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    Posts made by soulfein

    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :9

      Purchase Units - Russians
                  Russians repair 1 damage on 1 factory_minor; Remaining resources: 30 PUs;
                  Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
                  1 armour moved from Volgograd to Northwest Persia
                  2 infantry moved from Bryansk to Western Ukraine
                  7 infantry moved from Novosibirsk to Vologda
                  1 fighter moved from Russia to Timguska
                  3 infantry moved from Kansu to Timguska
                  1 tactical_bomber moved from Russia to Smolensk
                  3 infantry moved from Russia to Smolensk
                  2 artilleries and 2 infantry moved from Russia to Vologda
                  2 infantry moved from Bryansk to Belarus
                  1 fighter moved from Ukraine to Western Ukraine
                  1 fighter and 1 tactical_bomber moved from Ukraine to Belarus

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 :  3/4 hits
                          Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Vologda
                      Russians attack with 2 artilleries and 9 infantry
                      Germans defend with 1 armour and 2 infantry
                          Russians roll dice for 2 artilleries and 9 infantry in Vologda, round 1 :  4/11 hits
                          Germans roll dice for 1 armour and 2 infantry in Vologda, round 1 :  1/3 hits
                          1 infantry owned by the Russians , 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 armour and 2 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 2 artilleries and 8 infantry remaining. Battle score for attacker is 9
                      Casualties for Germans: 1 armour and 2 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Western Ukraine
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  2/3 hits
                          Germans roll dice for 1 mech_infantry in Western Ukraine, round 1 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                      Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry
                  Battle in Timguska
                      Russians attack with 1 fighter and 3 infantry
                      Japanese defend with 1 armour
                          Russians roll dice for 1 fighter and 3 infantry in Timguska, round 1 :  2/4 hits
                          Japanese roll dice for 1 armour in Timguska, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
                      Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Russians: 1 infantry
                      Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 3 infantry and 1 tactical_bomber
                      Germans defend with 1 armour
                          Russians roll dice for 3 infantry and 1 tactical_bomber in Smolensk, round 1 :  0/4 hits
                          Germans roll dice for 1 armour in Smolensk, round 1 :  1/1 hits
                          1 infantry owned by the Russians lost in Smolensk
                          Russians roll dice for 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/3 hits
                          Germans roll dice for 1 armour in Smolensk, round 2 :  0/1 hits
                          1 armour owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry
                      Russians win with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 armour
                      Casualties for Russians: 1 infantry
                  Battle in Northwest Persia
                      Russians attack with 3 armour and 1 mech_infantry
                      Italians defend with 3 artilleries
                          Russians roll dice for 3 armour and 1 mech_infantry in Northwest Persia, round 1 :  1/4 hits
                          Italians roll dice for 3 artilleries in Northwest Persia, round 1 :  0/3 hits
                          1 artillery owned by the Italians lost in Northwest Persia
                          Russians roll dice for 3 armour and 1 mech_infantry in Northwest Persia, round 2 :  2/4 hits
                          Italians roll dice for 2 artilleries in Northwest Persia, round 2 :  0/2 hits
                          2 artilleries owned by the Italians lost in Northwest Persia
                      Russians win, taking Northwest Persia from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                      Casualties for Italians: 3 artilleries
                      Russians win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
                      Casualties for Italians: 3 artilleries
                  Recording Battle Statistics

      Non Combat Move - Russians
                  2 armour moved from Volgograd to Ukraine
                  3 armour and 4 infantry moved from Bryansk to Ukraine
                  1 fighter moved from Western Ukraine to Ukraine
                  1 infantry moved from Bryansk to Ukraine
                  1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
                  1 tactical_bomber moved from Smolensk to Ukraine
                  1 fighter moved from Timguska to Kansu

      Place Units - Russians
                  1 infantry placed in Volgograd
                  3 artilleries placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 30 PUs
                  Turning on Edit Mode
                  EDIT: Russians player Removing units owned by PlayerID named:Russians from Anglo Egyptian Sudan: 1 mech_infantry
                  EDIT: Russians player Adding units owned by PlayerID named:Russians to Egypt: 1 mech_infantry
                  EDIT: Turning off Edit Mode

      Territory Summary for Russians :

      Kansu : 1 aaGun, 1 fighter and 4 infantry
          Timguska : 2 infantry
          Olgiy : 1 flag,    Tsagaan Olom : 1 flag,    Egypt : 2 mech_infantrys
          Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    Belarus : 1 infantry
          Russia : 1 airfield, 1 factory_major and 5 infantry
          Ukraine : 6 armour, 4 artilleries, 1 factory_minor, 2 fighters, 8 infantry and 2 tactical_bombers
          Western Ukraine : 2 infantry
          Vologda : 2 artilleries and 8 infantry
          Volgograd : 1 factory_minor and 1 infantry
          Smolensk : 2 infantry
          Northwest Persia : 1 flag, 3 armour and 1 mech_infantry

      Production/PUs Summary :

      Germans : 49 / 64
          Russians : 24 / 30
          Japanese : 69 / 72
          Americans : 52 / 74
          Chinese : 3 / 5
          British : 28 / 31
          UK_Pacific : 6 / 3
          Italians : 20 / 36
          ANZAC : 10 / 16
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      Summary Text: Failed to login to forum, server responded with status code: 404

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      hmm thought we d be doing this attack right now, so posted ool so that we dont waste time.

      might as well wait for usa (AH) now :)

      gl hf

      posted in Tournaments
      S
      soulfein
    • RE: The Japan Playbook

      hey cow u still got enough time to be looking for new things to post?

      • post how to defend against your japs strategies, u are making people believe japs got it easy enough so game is imba

      • enhance your let s go for europe with japs. tip: u can feint india and go for egy + grab siberia (or keep ussr far east stack occupied) + bomb moscow for an early ger crush, ALL at the same time (tbh, not sure if u needed that tip)

      ps: I still think going for an economy game while keeping your vc win options is the best way to go with axis (yep I know it s boring)

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Suggestion for U.S. strategy

      @MadPup77:

      I think I’ve found a new strategy for U.S.
      Has anyone ever tried a Minor I.C. in Alaska?
      Once U.S. is in the war, they make 77 IPCs (including N.O.s).
      What I did was I bought the M.I.C., and a naval base, and put it in Alaska. For each turn afterwards I bought 3 submarines, and they start to stack up. If Japan is smart, they won’t leave any ships without a destroyer in z6.

      I just want people’s thoughts on this strategy.

      -MadPup77

      minor ic in alaska is only good if u really need that 31th unit in usa mainland for 15 ipc.

      for all other cases u can just buy from other factories and move them into position.

      buying 3 subs per round of coast of alaska (with navalbase) is the same as buying 3 subs per round in wusa, but u ll have 30 ipc profit if u do it in wusa (u lose 1 round to move subs from wusa to hawaii = u lose 1 round to build a fac in alaska)

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Super Stack or Stupid Stack?

      coolrunner pls have faith in searching and look at some older threads, basic strategies has been discussed too much. I personally recommend to check the advices of following plyrs (written in alphabetical order): cow, erwinrommel, gargantua, and soulfein (yep that s me in case u did not notice :p)

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: German Air Base on the Atlantic wall? (early game)

      an airbase in benelux means a 15 ipc which has only limited use
      plus, on the long run, it would only mean another territory axis have to protect on western front.

      just sacrifice your bb to hit sz110 and keep in mind air units are much more valuable (especially for ger) than ships, since air units are much more versatile.

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      @Guerrilla:

      I was down for the nerd date (it definitely would have helped, I’m maybe a veteran in the sense of playing time, but I have never played Global), I would have needed another week. I think we were talking about doing it the week I graduated college, and you know that week is sacred.  :wink:

      GG

      LOL u right, definitely not the best time to waste your dates on nerds playing dice games with miniatures in triplea :)

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      for first round, if not specified otherwise below:

      ussr ss
      usa dd
      usa tac
      usa cv damage usa cv sunk
      usa ftr
      usa cl
      usa cl
      usa ftr
      usa ftr

      if u score 4 hits:

      ussr ss
      usa dd
      usa cl
      usa cl

      if u score 5 hits:

      ussr ss
      usa dd
      usa cl
      usa cl
      usa tac

      if u score 10 hits (aside from going out and playing lottery):

      ussr ss
      usa dd
      usa tac
      usa cv damage
      usa cv sunk
      usa ftr
      usa cv damage
      usa cv sunk
      usa ftr
      usa ftr

      need to look how many hits u&us scored for 2nd round

      ps: gl hf

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      hi cow,

      asked the guys which countries they preferrd to play, stating usa is the hardest imho. than picked up the ones remaining :) the fact that we thought we could have some practice games on triplea might have helpd the outcome as well - with ussr out of way we gained time till end of japs to have a nice nerd date on triplea, but I was ditched on the first date :p (I think, not sure why we didnt have practice games tbh)

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      dont forget to post a savegame pls

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      u wanna attack sz112?

      if so edit add ussr sub change norway into usa, add airfield to norway and add usa ftr to norway and remove bb
      and scramble that ftr against your attack

      if u dont want to attack, than still edit add ussr sub and all of us will keep in mind that 1 usa bb is damaged (till it is sunk or repaired)

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 1 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 fighter and 4 infantry moved from Kansu to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 1 aaGun, 1 artillery and 1 infantry
                          AA guns fire in Shensi :  0/1 hits
                          Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 1 :  0/5 hits
                          Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Shensi, round 1 :  0/2 hits
                          Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 2 :  0/5 hits
                          Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                          Chinese roll dice for 1 fighter and 4 infantry in Shensi, round 3 :  2/5 hits
                          Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Shensi, round 3 :  1/2 hits
                          1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 4 :  0/4 hits
                          Japanese roll dice for 1 artillery in Shensi, round 4 :  0/1 hits
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 5 :  0/4 hits
                          Japanese roll dice for 1 artillery in Shensi, round 5 :  0/1 hits
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 6 :  1/4 hits
                          Japanese roll dice for 1 artillery in Shensi, round 6 :  0/1 hits
                          1 artillery owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Kansu

      Place Units - Chinese
                  1 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 5 PUs total

      Territory Summary for Chinese :

      Shensi : 3 infantry
          Kansu : 1 fighter and 2 infantry

      Production/PUs Summary :

      Germans : 49 / 64
          Russians : 23 / 31
          Japanese : 70 / 72
          Americans : 52 / 74
          Chinese : 3 / 5
          British : 27 / 30
          UK_Pacific : 6 / 4
          Italians : 21 / 37
          ANZAC : 10 / 15
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      also can we edit anzac transport from sz54 to sz62 pls?

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      might need to edit ussr sub depending on usa.

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :8

      Purchase Units - Russians
                  Russians buy 3 artilleries, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  2 infantry moved from Novosibirsk to Vologda
                  1 infantry moved from Kansu to Timguska
                  7 infantry moved from Kansu to Novosibirsk
                  1 fighter moved from Kansu to Vologda
                  9 infantry moved from Russia to Bryansk
                  1 infantry moved from Russia to Smolensk
                  1 armour moved from Samara to Kazakhstan
                        Russians take Kazakhstan from Japanese
                  1 armour moved from Kazakhstan to Volgograd
                  2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                  2 armour moved from Ukraine to Volgograd
                  2 infantry moved from Bessarabia to Eastern Poland
                  2 fighters and 1 tactical_bomber moved from Ukraine to Eastern Poland
                  1 infantry moved from Ukraine to Bessarabia
                  3 armour moved from Ukraine to Bryansk
                  1 infantry moved from Tsagaan Olom to Kansu
                  1 mech_infantry moved from Ethiopia to Egypt
                  1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan

      Combat - Russians
                  Battle in Volgograd
                      Russians attack with 3 armour
                      Japanese defend with 1 artillery and 1 factory_minor
                          Russians roll dice for 3 armour in Volgograd, round 1 :  2/3 hits
                          Japanese roll dice for 1 artillery in Volgograd, round 1 :  0/1 hits
                          1 artillery owned by the Japanese lost in Volgograd
                      Russians win, taking Volgograd from Japanese with 3 armour remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                      Russians win with 3 armour remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Vologda
                      Russians attack with 1 fighter and 2 infantry
                      Germans defend with 1 armour
                          Russians roll dice for 1 fighter and 2 infantry in Vologda, round 1 :  1/3 hits
                          Germans roll dice for 1 armour in Vologda, round 1 :  0/1 hits
                          1 armour owned by the Germans lost in Vologda
                      Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                      Russians win with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Eastern Poland
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry; Italians defend with 1 infantry
                          Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  1/5 hits
                          Italians roll dice for 2 infantry in Eastern Poland, round 1 :  0/2 hits
                          1 infantry owned by the Italians lost in Eastern Poland
                          Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  2/5 hits
                          Italians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Eastern Poland
                      Russians win, taking Eastern Poland from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 infantry
                      Casualties for Italians: 1 infantry
                      Russians win with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 infantry
                      Casualties for Italians: 1 infantry
                  Battle in Bryansk
                      Russians attack with 3 armour and 9 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 3 armour and 9 infantry in Bryansk, round 1 :  2/12 hits
                          Germans roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                          1 infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 3 armour and 9 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Russians win with 3 armour and 9 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Caucasus
                      Russians attack with 2 armour and 1 mech_infantry
                      Japanese defend with 1 infantry
                          Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 1 :  2/3 hits
                          Japanese roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                          1 infantry owned by the Japanese lost in Caucasus
                      Russians win, taking Caucasus from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                      Russians win with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
                  1 fighter moved from Vologda to Russia
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Place Units - Russians
                  1 artillery and 2 infantry placed in Ukraine
                  2 artilleries, 5 infantry and 1 tactical_bomber placed in Russia

      Turn Complete - Russians
                  Russians collect 25 PUs; end with 25 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUs

      Territory Summary for Russians :

      Kansu : 1 aaGun and 7 infantry
          Timguska : 1 infantry
          Olgiy : 1 flag,    Central Mongolia : 1 flag,    Tsagaan Olom : 1 flag,    Egypt : 1 mech_infantry
          Anglo Egyptian Sudan : 1 mech_infantry
          Italian Somaliland : 1 flag,    Ethiopia : 1 flag,    Bryansk : 3 armour and 9 infantry
          Eastern Poland : 2 infantry
          Bessarabia : 1 infantry
          Russia : 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 5 infantry and 1 tactical_bomber
          Ukraine : 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 3 infantry and 1 tactical_bomber
          Novosibirsk : 7 infantry
          Vologda : 2 infantry
          Volgograd : 3 armour and 1 factory_minor
          Caucasus : 2 armour and 1 mech_infantry
          Smolensk : 1 infantry
          125 Sea Zone : 1 submarine

      Production/PUs Summary :

      Germans : 49 / 64
          Russians : 25 / 31
          Japanese : 64 / 75
          Americans : 50 / 73
          Chinese : 5 / 5
          British : 27 / 30
          UK_Pacific : 8 / 4
          Italians : 21 / 37
          ANZAC : 10 / 15
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      @Jerngreipner:

      need OOL for Morocco , attacking with inf art arm ftr bmb (5 units)

      could u post a savefile pls?

      posted in Tournaments
      S
      soulfein
    • RE: Pearl Attack on J1: pros and cons

      @Gamerman01:

      @Cow:

      no do standard j1, hawaii has no value, worth 1 dolla. go for the country that matters take india.  you can avoid dealing with america for at least the first 3 rounds. just attack pinoyland do my standard j1 dow opener.

      ??  Hawaii is an NO to USA and Japan - it’s a 12 IPC per turn swing

      japs cant take  hawaii in first round, can only stack sz26 as zhukov said at the first message of this thread (which is actually a really suboptimal move btw).
      hence hawaii worthing only 1 (j1).

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Pearl Attack on J1: pros and cons

      pro s japs declaring war on j1:

      -japs can expand really fast, and also will get india early sacrificing less air.

      -japs will have a solid pac win threat, forcing usa to commit really much in pac.

      con s:

      -uk can safely buy a fac for egy on uk1 so no more africa / early middle east for axis

      -china can get huge.

      ps: check cow s japs strat subject for a detailed discussion.

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: If I were Larry, I would…

      @ErwinRommel:

      Add a french tranny to zone 105.

      that s a really nice idea
      :)

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: X-PAD 01 Norse vs Attack OTKG

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  1 infantry moved from Kansu to Shensi
                        Chinese take Shensi from Japanese

      Combat - Chinese
                  Recording Battle Statistics

      Non Combat Move - Chinese

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      Territory Summary for Chinese :

      Shensi : 1 infantry
          Suiyuyan : 1 infantry
          Kansu : 1 fighter and 5 infantry

      Production/PUs Summary :

      Germans : 45 / 60
          Russians : 26 / 44
          Japanese : 69 / 75
          Americans : 50 / 73
          Chinese : 5 / 5
          British : 30 / 0
          UK_Pacific : 8 / 5
          Italians : 16 / 27
          ANZAC : 10 / 15
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      S
      soulfein
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