TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
1 fighter moved from Marianas to 33 Sea Zone
1 bomber moved from Japan to 33 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 fighter moved from Japan to Kiangsi
2 bombers and 2 fighters moved from Kwangtung to French Indo China
1 artillery and 2 infantry moved from Novosibirsk to Kazakhstan
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 33 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in French Indo China
Japanese attack with 2 bombers and 2 fighters
Americans defend with 1 factory_minor and 2 mech_infantrys
Japanese roll dice for 2 bombers and 2 fighters in French Indo China, round 2 : 2/4 hits
Americans roll dice for 2 mech_infantrys in French Indo China, round 2 : 0/2 hits
2 mech_infantrys owned by the Americans lost in French Indo China
Japanese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 2 mech_infantrys
Battle in Kiangsi
Japanese attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 0/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 2 infantry in Kazakhstan, round 3 : 1/3 hits
Americans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 2/2 hits
2 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Kazakhstan
Japanese roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
Americans roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 aaGun moved from Novosibirsk to Urals
1 fighter moved from Kiangsi to Kwangtung
2 bombers and 2 fighters moved from French Indo China to Kwangtung
1 bomber moved from 33 Sea Zone to Marianas
Place Units - Japanese
3 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,5,4,5,3,4,3,3
Japanese collect 3 PUs (13 lost to blockades); end with 8 PUs total
Territory Summary for Japanese :
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 15 infantry
Marianas : 1 bomber
Kwangtung : 1 flag, 3 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 18 infantry
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag
Urals : 1 aaGun
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 66 / 91
Russians : 2 / 0
Japanese : 16 / 8
Americans : 72 / 99
Chinese : 22 / 29
British : 33 / 40
UK_Pacific : 14 / 14
Italians : 16 / 12
ANZAC : 17 / 30
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0