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    Posts made by SpartanJD01

    • RE: Tactical Mistakes

      Were you testing this by yourself?

      Regardless.  If G1 attacks the caucuses, the Russian response should be to use 2 tanks and 1or 2 inf.  Use the figs (or one of them with 2 inf) in the ukraine, and don’t buy 4 tanks.  3 with 3 inf is understandable in some situations.  And if you are just testing with yourself, you can edit.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      I agree that spain is a devastating split of german defenses.  I always thought that the neutral rules were ridiculous (3 ipcs to take a territory that doesn’t even defend itself) because it would have been unrealistic in the war.  I always played house rule of no invading neutrals.

      (If spain would have been invaded, they probably would have outright joined the Axis.  Not that it would have been a huge blow, but they had some battle-tested troops and pilots.)

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      Spacer,

      Never meant to offend your knowledge of the game.  I have just been trying to look at your suggested G1 purchase as a strategy rather than a gambit.  A strategy means that you have a plan that will work against good to optimal responses without relying on luck.  A gambit is a ploy that requires sub-optimal response and/or lucky dice.

      Like your plane attack into Russia.  Germany uses most/all of its planes to open a tank path to Russia, but if UK has any inf in Karelia or tanks in Norway, UK can defend Moscow with those and its figs.  Even then, if Japan takes Moscow for a round (nice ipc boost, it has probably lost all/most of axis planes and moscow can be retaken next turn.  Unless Germ also in a position to hammer Karelia (and hold it and Germ capital) on its next turn, then Allies can rebound quickly.

      We have already corrected one flaw of the initial plan, stacking in EE rather than turning that into a deadzone (and giving Russia a 6 ipc swing against Germ).  One of the other issues that I think need to be addressed is the amount of ipcs UK has to build its super fleet.  I think the magic number is 58 (BB, AC, 2 trans).  Taking the tank to Libya helps, but I’m not certain it is optimal for your strat.  You should consider all your options with the Med fleet, planes, and Baltic fleet and think about the timing of a strat bombing of London.  Also, how many units do you really need in EE to hold off the Russians on R2 and R3.  Is the baltic trans better as foder in NOR, so you can use 2 figs to hit the Gib BB (and maybe take Bom on strat bombing to London).

      Your Jap pearl attaack is a real good plan for your strat.  You will never use the BBs again because you need everthing you can on Moscows doorstep on r4.  I think you should look again at how the heavy China attack allows you to have more units on R4.  I would use the island figs to hit the Inidan trans, land on AC off of FIC, land 2 inf there, land two inf in Manch Non com the planes to FIC.  UK can counter FIC or China.  If Russia takes Manchuria, great, because then you can hit it with 6 inf, tank, and planes on J2 (killing Russian inf).  J2 - You take Sink (probably abandoned) and India and cold hold both.  on J3 you have Yakut and SFE.  At that point, Russia should use ine inf on the boarder (to Moscow) rterritories.  and will need to start trading them with Japan.  Jap has a lot more planes, so it shoudl use less inf for this.

      The question is if Germ can make an attack on the super fleet to keep this a Germ and Jap vs. Russia battle?  Doing strat bombing (without an AA hit) should knock UK2 buying power down to 53 ipcs.  (that probably only results in one less trans).  I wonder if using the Med fleet to take out the sub is best on G1, with a follow-up to Western med (take Gib if necessary to protect the BB 9and hopefully trans is still alive) so that allies can’t hit it is a better complement.  Hopefully, this givesyou a BB and trans for the superfleet attack.  Remember, kill the trans and retreat, saving the planes for the Russian 1-2 is the goal.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      Spacer,

      I think you are making poor choices with the allies that create the results you want.

      German boat priority (for attack by allies, assuming holding a round to build fleet):

      1: Med tran
      2: Baltic tran
      3: NOR Sub
      4: Med BB

      The Med tranny can take troops to Africa.  That is my biggest risk.  It takes a while for Japan to be able to afford to go after africa (R4/5), so I want to limit the German troops there so I don’t have to put troops there.  I would take the Egypt inf + arm and stack TJ inf.  Bom hits tranny and lands in TJ.  Brit figs hit either Baltic tran or Med BB (depending on how lucky I feel, probably go the safe route and hit the tranny).  one inf in Egypt,  move the Safr inf up.  Then see how you respond.  Do you take out the S afr inf with tanks only, splitting your force?  Do you attack Egypt because it is 2 ipcs? UK has some counter strike alternatives that are better than defending (Stupid tanks defend at a 2).

      Generally, I think you suffer from the novice habit (I had it too) of thinking about all of the things you can hit and trying to do all of them ( the need to use every unit every turn).  This game rewards patient game play.  A good rule of thumb is to figure out all of your possible targets, and then use the assets from the least important target to strengthen the more important.  You are normally better off hitting 2 targets hard (and suffering minimal losses) than hitting 4 targets and suffering significant losses.  Think your Japan moves.  If you hit just China and Pearl.  You will normally lose 1-2 inf and a sub.  How much do you typically lose in your multi-attack plan?  4 inf, sub, BB?  What could you do with those lost units in 4 turns?

      The other question you should always ask is, Will I be in a stronger position next round if I hold off (can I afford to hold off).

      This is how I set the Germ boat proirity above.  The Med tranny can take 2 units to Africa next turn (that will hurt me next turn and latter throught the whole game.  The UK Bom is the only unit in range.  I have to go after that tranny on UK1 with the Bom.  The Germ BB cant hurt me next turn (no targets in range).  The Germ sub (and maybe Bom) could hit the boats in the Eastern US seazone, so that is higher priority, but, the U can hit it with 2 figs (maybe BOm), so the UK doesnt need to go after it.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      Also, really good German players know how to use WE as a sucker bet.  When US & UK have bought some tanks and plan on dropping in Europe (Finland next turn), Germany buys all Infantry (Tanks stacked in EE) and under defends (1-2 inf) WE.  If the UK takes with US reinfocements, the either need to split the tanks off to Norway or put tank in WE for defense (assume UK = 3inf, 2 arm, US= 4 inf, 2 arm  Total defense= 11@d2.  Germany just bought 9 new infantry and left 5 others in Germ last term, has 10 tanks, With 14 inf, 10 arm, Germany rolls into WE and takes out all allied units and loses 6 inf.  Has eight inf and 10 arm to defend (so if UK/US attack again, Germany only looses inf).  Including the inf Germany left in WE the round before, it lost 7 inf (21 ipcs), Allies loose 8 inf, 4 arm (assume UK loses inf on attack) or 44 ipcs.

      This is why invading WE should only be done when there is a real strategic purpose (and good reason for US to have a few extra infantry in its loading zone for flexibility).  In your original set-up, the allies want to hit WE to kill plans.  As you counter that, the Allied counter is to land in Finland.  From there, US&UK can start taking over Russia’s deadzone duties and bleed some troops through caucuses and moscow to assist with Japan.

      With US pushing 8-10 land units and UK putting 6-8 land units into finland each turn, they will be crusing the axis.  Even with a stacked EE, you will never put any pressure on Karelia with a 2 fig build, because you will always be behind in the infantry count.

      I really see no way this can result in an axis win unless the Allies are completely mis-played.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      You do know you have to pay 3ipcs to invade a neutral territory, correct?

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      I read about half.  Need to get some work done.

      You are correct.  The Allied responses to the Japs are poor decision.  You want to use those units to slow the Japs from getting close to Moscow.  Taking FIC (East Indies is an island) doesnt do that .  You placed a tank where Jap was going to land 4-8 units next turn.  Bye-bye (very valuable Russian tank).  The real move in that situation depends on the amount of troups in China.  If one inf, I might use the tank there, because then Japs could not reach Sink until R3 (delay is to Allies benefit).  China probably has 3 inf and about4-5 plans that can hit Sink.  I would have used on UK inf to take the empty FIC.  (If my Indian trans is alive, it goes to Aus to pick up 2 inf) I either stack the TJ inf (now in persia) in india, move to Kaz or consolidate it with the Indian inf.  If i know the Japs can only move 3 inf to Sink on J2, I would probably plan to hit them 2 inf (safe last round in India) and as many planes I have in reach (unfortunately in this game, UK is down a bom)  I expect Karelia to be safe, so I might use one or more Russian figs on the UK BB for a turn or two so I have at least 2 brit figs against those inf.  I don’t need to hold it, I just want to take out the inf.

      As far as a reinforce Western US.  Those troops move to W.Can, to be picked up by US Trans, and are just repurchased each round.  Instead of placing new units in E. US (safe from invasion), US places in Western with little loss in shuck-schuck timing.  However, Jap loses use of the trans.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      If all you have in range of W US is a trans with 2 inf, All I place in W US is 2 arm, maybe and inf.  I will let you gamble 2 at d1 vs. 2/3 at d2 all day.

      If the US and UK build a fleet to merge in NOR on US 2, the US builds a carrier and 2 trans on US 1.  Your bomber would be a suicide (v AC, 4 trans - 1 from UK)

      So on UK2 Britian has one transport coming into NOR on combat and US has 3.  If you leave WE with minimal defense, you are probably looking at US hitting it with Arm, 4 inf (probably wont use my planes unless I have a chance to kill yours).  As I said, at that point, there will be BB, 2 AC, 4 figs, 6 trannies (3 US, 3 UK).  US will have 3 trans sitting in E US (whether you hit the Western BB or not), so my first 3 losses are the US trannies.  Your average is 4 hits first turn on an all out attack, Allies hit 4+ planes.  You then average 2 more hits on 2nd round, but I likely wipe you out.  On R 4, UK can move into Baltic to start trading or reinforcing EE as Germ has no planes.  Or if you strafe, UK has 2 trans left, can build 2 more to start landing 8 inf into Europe.  America will be able to land 10 units from R4 and on.  If you come after the US/Uk fleet again, you will only inflict minimal damage.

      Don’t count on holding Africa.  Unless you bring more units down there, I plan to hit Libya with BOM, Arm, Inf (4,3,1) vs Arm, 2 inf (3x2).  At worst, I hold you to no gains in Africa.  If you take any units down there, you weaken Europe and cant use your trans as fodder.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      @shaper:

      ** R3, Japan has another action possible which is to send a loaded transport (troops at that stage are probably not vital on the mainland) to the Hawaii sea zone creating a direct threat on W.USA primarily and Mexico as a secondary threat.  This is intended to divert a bomber, force a defensive build (slightly adjusting available forces) or a quick ten point inconvenience in the event that it isn’t responded to.   Not a huge impact but probably worth doing.

      If Novo is not at any risk, it is a great place to store UK/US bombers.  Could land on Hawaii.

      I tried you Jap attack last night, and took Sink/China, but UK took back sink with Indian inf, fig bom.

      Another problem with your Pearl light is that UK/US should have bombers in positon to hit jap boats on R2.  I did you Pearl light and lost both BB.  My only capital ship was the AC.  I had to keep all of the trans together with the AC to avoid UK/US picking off solo or 2 unprotected trans.

      If you move to hawaii, that means 2 lease Jap inf in Asia.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      @shaper:

      Post Atlantic battle, 4 fighters join in E. Europe defense and most of interior
      evacuated.
      With
      11 inf
      5  tanks
      4 fighters
      In Eastern Europe

      this leaves 5 defense 2 units and a fighter in W. Europe,
      Possibly the bomber but W. Europe is a marginal hold and has a fair chance of being taken out by the allies.
      It does however provide some fairly good additional bait to entice an Allied incursion in W. Europe if that is desired.

      1 tank remains in Germany, but possibly committed to either front,
      still need to do some more math.

      Soviets will need all 4 possible tanks available (54%), and cant attack the Ukraine
      to have a favorable attack.  Even one less tank creates only a 34% chance of victory.
      Of course, this is carnage either way and haven’t analyzed the followups.

      There is a possible mitigation factor in a R1 independent attack from Finland in Germanys first turn as it stands a 58% chance of removing an infantry creating a wider swing (at the expense of vacating finland), with just a tank 50%, might be better.  This is probably a bad idea unless the odds are extremely close.

      Spacer,

      If you stack EE, Russia will take Ukraine, build 3 afm, 3 inf .  If you trade the Norweigan arm+inf for one inf in in Karelia, great.  Russia does a tank dash into Norway and back.  Stacks Karelia with 20 inf 7 arm, 2 figs, Has 29 ipcs, Builds 1 arm, 8 inf onR3.  Unless you have every available unit in EE (and don’t loose any planes, Russia can take EE on R4.  with 28 inf, 8 arm, 2 figs.  If figs are not necessary, they cana be used To trade terrirtoies wih Japan. after that, UK and US inf stack EE 14 per turn)  Germany builds 7-8 inf per turn.
      Russia back tanks to Karelia and starts placing 8 inf per turn in Moscow.
      Also, with EE stack, there is no pressure on UK/US to hit WE fast, so, I would wait a turn and have the super combined navy in NOR at the end of Round 2.  On and after R4, UK and US place twice as many units in Europe than germany.,

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      You should also look at how this works if Russia just deadzones EE (buys 8 inf, takes Norway and Ukraine with force), and UK and US just wait a turn to build.  Under your scenario, UK collects 29 end of R1, meaning it could place carrier (18) 2 trans (16) and BB (24) on R2, being rejoined by the EC trans that went to E US on turn one, US buys Carrier, 2 trans on turn one.  On UK 2, the 2 UK figs go to the US carrier.

      On G3 you are looking at NOR with BB, 2 AC, 4 figs, 6 trans.  You have 7 figs + Bom (4 hits first round), Allies hit (5.33).  If you stay for 2 rounds, you clear transports and loose all of your planes.  US (assuming you did not hit the BB/Trans) already has a BB and 2 trans coming on the next turn.  G3 would be your only opportunity to hit the fleet.  On G4 the allies have 2 BB, 2 AC, 4 figs, 9 trans (6+ hits expected)

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      You set this up as russia restricted.  So I would leave one inf in Far East, stack 6 in Yakut, Arm to Novo.  Did you have the british fig in sinkaing?  How did you take both Sink and China on J1?  You have only 7 inf, 3 figs, Bom that can reach.  Where did you leave them in non com.  What did you have left.  As you ignored the 2 UK inf on India, I would have probably hit the (presumably 1) inf on Sink on UK2 with those inf and fig/bom.

      I play Japan with cautious aggression.  I know how to hit India, Sink, China and SFE, but I have seen it go very badly.  It is hard to win this game on the first turn, but it easy to loose it.

      I assume you hit Sink with Fig, Bom, 2 inf vs 2 inf, Fig.  Your expected kills are 1.5, Defense at a 1.33.  Hard to take it with an infantry left unless you loose a plane.  China is 5 inf, 2 figs, vs 2 inf, fig.  You expect 1.83 kills, I expect 1.33.  You probably take with 3 inf.  You can either stack all of the planes and 4 inf (or 2 inf, arm) on one territory or split them.  This is a key decision because Russia should be able to counter in Manchuria (arm + 7 inf) or UK in FIC (2 inf, Bom).  (you might also be bringing island figs into these territories) But Russia and UK and US inf in Sinkaing if alive, need to be looking at ways of delaying Japan.

      I would play Japan with a big push into China, hoping to keep more inf alive for R3, R4, R5 so i can get more pressure on Moscow early.  Losing them on J1can weeken you later.

      Also, remember that this is in interactive game, and that each move you make will cause a reaction.  I would want Russia to take Norway, but if you make WE not inviting, I may use the US force to take Norway.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      Safr=South Africa
      TJ= Trans-Jordan

      I leave the 2 inf in India, move UK fig to Sinkaing, leave trans off of India.  Japan can’t take Pearl (which it should always do) and also take India and Sinkaing.  If Japan spreads itself too thin, it risks stalling itself out and/or loosing figs.  That is why after hitting Pearl, I assume that Japan lets the US BB move to the atlantic, otherwise, it takes the BBs (and maybe figs) out of position.  You could send the figs left from pearl to Asia and atack the US BB/trans with 2 Jap BBs+AC.  But again, you would be out of position, and US just builds more.  Once Germany starts loosing planes, I am happy to just buy extra trans and inf/arm with US because, Germany wont be able to spare the inf needed to fortify WE.  If UK & US can each hit WE with 6 inf/1 arm, and Germany can only hold with 3-4 inf, plus planes, Germany starts loosing planes on the US attack. by G4, Germany is only buy 7 inf per turn.  Russia will eventually push enough infantry into EE to hold it, Germany turtles or looses planes, and at that point, it really turtles.

      Cant buy 2 planes for Germany first turn.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      I looked at this last night on Triple A.  You are correct that i messed up the purchase and the 3rd US fig.  In revised, it is on Hawaii, in 2nd Ed, it is on the carrier (so it is gone).  As for the 4 tran, 4 inf purchase, I just messed up the math.  But I would still buy 4 tran and and 1 inf (non com the Alaskan to EC) and can still hit WE with 6 inf, arm, Bom.

      If you keep the tran out of the NOR battle, you are highly likely to loose both subs and at least one fig.

      You start with 2 inf, arm in Africa.  Are you transporting 2 inf down there?  Regardless, w/o the trans, the UK goal is not to crush the German Africorp, just limit the ipcs it take from the african bank.

      I ran this 3 times last night.  I left the inf on Norway, as I still dont see how you move them/I think having better odds in NOR is more important to keep a fig alive.  I had germany on R2 take all land units to EE and all planes to NOR.  If you take everything to EE, you obviously take it with more land units left, but I think you loose all of your tanks on Russia 3.  And you let the UK/US fleet consolidate.  Without another fig to land on a 2nd carrier, this might be the better move, however, you will need to either abandon WE or risk your now 7 figs +BOM (with 2 inf) against US attack of 6 inf, arm, 2 figs, BOM.  You will hold but probably loose several planes, making an attack on NOR poor odds.  At that point (end of R2), Japan is just getting started, and the Allies can land lock Germany.

      In one simulation, Germany lost the EE attack, leaving Russia in possession of EE with 6 inf.  Took Germany on Russia 5.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Luftwaffe Strategy

      First, I think you are a little optimistic in your NOR results, and if you used the transport as combat fodder, you can’t NC the troops off Norway.  I am not sure what you did in MED & Africa.  I think left egypt alone (so I assume you took all available Afr. IPCs (+3) and took out the Gib BB, losing your transport.

      My response would be:

      UK: buy AC + trans (save 4).

      Combat Take tank through empty Afr. country and attack either Germ inf or (preferably Arm) , inf, arm.  (get 2 ipcs back from GERM) 
      Bom to BB.
      2 figs clear NOR and NC to Karelia

      Move up SAfr inf, move over TJ inf.
      Normal delay in ASIA (probably strategic retreat).

      End with AC, 2 trans in NOR.  Down 1 ipc, Have 33 for R2 purchase

      USA:
      Buys 4 trans, 4 inf.
      2 figs to carrier, (Bom to BB, to Gib, if UK doesnt get it) other Fig to EC, BB + trans moves to Panama

      Russia: Buys 8 inf.
      19 inf to EE (I’m not putting russian armor at risk this early), 3 arm, 2 figs, in inf to Ukraine.
      Eastern Arm, to Kareli, 8 inf to Karelia.

      Germany is left with AC, 2 fis, 3 trans in NOR and 19 inf in EE.  It has 35 IPCs.

      If Germ clears both (Planes to NOR, all land units available to EE, it probably is left with 4 figs, Bom from NOR and about 5 armor on EE (wihch Germany will take out with Inf and figs R3 setting up a deadzone)

      If germany takes BOM against US trans, it might get one or 2, but loose one or two more figs.

      If it ignores NOR, UK buys another AC and next rd, germany is looking at 2 AC, 4 figs, 8 trans and will never get to use all those planes for anything productive.

      The real FU comes when US brings those 8 loaded transports (6 inf and arm) plus i fig and bom against the 2 inf, 4 figs, BOM sitting in WE, and starts chipping into the rest of those planes.

      So what does Germany buy on R2?  By R4 it has to be able to take back both EE and We (maybe without planes) each turn on 22 ipcs.

      posted in Axis & Allies Classic
      S
      SpartanJD01
    • RE: Having problems playing Allies

      Jbriggs,

      Did you get set-up for online play, yet?  I would love to try out some of your theories.

      posted in Axis & Allies Revised Edition
      S
      SpartanJD01
    • RE: Having problems playing Allies

      @gnasape:

      A factory in India is what I call a Japanese IC not producing Japanese units yet, it will fall in 3 or 4 rounds unless Allies do a great coordinated KJF, which is really hard to do while keeping Germany busy.

      If things are going well elsewhere, I have no problem walling india off at FIC for awhile to build up an overwhelming force and get both battleships into position.  UK can not afford to spend 9 - 15 ipcs per turn in India and still land sufficient troops in Europe.  I can bleed off the UK resources letting them defend the undefendable.  USA in no position to help yet in Europe, while Jap moves through the northern and central routes to surround Moscow.  Jap has 4 less ipc’s a turn, but that is still a net gain in the game as UK is wasting 5-11 more per turn.

      posted in Axis & Allies Revised Edition
      S
      SpartanJD01
    • RE: Having problems playing Allies

      @jbriggs:

      well see I’m still in the kitchen playing the game.  lol.  In my opinion it is more fun to sit around a table with friends and fo’s and have some beers with friendly compitition.  I’m in the process of building a game table with an enlarged map.  I just need to get ahold of your triple A game so I can play it with you online.  I might lose some, but I’ll win some as well.  message me outside this forum so we don’t confuse everyone else.  lol

      In an ideal world, thats how I would play too.  But until I conquer time and space this will have to suffice.  There is triplea software that allows you to play online located at sourceforge.net and gametableonline.com has A&A revised game online also.  If I messed up some of the sources, just google them and you should find them easily.  The thing I learned playing online is that in-preson groups fall into patterns where certain strategies might work, but if you go on-line you will find people that know better counters.

      posted in Axis & Allies Revised Edition
      S
      SpartanJD01
    • RE: Having problems playing Allies

      @jbriggs:

      well, I only wished you lived by me.  lol.  I’d be willing to show you how bad things would go for germany in the long run.  Short term yes you would have an upperhand.  Long term, however you’d leave yourself spread a little thin.  I have seen a counter attack like that a few times and I have tried it myself.  Attacking Karelia in force like that does strengthen your northern border but still leaves you 2 turns away from Russia, and leaves your interior a little thinned out.  You seem to play aggressive with Germany and that is fine, however you need to remember that Russia will have a slight advantage.  Since R1 Norway was taken and WR was taken, Russia is up + 5ipc’s.  Recapturing them only brings you back to even.  Russia will still be able to block your forces in archangel and counter attack WR from caucasas.  Yes casualties will be high for Russia but the bulk of your force will have been depleted.  You wouldn’t have the reinforcements needed to completely hurt Russia until your tanks were brought in.  Yes you would have infantry, but they are slow and very weak by themselves.  Since you left Britians fleet alone you will be counterattacked by British fleet at WE or Norway.  You will be forced to divert units to recapture WE the next round.

      Think long term…… Short term yes you will hurt Russia, but your aggression can possibly come back to haunt you.  I know this… I’ve seen it happen on both sides.

      However… If you are going to counter Russia you need to set up a supply line your first round.  What I always do is my first round purchase, I get an IC and place it in EE.  5 tanks for germany.  That will give you more firepower and flexibility.  You will see better results against Russia if you build an IC closer to the Russian Front.  You can get bigger units and your slower units to the front faster.  As Germany I always go after the british fleet first.  Troopships are my targets.  If I get rid of them, that buys me an extra round or to to keep sending huge amounts of tanks into Russia before I am forced to respect Britian.

      Thank god this is 2009 rather than 1989 and the internet exists so we dont have to play in your mom’s kitchen.  For kicks and giggles I decided to run your scenario on triplea playing your moves against my Axis response.

      Here is the Short-Term:  Unfortunately, you took 3 loses in WR and lost in Norway.  I actually had 1 fig and 1 inf survive against only one fighter (which Russia withdrew).  To better test your theory, I edited your second fighter back into Karelia.  Then the dice really went bad, plus I had an extra fig and inf to attack with.  WR - taken without loss - Germany has 6 inf, 1 art and 2 armor there.  Karelia - Taken with 2 inf loss - Germany holds 2 inf,  4 armor (and without any chance of losing them on counter, use 2 figs here).  SZ 13 (sub +4 figs) - taken with loss of sub, SZ 15 taken w/o loss (used Bomber and BB), Egypt - taken without loss.  I gave myself the standard 7 bid in Libya, Germany holds with 3 inf, 2 art, 1 armor.  I purchased 13 inf/1art.  Wishing know I had bought 8 tanks.

      I will let you know how it looks after Japan’s turn.

      posted in Axis & Allies Revised Edition
      S
      SpartanJD01
    • RE: Having problems playing Allies

      @jbriggs:

      First round combat movements should consist of attacking Norway with 2 fighters and 3 infantry from karelia.  You will limit the fighter from norway from attacking the british fleet in SZ2, and it gives you an easy 3 ipc’s.  Then attack west Russia with everything else from russia, your tank in archangel, and artillary and tank from caucas.  You should win both battles with little loss.  Your non combat phase, move 3 infantry from archangel into Karelia and land 2 fighters into karelia.  Move 2 infantry from kazakh into Caucasas.  2 infantry from yakut to Buryatia.  2 infantry from novosibursk into sinkiiang. 2 infantry from E.N.O into Novosibirsk.  Move your submarine from sea zone 4 to 2. Place your 6 artillary into caucasas.  What this does is creates a wall for germany to attack.  If Germany goes on the offensive they will be very weak for a counter attack by britian and russia.  Caucasas will have 5 infantry and 6 artillery to defend with.  Karelia will have 3 infantry and 2 fighters to defend with.  West Russia will have 3 tanks, artillery and at least 1 infantry to defend with.  If Germany attacks either one of these they will have to attack in force.  They will be hurt badly and then you’ll be able to clean up with your other units the next round.  Doing this will put you at +5 ipc’s for your next round, and will give you alot of firepower to attack Ukraine in round 2 from west russia and caucasas.

      First, you can only place 4 units in Caucuses (not all 6 arts in your purchase).  I would welcom this attack plan and placement if I headed up the Reich.  I would never attack SZ2 (nor do have I ever seen someone do so) unless I could take sub, Bom, Fig vs BB, Transport.  The odds are only even in that battle and very poor otherwise.

      What I would do is permanently cripple Mother Russia.  Those Fighters and tanks would be gone.  Russia would have 3 inf, 2 figs in Karelia and 4 arm, 2 inf, 1/2 inf in WR (and you should bring in the AA Gun).  The amount of infantry left in WR would determine the exact amount of force I would use there, but basically the attack plan would be to bring the 6 inf, 1 art from Belo and Ukraine into WR, transport 1 inf, 1 arm from WE and move the 2 inf from EE and 2 arm from Germany to Karelia.  There
      are now 3 armor and 2 figs that can reach either WR or Karelia.  If the AA is in WR, I would not risk fighters there. These leaves sub, 2 figs, Bom to attack the Gib BB, and a fighter to hit either SZ 15 or Egypt depending on the bid.  I would probably risk the Med BB v. SZ 15 DD in this attack if necessary.

      So we would be looking at:

      Karelia:

      3 Inf                3 Inf
      3 Arm        v      2 Figs
      2 Figs

      Expected result - German victory with 1 or 2 armor left (Russia loss - 29 ipcs v. German loss 14/19 ipcs.)

      WR

      6 Inf                3  Inf/Art
      1 art        v      4 Arm
      3 arm

      Expected Result - German Victory with 1/2 Armor left.

      I may even use the Bomber in this area rather than the med/egypt, or use the Italian BB to take out the Gib BB, as that would help free up a plane.

      You simply can’t expose both your Russian Fighters and Tanks to G1 counter-attack and expect to live very long.

      I would likely purchase all inf/ 1 art on G1 and Split Arm/Inf on G2 and then tank dominated purchase on G3.

      On G2 I would trade Norway and Karelia (assuming Brits took out the tanks there on UK1) But by G3 there would be a huge stack of inf/arm ready to crush into WR or Karelia.  Other factors could be used to determine whether I wanted to push or bleed off Russian forces as Russia would not have fighters to trade territories and few tanks either.

      You would be better served if you wanted to work along this battleplan to use the archangel tank and Karelia forces to take Norway (still not a guaranteed victory) so that the Fighter can land in Moscow or Cauceses and put more forces into WR so that Germany can’t counter very easily.

      posted in Axis & Allies Revised Edition
      S
      SpartanJD01
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