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    Posts made by Sondrax

    • RE: How do subs work?

      yeah, but i actually dont see any info on that?
      only that each bombardment dice must come hand in hand with a land unit.
      other than whats mentioned to be new there… i thought LHTR would build the ground rules.

      then again, i guess that new rule already makes enough sense so that this old workaround isnt needed anylonger :)

      posted in Axis & Allies Anniversary Edition
      S
      Sondrax
    • RE: How do subs work?

      @Krieghund:

      Correct.  Your fleet can choose to either attack the subs and/or transports or do shore bombardment.  It can’t do both.

      hm actually you cannot chose i think? according to LHTR, all sea units engage together in a sea battle. so you can build a sub in order to avoid a gazzillion offshore bombardments.

      edit: on page 12 it says: “Offshore bombardment can only be done from a sea zone that was friendly at the beginning of the turn”

      or did i miss an update on that?

      posted in Axis & Allies Anniversary Edition
      S
      Sondrax
    • RE: How to promote fighting in the Pacific?

      hm, for some reason the pacific is nearly always an important part in our games.
      if jap doesnt have the biggest fleet, it would lose a lot of income to the US due to losing all those islands. and if the US doesnt hold against that, jap will sooner or later land in los angeles.

      furthermore, on the main continent, jap is usually under pressure from uk (india) and the us (china). so its actually not too unhappy about the NAP with the russians.

      all this, while its not really about killing jap first… but those situations seem to arise in a chain reaction: the US has to help the UK, by going to africa and by its presence in the pacific, which forces jap to invest in fleet as well… instead of building troops to invade india/china.
      due to that, the UK can help russia by nagging the germans.
      the better the allied nations support each other like that, the less likely it is, that germany or japan manage to make any big moves.

      posted in Axis & Allies Revised Edition
      S
      Sondrax
    • RE: What national advantage rules do you use? (If you use them, and in LHTR)

      with LHTR we used all NAs.
      worked pretty nice for us… the allied NAs kinda promote those nations to work together, while the axis NAs increase their strength directly. the jap BBs might be a little too good with rolling twice for 5, but all in all, it usually played out nicely and it was always interesting games :)

      posted in Axis & Allies Revised Edition
      S
      Sondrax
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