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    Posts made by soulfein

    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 infantry moved from Caucasus to Volgograd
                  1 mech_infantry moved from Caucasus to Iraq
                        Russians take Iraq from Neutral_Axis
                  1 infantry moved from Novosibirsk to Tsinghai
                  1 infantry moved from Novosibirsk to Kazakhstan
                  1 armour and 1 mech_infantry moved from Rostov to Belarus
                  1 armour and 3 mech_infantrys moved from Russia to Belarus
                  1 artillery and 4 infantry moved from Novgorod to Karelia
                  2 infantry moved from Eastern Poland to Poland
                  1 fighter and 1 tactical_bomber moved from Bryansk to Poland
                  2 infantry moved from Eastern Poland to Slovakia Hungary
                  1 fighter moved from Bryansk to Slovakia Hungary
                  1 infantry moved from Bessarabia to Eastern Poland
                  1 infantry moved from Ukraine to Bessarabia
                  2 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Bryansk to Western Ukraine
                  3 infantry moved from Eastern Poland to Belarus
                  3 infantry moved from Amur to Siberia

      Combat - Russians
                  Russians creates battle in territory 125 Sea Zone
                  Battle in Slovakia Hungary
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 1 :  0/3 hits
                          Germans roll dice for 1 infantry in Slovakia Hungary, round 1 :  0/1 hits
                          Russians roll dice for 1 fighter and 2 infantry in Slovakia Hungary, round 2 :  1/3 hits
                          Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                      Russians win, taking Slovakia Hungary from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Karelia
                      Russians attack with 1 artillery and 4 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery and 4 infantry in Karelia, round 1 :  1/5 hits
                          Germans roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Karelia
                      Russians win, taking Karelia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Russians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Siberia
                      Russians attack with 3 infantry
                      Japanese defend with 2 infantry
                          Russians roll dice for 3 infantry in Siberia, round 1 :  1/3 hits
                          Japanese roll dice for 2 infantry in Siberia, round 1 :  0/2 hits
                          1 infantry owned by the Japanese lost in Siberia
                          Russians roll dice for 3 infantry in Siberia, round 2 :  0/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                          Russians roll dice for 3 infantry in Siberia, round 3 :  0/3 hits
                          Japanese roll dice for 1 infantry in Siberia, round 3 :  1/1 hits
                          1 infantry owned by the Russians lost in Siberia
                          Russians roll dice for 2 infantry in Siberia, round 4 :  0/2 hits
                          Japanese roll dice for 1 infantry in Siberia, round 4 :  0/1 hits
                          Russians roll dice for 2 infantry in Siberia, round 5 :  1/2 hits
                          Japanese roll dice for 1 infantry in Siberia, round 5 :  0/1 hits
                          1 infantry owned by the Japanese lost in Siberia
                      Russians win, taking Siberia from Japanese with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Poland
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Poland, round 1 :  1/4 hits
                          Germans roll dice for 1 infantry in Poland, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                      Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
                  1 fighter moved from Slovakia Hungary to Eastern Poland
                  1 aaGun and 13 infantry moved from Yakut S.S.R. to Yenisey
                  1 aaGun moved from Amur to Siberia

      Place Units - Russians
                  3 infantry placed in Novgorod
                  3 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  1 fighter placed in Russia
                  Turning on Edit Mode
                  EDIT: Russians player Removing units owned by PlayerID named:Russians from Northwest Persia: 1 mech_infantry
                  EDIT: Russians player Adding units owned by PlayerID named:Russians to Trans-Jordan: 1 mech_infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 44 PUs; end with 44 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs

      Territory Summary for Russians :

      Tsinghai : 1 infantry
          Yenisey : 1 aaGun and 13 infantry
          Siberia : 1 aaGun and 2 infantry
          Kazakhstan : 1 infantry
          Trans-Jordan : 1 mech_infantry
          Slovakia Hungary : 1 flag, 1 infantry
          Poland : 1 flag, 1 infantry
          Belarus : 2 armour, 4 infantry and 4 mech_infantrys
          Karelia : 1 artillery and 4 infantry
          Eastern Poland : 4 aaGuns, 2 armour, 4 artilleries, 2 fighters, 22 infantry, 7 mech_infantrys and 1 tactical_bomber
          Bessarabia : 1 infantry
          Russia : 1 airfield, 1 factory_major and 1 fighter
          Ukraine : 1 factory_minor and 3 infantry
          Western Ukraine : 4 infantry
          Volgograd : 1 factory_minor and 4 infantry
          Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
          125 Sea Zone : 1 submarine
          Iraq : 1 flag, 1 mech_infantry
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 46 / 55
          Russians : 44 / 53
          Japanese : 60 / 69
          Americans : 48 / 64
          Chinese : 4 / 4
          British : 21 / 0
          UK_Pacific : 8 / 3
          Italians : 17 / 32
          ANZAC : 10 / 16
          French : 5 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
    • RE: ITALY IS SCREWED!

      [quote author=Imperious Leader link=topic=27485.msg970132#msg970132 date=1339002536]
      Quotes are being worked on.

      oh and it’s “sealion”
      [/quote]

      u grammer nazi :)

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: ITALY IS SCREWED!

      [quote author=Zhukov44 link=topic=27485.msg968458#msg968458 date=1338680429]
      But even in Alpha 3.9, if Germany is in position to Sea Lion, Taranto could be a mistake.  Especially if the G1 naval battles went well for Axis.  It would definitely be a shame if Sea Lion has been weakened to the point where United Kingdom should always attack Tarranto.  But I’m skeptical whether that’s actually the case.  It seems to me that Tarranto is only advisable in cases where the Sea Lion threat is weak or non-existent.
      [/quote]

      imho sealion is already weak enough to a point where uk should awlays attack taranto. if uk skips taranto than denying ita getting egy/middle east is almost impossible, which combined with an optimal barbarossa means gg.

      so I do taranto in uk1 regardless of g1. pays back on the long run even if ger captures london in g3

      [quote author=soulfein link=topic=27513.msg970119#msg970119 date=1339000786]
      usually a g3 london is kinda good-ish for axis, while a g4 london is almost a gg.

      the biggest factor why sealion is a bad move for axis is that after a proper usa response (bmbrs), japs cant dow till london s captured, which most of the time (-if not always) means no pac victory for axis. so japs play gets really restricted. might be the only occasion where going heavy into siberia with japs is a more optimal move than going for india.

      the general outcome also depends on a number of minor factors:

      -can ita grab egy before (or at the same round) usa gets a stack in sz91? with london gone it s almost impossible for uk to send reinforcements to egy + relatively later involvement of ussr means it will take a longer time for ussr to get involved in africa.

      -how long can ussr stack romania? romania is the usual optimal base for ussr stack, trading slovakia/yugoslavia plus dispatching some guys to bulg for greece and albania means, after a successful sealion, ger will find itself outproduced by ussr.

      -how lucky was ger in london? having a lucky attacks with many land units left means ger can remove ussr from eastern europe. many air left further means ger can probably delay usa fleet london for 1 or 2 more rounds.

      -is iraq italian or russian soil? a 9 ipc territory plus enables pressure on cau or egy. no further need to emphasize its importance imho.

      with all those things said, I really think sealion is a very “specialized” option for axis, which must be only used with in depth analysis of the board, even it s possible for ger to take london in g3.

      so in return, uk doesnt have to solely turn london into a fortress to deny a selion. depending on overall situation, with careful management, making ger grab london can be a game-winner move for allies on the long run.
      [/quote]

      ps: copy-pasting your own post is kinda lame, anyone know if I can get a link to a single post (instead of the whole topic)?

      ps2: based on my fail quote + empireman s fail quote above, I assume there is something wrong with “quote”?

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Fighting off Barbarossa from Moscow…

      well if gertaly goes for fully moscow, than moscow should fall. it would have been really absurd (regarding game balance) if moscow didnt fall even after axis went 100% for that goal:

      keep in mind moscow down doesnt mean game s won by axis. still gotta grab egy and hold on to france for a win.
      a 100% moscow strategy usually ends up with a strong middle east with uk factories and an ita convoy zoned to stone age. plus after japs are caged usa can to invest heavily in atlantic.

      so we got some races up here, which will happen faster, usa caging japs/uk turning middle east into a fortress or ger grabbing moscow. if u take ger grabbing moscow out of this equation u r basically saying axis cant win in europe.

      this 3-way rave makes a really balanced game imho. so no need for beefing up ussr.

      ps for karl7: historical facts do really come behind game balance. ie if this was a complete historical game axis wouldnt stanc a chance.

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Why does the UK fall every game???

      usually a g3 london is kinda good-ish for axis, while a g4 london is almost a gg.

      the biggest factor why sealion is a bad move for axis is that after a proper usa response (bmbrs), japs cant dow till london s captured, which most of the time (-if not always) means no pac victory for axis. so japs play gets really restricted. might be the only occasion where going heavy into siberia with japs is a more optimal move than going for india.

      the general outcome also depends on a number of minor factors:

      -can ita grab egy before (or at the same round) usa gets a stack in sz91? with london gone it s almost impossible for uk to send reinforcements to egy + relatively later involvement of ussr means it will take a longer time for ussr to get involved in africa.

      -how long can ussr stack romania? romania is the usual optimal base for ussr stack, trading slovakia/yugoslavia plus dispatching some guys to bulg for greece and albania means, after a successful sealion, ger will find itself outproduced by ussr.

      -how lucky was ger in london? having a lucky attacks with many land units left means ger can remove ussr from eastern europe. many air left further means ger can probably delay usa fleet london for 1 or 2 more rounds.

      -is iraq italian or russian soil? a 9 ipc territory plus enables pressure on cau or egy. no further need to emphasize its importance imho.

      with all those things said, I really think sealion is a very “specialized” option for axis, which must be only used with in depth analysis of the board, even when it s possible for ger to take london in g3.

      so in return, uk doesnt have to solely turn london into a fortress to deny a selion. depending on overall situation, with careful management, making ger grab london can be a game-winner move for allies on the long run.

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Fav country in g40 now that its out

      voted japs cause that s the country with most options. it s almost impossible to have a boring game while playing japs. :)

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      china round is attached

      can do whatev edits usa did and reattach the file, or reload from edited usa round and edit china combat.
      coth would be same.

      gl hf

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      noobly enough after checking the summary box, I clicked done instead of send, so no turn summary for forum, sry about that…

      save file is attached.

      gl hf

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      not only london but eastern front was disasterous as well, u did 4  ca 85% attacks, so 1 was bound to fail, but instead won them all without losing a single unit… oh well guess it s still summer time in ussr.

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      dang disasterous luck for allies, no hits in east, absolutely no hits in east, plus not even 1 air shot down in london :(

      posted in Tournaments
      S
      soulfein
    • RE: Fighting off Barbarossa from Moscow…

      @Gargantua:

      Buying MECH as Russia, EVER, (save the end of the game), Just doesn’t seem like a good idea to me.

      Isn’t Artillery hands down the better buy?

      depends on which territory u think u have to stack on a given round to stop ger s advance for 1 round.
      eg if ussr has to stack blrs in ussr4, infs/arts bought in moscow/ukr/volgo in ussr2 wont serve that purpose, so buyin mechs will be much better.

      actually this logic applies to every buy ussr makes. eg if u have to deny ger a blrs stack say in g4, it s better to buy arts in g2, tanks in g3 etc etc.

      so it s about reading the game enough to be able to tell which units u will need in ca 2 rounds after your current purchase.

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

      @Boldfresh:

      forgive the question because i’m sure it’s already answered somewhere but are any of these tourney games being played with tech?

      only if both teams agree on it before starting the game

      posted in Tournaments
      S
      soulfein
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      @Vance:

      @Cow:

      I got axis win pacific in under 10 rounds as my prediction.

      You said it perfectly clearly.  I just find it interesting to see two experts like yourself and Gargantua have such completely different opinions.

      kinda funny how the ending of a round1-game is being discussed, couldnt resist myself and took a look :)

      japs got a fair chance of winning imho, but they have to be really quick about it - europe probably will turn ugly rather soon.

      posted in Tournaments
      S
      soulfein
    • RE: XDAP-01 Creature Commandos (Axis) vs. Team BoldDutch (Allies)

      @Boldfresh:

      How do I see what the G2 buy is?

      click “game” on the toolbar-like menu on the upper left side of the map.

      click “show history”

      a sidebar will appear on the left side of the map. there u can see every move/purchase/politics made so far.
      just click the one u want to check
      (round 2, ger flag - purchase units in this occasion)

      gl hf guys

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 fighter and 2 infantry moved from Kansu to Suiyuyan

      Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 1 :  1/3 hits
                          Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Suiyuyan
                      Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Suiyuyan to Kansu

      Place Units - Chinese
                  1 infantry placed in Tsinghai
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 4 PUs; end with 4 PUs total

      Territory Summary for Chinese :

      Suiyuyan : 2 infantry
          Kansu : 1 fighter and 12 infantry
          Tsinghai : 1 infantry

      Production/PUs Summary :

      Germans : 45 / 56
          Russians : 37 / 37
          Japanese : 34 / 45
          Americans : 52 / 79
          Chinese : 4 / 4
          British : 28 / 30
          UK_Pacific : 24 / 24
          Italians : 15 / 25
          ANZAC : 14 / 14
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      gonna do a minor edit if it s kk with u guys:
      russian cruiser to sz113 (can actually edit it myself during china)

      cheers

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :3

      Purchase Units - Russians
                  Russians buy 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units

      Non Combat Move - Russians
                  2 aaGuns, 2 artilleries and 10 infantry moved from Ukraine to Bessarabia
                  1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
                  1 armour and 5 mech_infantrys moved from Bryansk to Bessarabia
                  2 infantry moved from Volgograd to Caucasus
                  1 infantry moved from Volgograd to Rostov
                  1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                  1 armour and 1 mech_infantry moved from Russia to Ukraine
                  2 infantry moved from Belarus to Eastern Poland
                  1 infantry moved from Novgorod to Baltic States
                  2 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia
                  1 artillery and 4 infantry moved from Novgorod to Belarus
                  1 infantry moved from Novgorod to Belarus
                  2 infantry moved from Yenisey to Timguska
                  2 aaGuns moved from Amur to Buryatia
                  13 infantry moved from Amur to Buryatia

      Place Units - Russians
                  1 infantry and 2 mech_infantrys placed in Ukraine
                  3 infantry placed in Novgorod
                  1 infantry and 2 mech_infantrys placed in Volgograd
                  2 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Amur : 3 infantry
          Timguska : 2 infantry
          Buryatia : 2 aaGuns and 13 infantry
          Belarus : 2 aaGuns, 2 artilleries and 17 infantry
          Baltic States : 1 infantry
          Rostov : 1 infantry
          Eastern Poland : 2 infantry
          Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 2 fighters, 14 infantry, 5 mech_infantrys and 1 tactical_bomber
          Russia : 1 airfield, 1 factory_major and 2 infantry
          Ukraine : 2 armour, 1 factory_minor, 1 infantry and 4 mech_infantrys
          Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
          Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
          Caucasus : 2 infantry
          125 Sea Zone : 1 submarine
          114 Sea Zone : 1 cruiser
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 45 / 56
          Russians : 37 / 37
          Japanese : 32 / 43
          Americans : 52 / 52
          Chinese : 6 / 6
          British : 28 / 30
          UK_Pacific : 24 / 24
          Italians : 15 / 25
          ANZAC : 14 / 14
          French : 8 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 fighter and 2 infantry moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  2/3 hits
                          Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  8 infantry moved from Shensi to Kansu
                  1 fighter moved from Kweichow to Kansu

      Place Units - Chinese
                  5 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      Territory Summary for Chinese :

      Kweichow : 1 infantry
          Kansu : 1 fighter and 13 infantry

      Production/PUs Summary :

      Germans : 43 / 53
          Russians : 37 / 37
          Japanese : 32 / 43
          Americans : 52 / 52
          Chinese : 6 / 6
          British : 29 / 35
          UK_Pacific : 21 / 21
          Italians : 15 / 13
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Russians
                  Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units

      Non Combat Move - Russians
                  2 infantry moved from Novgorod to Belarus
                  1 aaGun moved from Bryansk to Ukraine
                  1 mech_infantry moved from Rostov to Volgograd
                  1 armour moved from Bryansk to Volgograd
                  2 infantry moved from Rostov to Ukraine
                  1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  1 infantry moved from Western Ukraine to Ukraine
                  4 mech_infantrys moved from Russia to Bryansk
                  2 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 15 infantry moved from Buryatia to Amur

      Place Units - Russians
                  3 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  3 infantry placed in Novgorod
                  1 armour and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      Territory Summary for Russians :

      Yenisey : 2 infantry
          Amur : 2 aaGuns and 16 infantry
          Belarus : 2 aaGuns, 1 artillery and 14 infantry
          Bryansk : 1 armour and 5 mech_infantrys
          Russia : 1 airfield, 1 armour, 1 factory_major and 1 mech_infantry
          Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor and 10 infantry
          Western Ukraine : 1 artillery and 4 infantry
          Volgograd : 1 armour, 1 factory_minor, 3 infantry and 1 mech_infantry
          Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
          125 Sea Zone : 1 submarine
          114 Sea Zone : 1 cruiser
          115 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 43 / 53
          Russians : 37 / 37
          Japanese : 29 / 41
          Americans : 52 / 53
          Chinese : 9 / 15
          British : 29 / 35
          UK_Pacific : 21 / 21
          Italians : 15 / 13
          ANZAC : 14 / 14
          French : 9 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      tacs bombing ic is a bug, was addressed to veq and will be fixd in next version as far as I know.

      not sure about bombing order.

      posted in Tournaments
      S
      soulfein
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