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    Posts made by Soulblighter

    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians

      Non Combat Move - Russians
                  3 artilleries and 5 infantry moved from Novgorod to Belarus
                  1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                  1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Rostov to Ukraine
                  2 aaGuns moved from Bryansk to Western Ukraine
                  5 infantry moved from Russia to Bryansk
                  5 infantry moved from Yakut S.S.R. to Yenisey
                  2 aaGuns and 10 infantry moved from Buryatia to Yakut S.S.R.
                  1 armour and 1 mech_infantry moved from Bryansk to Novgorod
                  1 armour and 1 mech_infantry moved from Belarus to Novgorod

      Place Units - Russians
                  2 artilleries and 1 infantry placed in Ukraine
                  2 artilleries and 1 infantry placed in Novgorod
                  5 infantry placed in Russia
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from 124 Sea Zone: 1 submarine
                  EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      I am scrambling. I won’t allow the germans to research technology without a fight :lol:

      I am kinda wondering what I am looking at tho…

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Hunan to Yunnan
                  2 infantry moved from Kweichow to Yunnan
                  5 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Shensi to Szechwan
                  2 infantry moved from Suiyuyan to Shensi

      Place Units - Chinese
                  3 artilleries placed in Yunnan
                  Chinese undo move 1.
                  2 artilleries placed in Yunnan
                  1 artillery placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
                  Turning on Edit Mode
                  EDIT: Changing PUs for Chinese from 16 to 15
                  EDIT: Turning off Edit Mode

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 bomber moved from Central United States to Gibraltar
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                  1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
                  1 mech_infantry moved from Western United States to Eastern United States
                  1 fighter moved from Western United States to Eastern United States
                  2 fighters moved from Hawaiian Islands to 10 Sea Zone

      Place Units - Americans
                  1 carrier and 2 destroyers placed in 10 Sea Zone
                  1 destroyer and 2 submarines placed in 101 Sea Zone

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,3,5,3,6,1,2,4,4,2,6,5,4
                  Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      @Shin:

      Good luck!  Where are you planning on putting it, if not Gibraltar?  Egypt?

      Egypt would have been a good possibility. Like you I am also trying out several tactics.

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Purchase Units - British
                  British buy nothing; Remaining resources: 28 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 armour moved from Alexandria to Anglo Egyptian Sudan
                  1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                  4 infantry moved from Malaya to Shan State
                  1 fighter and 1 tactical_bomber moved from India to Shan State
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                  1 infantry moved from West India to 79 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Alexandria to Egypt
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 fighter moved from Scotland to 110 Sea Zone
                  1 bomber moved from United Kingdom to 106 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone

      Combat - British
                  Battle in Ethiopia
                      British attack with 2 artilleries, 3 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 2 infantry
                      British win, taking Ethiopia from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 artillery and 2 infantry
                  Battle in Shan State
                      British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                      Japanese defend with 1 infantry
                      British win, taking Shan State from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 96 Sea Zone
                      British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 destroyer and 1 transport
                      British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 43 Sea Zone
                      British attack with 1 destroyer
                      Japanese defend with 1 transport
                      British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 110 Sea Zone
                      British attack with 3 fighters
                      Germans defend with 1 battleship
                      British win with 3 fighters remaining. Battle score for attacker is 20
                      Casualties for Germans: 1 battleship
                  Battle in 106 Sea Zone
                      British attack with 1 bomber and 1 destroyer
                      Germans defend with 2 submarines
                      2 submarines owned by the Germans Submerged
                      British win with 1 bomber remaining. Battle score for attacker is -8
                      Casualties for British: 1 destroyer

      Non Combat Move - British
                  Turning on Edit Mode
                  EDIT: Changing PUs for British from 28 to 16
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Adding units owned by British to Gibraltar: 1 airfield
                  EDIT: Turning off Edit Mode
                  1 bomber moved from 106 Sea Zone to Quebec
                  1 artillery and 1 infantry moved from Ontario to Quebec
                  1 aaGun and 2 infantry moved from Scotland to United Kingdom
                  1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                  1 fighter moved from 110 Sea Zone to 92 Sea Zone
                  1 transport moved from 109 Sea Zone to 92 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                  1 infantry moved from Burma to Yunnan
                  3 aaGuns and 6 infantry moved from India to Burma
                  2 aaGuns and 2 infantry moved from New South Wales to Queensland
                  1 fighter moved from New Zealand to Queensland
                  1 destroyer and 1 transport moved from 62 Sea Zone to 60 Sea Zone
                  1 destroyer moved from 71 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  2 fighters moved from 110 Sea Zone to Gibraltar
                  1 tactical_bomber moved from 92 Sea Zone to Gibraltar

      Turn Complete - British
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,6,1,6
                  British collect 28 PUs (1 lost to blockades); end with 44 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

      Place Units - UK_Pacific
                  1 artillery and 4 infantry placed in India
                  2 infantry placed in New South Wales

      Turn Complete - UK_Pacific
                  UK_Pacific collect 20 PUs; end with 20 PUs total
                  Units Change Ownership
                      Some Units in India change ownership: 1 artillery and 4 infantry
                      Some Units in New South Wales change ownership: 2 infantry
                      Turning on Edit Mode
                      EDIT: Changing PUs for UK_Pacific from 20 to 23
                      EDIT: Changing PUs for British from 49 to 44
                      EDIT: Turning off Edit Mode

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      British are buying an airbase. I still want to try that out :P.

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Combat Move - British
                  1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                  1 fighter moved from Malta to 96 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                  1 armour moved from Alexandria to Anglo Egyptian Sudan
                  1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 mech_infantry moved from Egypt to Ethiopia
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 destroyer moved from 39 Sea Zone to 43 Sea Zone
                  4 infantry moved from Malaya to Shan State
                  1 fighter and 1 tactical_bomber moved from India to Shan State
                  1 artillery moved from India to 39 Sea Zone
                  1 artillery and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                  1 infantry moved from West India to 79 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 76 Sea Zone
                  1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
                  1 infantry moved from Alexandria to Egypt
                  2 fighters moved from United Kingdom to 110 Sea Zone
                  1 fighter moved from Scotland to 110 Sea Zone
                  1 bomber moved from United Kingdom to 106 Sea Zone
                  1 destroyer moved from 109 Sea Zone to 106 Sea Zone

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      Yeah. I tried a similar move once in the old version of the game. I didn’t like it. I found I had to use most of Japan to keep the US busy, while not really doing anything other then, but I probably used the move poorly.

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      No scramble :P. I take my chances on land.

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      @Shin:

      Some allies can.  The USA can’t take Dutch TTs unless they are taking them back from Japan.  THat’s a special case.

      Just the way the game works.  And you forget, there is a way to get use of those French TTs - liberate France!

      Really? What happens now when you liberate France? Take your time :P

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      Allies can annex TTs belonging to the dutch in the Pacific. So it makes sense that the allies can also annex TT’s hold by France after the capital falls. This would also mean that any TT with UK troops in it, would automatically become UK, but it at the very least will allow for a way to use those TT’s belonging to France after the capital is gone. Otherwise the only way to actually reuse those TT’s would be to allow the Axis to take them first (which is a horrendous idea).

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 1

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      Non Combat Move - Russians
                  5 infantry moved from Amur to Buryatia
                  2 aaGuns and 5 infantry moved from Sakha to Buryatia
                  5 infantry moved from Buryatia to Yakut S.S.R.
                  2 infantry moved from Caucasus to Rostov
                  3 infantry moved from Ukraine to Western Ukraine
                  2 infantry moved from Bessarabia to Western Ukraine
                  2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
                  1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                  1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                  3 infantry moved from Vyborg to Novgorod
                  2 infantry moved from Karelia to Novgorod
                  1 infantry moved from Archangel to Belarus
                  2 infantry moved from Baltic States to Belarus
                  2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
                  2 infantry moved from Eastern Poland to Belarus
                  1 armour and 1 mech_infantry moved from Bryansk to Belarus
                  1 submarine moved from 127 Sea Zone to 124 Sea Zone

      Place Units - Russians
                  3 artilleries placed in Novgorod
                  1 artillery and 2 infantry placed in Ukraine
                  5 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 37 PUs; end with 37 PUs total

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      It is best if you do it as I don’t have the savefile yet. :D. If you can send it to my email as well. Then I can use it when I am playing with Axis.

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      Just noticed we aren’t using the correct setup :lol:

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      @Shin:

      Scrambles?

      No. Are there players who would scramble in this situation?

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      @Shin:

      I’m inclined to agree.  This was a clear Axis win.

      Switch then?  Go ahead and set it up and PM me the thread so I can give you my scramble orders.

      No a restart with me as allies again. I made some horrible mistakes with the allies. So I would rather try again before switching. Also this was hardly ever a true game to begin with (given the things that went wrong and all that).

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      Let’s just restart. There is no point in playing this game anymore.

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei
                  1 infantry moved from Shensi to Kweichow

      Combat - Chinese
                  Battle in Hopei
                      Chinese attack with 1 infantry
                      Japanese defend with 1 infantry
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry
                  Battle in Kweichow
                      Chinese attack with 1 infantry
                      Japanese defend with 1 infantry
                      Japanese win with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Chinese: 1 infantry

      Non Combat Move - Chinese
                  1 infantry moved from Shensi to Suiyuyan
                  9 infantry moved from Szechwan to Shensi

      Place Units - Chinese
                  2 infantry placed in Shensi
                  1 infantry placed in Suiyuyan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs total

      posted in Play Boardgames
      S
      Soulblighter
    • RE: League House Rule Playtest - Soulblighter (Allies) vs Shin Ji (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Americans
                  Americans buy 2 destroyers, 3 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 fighter moved from Hawaiian Islands to 25 Sea Zone
                  1 fighter moved from Hawaiian Islands to 31 Sea Zone

      Combat - Americans
                  Battle in 31 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport
                  Battle in 25 Sea Zone
                      Americans attack with 1 fighter
                      Japanese defend with 1 transport
                      Americans win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - Americans
                  1 fighter moved from 25 Sea Zone to 26 Sea Zone
                  1 fighter moved from 31 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
                  1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  3 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                  1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
                  4 mech_infantrys moved from Central United States to Eastern United States
                  1 armour moved from Central United States to Eastern United States

      Place Units - Americans
                  2 destroyers and 3 submarines placed in 10 Sea Zone
                  2 tactical_bombers placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      S
      Soulblighter
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