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    Posts made by Sovietishcat

    • RE: Sovietschat (no bid) vs Ichado

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 fighter moved from Java to India
                  1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                  2 fighters moved from New South Wales to Queensland
                  3 infantry moved from New South Wales to Queensland
                  1 aaGun moved from New South Wales to Queensland
                  1 cruiser moved from 49 Sea Zone to 34 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Hainan: 1 airfield
                  EDIT: Adding units owned by Japanese to Hainan: 1 harbour
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
                  ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs

      Combat Move - French
                  1 infantry moved from Libya to Tobruk
                        French take Tobruk from Italians
                  1 destroyer moved from 58 Sea Zone to 39 Sea Zone

      Combat - French

      Non Combat Move - French
                  1 infantry moved from Syria to Trans-Jordan

      Turn Complete - French

      triplea_40234.0_Fre2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - French
                  1 infantry moved from Libya to Tobruk
                        French take Tobruk from Italians
                  1 destroyer moved from 58 Sea Zone to 39 Sea Zone

      triplea_40234.0_Fre2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

      Combat Move - ANZAC

      Non Combat Move - ANZAC
                  1 fighter moved from Java to India
                  1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                  1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                  2 fighters moved from New South Wales to Queensland
                  3 infantry moved from New South Wales to Queensland
                  1 aaGun moved from New South Wales to Queensland
                  1 cruiser moved from 49 Sea Zone to 34 Sea Zone

      Place Units - ANZAC
                  1 transport placed in 62 Sea Zone
                  1 artillery and 1 infantry placed in New South Wales
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Hainan: 1 airfield
                  EDIT: Adding units owned by Japanese to Hainan: 1 harbour
                  EDIT: Turning off Edit Mode

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4
                  ANZAC collect 13 PUs (1 lost to blockades); end with 18 PUs

      triplea_40234.0_ANZ2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;

      Combat Move - ANZAC

      triplea_40234.0_ANZ2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Italians

      triplea_40234.0_Ita2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Italians

      triplea_40234.0_Ita2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 artillery, 2 bombers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Western United States to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters moved from Hawaiian Islands to 16 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  0/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 :  1/3 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 2 bombers, 3 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 bombers and 3 fighters in 16 Sea Zone, round 2 :  3/5 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 bombers moved from 16 Sea Zone to Midway
                  3 fighters moved from 16 Sea Zone to 26 Sea Zone
                  2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 104 Sea Zone
                  1 mech_infantry moved from Western United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States

      Place Units - Americans
                  2 transports placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States
                  2 bombers placed in Western United States
                  2 submarines placed in 101 Sea Zone
                  5 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  2/4 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Kansu

      Place Units - Chinese
                  1 infantry placed in Kansu
                  1 infantry placed in Shensi
                  1 infantry placed in Yunnan
                  1 artillery and 1 infantry placed in Shensi
                  Chinese undo move 4.
                  1 artillery and 1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      Purchase Units - British
                  British repair damage of 11x factory_major; Remaining resources: 25 PUs;
                  British buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour and 1 mech_infantry moved from Ethiopia to Kenya
                  1 infantry moved from Shan State to Siam
                        UK_Pacific take Siam from Japanese
                  1 infantry moved from Shan State to Burma
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone

      Combat - British
                  Battle in Kenya
                      British attack with 1 armour and 1 mech_infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 armour and 1 mech_infantry in Kenya, round 2 :  1/2 hits
                          Italians roll dice for 1 infantry in Kenya, round 2 :  1/1 hits
                          1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                      British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is -1
                      Casualties for British: 1 mech_infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Union of South Africa to Egypt
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to Egypt
                  2 artilleries and 3 infantry moved from India to West India
                  2 infantry moved from Persia to 80 Sea Zone
                  2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  1 infantry moved from Persia to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  1 bomber moved from Egypt to Persia
                  1 transport moved from 76 Sea Zone to 71 Sea Zone
                  2 infantry moved from Rhodesia to Union of South Africa
                  2 infantry moved from 79 Sea Zone to West India
                  1 infantry moved from Shan State to Yunnan
                  1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom

      Place Units - British
                  7 infantry placed in United Kingdom
                  1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,3,6,6,4
                  UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
                  Some Units in India change ownership: 1 artillery and 2 infantry

      triplea_40234.0_UK_2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Combat Move - British
                  1 armour and 1 mech_infantry moved from Ethiopia to Kenya
                  1 infantry moved from Shan State to Siam
                        UK_Pacific take Siam from Japanese
                  1 infantry moved from Shan State to Burma
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone

      triplea_40234.0_Bri2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 :  2/4 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Kansu

      Place Units - Chinese
                  1 infantry placed in Kansu
                  1 infantry placed in Shensi
                  1 infantry placed in Yunnan
                  1 artillery and 1 infantry placed in Shensi
                  Chinese undo move 4.
                  1 artillery and 1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      triplea_40234.0_Chi2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  3 infantry moved from Shensi to Kweichow
                  1 fighter moved from Shensi to Kweichow
                  1 infantry moved from Yunnan to Kwangsi
                        Chinese take Kwangsi from Japanese

      triplea_40234.0_Chi2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 artillery, 2 bombers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Western United States to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters moved from Hawaiian Islands to 16 Sea Zone

      Combat - Americans
                  Battle in Caroline Islands
                      Americans attack with 1 artillery and 3 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 :  2/3 hits
                          Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  0/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                          1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                          Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 3 :  0/1 hits
                          Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 4 :  1/3 hits
                          Japanese roll dice for 1 infantry in Caroline Islands, round 4 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                      Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                      Casualties for Americans: 2 infantry
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in 16 Sea Zone
                      Americans attack with 2 bombers, 3 fighters and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 2 bombers and 3 fighters in 16 Sea Zone, round 2 :  3/5 hits
                          Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win with 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  2 bombers moved from 16 Sea Zone to Midway
                  3 fighters moved from 16 Sea Zone to 26 Sea Zone
                  2 carriers and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                  1 cruiser moved from 101 Sea Zone to 104 Sea Zone
                  1 mech_infantry moved from Western United States to Eastern United States
                  1 infantry moved from Central United States to Eastern United States

      Place Units - Americans
                  2 transports placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Western United States
                  2 bombers placed in Western United States
                  2 submarines placed in 101 Sea Zone
                  5 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      triplea_40234.0_Ame2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 artillery, 2 bombers, 6 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 bomber moved from Western United States to 16 Sea Zone
                  1 bomber moved from Hawaiian Islands to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone
                  1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                  1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                  1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters moved from Hawaiian Islands to 16 Sea Zone

      triplea_40234.0_Ame2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      I agree lol, was so surprised you kill two planes, should have had 2 hit on 3 dices 1 at 4 and 1 at 3…

      I believe  Japan has the power to take India if it wants, I just wanted you to risk planes and I hope it will play in my favor  :-)

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Japanese

      triplea_40234.0_Jap2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 infantry moved from Siberia to Amur
                  14 infantry moved from Buryatia to Amur
                  2 aaGuns moved from Buryatia to Amur
                  7 infantry moved from Novgorod to Belarus
                  1 artillery moved from Novgorod to Belarus
                  2 aaGuns, 2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                  2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
                  2 artilleries and 2 infantry moved from Ukraine to Bessarabia
                  1 armour and 1 mech_infantry moved from Caucasus to Ukraine
                  1 artillery and 4 infantry moved from Russia to Bryansk
                  1 infantry moved from Belarus to Eastern Poland
                  1 submarine moved from 125 Sea Zone to 110 Sea Zone

      Place Units - Russians
                  1 artillery and 2 mech_infantrys placed in Novgorod
                  2 artilleries and 1 mech_infantry placed in Ukraine
                  3 artilleries placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 38 PUs

      triplea_40234.0_Rus2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
    • RE: Sovietschat (no bid) vs Ichado

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Russians
                  Russians buy 6 artilleries and 3 mech_infantrys; Remaining resources: 1 PUs;

      Combat Move - Russians

      triplea_40234.0_Rus2.tsvg

      posted in Play Boardgames
      SovietishcatS
      Sovietishcat
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