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    Posts made by Speaker4theD3ad

    • RE: Killing Time (and Nazis)

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 aaGun, 4 fighters and 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 fighters moved from 15 Sea Zone to India
              1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
              1 artillery and 3 infantry moved from Egypt to Libya
              1 carrier, 1 destroyer and 1 transport moved from 15 Sea Zone to 13 Sea Zone
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 transport moved from 8 Sea Zone to 10 Sea Zone
              1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
              1 armour and 1 infantry moved from 13 Sea Zone to Morocco
                    British take Morocco from Germans
              1 fighter moved from United Kingdom to 13 Sea Zone
              2 infantry moved from Solomon Islands to 44 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 47 Sea Zone
              2 infantry moved from 47 Sea Zone to Borneo
      
          Combat - British
              Battle in Borneo
                  British attack with 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 1 cruiser in Borneo, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Borneo, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Borneo, round 6 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Borneo, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
                  British win, taking Borneo from Japanese with 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Libya
                  British attack with 1 artillery and 3 infantry
                  Germans defend with 1 artillery and 1 infantry
                      British roll dice for 1 artillery and 3 infantry in Libya, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Libya
                  British win, taking Libya from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 artillery and 1 infantry
      
          Non Combat Move - British
      
          Place Units - British
              3 fighters placed in India
              1 aaGun, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.33
      British : -0.17
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Killing Time (and Nazis)

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 3
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 6 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 bomber moved from Russia to Caucasus
              1 fighter moved from Russia to Caucasus
              2 armour and 4 infantry moved from Russia to Novosibirsk
              7 infantry moved from Evenki National Okrug to Novosibirsk
              3 infantry moved from Russia to Caucasus
              2 infantry moved from Russia to Novosibirsk
              1 infantry moved from Kazakh S.S.R. to Caucasus
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 1 bomber, 1 fighter and 4 infantry
                  Germans defend with 1 armour, 1 factory and 3 infantry
                      Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
                      Germans roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 0/4 hits, 1.50 expected hits
                      2 infantry owned by the Germans lost in Caucasus
                      Russians roll dice for 1 bomber, 1 fighter and 4 infantry in Caucasus, round 3 : 1/6 hits, 1.83 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
                      Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Caucasus, round 4 : 0/5 hits, 1.67 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 4 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Russians lost in Caucasus
                      Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 5 : 1/4 hits, 1.50 expected hits
                      Germans roll dice for 1 armour in Caucasus, round 5 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 armour and 3 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Caucasus to India
              2 submarines moved from 6 Sea Zone to 5 Sea Zone
              1 aaGun moved from Russia to Kazakh S.S.R.
              1 bomber moved from Caucasus to United Kingdom
      
          Place Units - Russians
              6 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      Russians : -2.83
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Killing Time (and Nazis)

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 2 artilleries and 5 infantry; Remaining resources: 8 PUs; 
      
          Combat Move - British
              2 infantry moved from Eastern Australia to 39 Sea Zone
              1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Solomon Islands
              1 infantry moved from Persia to India
              1 infantry moved from Trans-Jordan to 17 Sea Zone
              1 infantry and 1 transport moved from 17 Sea Zone to 15 Sea Zone
              1 infantry moved from 15 Sea Zone to Italy
                    British take Italy from Germans
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to Northwestern Europe
                    British take Northwestern Europe from Germans
              1 infantry moved from United Kingdom to 8 Sea Zone
              1 infantry moved from 8 Sea Zone to France
                    British take France from Germans
              2 fighters moved from 17 Sea Zone to 16 Sea Zone
              1 carrier moved from 17 Sea Zone to 15 Sea Zone
              1 cruiser moved from 17 Sea Zone to 16 Sea Zone
              1 artillery and 3 infantry moved from Trans-Jordan to Egypt
              1 armour moved from Trans-Jordan to India
              1 destroyer moved from 17 Sea Zone to 15 Sea Zone
              1 infantry moved from Union of South Africa to Rhodesia
      
          Combat - British
              Battle in 16 Sea Zone
                  British attack with 1 cruiser and 2 fighters
                  Germans defend with 1 battleship and 1 transport
                      British roll dice for 1 cruiser and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 battleship owned by the Germans and 1 cruiser owned by the British lost in 16 Sea Zone
                      1 transport owned by the Germans lost in 16 Sea Zone
                  British win with 2 fighters remaining. Battle score for attacker is 15
                  Casualties for British: 1 cruiser
                  Casualties for Germans: 1 battleship and 1 transport
              Battle in Egypt
                  British attack with 1 artillery and 3 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/4 hits, 1.00 expected hits
                      Germans roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Egypt
                  British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Solomon Islands
                  British attack with 2 infantry
                  Japanese defend with 1 bomber and 1 infantry
                      British roll dice for 1 cruiser in Solomon Islands, round 2 : 1/1 hits, 0.50 expected hits
                      British roll dice for 2 infantry in Solomon Islands, round 2 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Solomon Islands, round 2 : 0/2 hits, 0.50 expected hits
                      1 bomber owned by the Japanese lost in Solomon Islands
                      British roll dice for 2 infantry in Solomon Islands, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 2 infantry in Solomon Islands, round 4 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Solomon Islands, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Solomon Islands
                  British win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 15
                  Casualties for Japanese: 1 bomber and 1 infantry
      
          Non Combat Move - British
              1 fighter moved from 16 Sea Zone to 15 Sea Zone
              1 fighter moved from 16 Sea Zone to 15 Sea Zone
      
          Place Units - British
              3 infantry placed in India
              British undo move 1.
              1 artillery and 2 infantry placed in India
              1 artillery and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 41 PUs; end with 49 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      British : 1.00
      Japanese : -1.17
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Killing Time (and Nazis)

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 2
      
          Research Technology - Russians
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 armour moved from Evenki National Okrug to Russia
              6 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 infantry moved from Yakut S.S.R. to Evenki National Okrug
              1 fighter moved from Szechwan to Russia
              1 infantry moved from Szechwan to Kazakh S.S.R.
              2 submarines moved from 4 Sea Zone to 6 Sea Zone
      
          Non Combat Move - Russians
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 17 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Killing Time (and Nazis)

      TripleA Turn Summary: British round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - British
              British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Western Canada to Eastern Canada
              1 bomber and 2 fighters moved from United Kingdom to 5 Sea Zone
              2 infantry moved from India to 35 Sea Zone
              1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
              2 infantry moved from 17 Sea Zone to Trans-Jordan
              1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
              1 fighter moved from Egypt to 17 Sea Zone
              1 destroyer moved from 10 Sea Zone to 8 Sea Zone
              1 armour moved from Eastern Canada to 10 Sea Zone
              1 armour and 1 transport moved from 10 Sea Zone to 8 Sea Zone
              1 cruiser moved from 14 Sea Zone to 8 Sea Zone
              1 infantry moved from Burma to Yunnan
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 bomber and 2 fighters
                  Germans defend with 1 cruiser and 1 transport
                      British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                      Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                  British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
                  Casualties for Germans: 1 cruiser and 1 transport
      
          Non Combat Move - British
              2 fighters moved from 5 Sea Zone to 8 Sea Zone
              1 bomber moved from 5 Sea Zone to United Kingdom
      
          Place Units - British
              1 carrier and 1 transport placed in 8 Sea Zone
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : 0.33
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Killing Time (and Nazis)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
              2 infantry moved from Soviet Far East to Yakut S.S.R.
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 infantry moved from Evenki National Okrug to Yakut S.S.R.
              1 artillery and 4 infantry moved from Russia to West Russia
              1 infantry moved from Novosibirsk to Russia
              1 artillery moved from Karelia S.S.R. to West Russia
              1 armour moved from Archangel to West Russia
              1 infantry moved from Kazakh S.S.R. to Szechwan
              2 armour moved from Russia to Evenki National Okrug
              1 submarine moved from 4 Sea Zone to 7 Sea Zone
              1 fighter moved from Russia to West Russia
              1 fighter moved from Karelia S.S.R. to Baltic States
              2 infantry moved from Karelia S.S.R. to Baltic States
              2 infantry moved from Karelia S.S.R. to West Russia
              1 infantry moved from Archangel to West Russia
      
          Combat - Russians
              Battle in West Russia
                  Russians attack with 1 armour, 2 artilleries, 1 fighter and 7 infantry
                  Germans defend with 1 armour, 1 artillery and 3 infantry
                      Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 7 infantry in West Russia, round 2 : 3/11 hits, 3.17 expected hits
                      Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 2/5 hits, 1.83 expected hits
                      2 infantry owned by the Russians and 3 infantry owned by the Germans lost in West Russia
                      Russians roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in West Russia, round 3 : 2/9 hits, 2.83 expected hits
                      Germans roll dice for 1 armour and 1 artillery in West Russia, round 3 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 armour owned by the Germans lost in West Russia
                  Russians win, taking West Russia from Germans with 1 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 3 infantry
              Battle in Baltic States
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 armour and 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 armour and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Russians lost in Baltic States
                  1 infantry owned by the Russians retreated to Karelia S.S.R.
                  Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Baltic States to Caucasus
              1 fighter moved from West Russia to Szechwan
      
          Place Units - Russians
              2 submarines placed in 4 Sea Zone
              1 bomber placed in Russia
              Russians undo move 2.
              1 bomber placed in Caucasus
              Russians undo move 2.
              1 bomber placed in Russia
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : -1.83
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • Killing Time (and Nazis)

      FirstPost

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 4 infantry and 2 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 5 Sea Zone to 7 Sea Zone
              2 artilleries and 3 infantry moved from Algeria to Libya
              5 infantry moved from Germany to Eastern Europe
              2 infantry moved from Balkans to Eastern Europe
              2 armour moved from Germany to Eastern Europe
              2 artilleries and 2 infantry moved from Switzerland to Western Europe
              2 fighters moved from Western Europe to Eastern Europe
              2 artilleries and 3 infantry moved from Western Europe to Spain
              2 fighters moved from Western Europe to Spain
              2 bombers moved from Germany to Libya
              3 infantry moved from Western Europe to Spain
              3 infantry moved from Eastern Europe to Karelia S.S.R.
              2 fighters moved from Eastern Europe to Karelia S.S.R.
              2 bombers moved from Germany to Karelia S.S.R.
              1 artillery moved from Eastern Europe to Karelia S.S.R.
      
          Combat - Germans
              Battle in Spain
                  Germans attack with 2 artilleries, 2 fighters and 6 infantry
                  Neutral defend with 5 infantry
                      Germans roll dice for 2 artilleries, 2 fighters and 6 infantry in Spain, round 2 : 2/10 hits, 3.00 expected hits
                      Neutral roll dice for 5 infantry in Spain, round 2 : 3/5 hits, 1.67 expected hits
                      2 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Spain
                      Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Spain, round 3 : 6/7 hits, 2.50 expected hits
                      Neutral roll dice for 3 infantry in Spain, round 3 : 2/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral and 2 infantry owned by the Germans lost in Spain
                  Germans loses 0 PUs for violating Spains neutrality.
                  Germans win, taking Spain from Neutral with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 5 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Karelia S.S.R.
                  Germans attack with 1 artillery, 2 bombers, 2 fighters and 3 infantry
                  Neutral defend with 5 infantry
                      Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.33 expected hits
                      Neutral roll dice for 5 infantry in Karelia S.S.R., round 2 : 4/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Karelia S.S.R.
                   retreated to Karelia S.S.R.
                  Neutral win with 2 infantry remaining. Battle score for attacker is -4
                  Casualties for Germans: 1 artillery and 3 infantry
                  Casualties for Neutral: 3 infantry
              Battle in Libya
                  Germans attack with 2 artilleries, 2 bombers and 3 infantry
                  Neutral defend with 5 infantry
                      Germans roll dice for 2 artilleries, 2 bombers and 3 infantry in Libya, round 2 : 1/7 hits, 2.83 expected hits
                      Neutral roll dice for 5 infantry in Libya, round 2 : 1/5 hits, 1.67 expected hits
                      1 infantry owned by the Neutral and 1 infantry owned by the Germans lost in Libya
                      Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Libya, round 3 : 4/6 hits, 2.67 expected hits
                      Neutral roll dice for 4 infantry in Libya, round 3 : 0/4 hits, 1.33 expected hits
                      4 infantry owned by the Neutral lost in Libya
                  Germans loses 0 PUs for violating Libyas neutrality.
                  Germans win, taking Libya from Neutral with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 12
                  Casualties for Germans: 1 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Germans
              2 bombers moved from Libya to Germany
              2 fighters moved from Spain to Western Europe
              2 fighters moved from Karelia S.S.R. to Eastern Europe
              2 bombers moved from Karelia S.S.R. to Germany
      
          Place Units - Germans
              2 submarines placed in 5 Sea Zone
              3 artilleries and 4 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      Neutral : 2.67
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 armour, 5 infantry and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              4 bombers moved from Germany to West Russia
              4 infantry moved from Ukraine S.S.R. to West Russia
              1 infantry moved from Ukraine S.S.R. to West Russia
              2 artilleries and 2 infantry moved from Balkans to Eastern Europe
              1 infantry moved from Balkans to Ukraine S.S.R.
              2 infantry moved from Southern Europe to Balkans
              4 fighters moved from Germany to Switzerland
              2 artilleries and 2 infantry moved from Western Europe to Switzerland
              3 infantry moved from Germany to Switzerland
              2 artilleries moved from Germany to Western Europe
              5 infantry moved from Germany to Western Europe
              2 infantry moved from Germany to Western Europe
      
          Combat - Germans
              Battle in West Russia
                  Germans attack with 4 bombers and 5 infantry
                  Russians defend with 1 armour, 2 artilleries and 2 infantry
                      Germans roll dice for 4 bombers and 5 infantry in West Russia, round 2 : 5/9 hits, 3.50 expected hits
                      Russians roll dice for 1 armour, 2 artilleries and 2 infantry in West Russia, round 2 : 0/5 hits, 1.83 expected hits
                      2 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians lost in West Russia
                  Germans win, taking West Russia from Russians with 4 bombers and 5 infantry remaining. Battle score for attacker is 19
                  Casualties for Russians: 1 armour, 2 artilleries and 2 infantry
              Battle in Switzerland
                  Germans attack with 2 artilleries, 4 fighters and 5 infantry
                  Neutral defend with 5 infantry
                      Germans roll dice for 2 artilleries, 4 fighters and 5 infantry in Switzerland, round 2 : 3/11 hits, 3.83 expected hits
                      Neutral roll dice for 5 infantry in Switzerland, round 2 : 3/5 hits, 1.67 expected hits
                      3 infantry owned by the Neutral and 3 infantry owned by the Germans lost in Switzerland
                      Germans roll dice for 2 artilleries, 4 fighters and 2 infantry in Switzerland, round 3 : 2/8 hits, 3.33 expected hits
                      Neutral roll dice for 2 infantry in Switzerland, round 3 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral lost in Switzerland
                  Germans loses 0 PUs for violating Switzerlands neutrality.
                  Germans win, taking Switzerland from Neutral with 2 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Germans: 3 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - Germans
              4 fighters moved from Switzerland to Western Europe
              4 bombers moved from West Russia to Germany
              4 infantry moved from Germany to Eastern Europe
      
          Place Units - Germans
              2 armour and 5 infantry placed in Germany
              1 submarine placed in 5 Sea Zone
      
          Turn Complete - Germans
              Germans collect 36 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.67
      Neutral : 0.67
      Russians : -1.83
      

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      TripleA Manual Gamesave Post: Japanese round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      TripleA Manual Gamesave Post: Russians round 1

      TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 1
      
          Bid Purchase - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      firstround.tsvg
      First round russia’s turn

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 3:55:49 PM
      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 3:53:18 PM
      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Super Smash Bro's

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 3:51:37 PM
      Savegame

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • Super Smash Bro's

      Firstpost

      posted in Play Boardgames
      S
      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Turn Summary: British round 27

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 27
      
          Combat Move - British
              2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 4 submarines and 5 transports moved from 20 Sea Zone to 55 Sea Zone
              1 destroyer moved from 54 Sea Zone to 55 Sea Zone
      
          Combat - British
              Battle in 55 Sea Zone
                  British attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 5 transports
                  Americans defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 7 submarines and 5 transports
                      British roll dice for 4 submarines in 55 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      British roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 5 transports in 55 Sea Zone, round 2 : 2/8 hits, 3.33 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 7 submarines in 55 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 transports in 55 Sea Zone, round 2 : 5/13 hits, 7.17 expected hits
                  Units damaged: 1 battleship owned by the British
                      1 submarine owned by the Americans, 2 submarines owned by the British and 2 carriers owned by the British lost in 55 Sea Zone
                      British roll dice for 2 submarines in 55 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                      British roll dice for 2 battleships, 2 cruisers, 2 destroyers and 5 transports in 55 Sea Zone, round 3 : 1/6 hits, 3.00 expected hits
                      Americans roll dice for 6 submarines in 55 Sea Zone, round 3 : 1/6 hits, 1.00 expected hits
                      Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 transports in 55 Sea Zone, round 3 : 5/13 hits, 7.17 expected hits
                      3 submarines owned by the Americans, 2 destroyers owned by the British, 2 cruisers owned by the British and 2 submarines owned by the British lost in 55 Sea Zone
                      Americans roll dice for 3 submarines in 55 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
                      British roll dice for 2 battleships and 5 transports in 55 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 transports in 55 Sea Zone, round 4 : 6/13 hits, 7.17 expected hits
                      1 submarine owned by the Americans, 4 transports owned by the British and 2 battleships owned by the British lost in 55 Sea Zone
                      Americans roll dice for 2 submarines in 55 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits
                      Americans roll dice for 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters and 5 transports in 55 Sea Zone, round 5 : 6/13 hits, 7.17 expected hits
                      1 transport owned by the British lost in 55 Sea Zone
                  Americans win with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines and 5 transports remaining. Battle score for attacker is -142
                  Casualties for British: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 5 transports
                  Casualties for Americans: 5 submarines
      
          Non Combat Move - British
      
          Turn Complete - British
              2 units repaired.
      

      Combat Hit Differential Summary :

      British : -2.67
      Americans : -7.67
      

      Savegame

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    • RE: Free-For-All

      TripleA Turn Summary: British round 26

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 26
      
          Combat Move - British
              2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 5 transports moved from 19 Sea Zone to 20 Sea Zone
              1 destroyer moved from 20 Sea Zone to 54 Sea Zone
      
          Non Combat Move - British
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Savegame

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      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Turn Summary: British round 25

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 25
      
          Combat Move - British
              2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 submarines and 5 transports moved from 18 Sea Zone to 19 Sea Zone
      
          Non Combat Move - British
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Savegame

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      Speaker4theD3ad
    • RE: Free-For-All

      TripleA Turn Summary: British round 24

      TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

      Game History

      Round: 24
      
          Combat Move - British
              1 fighter moved from 17 Sea Zone to Algeria
              1 fighter moved from 17 Sea Zone to Algeria
              4 submarines moved from 20 Sea Zone to 18 Sea Zone
              2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 5 transports moved from 17 Sea Zone to 18 Sea Zone
      
          Combat - British
              Battle in Algeria
                  British attack with 2 fighters
                  Germans defend with 2 bombers and 1 fighter
                      British roll dice for 2 fighters in Algeria, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 2 bombers and 1 fighter in Algeria, round 2 : 0/3 hits, 1.00 expected hits
                      1 bomber owned by the Germans lost in Algeria
                      British roll dice for 2 fighters in Algeria, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 bomber and 1 fighter in Algeria, round 3 : 1/2 hits, 0.83 expected hits
                      1 bomber owned by the Germans and 1 fighter owned by the British lost in Algeria
                      British roll dice for 1 fighter in Algeria, round 4 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 fighter in Algeria, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Algeria
                  Germans win with 1 fighter remaining. Battle score for attacker is 4
                  Casualties for Germans: 2 bombers
                  Casualties for British: 2 fighters
      
          Non Combat Move - British
      
          Turn Complete - British
      

      Combat Hit Differential Summary :

      Germans : -0.50
      British : -0.50
      

      Savegame

      posted in Play Boardgames
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      Speaker4theD3ad
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