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    Posts made by souL

    • RE: Where to Buy the Game?

      Your best bet is to support your local gaming store!

      posted in Axis & Allies Pacific 1940
      souLS
      souL
    • RE: Movie suggestions?

      What do you want to watch?

      Comedy: 
      The Big Lewboski, O Brother, Where Art Thou?, Knocked Up, Wedding Crashers, Sideways, Little Miss Sunshine, Burn After Reading, Snatch

      Drama:
      No Country for Old Men, V for Vendetta, American Beauty, The Dark Knight, The Departed, There Will Be Blood, 12 Angry Men, Sin City, Raging Bull, Gangs of New York, Kill Bill, Million Dollar Baby

      Western:
      Unforgiven, (The Good, The Bad, The Ugly), Appaloosa, 3:10 to Yuma (both original and remake), Open Range.

      TV Series:
      The Shield, Battlestar Galactica (the new one), The Office, It’s Always Sunny in Philidelphia, Rescue Me, Sons of Anarchy

      That should get you through the Winter… :)

      posted in General Discussion
      souLS
      souL
    • RE: Actual AA pacific 1940 map pictures

      I find most sz are large enough to hold a ftr with a stack of chips under it.  Most can surmise where they are.  I love helping people :)

      posted in Axis & Allies Pacific 1940
      souLS
      souL
    • RE: Rules for subs in AAP40

      Have we not gotten as close to “realism” as could have been asked for without detracting from game play?  Subs have become an effective and well balanced unit in AA50, let’s not tinker with what works.  If they get any more added advantages, I hope it has to do with shipping convoys.

      posted in Axis & Allies Pacific 1940
      souLS
      souL
    • RE: ALL TANKS EVERY PURCHASE FOR GERMANY

      Most of the time, no.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Upcoming Video Games

      Final Fantasy 13.

      posted in Other Games
      souLS
      souL
    • RE: Twilight Imperium.

      rofl no.  I mean the game based around interplanetary domination and politics.

      posted in Other Games
      souLS
      souL
    • RE: -25 bid challenge: conclusions

      3 games is not a sufficient sample.

      a +6 allies bid is WAY worse than a -25 for the Axis.  2 inf -> egy is pretty tough to overcome for the Axis.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Is There a KJF Strategy in AA41?

      The American fleet can build trn bb ca, move the dd cv -> sz 56 and sail out to capture 51 on J2.  Ignore that fleet if you want, but it’s going to mess up your islands.  And there’s another fleet is right behind it, ready to kill whatever has survived in SZ 51.

      In fact, if I’m going all-out on Japan, I’m either going to sz 51, sz 59, or sz 46 by US1, no matter what.  It might be sz 46 if he’s sent his bb to sz 62 to support man on J2 (my 7 inf have likely moved into it).

      Now that I’ve made Japan answer threats on J2 and J3, hopefully India’s solidified.  I’ve been mulling around the idea of just building a factory in India anyhow when Japan moves into Bur.  Takes a few extra Russian soldiers and a surviving ftr in India, but it can be held.  If not, whatever takes it SHOULD be sparse, and with how Japan starts even if it falls on J2, there’s likely to be no one to re-take it on J3.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Is There a KJF Strategy in AA41?

      Well if they ignore Phi on J1 and you’ve built a Russian bmb on R1 then we know a few things:

      1.  2 jpn trn are in sz 37.  The only units they can transport to Phi are either in Bur or in FIC for some reason.  Any unit coming from Bur didn’t go to Ind.

      2.  Your Russian bmb took out a trn in sz 38.  Nothing is moving from Sum this turn.  That leaves only a brn trn heading for Ind.

      The big question remains:  did the Axis player leave the trn starting in 62 vulnerable to the US bmb?  If he did, it’s likely that either Phi or Ind will fall, but not both.

      So, build your factory in relative peace.  If youv’e committed 3 inf and 1 arm from Russia, that allows for 8 ground forces, an AA gun, and what amounts to essentially an extra bullet shield in the bmb.  If the Egy ftr survived G1, and you know if it did before you do anything at all, you’re in even better shape.  J2’s essentially the only turn that concerns an Indian IC at all.  Find a way to get clear of it, and I promise you that 95/100 times, played right, that factory’s got game balance in its hands.

      If he’s chosen to leave the US with 55+ for two turns in a row, they BETTER be doing something to work against the Japanese.  It’s still salvageable in the Pacific becuase, well, 110 IPCs into the ocean in 2 turns is tough to deal with for any faction, but you better be able to do meaningful damage immediately, because you gave a free factory up in India.

      Only build a factory in India on UK1 if you’re SURE it will hold to UK2.  If you’re not, there’s nothing wrong with putting up a good fight for a territory worth 8 IPCs to the Japanese.  Keep everything on it, pile the Russians into it, and prepare to reinforce it with US planes and Russian inf next turn if it’s there.  The longer it takes Japan to settle into there, the better Russia is for it.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Is There a KJF Strategy in AA41?

      Sorry, thought you were someone else for a second there… disregard me being angry, sir!  I understand.

      Anyhow, it does not take a ton of Rus resources to bolster ind, and hopefully GB can reciprocate once they’ve stabilized India.  Also, India is only 2 spaces away from China.  It might be turn 3 or 4 before you’ve realistically got a shot to get to China, but you’d be surprised how little something like Burma means to the Japanese if they need to deal with 7 inf in man on J2, a large American navy build from US1 moving into sz 51/car on J3, and so on.  Also, armor can cut across from per through kaz and into chi without affecting the Soviet bonus.  Remember that if your tank survived from egy :).

      No strategy is perfect and there are ways to protect Cau, but I can’t answer them all for you.  Often you have to wait to see how a game is playing out before you make up your mind on how to answer a strat one way or the other.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Is There a KJF Strategy in AA41?

      @dondoolee:

      Some other things to also note:

      -You may not want to attack the German Fleet on UK1.  You can set up a R2 sub and Fig/Bomb attack in many cases

      -It is entirley possible and reasonable to take Fin on UK2 if you wish UK to have it.  It will not neccasarily hurt you if you plan on sending a pipeline towards Asia through Africa.  It could also have the benefit of keeping Germany/ the Axis in the dark to your plans.

      What does sinking boats in the Atlantic have to do with KJF.  If you’re not going to post about KJF, why are you posting here?

      Your request:  denied.  Hit and run PMing is juvenile.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Is There a KJF Strategy in AA41?

      Sure KJF works, in a sense.  It’s more like NJF.  Neutralize Japan first.  Destroy their navy, reclaim the money islands, and let the Chinese proliferate.  Then kill the other two powers at your leisure.

      Just remember:

      1.  Support your India factory with the Russians.  They have a factory two spaces away and can get troops to Ind before Jpn has a chance to invade.  Combining a few strategies can provide for a pretty safe India.

      2.  Make Jpn fight for their NOs.  It’s their lifeblood, like anyone else.  Moving 7 inf into man from bry on R2 if Jpn doesn’t protect it, protecting Aus from the Jpn fleet via sz 48 is nice.

      3.  Pick off trn when they’re lonely.  Look at how many trn are isolated on a typical J1.  Get creative on ways to destroy them.  Russia can buy a bmb on turn 1, mobilize it in Cau, and hit sz 38 and land in Ind.  sz 61 is vulnerable to American bmb if Fuk or Kwa are still Allied, and if sz 62 can be hit they can land in the safe confines of stc.  One of Japan’s biggest weaknesses is the lack of boots on the mainland, taking out their conveyance slows their expansion.

      4.  Get Britain in China.  Britain is the Allied faction that goes after Japan but before America.  Duh, right?  Well that means any territory they liberate in China is .5 inf and there’s no chance for the Japanese to reclaim it.  The more free boots you put into China, the easier it is for you to cut into that NO for the mainland.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Odds Calculator for AA50

      @gamerman01:

      I don’t like that method at all.  A battle calculator is much more useful.

      Using that method, if I attack 2 fighters with 4 men and one bomber, we both have the same attacking power - 8.  The method does not take into account how many units each of you have or what types you have.  The defending fighters’ first 4 hits (if they get that many) will each only reduce the attackers’ power by 1, while each attacker hit will reduce the defender by 4. 
      Probable result of this battle would be - round 1 - defender loses a fighter, and possibly both, and attacker loses 1-2 infantry.  Round 2 - defender loses second fighter, attacker loses 0-1 infantry.  Your method would indicate that both sides have a similar chance of wiping the other out.  I agree it can be a decent “rule of thumb” but it can be very misleading.
      If you’re not going to post where an AA50 battle calculator is, why are you posting here?  Are you just trying to make a point that battle calculators are unnecessary?

      ?  Did you not read what I said?  Did you miss the part where I said “take your total of punch/6 and subtract from each side”?

      And, if you’re going to tell people about “unnecessary posting”, why did the 1st response to the thread have to be “thanks for posting this, I want one too.”?  :roll:

      posted in Axis & Allies Anniversary Edition
      souLS
      souL
    • RE: Odds Calculator for AA50

      punch/6.  take your total minus enemy units, then do the same for theirs.  Then onto the next round.  Simplistic but it’ll give you a basic understanding of who’s supposed to win said battle, and how close it’s going to be.

      posted in Axis & Allies Anniversary Edition
      souLS
      souL
    • RE: The United States

      @idk_iam_swiss:

      Which means japan can rip china a new one without anybody trying to stop them. I wonder if anzac/UK attack japan if the us enters the war…

      Per LH, no you have to attack US directly.

      posted in Axis & Allies Pacific 1940
      souLS
      souL
    • RE: Operation Sealion a Possibility with AA1940 Europe?

      I’d personally take a fun, balanced game over a historically accurate one.  The merits of certain “historical” possibilities, whether they were planned, attempted, or dreamed of by any power matter little to me.  There’s not even a Bismark, and I’m over that.

      How about, as the Italians you’re not allowed to move your navy out of the Mediterranean SZ it starts in?  How about all of your Italian units roll to hit on a 1 in Africa?  We should probably just about double the number of British ships in the Atlantic… there are plenty more things we can do to completely ruin this game.  HISTORICAL ACCURACY DOODZ!

      posted in Axis & Allies Europe 1940
      souLS
      souL
    • RE: -25 bid challenge: conclusions

      I’d still like to see a KJF against this -25 strategy.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Preferred option to stall Japanese expansion.

      I think it’s unfair to say the Axis ignore strategic bombing.  The nature of AA41 is the Axis start with more units and less IPCs, so obviously you’re setting yourself up to earn money rather than take it from your enemies.  I know it sounds like the same thing, but if the Axis can’t fuel their war machine on the respective sides of the globe, no one’s coming to help them for the most part on J1.  Most tech games I get a tech and a bmb.  If it’s at all possible it lands in bur on J2 and SBRs cau on J3.

      The man stack isn’t about income or the ease of which it gets destroyed.  The man stack is about forcing the Japanese, who’ve only built 17 IPCs worth of units since turn 1, diverting troops from either Phi/sz 50 or from sui back toward a territory worth 8 IPCs.  Ground units from Phi -> Man are not heading to SE Asia for at least 2 turns, they’re not heading toward Aus (which has been blocked this turn by a dd), and they’re not heading toward the US islands that hold monetary value for the US.

      Assume:  J1 2 trn sz 61 -> sz 50 unload phi and twol
      @Aus and American ftrs.  I like to land 2 there, putting 6 total units there.  If I’ve picked off your trn in sz 38 via Russian bmb and blocked the transport from sz 50 via dd sz 48, you can only likely get 1 trn there.  I’m most definitely ok with 2 inf from brn and your 6 ftr v my 3 inf art 2 ftr and aa.  You’re bringing 66 IPCs worth of value into this fight v. my 33, taking opening fire, and having to lose 10 cost units after the first ground hit.

      Assume:  J1 2 trn sz 61 -> sz 37 unload bur twol.
      I’m a proponent of J1’s 2 trn sz 61 -> sz 37 unload bur.  That allows the threat of those two either going to Ind or Aus, while if there’s still a trn in the north and one in sz 49 you’ve got a much more favorable 4 land units (and 6 aircraft is very dangerous) going to Aus while there are 4 assaulting Phi simultaneously.  Also I would assume up to 5 aircraft and 6 land units threaten Ind.  There are likely only 8-10 defenders in Ind at this point so I’d like Jpn’s chances in either place.  With this move Jpn’s sacrificed a 1st turn IPC swing of 14 to put themselves in a much more favorable position.

      It’s just 1 more reason I like moving the American pac fleet, if I’m KJF, on turn 2.  Whether it be sz 46/sum, 51/car, or 59/Iwo, it’s just to force the Japanese into acting.  As long as I feel like the fleet I build in sz 56 can counterattack and destroy whatever remains of the fleet that defeated me, I’ll move them out.  I know the spectre of an American fleet can force the Japanese to sink money into the ocean, but I feel like putting pressure on a player can also cause mistakes.  With so many things coming at the Japanese from so many angles, sometimes the end game can be hard to see.  I don’t COUNT on them, but giving yourself the best opportunity to capitalize on a sub-optimal move is a good way to seal a game early.  Besides, if the Allies aren’t aggressive against the Axis very quickly, we know how games can end up.

      It’s all about the transports.  If the Japanese allow the sz 62 trn to be unguarded either in 63, 62, or 61 without having both Fuk and Kwa, it needs to be sank by the bmb on wus.  The Japanese player wants to expand so fast it’s easy to catch stray transports.  Without a large number of them, places like Aus and Ind become much more easily defensible.

      posted in 1941 Scenario
      souLS
      souL
    • RE: Preferred option to stall Japanese expansion.

      The India complex is not only possible to defend, it can be made nearly likely.  The idea behind the bry stack is to FORCE jpn to be able to answer 7 inf bry -man.  That’s part of keeping those 2 trn from going from sz 61 -> sz 37 unload bur.  If they go to bur they can stop the IC or at least slow its emergence.  In sz 50 they’re in position to go back to sz 62 and unload.  in sz 37 they are not.  It’s all about keeping jpn honest.

      Landing a ftr in phi is the other thing I’ve really been kicking around.  Is it better going to phi and dying, or is it better going haw -> aus -> ind and reinforcing ind some more?  It’s clearly dead in phi, and might not even up the commitment.

      I’ve been working on “splitting the middle” with the US a lot, concentrating on trying to control sz 51.  Any time the US can keep a foothold there it does a few things:

      1.  5 IPC for Britain.  Obvious one. 
      2.  Air base.  Such a good central location in the Pacific theater.  I like to “color scope” maps, and the coverage of a bmb in the Carolines lights up most of the Atlantic in the areas it can over (assuming control over the entire north american continent.
      3.  Threats.  Too hard to answer so many threats for the Japanese.  Japan is directly threatened, along with their big money islands.  Their navy HAS to rally to this sz and control it.  That’s why on US2 I suggest getting everything you can to sz 51.

      As long as you’re FORCING jpn to answer threats (man on J2, sz 51 on J3) and with different types of resources each turn, in different areas of the world, it seriously tests both the flexibility and pure capacity of Japan.  They start with a lot, but the quicker you tax it the more difficult it is to replace.  It’s why 7 inf bry -> man is so key.  It’s 21 IPC and 7@2 just for japan to recover IPCs they already had.  Japan has to give you something.  When ground forces are going north, they’re not going toward an India complex, and as the game progresses they’re not even going toward FIC which becomes a British/Russian target.  They’re not going toward Australia which is involved in 2 NOs.  If you can catch the navy in sz 62 because they need to transport lots of troops, the American navy can go to sz 46, threatening sum, burn, and phi.

      @the British cash split.  Think about the territory they defend.  ind 3, aus & bur 2, per nze ngu 1.  That’s 11.  That’s 2 inf and an arm.  Think about what they do for Russia.  With a simple commitment of about 4-5 inf initally, they’ve got 1 less choke point.

      How do you deal with having a little bit less money in the Atlantic with the British?  Don’t make any mistakes.  Either fortify your fleet and make sure it won’t get sunk before leaving sz 2, or just abandon it for the most part.  You can take the easy way out.  Build 2 bmb and an inf with your leftover money, simultaneously threaten to destroy the Italian navy while bombing the Germans into the stone age.  The Americans don’t have to COMPLETELY abandon that theater, either.  They start with some units over there, and if you’re gentle with them, they can still have an effect in the Atlantic.  Also bmb can be built in wus and flown to gbr on the subsequent turn, if they’re not immediately attacking in the Pac.  I always try to mix in 1 bmb/turn with the Americans after US1, as it can threaten in the Pacific then go to Gbr as fast as if it were mobilized anywhere.

      posted in 1941 Scenario
      souLS
      souL
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