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    Posts made by soulfein

    • RE: Optimal g1

      playing with the assumption that your opponent s a noob who will let u stack anywhere u want is not too nice :))

      u r probably right tho, but u also know I do tend to play safe.

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Optimal g1

      btw after reading so many things about yugo/romania facs or g1/g3 barbarossa, didnt really think there was a consensus on g1

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Optimal g1

      actually yugo dying vs 3 tanks is not fine at all, since it hurts your odds for stacking baltic in g2

      so if it s dice I either send no tanks at all for a grab or 3 infs 3 tanks for a lighter strafe

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Taranto and Axis responses to Taranto in G40(A3 final)

      probably going to, but no idea whom to team up with

      posted in Axis & Allies Global 1940
      S
      soulfein
    • RE: Taranto and Axis responses to Taranto in G40(A3 final)

      uk has to sink sz97. always.

      hitting sz91 cru in g1 is not a must but sending ger air to med is a must be; ita has to preserve starting navy, so ger air has to clean med plus might be needed to back up an alex stack

      disagree with yugo ger factory, sending air is much more optimal in most -if not all- occasions:

      fac g2, newly purchased navy g3, doing something with navy g4 seems too slow compared to constant commitment of ger air to med/africa. not to mention air is much more versatile than navy, plus cheaper

      posted in Axis & Allies Global 1940
      S
      soulfein
    • Optimal g1

      given the skill gap between plyrs are not too great, u cant dream of gaining the upper hand in each theater of conflict.

      therefore u have to set your goals (ie how to win this particular game) as early as possible and utilize everything u got for a maximized effect.

      but the downside here is that your opponent can do the same - understand what your goals are n try to utilize everything he/she has to deny your goals

      the trick here (especially for axis) is to try to keep your options open as long as possible, and striking at your opponents weak points.

      the following g1 open is done, according to this general strategy:
      (keep in mind this is optimized for ll)

      purchase:
      2 trans 1 carrier

      combat:
      2 subs to sz106
      2 subs, 1 ftr, 1 tac, 2 bmbrs to sz111
      1 sub, 1 bb, 3 ftrs, 3 tacs to sz110
      every land unit in range to france (7 infs, 4 mechs, 3 arts, 6 tanks)
      6 infs, 2 arts from southern ger, plus 3 tanks, 1 ftr to yugo, retreating to romania after 1st round of combat (getting 4 hits)

      noncombat:
      landing 1 ftr 1 tac to sz112
      yugo ftr plus poland tac to southern ita
      landing rest of air to w ger
      cru, transport to sz112
      2 denmark infs to norway
      1 norway inf to finn
      1 romania inf to bulg
      2 slovakia infs to poland
      11 infs 3 arts 3 aa guns from ger to poland
      2 aa guns from w ger to ger

      so now u r optimally set to see what allies have to offer, and strike where they are weak. u can

      a) go barbarossa g2,
      b) go sealion
      c) go heavy africa

      -u ll get france probably only losing infs

      -if going for barbarossa, usa / uk wont be able to use normandy factory so u dont have to exchange normandy so no need to have a defensive stack in france late game. if going for sealion u can get normandy 2nd round np at all

      -other than going sealion (if the allied response in first round was inadequate) with the help of 3 transports:
      a) u can stack baltic in g2 (100%) and grab novgorod in g3 (100%)
      b) u can grab morocco and/or gibraltar in g2 (given uk doesnt block sz110 with enough to deny ita can open), getting in range for sending transports to sz98 in g3
      c) can do both giving ussr doesnt optimally threatens a baltic attack

      -with 2 ger air in southern ita u get to choose to save 1 ita ftr.

      -with a strong sealion threat u force uk n usa to purchase n move accordingly.

      etc etc

      so to sum up, the basic idea is to keep your options open, to get ready to hit any weak spots u can see, n to force your opponents to play without too many options avalaible.

      always keep in mind: if u can force your opponent to choose between 2 or more relatively bad moves, u r winning the game without him/her even noticing it.

      posted in Axis & Allies Global 1940
      S
      soulfein
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