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    Posts made by soundcrescent

    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :3

      Research Technology - Germans
                  Germans spend 0 on tech rolls
                      Germans roll 5 and gets 0 hits

      Purchase Units - Germans
                  Germans buy 3 armour, 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 6 PUs; 1 techTokens;

      Combat Move - Germans
                  1 submarine moved from 7 Sea Zone to 12 Sea Zone
                  1 bomber and 1 fighter moved from Bulgaria Romania to Egypt
                  1 armour, 1 artillery and 3 infantry moved from Libya to Egypt
                  2 infantry moved from Germany to Northwestern Europe
                  2 fighters moved from France to Northwestern Europe
                  1 fighter moved from Germany to Northwestern Europe
                  1 infantry moved from Baltic States to Belorussia
                  1 fighter moved from Poland to Belorussia
                  1 infantry moved from East Poland to Eastern Ukraine
                        Germans take Eastern Ukraine from Russians

      Combat - Germans
                  Battle in 12 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                          Germans roll dice for 1 submarine in 12 Sea Zone, round 1 :  1/1 hits
                          Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 12 Sea Zone, round 1 :  1/4 hits
                          1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 12 Sea Zone
                      Americans win with 1 carrier, 2 fighters and 2 transports remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 submarine
                      Casualties for Americans: 1 destroyer
                  Battle in Belorussia
                      Germans attack with 1 fighter and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 fighter and 1 infantry in Belorussia, round 1 :  1/2 hits
                          Russians roll dice for 1 infantry in Belorussia, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Belorussia
                      Germans win, taking Belorussia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Egypt
                      Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                      British defend with 1 artillery and 3 fighters; Americans defend with 1 bomber
                          Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Egypt, round 1 :  2/7 hits
                          British roll dice for 1 artillery, 1 bomber and 3 fighters in Egypt, round 1 :  2/5 hits
                          2 infantry owned by the Germans , 1 artillery owned by the British and 1 bomber owned by the Americans lost in Egypt
                          Germans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 :  2/5 hits
                          British roll dice for 3 fighters in Egypt, round 2 :  1/3 hits
                          1 infantry owned by the Germans and 2 fighters owned by the British lost in Egypt
                          Germans roll dice for 1 armour, 1 artillery, 1 bomber and 1 fighter in Egypt, round 3 :  2/4 hits
                          British roll dice for 1 fighter in Egypt, round 3 :  0/1 hits
                          1 fighter owned by the British lost in Egypt
                      Germans win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 37
                      Casualties for Germans: 3 infantry
                      Casualties for British: 1 artillery and 3 fighters
                      Casualties for Americans: 1 bomber
                  Battle in Northwestern Europe
                      Germans attack with 3 fighters and 2 infantry
                      British defend with 1 infantry
                          Germans roll dice for 3 fighters and 2 infantry in Northwestern Europe, round 1 :  2/5 hits
                          British roll dice for 1 infantry in Northwestern Europe, round 1 :  0/1 hits
                          1 infantry owned by the British lost in Northwestern Europe
                      Germans win, taking Northwestern Europe from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry

      Non Combat Move - Germans
                  2 fighters moved from Northwestern Europe to Bulgaria Romania
                  1 fighter moved from Belorussia to Poland
                  1 fighter moved from Northwestern Europe to France
                  4 infantry moved from Germany to France
                  1 fighter moved from Egypt to Libya
                  1 bomber moved from Egypt to Bulgaria Romania
                  1 armour moved from Baltic States to Bulgaria Romania
                  1 armour moved from Germany to Bulgaria Romania
                  7 infantry moved from Poland to Bulgaria Romania
                  1 infantry moved from Baltic States to Poland
                  5 infantry moved from Germany to Poland
                  1 artillery moved from Poland to Bulgaria Romania
                  2 artilleries moved from Germany to Poland
                  1 armour moved from Germany to Poland

      Place Units - Germans
                  3 armour, 2 artilleries, 1 fighter and 4 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 31 PUs; end with 37 PUs total
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                  Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs

      Territory Summary for Germans :

      Baltic States : 1 infantry
          Belorussia : 1 infantry
          Eastern Ukraine : 1 infantry
          Egypt : 1 flag, 1 armour and 1 artillery
          France : 1 aaGun, 1 fighter and 4 infantry
          Germany : 1 aaGun, 3 armour, 2 artilleries, 1 factory, 1 fighter and 4 infantry
          Libya : 1 fighter
          Northwestern Europe : 2 infantry
          Poland : 2 armour, 2 artilleries, 1 fighter and 6 infantry
          Bulgaria Romania : 7 armour, 2 artilleries, 1 bomber, 2 fighters and 18 infantry

      Production/PUs Summary :

      Germans : 31 / 47
          Russians : 23 / 25
          Japanese : 43 / 58
          British : 31 / 45
          Italians : 10 / 15
          Chinese : 1 / 0
          Americans : 39 / 50

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      I ask you ool in Egypt.
      I killed the destroyer in the sea battle,  if you want to save it you can kill the carrier  :wink:

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      Quote from: soundcrescent on May 09, 2013, 06:56:31 pm

      I suggest you save the game after rolling the dices to prevent first of all the loss of the game in case of blackout etc, and secondly to correct your non combat move without editing.

      I’m not sure what you mean…
      Thanks

      I mean save the file just in case

      90% I am going to attack Egypt. If you know already ool you can tell me, otherwise I will ask roll by roll.
      I think that is my last chance  :roll:

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :3

      Research Technology - Japanese
                  Japanese spend 0 on tech rolls
                      Japanese roll 3 and gets 0 hits

      Purchase Units - Japanese
                  Japanese buy 1 carrier, 1 destroyer, 2 infantry and 3 submarines; Remaining resources: 0 PUs; 1 techTokens;

      Combat Move - Japanese
                  1 artillery and 1 infantry moved from Buryatia S.S.R. to Soviet Far East
                        Japanese take Soviet Far East from Russians
                  2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
                        Japanese take Stanovoj Chrebet from Russians
                  1 infantry moved from Ningxia to Sikang
                  2 infantry moved from Suiyuan to Ningxia
                  1 infantry moved from Hupeh to Sikang
                  1 armour moved from Yunnan to India
                        Japanese take Burma from British
                        Japanese take India from British
                  1 infantry moved from French Indo-China Thailand to Burma
                  1 armour moved from French Indo-China Thailand to India
                  2 infantry moved from French Indo-China Thailand to 36 Sea Zone
                  2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                  2 infantry moved from 35 Sea Zone to India
                  1 fighter moved from 32 Sea Zone to 15 Sea Zone

      Combat - Japanese
                  Battle in 15 Sea Zone
                      Japanese attack with 1 fighter; Italians loiter and taunt with
                      British defend with 1 transport
                          1 transport owned by the British lost in 15 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport

      Non Combat Move - Japanese
                  1 fighter moved from 15 Sea Zone to 35 Sea Zone
                  1 carrier moved from 32 Sea Zone to 35 Sea Zone
                  1 battleship moved from 36 Sea Zone to 35 Sea Zone
                  1 fighter moved from 32 Sea Zone to 35 Sea Zone
                  1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 62 Sea Zone to 36 Sea Zone
                  1 fighter moved from Fukien to 62 Sea Zone
                  1 transport moved from 36 Sea Zone to 62 Sea Zone
                  1 transport moved from 62 Sea Zone to 59 Sea Zone
                  1 infantry moved from Iwo Jima to 59 Sea Zone
                  1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
                  1 artillery moved from Japan to 62 Sea Zone
                  1 artillery and 1 infantry moved from 62 Sea Zone to Manchuria
                  2 infantry moved from Japan to 62 Sea Zone
                  2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to French Indo-China Thailand
                  1 armour and 1 infantry moved from Japan to 62 Sea Zone
                  1 armour and 1 infantry moved from 62 Sea Zone to Manchuria

      Place Units - Japanese
                  1 carrier, 1 destroyer and 3 submarines placed in 62 Sea Zone
                  2 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 43 PUs; end with 43 PUs total
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
                  Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

      Territory Summary for Japanese :

      Borneo : 1 infantry
          Burma : 1 infantry
          Buryatia S.S.R. : 1 flag
          Caroline Islands : 1 infantry
          East Indies : 1 factory and 1 infantry
          Fukien : 1 flag, 1 bomber
          Hupeh : 1 flag
          India : 1 flag, 2 armour and 2 infantry
          French Indo-China Thailand : 2 infantry
          Japan : 1 aaGun, 1 factory and 3 infantry
          Manchuria : 1 armour, 1 artillery and 2 infantry
          New Guinea : 1 infantry
          Ningxia : 1 flag, 2 infantry
          Sikang : 1 flag, 3 infantry
          Soviet Far East : 1 flag, 1 artillery and 1 infantry
          Stanovoj Chrebet : 1 flag, 2 infantry
          Suiyuan : 1 flag
          Wake Island : 1 infantry
          Yunnan : 1 flag
          35 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
          36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
          62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports

      Production/PUs Summary :

      Germans : 25 / 51
          Russians : 25 / 34
          Japanese : 43 / 58
          British : 35 / 45
          Italians : 10 / 15
          Chinese : 1 / 0
          Americans : 39 / 50

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      I have just had a quick look at your turn. I admit your American move together with shipyard created a lot of difficulties to Japan. It will take some time to me to think of what to do now. Maybe I should have not put the base on the Island last turn. You really are a very good player.

      I suggest you save the game after rolling the dices to prevent first of all the loss of the game in case of blackout etc, and secondly to correct your non combat move without editing.

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :2

      Research Technology - Italians
                  Italians spend 5 on tech rolls
                      Italians roll 6 and gets 1 hit
                  Italians removing all Technology Tokens after successful research.
                  Italians discover Improved Artillery Support

      Activate Technology - Italians
                  Italians activating Improved Artillery Support

      Purchase Units - Italians
                  Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Italy to 14 Sea Zone
                  1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
                  1 artillery and 1 infantry moved from 15 Sea Zone to Egypt

      Combat - Italians
                  Battle in Egypt
                      Italians attack with 1 artillery and 1 infantry
                      Russians defend with 1 fighter; British defend with 2 artilleries, 3 fighters and 2 infantry
                          Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  2/2 hits
                          Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 :  1/2 hits
                          British roll dice for 2 artilleries, 4 fighters and 2 infantry in Egypt, round 1 :  4/8 hits
                          2 infantry owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
                      British win with 1 artillery and 4 fighters remaining. Battle score for attacker is 3
                      Casualties for British: 1 artillery and 2 infantry
                      Casualties for Italians: 1 artillery and 1 infantry

      Non Combat Move - Italians
                  1 armour moved from Balkans to France
                  1 infantry moved from Italy to France

      Place Units - Italians
                  1 artillery and 2 infantry placed in Italy

      Turn Complete - Italians
                  Italians collect 10 PUs; end with 10 PUs total
                  Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs

      Territory Summary for Italians :

      France : 3 armour and 2 infantry
          Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
          Libya : 1 artillery
          Bulgaria Romania : 2 infantry
          15 Sea Zone : 1 battleship, 1 cruiser and 1 transport

      Production/PUs Summary :

      Germans : 26 / 51
          Russians : 27 / 34
          Japanese : 36 / 46
          British : 40 / 45
          Italians : 10 / 15
          Chinese : 1 / 0
          Americans : 38 / 43

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :2

      Research Technology - Germans
                  Germans spend 5 on tech rolls
                      Germans roll 1 and gets 0 hits

      Purchase Units - Germans
                  Germans buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 11 PUs; 1 techTokens;

      Combat Move - Germans
                  1 artillery and 1 infantry moved from Germany to 5 Sea Zone
                  1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
                  2 fighters moved from Morocco Algeria to Gibraltar
                  1 fighter moved from Poland to Karelia S.S.R.
                  1 infantry moved from Poland to Baltic States
                  1 bomber moved from France to Baltic States
                  1 infantry moved from Poland to East Poland
                  1 fighter moved from Balkans to East Poland
                  1 fighter moved from France to East Poland
                  1 infantry moved from Poland to Baltic States
                  1 infantry moved from Poland to Baltic States

      Combat - Germans
                  Battle in Gibraltar
                      Germans attack with 2 fighters
                      Americans defend with 1 bomber
                          Germans roll dice for 2 fighters in Gibraltar, round 1 :  2/2 hits
                          British roll dice for 1 bomber in Gibraltar, round 1 :  0/1 hits
                          1 bomber owned by the Americans lost in Gibraltar
                      Germans win with 2 fighters remaining. Battle score for attacker is 12
                      Casualties for Americans: 1 bomber
                  Battle in Baltic States
                      Germans attack with 1 bomber and 3 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 1 bomber and 3 infantry in Baltic States, round 1 :  2/4 hits
                          Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in Baltic States
                      Germans win, taking Baltic States from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in East Poland
                      Germans attack with 2 fighters and 1 infantry
                      Russians defend with 1 infantry
                          Germans roll dice for 2 fighters and 1 infantry in East Poland, round 1 :  3/3 hits
                          Russians roll dice for 1 infantry in East Poland, round 1 :  0/1 hits
                          1 infantry owned by the Russians lost in East Poland
                      Germans win, taking East Poland from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Karelia S.S.R.
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      Russians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                          AA guns fire in Karelia S.S.R. :  0/1 hits
                          Germans roll dice for 1 cruiser in Karelia S.S.R., round 1 :  1/1 hits
                          Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 1 :  1/3 hits
                          Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 :  1/2 hits
                          1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                      Germans win, taking Karelia S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour and 1 infantry

      Non Combat Move - Germans
                  2 fighters moved from Gibraltar to France
                  1 bomber moved from Baltic States to Bulgaria Romania
                  1 fighter moved from East Poland to Germany
                  1 fighter moved from Karelia S.S.R. to Poland
                  1 fighter moved from East Poland to Bulgaria Romania
                  1 armour moved from Poland to Baltic States
                  2 armour, 1 artillery and 5 infantry moved from Poland to Bulgaria Romania
                  1 armour moved from France to Poland
                  1 artillery and 7 infantry moved from Germany to Poland
                  5 infantry moved from France to Germany
                  1 armour, 1 artillery and 3 infantry moved from Morocco Algeria to Libya
                  1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                  1 submarine moved from 5 Sea Zone to 7 Sea Zone

      Place Units - Germans
                  2 armour, 2 artilleries and 6 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 30 PUs; end with 41 PUs total
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                  Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      Territory Summary for Germans :

      Baltic States : 1 armour and 3 infantry
          East Poland : 1 infantry
          France : 1 aaGun and 2 fighters
          Germany : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 1 fighter and 11 infantry
          Karelia S.S.R. : 1 flag, 1 aaGun, 1 artillery and 1 factory
          Libya : 1 armour, 1 artillery and 3 infantry
          Poland : 1 armour, 1 artillery, 1 fighter and 7 infantry
          Bulgaria Romania : 5 armour, 1 artillery, 1 bomber, 1 fighter and 11 infantry
          5 Sea Zone : 1 cruiser and 1 transport
          6 Sea Zone : 1 destroyer
          7 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 30 / 51
          Russians : 25 / 34
          Japanese : 36 / 46
          British : 38 / 44
          Italians : 10 / 15
          Chinese : 1 / 0
          Americans : 38 / 43

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      About heavy bombers, I flag lhtr in the options to follow the faq rule correcting the manual. I checked in the forum and somebody says that it adds +1 in strategic bombing raid, and that would be against the rule.

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      It seems this war is definetily cursed :evil:. In every battle you get a hit, I do the opposite.

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :2

      Research Technology - Japanese
                  Japanese spend 0 on tech rolls
                      Japanese roll 2 and gets 0 hits

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory and 4 infantry; Remaining resources: 0 PUs; 1 techTokens;

      Combat Move - Japanese
                  1 infantry moved from Yunnan to Burma
                  2 fighters moved from French Indo-China Thailand to Burma
                  1 infantry moved from Suiyuan to Ningxia
                        Japanese take Ningxia from Chinese
                  1 infantry moved from Yunnan to Sikang
                        Japanese take Sikang from Chinese
                  1 infantry moved from Fukien to Hupeh
                  1 infantry moved from Suiyuan to Hupeh
                  1 fighter moved from Kiangsu to Hupeh
                  1 bomber moved from Caroline Islands to Hupeh
                  1 artillery and 3 infantry moved from Japan to 62 Sea Zone
                  1 artillery and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
                        Japanese take Buryatia S.S.R. from Russians
                  1 armour and 1 infantry moved from Japan to 62 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
                  1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
                  1 transport moved from 61 Sea Zone to 50 Sea Zone
                  2 infantry moved from Philippine Islands to 50 Sea Zone
                  2 infantry and 1 transport moved from 50 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to French Indo-China Thailand

      Combat - Japanese
                  Battle in Burma
                      Japanese attack with 2 fighters and 1 infantry
                      British defend with 1 infantry
                          Japanese roll dice for 2 fighters and 1 infantry in Burma, round 1 :  2/3 hits
                          British roll dice for 1 infantry in Burma, round 1 :  1/1 hits
                          1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                      Japanese win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 1 infantry
                  Battle in Hupeh
                      Japanese attack with 1 bomber, 1 fighter and 2 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Hupeh, round 1 :  2/4 hits
                          Chinese roll dice for 1 infantry in Hupeh, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh
                      Japanese win, taking Hupeh from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Japanese
                  2 infantry moved from Manchuria to Suiyuan
                  1 bomber and 1 fighter moved from Hupeh to Fukien
                  1 armour moved from Fukien to Yunnan
                  2 fighters moved from Burma to 32 Sea Zone
                  1 carrier moved from 38 Sea Zone to 32 Sea Zone
                  1 battleship moved from 38 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 61 Sea Zone to 36 Sea Zone
                  1 carrier and 2 fighters moved from 50 Sea Zone to 62 Sea Zone

      Place Units - Japanese
                  1 factory placed in East Indies
                  1 destroyer placed in 62 Sea Zone
                  1 armour, 1 artillery and 4 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 36 PUs; end with 36 PUs total
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs

      Territory Summary for Japanese :

      Borneo : 1 infantry
          Buryatia S.S.R. : 1 flag, 1 artillery and 3 infantry
          Caroline Islands : 1 infantry
          East Indies : 1 factory and 1 infantry
          Fukien : 1 flag, 1 bomber and 1 fighter
          Hupeh : 1 flag, 1 infantry
          French Indo-China Thailand : 1 armour and 3 infantry
          Iwo Jima : 1 infantry
          Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
          New Guinea : 1 infantry
          Ningxia : 1 flag, 1 infantry
          Sikang : 1 flag, 1 infantry
          Solomon Islands : 1 infantry
          Suiyuan : 1 flag, 2 infantry
          Wake Island : 1 infantry
          Yunnan : 1 flag, 1 armour
          32 Sea Zone : 1 carrier and 2 fighters
          36 Sea Zone : 1 battleship, 1 cruiser and 2 transports
          62 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 transports

      Production/PUs Summary :

      Germans : 32 / 52
          Russians : 23 / 31
          Japanese : 36 / 46
          British : 38 / 44
          Italians : 10 / 15
          Chinese : 1 / 0
          Americans : 38 / 43

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      You are a step closer to LRA, however

      I used to house rule +1 movement on LRA…. +2 is… crazy!

      What is LRA? I don’t understand.

      In case of heavy bombers, as we follow the faq I think we must click “LHRT Heavy Bombers”? I am not sure. Have you got any idea?

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :1

      Purchase Units - Italians
                  Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Italy to 14 Sea Zone
                  1 artillery and 1 infantry moved from 14 Sea Zone to Libya
                  1 fighter moved from Italy to Libya

      Combat - Italians
                  Battle in Libya
                      Italians attack with 1 artillery, 1 fighter and 1 infantry
                      British defend with 1 armour and 2 infantry
                          Italians roll dice for 1 battleship and 1 cruiser in Libya, round 1 :  2/2 hits
                          Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Libya, round 1 :  2/3 hits
                          British roll dice for 1 armour and 2 infantry in Libya, round 1 :  2/3 hits
                          2 infantry owned by the British , 1 armour owned by the British , 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Libya
                      Italians win, taking Libya from British with 1 artillery remaining. Battle score for attacker is -2
                      Casualties for British: 1 armour and 2 infantry
                      Casualties for Italians: 1 fighter and 1 infantry

      Non Combat Move - Italians
                  1 infantry moved from Italy to France
                  2 armour moved from Italy to France
                  2 infantry moved from Balkans to Bulgaria Romania
                  1 cruiser moved from 14 Sea Zone to 13 Sea Zone

      Place Units - Italians
                  1 artillery and 2 infantry placed in Italy

      Turn Complete - Italians
                  Italians collect 10 PUs; end with 10 PUs total
                  Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs

      Territory Summary for Italians :

      Balkans : 1 armour
          France : 2 armour and 1 infantry
          Italy : 1 aaGun, 1 artillery, 1 factory and 2 infantry
          Libya : 1 artillery
          Bulgaria Romania : 2 infantry
          13 Sea Zone : 1 cruiser
          14 Sea Zone : 1 battleship, 1 cruiser and 1 transport

      Production/PUs Summary :

      Germans : 32 / 52
          Russians : 24 / 31
          Japanese : 32 / 44
          British : 38 / 44
          Italians : 10 / 15
          Chinese : 4 / 0
          Americans : 38 / 38

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      Wow - dramatic stuff

      Nail jets for $5 but both sub battles fail and the destroyer even hits in 15
      Big miss in 12 helps offset, though!

      Yes, I counted on one victory in either sub battle.I got one tech, but it’s not like long range aircraft or heavy bomber… Very negative German turn for Axis. Now Allies have plenty of stuff and plenty of choice. Russia is treathening also.

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :1

      Research Technology - Germans
                  Germans spend 5 on tech rolls
                      Germans roll 6 and gets 1 hit
                  Germans removing all Technology Tokens after successful research.
                  Germans discover Jet Power

      Activate Technology - Germans
                  Germans activating Jet Power

      Purchase Units - Germans
                  Germans buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Germans
                  1 submarine moved from 8 Sea Zone to 10 Sea Zone
                  1 submarine moved from 7 Sea Zone to 1 Sea Zone
                  1 fighter moved from France to 12 Sea Zone
                  1 fighter moved from Bulgaria Romania to 15 Sea Zone
                  1 infantry moved from Finland to Karelia S.S.R.
                        Germans take Karelia S.S.R. from Russians
                  1 bomber moved from Germany to 12 Sea Zone
                  1 fighter moved from Norway to 12 Sea Zone
                  1 destroyer moved from 13 Sea Zone to 15 Sea Zone

      Combat - Germans
                  Battle in 1 Sea Zone
                      Germans attack with 1 submarine
                      British defend with 1 cruiser and 1 transport
                          Germans roll dice for 1 submarine in 1 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 cruiser and 1 transport in 1 Sea Zone, round 1 :  1/1 hits
                          1 submarine owned by the Germans lost in 1 Sea Zone
                      British win with 1 cruiser and 1 transport remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 submarine
                  Battle in 10 Sea Zone
                      Germans attack with 1 submarine
                      Americans defend with 1 destroyer and 2 transports
                          Germans roll dice for 1 submarine in 10 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 submarine in 10 Sea Zone, round 3 :  0/1 hits
                          Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 3 :  0/1 hits
                          Germans roll dice for 1 submarine in 10 Sea Zone, round 4 :  0/1 hits
                          Americans roll dice for 1 destroyer and 2 transports in 10 Sea Zone, round 4 :  1/1 hits
                          1 submarine owned by the Germans lost in 10 Sea Zone
                      Americans win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
                      Casualties for Germans: 1 submarine
                  Battle in 12 Sea Zone
                      Germans attack with 1 bomber and 2 fighters
                      British defend with 1 cruiser and 1 destroyer
                          Germans roll dice for 1 bomber and 2 fighters in 12 Sea Zone, round 1 :  2/3 hits
                          British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 1 :  0/2 hits
                          1 cruiser owned by the British and 1 destroyer owned by the British lost in 12 Sea Zone
                      Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 20
                      Casualties for British: 1 cruiser and 1 destroyer
                  Battle in 15 Sea Zone
                      Germans attack with 1 destroyer and 1 fighter
                      British defend with 1 destroyer
                          Germans roll dice for 1 destroyer and 1 fighter in 15 Sea Zone, round 1 :  1/2 hits
                          British roll dice for 1 destroyer in 15 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 15 Sea Zone
                      Germans win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 destroyer
                      Casualties for British: 1 destroyer

      Non Combat Move - Germans
                  1 armour and 1 infantry moved from Libya to Morocco Algeria
                  2 fighters moved from 12 Sea Zone to Morocco Algeria
                  1 bomber moved from 12 Sea Zone to France
                  1 infantry moved from France to 13 Sea Zone
                  1 infantry moved from 13 Sea Zone to Morocco Algeria
                  1 fighter moved from 15 Sea Zone to Balkans
                  2 infantry moved from Norway to 5 Sea Zone
                  2 infantry moved from 5 Sea Zone to Poland
                  3 infantry moved from Baltic States to Poland
                  1 infantry moved from Northwestern Europe to France
                  2 infantry moved from Germany to France
                  1 infantry moved from Germany to France
                  1 armour moved from Northwestern Europe to Poland
                  1 fighter moved from Germany to France
                  2 armour moved from Germany to Poland
                  1 infantry moved from Norway to Finland
                  1 infantry moved from Germany to France
                  1 armour moved from Ukraine to Poland
                  1 fighter moved from East Poland to Poland
                  1 artillery and 2 infantry moved from East Poland to Poland
                  2 infantry moved from Ukraine to Bulgaria Romania
                  2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania
                  1 armour moved from Poland to Bulgaria Romania
                  1 armour moved from Poland to Bulgaria Romania

      Place Units - Germans
                  2 artilleries and 8 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 37 PUs; end with 37 PUs total
                  Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
                  Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                  Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs

      Territory Summary for Germans :

      Balkans : 1 fighter
          France : 1 aaGun, 1 armour, 1 bomber, 1 fighter and 5 infantry
          Finland : 2 infantry
          Germany : 1 aaGun, 2 artilleries, 1 factory and 8 infantry
          Karelia S.S.R. : 1 flag, 1 factory and 1 infantry
          Morocco Algeria : 1 armour, 1 artillery, 2 fighters and 3 infantry
          Poland : 3 armour, 1 artillery, 1 fighter and 9 infantry
          Bulgaria Romania : 3 armour and 6 infantry
          5 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
          13 Sea Zone : 1 transport

      Production/PUs Summary :

      Germans : 37 / 52
          Russians : 24 / 31
          Japanese : 34 / 44
          British : 31 / 31
          Italians : 10 / 10
          Chinese : 4 / 0
          Americans : 38 / 38

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      Oh, and you might get some people curious with the misnamed thread 
      The bid is allies +6, not axis +6

      Hoops, is there something we can do about it?

      t a glance, it appears you chose losses in Z53 incorrectly.  You shouldn’t have taken the carrier off first.  Then your sub got a surprise strike.

      To resolve, we can just roll the destroyer in round 2 here, since you wiped me out in round 2 with 3 hits anyway

      Rolls: 1@2; Total Hits: 1
      1@2: (2)
      Posted on: May 01, 2013, 01:17:13 pm Posted by: soundcrescent

      I choose what seemed right for me to speed up the game, but I should have asked. You can take away the sub

      Tech in AA50 is with tokens, but it doesn’t look like Japan has a token when I look at the technology table.  Does Japan have a token for J2 and will I have tokens if I invest in tech?  I checked the game options and don’t see a toggle for tokens like there is in G40…

      There is a token in the chart for Japan. I will roll again next round.

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      TripleA Turn Summary for game: World War II v3 1942, version: 1.4

      Game History

      Round :1

      Research Technology - Japanese
                  Turning on Edit Mode
                  EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
                  EDIT: Turning off Edit Mode
                  Japanese spend 5 on tech rolls
                      Japanese roll 5 and gets 0 hits

      Purchase Units - Japanese
                  Japanese buy 1 armour and 3 transports; Remaining resources: 0 PUs; 1 techTokens;

      Combat Move - Japanese
                  1 infantry moved from Kwangtung to Fukien
                  1 cruiser moved from 50 Sea Zone to 61 Sea Zone
                  1 fighter and 2 infantry moved from French Indo-China Thailand to Yunnan
                  1 infantry moved from Burma to Yunnan
                  1 fighter moved from Manchuria to Yunnan
                  1 fighter moved from Formosa to Yunnan
                  1 fighter moved from Japan to Suiyuan
                  2 infantry moved from Kiangsu to Suiyuan
                  1 infantry moved from Kiangsu to Suiyuan
                  1 armour moved from Japan to 62 Sea Zone
                  1 armour and 1 transport moved from 62 Sea Zone to 60 Sea Zone
                  1 infantry moved from Okinawa to 60 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
                  1 armour and 1 infantry moved from 61 Sea Zone to Fukien
                  1 bomber moved from Japan to 53 Sea Zone
                  1 fighter moved from 51 Sea Zone to 53 Sea Zone
                  1 submarine moved from 46 Sea Zone to 53 Sea Zone
                  1 destroyer moved from 51 Sea Zone to 53 Sea Zone
                  1 battleship and 2 fighters moved from 38 Sea Zone to 35 Sea Zone

      Combat - Japanese
                  Battle in Fukien
                      Japanese attack with 1 armour and 2 infantry
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 cruiser in Fukien, round 1 :  0/1 hits
                          Japanese roll dice for 1 armour and 2 infantry in Fukien, round 1 :  2/3 hits
                          Chinese roll dice for 1 infantry in Fukien, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
                      Japanese win, taking Fukien from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Battle in 35 Sea Zone
                      Japanese attack with 1 battleship and 2 fighters
                      British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
                          Japanese roll dice for 1 battleship and 2 fighters in 35 Sea Zone, round 1 :  1/3 hits
                          British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 1 :  2/3 hits
                      Units damaged: 1 battleship owned by the Japanese
                          1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
                          Japanese roll dice for 1 battleship and 1 fighter in 35 Sea Zone, round 2 :  1/2 hits
                          British roll dice for 1 carrier, 1 fighter and 1 transport in 35 Sea Zone, round 2 :  1/2 hits
                          1 fighter owned by the Japanese and 1 carrier owned by the British lost in 35 Sea Zone
                      1 battleship owned by the Japanese retreated to 38 Sea Zone
                      British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
                      Casualties for Japanese: 2 fighters
                      Casualties for British: 1 carrier and 1 destroyer
                  Battle in Yunnan
                      Japanese attack with 3 fighters and 3 infantry
                      Chinese defend with 1 fighter and 3 infantry
                          Japanese roll dice for 3 fighters and 3 infantry in Yunnan, round 1 :  4/6 hits
                          Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  1/4 hits
                          1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 16
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 fighter and 3 infantry
                  Battle in Suiyuan
                      Japanese attack with 1 fighter and 3 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 fighter and 3 infantry in Suiyuan, round 1 :  2/4 hits
                          Chinese roll dice for 2 infantry in Suiyuan, round 1 :  1/2 hits
                          1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuan
                      Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 2 infantry
                  Battle in 53 Sea Zone
                      Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                      Americans defend with 1 carrier, 1 destroyer and 1 fighter
                          Japanese roll dice for 1 submarine in 53 Sea Zone, round 1 :  0/1 hits
                          Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 1 :  1/3 hits
                          Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 1 :  0/3 hits
                          1 destroyer owned by the Americans lost in 53 Sea Zone
                          Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 :  1/1 hits
                          1 carrier owned by the Americans lost in 53 Sea Zone
                          Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 :  3/3 hits
                          Americans roll dice for 1 fighter in 53 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 53 Sea Zone
                      Japanese win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 24
                      Casualties for Japanese: 1 destroyer
                      Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter
                      1 fighter owned by the British forced to land in India

      Non Combat Move - Japanese
                  1 fighter moved from 53 Sea Zone to 50 Sea Zone
                  1 carrier moved from 51 Sea Zone to 50 Sea Zone
                  1 fighter moved from Yunnan to 50 Sea Zone
                  1 fighter moved from Suiyuan to Kiangsu
                  2 fighters moved from Yunnan to French Indo-China Thailand
                  1 bomber moved from 53 Sea Zone to Caroline Islands

      Place Units - Japanese
                  3 transports placed in 62 Sea Zone
                  1 armour placed in Japan

      Turn Complete - Japanese
                  Japanese collect 34 PUs; end with 34 PUs total
                  Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
                  Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
                  1 unit repaired.

      Territory Summary for Japanese :

      Borneo : 1 infantry
          Caroline Islands : 1 bomber and 1 infantry
          East Indies : 1 infantry
          Fukien : 1 flag, 1 armour and 1 infantry
          French Indo-China Thailand : 2 fighters
          Iwo Jima : 1 infantry
          Japan : 1 aaGun, 1 armour, 1 artillery, 1 factory and 4 infantry
          Kiangsu : 1 fighter
          Manchuria : 2 infantry
          New Guinea : 1 infantry
          Philippine Islands : 2 infantry
          Solomon Islands : 1 infantry
          Suiyuan : 1 flag, 2 infantry
          Wake Island : 1 infantry
          Yunnan : 1 flag, 2 infantry
          38 Sea Zone : 1 battleship and 1 carrier
          50 Sea Zone : 1 carrier and 2 fighters
          53 Sea Zone : 1 submarine
          61 Sea Zone : 1 cruiser and 1 transport
          62 Sea Zone : 1 battleship and 3 transports

      Production/PUs Summary :

      Germans : 37 / 37
          Russians : 24 / 24
          Japanese : 34 / 44
          British : 31 / 31
          Italians : 10 / 10
          Chinese : 4 / 0
          Americans : 38 / 38

      posted in League
      S
      soundcrescent
    • RE: 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      Test summary from TripleA, engine version: 1.6.1.4, time: 22:13:02

      posted in League
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      soundcrescent
    • 13L AA50 - Gamerman01 (allies) vs Soundcrescent (axis +6)

      1942 scenario with tech and NO

      Bid: 1 inf in Caucaso and 1 inf in Yunnan

      posted in League
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      soundcrescent
    • RE: Find league opponents here

      Anyone interested in playing AA50?
      Tech or no tech. NO or no NO. 1941 or 1942.
      Please pm me

      posted in League
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      soundcrescent
    • RE: 2013 - AA50-41 - League Results and Standings

      Soundcrescent (Axis) wins against Unknownsoldier (Allies)

      http://www.axisandallies.org/forums/index.php?topic=30139.0

      posted in League
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      soundcrescent
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