 infantry moved from 61 Sea Zone to Kiangsu
              1 armour moved from 61 Sea Zone to Kiangsu
      
          Combat - Japanese
              Battle in 61 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 2 transports
                  British defend with 1 transport
                      1 transport owned by the British lost in 61 Sea Zone
                  Japanese win with 1 battleship, 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                  Casualties for British: 1 transport
              Battle in Kiangsu
                  Japanese attack with 2 armour, 1 fighter and 2 infantry
                  British defend with 3 armour and 1 infantry
                      Japanese roll dice for 2 armour, 1 fighter and 2 infantry in Kiangsu, round 2 : 1/5 hits, 1.83 expected hits
                      British roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsu
                      Japanese roll dice for 2 armour, 1 fighter and 1 infantry in Kiangsu, round 3 : 4/4 hits, 1.67 expected hits
                      British roll dice for 3 armour in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits
                      1 infantry owned by the Japanese and 3 armour owned by the British lost in Kiangsu
                  Japanese win, taking Kiangsu from British with 2 armour and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Japanese: 2 infantry
                  Casualties for British: 3 armour and 1 infantry
      
          Non Combat Move - Japanese
              1 fighter moved from Kiangsu to 61 Sea Zone
      
          Place Units - Japanese
              1 fighter and 4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 15 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      British : -1.33
      Japanese : 1.50
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Japanese round 15

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15
      
          Purchase Units - Japanese
              Japanese buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              2 armour moved from Manchuria to 62 Sea Zone
              1 infantry moved from Japan to 62 Sea Zone
              1 infantry moved from Manchuria to 62 Sea Zone
              2 armour, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 62 Sea Zone to 48 Sea Zone
              1 armour moved from Manchuria to Kiangsu
              1 infantry moved from Kwangtung to Kiangsu
              2 armour and 2 infantry moved from 48 Sea Zone to Philippine Islands
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              2 armour, 1 artillery and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 21 PUs; end with 22 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Germans round 15

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 15
      
          Purchase Units - Germans
              Germans buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Italy to Germany
      
          Combat - Germans
      
          Non Combat Move - Germans
      
          Place Units - Germans
              6 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 13 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 infantry and 2 transports; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              3 armour moved from Kwangtung to Manchuria
              1 fighter moved from Kwangtung to 62 Sea Zone
              1 infantry moved from Yunnan to Kwangtung
              1 battleship and 1 destroyer moved from 60 Sea Zone to 62 Sea Zone
      
          Place Units - Japanese
              1 carrier and 2 transports placed in 62 Sea Zone
              1 infantry placed in Manchuria
      
          Turn Complete - Japanese
              Japanese collect 25 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 14
      
          Purchase Units - Germans
              Germans buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Germany to France
              1 infantry moved from Italy to Germany
              4 bombers moved from Germany to France
              6 fighters moved from Germany to France
      
          Combat - Germans
              Battle in France
                  Germans attack with 1 artillery, 4 bombers, 6 fighters and 1 infantry
                  Americans defend with 2 artilleries
                      Germans roll dice for 1 artillery, 4 bombers, 6 fighters and 1 infantry in France, round 2 : 6/12 hits, 6.33 expected hits
                      Americans roll dice for 2 artilleries in France, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 2 artilleries owned by the Americans lost in France
                  Germans win, taking France from Americans with 1 artillery, 4 bombers and 6 fighters remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 2 artilleries
      
          Non Combat Move - Germans
              4 bombers and 6 fighters moved from France to Germany
      
          Place Units - Germans
              7 infantry placed in Germany
              1 infantry placed in Italy
      
          Turn Complete - Germans
              Germans collect 19 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Americans : 0.33
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 1 battleship and 1 destroyer; Remaining resources: 3 PUs; 
      
          Combat Move - Japanese
              3 armour moved from Manchuria to Kwangtung
              1 fighter moved from Japan to Kwangtung
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Sinkiang to Novosibirsk
                    Japanese take Novosibirsk from Russians
              3 artilleries and 1 infantry moved from Philippine Islands to 48 Sea Zone
              3 artilleries, 1 infantry and 3 transports moved from 48 Sea Zone to 36 Sea Zone
              1 infantry moved from French Indo-China Thailand to 36 Sea Zone
              3 artilleries, 2 infantry and 3 transports moved from 36 Sea Zone to 35 Sea Zone
              4 fighters moved from 48 Sea Zone to 35 Sea Zone
              4 fighters moved from 35 Sea Zone to India
              2 carriers and 1 destroyer moved from 48 Sea Zone to 35 Sea Zone
              3 artilleries and 2 infantry moved from 35 Sea Zone to India
      
          Combat - Japanese
              Battle in 35 Sea Zone
                  Japanese attack with 2 carriers, 1 destroyer and 3 transports
                  Russians defend with 1 submarine
                      Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 35 Sea Zone, round 2 : 0/3 hits, 0.67 expected hits
                      Russians roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 2 carriers, 1 destroyer and 3 transports in 35 Sea Zone, round 3 : 1/3 hits, 0.67 expected hits
                      Russians roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 35 Sea Zone
                  Japanese win with 2 carriers, 1 destroyer and 3 transports remaining. Battle score for attacker is 6
                  Casualties for Russians: 1 submarine
              Battle in India
                  Japanese attack with 3 artilleries, 4 fighters and 2 infantry
                  British defend with 1 aaGun, 1 factory, 4 fighters and 2 infantry
                      AA fire in India : 1/3 hits, 0.50 expected hits
                      1 fighter owned by the Japanese lost in India
                      Japanese roll dice for 3 artilleries, 3 fighters and 2 infantry in India, round 2 : 3/8 hits, 3.17 expected hits
                      British roll dice for 1 aaGun, 4 fighters and 2 infantry in India, round 2 : 3/6 hits, 3.33 expected hits
                      1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
                      Japanese roll dice for 3 artilleries and 2 fighters in India, round 3 : 1/5 hits, 2.00 expected hits
                      British roll dice for 4 fighters in India, round 3 : 4/4 hits, 2.67 expected hits
                      1 fighter owned by the Japanese, 3 artilleries owned by the Japanese and 1 fighter owned by the British lost in India
                      Japanese roll dice for 1 fighter in India, round 4 : 1/1 hits, 0.50 expected hits
                      British roll dice for 3 fighters in India, round 4 : 3/3 hits, 2.00 expected hits
                      1 fighter owned by the Japanese and 1 fighter owned by the British lost in India
                  British win with 2 fighters remaining. Battle score for attacker is -27
                  Casualties for Japanese: 3 artilleries, 4 fighters and 2 infantry
                  Casualties for British: 1 aaGun, 2 fighters and 2 infantry
      
          Non Combat Move - Japanese
      
          Place Units - Japanese
              1 battleship and 1 destroyer placed in 60 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 29 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      British : 2.00
      Russians : -0.33
      AA fire in India : : 0.50
      Japanese : -1.00
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 13
      
          Purchase Units - Germans
              Germans buy 3 armour and 1 artillery; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              4 bombers moved from Germany to Bulgaria Romania
              6 fighters moved from Germany to Bulgaria Romania
              6 infantry moved from Germany to Bulgaria Romania
              1 armour and 1 infantry moved from Germany to Northwestern Europe
              1 infantry moved from Germany to Northwestern Europe
              5 artilleries moved from Germany to France
              6 armour moved from Germany to France
              4 infantry moved from Germany to France
              1 infantry moved from Germany to Italy
              10 infantry moved from Germany to France
      
          Combat - Germans
              Battle in Bulgaria Romania
                  Germans attack with 4 bombers, 6 fighters and 6 infantry
                  Russians defend with 12 infantry
                      Germans roll dice for 4 bombers, 6 fighters and 6 infantry in Bulgaria Romania, round 2 : 10/16 hits, 6.67 expected hits
                      Russians roll dice for 12 infantry in Bulgaria Romania, round 2 : 3/12 hits, 4.00 expected hits
                      10 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bulgaria Romania
                      Germans roll dice for 4 bombers, 6 fighters and 3 infantry in Bulgaria Romania, round 3 : 3/13 hits, 6.17 expected hits
                      Russians roll dice for 2 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians lost in Bulgaria Romania
                  Germans win, taking Bulgaria Romania from Russians with 4 bombers, 6 fighters and 3 infantry remaining. Battle score for attacker is 27
                  Casualties for Germans: 3 infantry
                  Casualties for Russians: 12 infantry
              Battle in Northwestern Europe
                  Germans attack with 1 armour and 2 infantry
                  British defend with 1 artillery and 1 infantry
                      Germans roll dice for 1 armour and 2 infantry in Northwestern Europe, round 2 : 2/3 hits, 0.83 expected hits
                      British roll dice for 1 artillery and 1 infantry in Northwestern Europe, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe
                  Germans win, taking Northwestern Europe from British with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                  Casualties for British: 1 artillery and 1 infantry
              Battle in France
                  Germans attack with 6 armour, 5 artilleries and 14 infantry
                  British defend with 3 artilleries and 3 infantry; Americans defend with 2 armour, 4 artilleries and 6 infantry
                      Germans roll dice for 6 armour, 5 artilleries and 14 infantry in France, round 2 : 12/25 hits, 7.83 expected hits
                      British roll dice for 2 armour, 7 artilleries and 9 infantry in France, round 2 : 11/18 hits, 6.33 expected hits
                      11 infantry owned by the Germans, 6 infantry owned by the Americans, 3 artilleries owned by the British and 3 infantry owned by the British lost in France
                      Germans roll dice for 6 armour, 5 artilleries and 3 infantry in France, round 3 : 5/14 hits, 5.67 expected hits
                      British roll dice for 2 armour and 4 artilleries in France, round 3 : 1/6 hits, 2.33 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the Americans and 4 artilleries owned by the Americans lost in France
                      Germans roll dice for 6 armour, 5 artilleries and 2 infantry in France, round 4 : 4/13 hits, 5.33 expected hits
                      British roll dice for 1 armour in France, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans and 1 armour owned by the Americans lost in France
                  Germans win, taking France from British with 6 armour, 5 artilleries and 1 infantry remaining. Battle score for attacker is 28
                  Casualties for Germans: 13 infantry
                  Casualties for Americans: 2 armour, 4 artilleries and 6 infantry
                  Casualties for British: 3 artilleries and 3 infantry
      
          Non Combat Move - Germans
              4 bombers and 6 fighters moved from Bulgaria Romania to Germany
      
          Place Units - Germans
              3 armour and 1 artillery placed in Germany
      
          Turn Complete - Germans
              Germans collect 23 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Germans : 3.50
      British : 3.17
      Russians : -1.67
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 3 armour and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - Japanese
              3 artilleries and 3 infantry moved from Japan to 62 Sea Zone
              1 infantry moved from Yunnan to French Indo-China Thailand
                    Japanese take French Indo-China Thailand from British
              11 armour and 1 artillery moved from Yunnan to Burma
              3 artilleries, 2 carriers, 1 destroyer, 4 fighters, 3 infantry and 3 transports moved from 62 Sea Zone to 48 Sea Zone
              4 fighters moved from 48 Sea Zone to Philippine Islands
              3 artilleries and 3 infantry moved from 48 Sea Zone to Philippine Islands
      
          Combat - Japanese
              Battle in Philippine Islands
                  Japanese attack with 3 artilleries, 4 fighters and 3 infantry
                  Americans defend with 2 artilleries and 2 infantry
                      Japanese roll dice for 3 artilleries, 4 fighters and 3 infantry in Philippine Islands, round 2 : 3/10 hits, 4.00 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Philippine Islands, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippine Islands
                      Japanese roll dice for 3 artilleries, 4 fighters and 2 infantry in Philippine Islands, round 3 : 4/9 hits, 3.67 expected hits
                      Americans roll dice for 1 artillery in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Philippine Islands
                  Japanese win, taking Philippine Islands from Americans with 3 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 8
                  Casualties for Japanese: 2 infantry
                  Casualties for Americans: 2 artilleries and 2 infantry
              Battle in Burma
                  Japanese attack with 11 armour and 1 artillery
                  Russians defend with 1 artillery
                      Japanese roll dice for 11 armour and 1 artillery in Burma, round 2 : 4/12 hits, 5.83 expected hits
                      British roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Russians lost in Burma
                  Japanese win, taking Burma from British with 11 armour and 1 artillery remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 artillery
      
          Non Combat Move - Japanese
              4 fighters moved from Philippine Islands to 48 Sea Zone
      
          Place Units - Japanese
              3 armour placed in Manchuria
              1 fighter placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 30 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      British : -0.33
      Americans : 0.33
      Japanese : -2.50
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: No Kamping

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 12
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from France to Northwestern Europe
              4 bombers moved from France to United Kingdom
              3 fighters moved from France to Northwestern Europe
              1 artillery and 1 infantry moved from Germany to Bulgaria Romania
              3 fighters moved from Germany to Bulgaria Romania
              1 bomber moved from Germany to United Kingdom
      
          Combat - Germans
              Strategic bombing raid in United Kingdom
                      AA fire in United Kingdom : 1/5 hits, 0.83 expected hits
                  1 bomber killed by AA
                  Bombing raid in United Kingdom rolls: 5,6,4,2 and causes: 16 damage to unit: factory
                  Bombing raid in United Kingdom causes 16 damage total. 
              Battle in Bulgaria Romania
                  Germans attack with 1 artillery, 3 fighters and 1 infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Bulgaria Romania, round 2 : 1/5 hits, 2.17 expected hits
                      Russians roll dice for 2 infantry in Bulgaria Romania, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bulgaria Romania
                   retreated to Bulgaria Romania
                  Russians win with 1 infantry remaining. Battle score for attacker is -4
                  Casualties for Germans: 1 artillery and 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Northwestern Europe
                  Germans attack with 1 artillery, 3 fighters and 1 infantry
                  British defend with 1 infantry
                      Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Northwestern Europe, round 2 : 1/5 hits, 2.17 expected hits
                      British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                  Germans win, taking Northwestern Europe from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              3 fighters moved from Northwestern Europe to Germany
              5 armour moved from France to Germany
              2 aaGuns, 2 artilleries and 17 infantry moved from France to Germany
              4 bombers moved from United Kingdom to Germany
              3 fighters moved from Bulgaria Romania to Germany
      
          Place Units - Germans
              3 armour, 1 artillery and 3 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 23 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Germans : -2.33
      British : 0.67
      Russians : 1.33
      AA fire in United Kingdom : : 0.17
      

      Savegame

      posted in Play Boardgames
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