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Posts made by Speaker4theD3ad
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RE: Jim-Squared Vs. BJ
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Test summary from TripleA, engine version: 1.9, time: 8:12:00 AM
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RE: 1942 Boredom Killer
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Test summary from TripleA, engine version: 1.9, time: 8:03:35 AM
Savegame -
RE: 1942 Boredom Killer
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 2 infantry moved from East Mexico to Central America 2 fighters moved from Eastern United States to Central America 2 armour moved from East Mexico to Mexico 1 fighter moved from Eastern United States to Mexico 1 infantry moved from Western United States to Mexico 1 armour moved from Western Canada to Alaska 1 infantry moved from Western Canada to Alaska 1 fighter moved from Eastern United States to Alaska 1 armour moved from Western Canada to Western United States 1 infantry moved from Western United States to Western Canada 1 infantry moved from Central United States to East Mexico Combat - Americans Battle in Central America Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Central America, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Central America, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Central America Americans win, taking Central America from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Mexico Americans attack with 2 armour, 1 fighter and 1 infantry Germans defend with 1 armour Americans roll dice for 2 armour, 1 fighter and 1 infantry in Mexico, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Mexico, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Mexico Americans win, taking Mexico from Germans with 2 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in Alaska Americans attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour Americans roll dice for 1 armour, 1 fighter and 1 infantry in Alaska, round 2 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 armour in Alaska, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Alaska Americans win, taking Alaska from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 1 fighter moved from Alaska to Western Canada 2 fighters moved from Central America to East Mexico 1 fighter moved from Mexico to Western United States 1 infantry moved from Central United States to Western United States 1 infantry moved from Eastern United States to Central United States 1 armour moved from Eastern United States to Western United States Place Units - Americans 1 carrier and 3 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 0.83 Japanese : 0.67
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RE: 1942 Boredom Killer
Game History
Round: 8 Purchase Units - Americans Americans buy 1 aaGun, 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Central United States to Western United States Americans take Western United States from Germans 1 armour moved from Eastern Canada to Western Canada 1 infantry moved from Eastern Canada to Western Canada 1 infantry moved from Eastern United States to Eastern Canada 1 infantry moved from Eastern Canada to Western Canada 1 armour moved from Central United States to East Mexico 1 armour moved from Eastern United States to Western Canada 1 infantry moved from Central United States to Western United States 1 armour moved from Central United States to Eastern United States 1 armour moved from Central United States to East Mexico 1 infantry moved from Central United States to East Mexico 1 infantry moved from Central United States to East Mexico 1 fighter moved from Eastern United States to 18 Sea Zone 2 fighters moved from Eastern United States to East Mexico 1 armour and 3 infantry moved from Solomon Islands to 44 Sea Zone 1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 fighters, 3 infantry and 2 transports moved from 44 Sea Zone to 56 Sea Zone 1 armour and 3 infantry moved from 56 Sea Zone to Western United States 1 fighter moved from Eastern United States to 56 Sea Zone Combat - Americans Battle in 18 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 18 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Western Canada Americans attack with 2 armour and 2 infantry Germans defend with 1 armour Americans roll dice for 2 armour and 2 infantry in Western Canada, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Western Canada, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Canada Americans win, taking Western Canada from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Germans: 1 armour Battle in East Mexico Americans attack with 2 armour, 2 fighters and 2 infantry Germans defend with 1 armour Americans roll dice for 2 armour, 2 fighters and 2 infantry in East Mexico, round 2 : 4/6 hits, 2.33 expected hits Germans roll dice for 1 armour in East Mexico, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in East Mexico Americans win, taking East Mexico from Germans with 2 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Americans 2 fighters moved from East Mexico to Eastern United States 1 fighter moved from 18 Sea Zone to Eastern United States Place Units - Americans 1 aaGun, 1 armour, 1 fighter and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : 3.33
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RE: 1942 Boredom Killer
Game History
Round: 8 Purchase Units - British British buy 2 aaGuns; Remaining resources: 5 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory Bombing raid in Germany causes 5 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 aaGuns placed in United Kingdom Turn Complete - British British collect 14 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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RE: 1942 Boredom Killer
Game History
Round: 7 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 fighters moved from Eastern United States to Western Canada 3 armour moved from Eastern United States to Central United States 2 infantry moved from Eastern United States to Eastern Canada 1 armour moved from Eastern United States to Eastern Canada 3 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 armour and 3 infantry moved from Borneo to 47 Sea Zone 1 armour, 2 battleships, 2 carriers, 1 cruiser, 3 infantry and 2 transports moved from 47 Sea Zone to 44 Sea Zone 1 armour and 3 infantry moved from 44 Sea Zone to Solomon Islands 3 fighters moved from 47 Sea Zone to Solomon Islands Combat - Americans Battle in Central United States Americans attack with 3 armour and 6 infantry Germans defend with 2 infantry Americans roll dice for 3 armour and 6 infantry in Central United States, round 2 : 2/9 hits, 2.50 expected hits Germans roll dice for 2 infantry in Central United States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Central United States Americans win, taking Central United States from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Western Canada Americans attack with 2 fighters Germans defend with 1 infantry; Japanese defend with 1 bomber Americans roll dice for 2 fighters in Western Canada, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 bomber and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.50 expected hits 1 bomber owned by the Japanese lost in Western Canada Americans roll dice for 2 fighters in Western Canada, round 3 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 infantry in Western Canada, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Western Canada Americans win with 2 fighters remaining. Battle score for attacker is 15 Casualties for Japanese: 1 bomber Casualties for Germans: 1 infantry Battle in Eastern Canada Americans attack with 1 armour and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 armour and 2 infantry in Eastern Canada, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Canada Americans win, taking Eastern Canada from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Solomon Islands Americans attack with 1 armour, 3 fighters and 3 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 0/3 hits, 1.83 expected hits Americans roll dice for 1 armour, 3 fighters and 3 infantry in Solomon Islands, round 2 : 0/7 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour, 3 fighters and 3 infantry in Solomon Islands, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Solomon Islands to 44 Sea Zone 2 fighters moved from Western Canada to Eastern Canada 2 fighters moved from Eastern Canada to Eastern United States Place Units - Americans 2 armour, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 31 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1.83 Americans : -3.17 Japanese : -0.67
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RE: 1942 Boredom Killer
Game History
Round: 7 Purchase Units - British British buy 1 bomber; Remaining resources: 4 PUs; Combat Move - British 5 fighters moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory Bombing raid in Germany causes 4 damage total. Non Combat Move - British 1 bomber moved from Germany to Gibraltar Place Units - British 1 bomber placed in United Kingdom Turn Complete - British British collect 11 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
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RE: 1942 Boredom Killer
Game History
Round: 6 Purchase Units - Americans Americans buy 2 armour, 2 fighters and 4 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Iwo Jima to Japan 2 infantry moved from Okinawa to 51 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 2 infantry and 1 transport moved from 51 Sea Zone to 47 Sea Zone 1 armour and 1 infantry moved from Philippine Islands to 48 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone 3 infantry moved from 47 Sea Zone to Borneo Americans take Borneo from Japanese 1 armour moved from 47 Sea Zone to Borneo 1 battleship and 1 fighter moved from 48 Sea Zone to 47 Sea Zone 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western United States Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 1 and causes: 1 damage to unit: factory Bombing raid in Japan causes 1 damage total. Non Combat Move - Americans 1 bomber moved from Japan to Philippine Islands 1 infantry moved from Western Canada to Western United States 1 infantry moved from Eastern United States to Central United States Place Units - Americans 2 armour, 2 fighters and 4 infantry placed in Eastern United States Americans undo move 1. 4 infantry placed in Western United States 2 armour and 2 fighters placed in Eastern United States Americans undo move 2. Americans undo move 1. 2 armour, 2 fighters and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
AA fire in Japan : : -0.17
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RE: 1942 Boredom Killer
Game History
Round: 6 Purchase Units - British British repair damage of 13x factory; Remaining resources: 3 PUs; British buy nothing; Remaining resources: 3 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany 5 fighters moved from United Kingdom to 13 Sea Zone Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 13 Sea Zone British attack with 5 fighters Germans defend with 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 5 fighters in 13 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 destroyer and 2 transports in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 transports owned by the Germans lost in 13 Sea Zone British win with 5 fighters remaining. Battle score for attacker is 22 Casualties for Germans: 1 destroyer and 2 transports Non Combat Move - British 5 fighters moved from 13 Sea Zone to United Kingdom 1 bomber moved from Germany to United Kingdom Turn Complete - British British collect 13 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.50 AA fire in Germany : : 0.67
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RE: 1942 Boredom Killer
Game History
Round: 5 Purchase Units - Americans Americans buy 3 armour, 4 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 11 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 13 Sea Zone to Morocco 1 submarine moved from 11 Sea Zone to 13 Sea Zone 1 bomber moved from Iwo Jima to Japan 2 battleships moved from 60 Sea Zone to 48 Sea Zone 1 armour and 1 infantry moved from Iwo Jima to 59 Sea Zone 1 armour, 1 infantry and 1 transport moved from 59 Sea Zone to 48 Sea Zone 1 carrier and 2 fighters moved from 60 Sea Zone to 48 Sea Zone 2 fighters moved from 48 Sea Zone to Philippine Islands 1 transport moved from 60 Sea Zone to 59 Sea Zone 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 51 Sea Zone 1 cruiser moved from 60 Sea Zone to 51 Sea Zone 1 carrier and 1 fighter moved from 59 Sea Zone to 51 Sea Zone 2 infantry moved from 51 Sea Zone to Okinawa 1 fighter moved from 51 Sea Zone to Okinawa 1 armour and 1 infantry moved from 48 Sea Zone to Philippine Islands Combat - Americans Strategic bombing raid in Japan AA fire in Japan : 0/1 hits, 0.17 expected hits Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Japan causes 6 damage total. Battle in Morocco Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Morocco Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Okinawa Americans attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 cruiser in Okinawa, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 2 infantry in Okinawa, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Okinawa, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Okinawa Americans win, taking Okinawa from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Philippine Islands Americans attack with 1 armour, 2 fighters and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 2 battleships in Philippine Islands, round 2 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 armour, 2 fighters and 1 infantry in Philippine Islands, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Americans 2 fighters moved from Philippine Islands to 48 Sea Zone 1 fighter moved from Okinawa to 51 Sea Zone 1 infantry moved from Alaska to Western Canada 1 bomber moved from Japan to Iwo Jima Place Units - Americans 1 transport placed in 56 Sea Zone 3 armour and 4 infantry placed in Eastern United States Americans undo move 1. 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 43 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Japan : : -0.17 Americans : -3.83 Japanese : -1.67
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RE: 1942 Boredom Killer
Game History
Round: 5 Purchase Units - British British repair damage of 3x factory; Remaining resources: 18 PUs; British buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 2 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 1 bomber and 2 infantry placed in United Kingdom Turn Complete - British British collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.67
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RE: 1942 Boredom Killer
Game History
Round: 4 Purchase Units - Americans Americans buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Western United States to 56 Sea Zone 1 carrier and 2 fighters moved from 56 Sea Zone to 59 Sea Zone 1 armour moved from Western United States to 56 Sea Zone 1 armour and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 59 Sea Zone 1 armour and 1 infantry moved from 59 Sea Zone to Iwo Jima 1 bomber moved from Hawaiian Islands to 60 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 5 submarines and 1 transport moved from 59 Sea Zone to 60 Sea Zone 4 fighters moved from 59 Sea Zone to 60 Sea Zone 2 fighters moved from 59 Sea Zone to 60 Sea Zone 1 bomber moved from Russia to Caucasus Combat - Americans Strategic bombing raid in Caucasus AA fire in Caucasus : 0/1 hits, 0.17 expected hits Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Caucasus causes 6 damage total. Battle in 60 Sea Zone Americans attack with 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters, 5 submarines and 1 transport Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines Americans roll dice for 5 submarines in 60 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 3 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 2 : 9/15 hits, 6.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 4 submarines in 60 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters in 60 Sea Zone, round 2 : 6/14 hits, 7.17 expected hits Units damaged: 2 battleships owned by the Americans 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 60 Sea Zone Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 transport in 60 Sea Zone, round 3 : 7/14 hits, 6.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers and 6 fighters in 60 Sea Zone, round 3 : 4/10 hits, 5.83 expected hits 4 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 destroyers owned by the Japanese, 1 carrier owned by the Americans, 1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 60 Sea Zone Americans roll dice for 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 transport in 60 Sea Zone, round 4 : 6/11 hits, 5.50 expected hits Japanese roll dice for 1 battleship and 2 fighters in 60 Sea Zone, round 4 : 3/3 hits, 2.00 expected hits 2 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 battleship owned by the Japanese and 2 fighters owned by the Americans lost in 60 Sea Zone Americans win with 2 battleships, 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 transport remaining. Battle score for attacker is 84 Casualties for Americans: 1 carrier, 3 destroyers, 3 fighters and 5 submarines Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters and 4 submarines Non Combat Move - Americans 1 fighter moved from 60 Sea Zone to Iwo Jima 1 bomber moved from 60 Sea Zone to Iwo Jima 1 bomber moved from Caucasus to Italian East Africa 1 fighter moved from Iwo Jima to 59 Sea Zone Place Units - Americans 1 armour and 1 infantry placed in Eastern United States 1 cruiser, 1 submarine and 2 transports placed in 11 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs 2 units repaired.
Combat Hit Differential Summary :
Americans : 1.17 Japanese : -1.67 AA fire in Caucasus : : -0.17
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RE: 1942 Boredom Killer
Game History
Round: 4 Purchase Units - British British buy 2 armour and 3 infantry; Remaining resources: 2 PUs; Combat Move - British 2 bombers moved from United Kingdom to 14 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - British Battle in 14 Sea Zone British attack with 3 bombers Germans defend with 1 battleship and 1 transport British roll dice for 3 bombers in 14 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Germans roll dice for 1 battleship and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 bomber owned by the British lost in 14 Sea Zone 1 transport owned by the Germans lost in 14 Sea Zone British win with 2 bombers remaining. Battle score for attacker is 15 Casualties for British: 1 bomber Casualties for Germans: 1 battleship and 1 transport Non Combat Move - British 2 bombers moved from 14 Sea Zone to United Kingdom Place Units - British 2 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 0.00
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RE: 1942 Boredom Killer
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 2 infantry moved from Western United States to 56 Sea Zone 1 bomber moved from Russia to Karelia S.S.R. 1 bomber moved from Western United States to Hawaiian Islands 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone 5 submarines moved from 56 Sea Zone to 59 Sea Zone 2 infantry moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima 2 fighters moved from 59 Sea Zone to Iwo Jima Combat - Americans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Karelia S.S.R. causes 2 damage total. Battle in Iwo Jima Americans attack with 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 battleships in Iwo Jima, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 4 fighters moved from Iwo Jima to 59 Sea Zone 1 bomber moved from Karelia S.S.R. to Russia Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17 Americans : -0.33 Japanese : -0.33
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RE: 1942 Boredom Killer
Game History
Round: 3 Purchase Units - British British buy 2 fighters and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 3 bombers moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/3 hits, 0.50 expected hits Bombing raid in Germany rolls: 6,1,3 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Non Combat Move - British 3 bombers moved from Germany to United Kingdom Place Units - British 2 fighters and 2 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.50
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RE: 1942 Boredom Killer
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship and 3 submarines; Remaining resources: 5 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Karelia S.S.R. 1 fighter moved from Eastern United States to 56 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 fighter moved from Hawaiian Islands to 56 Sea Zone 1 cruiser and 1 destroyer moved from 19 Sea Zone to 56 Sea Zone 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea Zone 1 infantry moved from Central United States to Western United States Combat - Americans Strategic bombing raid in Karelia S.S.R. AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and causes: 4 damage to unit: factory Bombing raid in Karelia S.S.R. causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to Russia Place Units - Americans 1 battleship and 3 submarines placed in 56 Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 46 PUs
Combat Hit Differential Summary :
AA fire in Karelia S.S.R. : : -0.17