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    SomeWittyName

    @SomeWittyName

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    Latest posts made by SomeWittyName

    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

      Game History

      Round: 1

      Combat Move - Vulcans
                  1 Security-Force moved from Vulcan Outpost to Vulcan Space
                  1 Light-Cruiser and 1 Security-Force moved from Vulcan Space to Orbit 24
                        Vulcans take SZ 72 from AI
                  1 Security-Force moved from Orbit 24 to Planet 24
                        Vulcans take Planet 24 from AI

      Combat - Vulcans

      Non Combat Move - Vulcans

      Turn Complete - Vulcans
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet Radan
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Vulcan Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Dominion Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Federation Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Klingon Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Cardassian Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Romulan Outpost
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 01
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 02
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 03
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 04
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 05
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 06
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 07
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 08
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 09
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 10
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 11
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 12
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 13
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 14
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 15
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 16
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 17
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 18
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 19
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 20
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 21
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 22
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 23
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 24
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 25
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 26
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 27
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 28
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 29
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 30
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 31
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 32
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 33
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 34
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 35
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 36
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 37
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 38
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 39
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 40
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 41
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 42
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 43
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 44
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 45
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 46
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 47
                  Trigger Planet PU value removed: Setting production to 0 for territoryAttachment attached to Planet 48
                  Trigger Planet 24 captured by Vulcans: Vulcans captures territory Planet 24 Place
                  Vulcans collect 0 PUs; end with 0 PUs total
                  VHC-Space-Station in Vulcan Outpost creates 2 Engineering; Vulcans end with 2 Engineering
                  Commodore-Rank in Vulcan Commander Rank creates 5 Engineering; Vulcans end with 7 Engineering
                  Commodore-Rank in Vulcan Commander Rank creates 5 Command; Vulcans end with 5 Command
                  Commodore-Rank in Vulcan Commander Rank creates 5 PUs; Vulcans end with 5 PUs
                  Epsidan in Planet 24 Place creates 3 Engineering; Vulcans end with 10 Engineering
                  Epsidan in Planet 24 Place creates 4 Command; Vulcans end with 9 Command
                  Epsidan in Planet 24 Place creates 1 PUs; Vulcans end with 6 PUs

      triplea_40316_Vul1.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: Star Trek: Dilithium War, version: 1.0.1

      Game History

      Round: 1

      Combat Move - Federation
                  1 Security-Force moved from Federation Outpost to Federation Space
                  1 Light-Cruiser and 1 Security-Force moved from Federation Space to Orbit 03
                        Federation take SZ 9 from AI
                  1 Security-Force moved from Orbit 03 to Planet 03
                        Federation take Planet 03 from AI

      Combat - Federation

      Non Combat Move - Federation

      Turn Complete - Federation
                  Trigger Planet 03 captured by Federation: Federation captures territory Planet 03 Place
                  Federation collect 0 PUs; end with 0 PUs total
                  UFP-Space-Station in Federation Outpost creates 2 Engineering; Federation end with 2 Engineering
                  Commodore-Rank in Federation Commander Rank creates 5 Engineering; Federation end with 7 Engineering
                  Commodore-Rank in Federation Commander Rank creates 5 Command; Federation end with 5 Command
                  Commodore-Rank in Federation Commander Rank creates 5 PUs; Federation end with 5 PUs
                  Bantooni in Planet 03 Place creates 5 Engineering; Federation end with 12 Engineering
                  Bantooni in Planet 03 Place creates 1 Dilithium; Federation end with 1 Dilithium
                  Bantooni in Planet 03 Place creates 2 Command; Federation end with 7 Command
                  Bantooni in Planet 03 Place creates 1 PUs; Federation end with 6 PUs

      triplea_40316_Fed1.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 8

      Purchase Units - British
                  British buy 1 battleship, 2 carriers and 2 fighters; Remaining resources: 0 PUs;

      Combat Move - British
                  4 armour moved from Burma to Kwangtung
                        British take Kwangtung from Japanese
                  1 infantry moved from Germany to Baltic States
                        British take Baltic States from Germans
                  6 armour moved from Poland to Caucasus
                  1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 14 Sea Zone to 17 Sea Zone
                  3 destroyers moved from 15 Sea Zone to 17 Sea Zone
                  4 fighters moved from Germany to 17 Sea Zone
                  1 bomber moved from Trans-Jordan to Burma

      Combat - British

      Non Combat Move - British

      Place Units - British
                  2 fighters placed in Italy
                  1 battleship and 2 carriers placed in 35 Sea Zone

      Turn Complete - British
                  British collect 72 PUs; end with 72 PUs total

      triplea_40316_Bri8.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 8

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 armour, 2 artilleries and 2 infantry moved from Caucasus to Ukraine S.S.R.
                        Russians take Ukraine S.S.R. from Germans
                  9 infantry moved from West Russia to Belorussia
                        Russians take Belorussia from Germans
                  9 infantry moved from Archangel to Karelia S.S.R.
                        Russians take Karelia S.S.R. from Germans
                  1 fighter and 4 infantry moved from Russia to Archangel
                  1 infantry moved from Evenki National Okrug to Yakut S.S.R.
                        Russians take Yakut S.S.R. from Germans
                  1 infantry moved from Evenki National Okrug to Yakut S.S.R.

      Combat - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  3 artilleries placed in Manchuria
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs total

      triplea_40316_Rus8.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 7

      Purchase Units - British
                  British buy 3 destroyers and 4 fighters; Remaining resources: 0 PUs;

      Combat Move - British
                  1 infantry moved from France to Northwestern Europe
                        British take Northwestern Europe from Germans
                  3 infantry moved from France to Germany
                  4 armour moved from France to Poland
                  1 armour moved from Italy to Poland
                  2 armour moved from Southern Europe to Poland
                  7 armour, 3 fighters and 2 infantry moved from Germany to Poland
                  3 armour and 2 infantry moved from India to Burma
                  1 armour moved from Persia to Burma
                  1 fighter moved from Burma to 62 Sea Zone
                  1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 8 Sea Zone to 14 Sea Zone
                  2 fighters moved from Burma to Anhwei
                  2 fighters moved from Burma to Kiangsu

      Combat - British
                  Battle in Anhwei
                      British attack with 2 fighters
                      Japanese defend with 1 infantry
                      British win with 1 fighter remaining. Battle score for attacker is -7
                      Casualties for British: 1 fighter
                      Casualties for Japanese: 1 infantry
                  Battle in Kiangsu
                      British attack with 2 fighters
                      Japanese defend with 1 infantry
                      British win with 2 fighters remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in 62 Sea Zone
                      British attack with 1 fighter
                      Japanese defend with 2 submarines and 3 transports
                      2 submarines owned by the Japanese Submerged
                      British win with 1 fighter remaining. Battle score for attacker is 21
                      Casualties for Japanese: 3 transports
                  Battle in Poland
                      British attack with 14 armour, 3 fighters and 2 infantry
                      Germans defend with 5 armour, 3 artilleries, 2 fighters and 4 infantry
                      British win, taking Poland from Germans with 6 armour and 3 fighters remaining. Battle score for attacker is 20
                      Casualties for Germans: 5 armour, 3 artilleries, 2 fighters and 4 infantry
                      Casualties for British: 8 armour and 2 infantry

      Non Combat Move - British
                  3 fighters moved from Poland to Germany
                  1 fighter moved from Anhwei to Manchuria
                  2 fighters moved from Kiangsu to Manchuria
                  1 fighter moved from 62 Sea Zone to Manchuria

      Place Units - British
                  3 destroyers placed in 15 Sea Zone
                  3 fighters placed in India
                  1 fighter placed in Germany

      Turn Complete - British
                  British collect 68 PUs; end with 68 PUs total

      triplea_40316_Bri7.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 7

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 infantry moved from Vologda to Evenki National Okrug
                        Russians take Evenki National Okrug from Germans
                  1 infantry moved from Novosibirsk to Evenki National Okrug
                  2 artilleries moved from Russia to Caucasus
                  2 armour moved from Russia to Caucasus
                  1 fighter moved from Russia to Caucasus
                  5 infantry moved from Russia to Caucasus
                  9 infantry moved from Russia to West Russia
                  9 infantry moved from Russia to Archangel
                  1 submarine moved from 7 Sea Zone to 10 Sea Zone

      Combat - Russians
                  Battle in Caucasus
                      Russians attack with 2 armour, 2 artilleries, 1 fighter and 5 infantry
                      Germans defend with 4 artilleries, 1 factory and 1 infantry
                      Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 4 artilleries and 1 infantry
                      Casualties for Russians: 3 infantry
                  Battle in West Russia
                      Russians attack with 9 infantry
                      Germans defend with 1 infantry
                      Russians win, taking West Russia from Germans with 9 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Archangel
                      Russians attack with 9 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Archangel from Germans with 9 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Caucasus to Russia

      Place Units - Russians
                  3 infantry placed in Manchuria
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs total

      triplea_40316_Rus7.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 6

      Purchase Units - British
                  British buy 10 armour, 1 carrier and 3 fighters; Remaining resources: 0 PUs;

      Combat Move - British
                  1 armour moved from Germany to Italy
                  2 armour moved from Germany to Bulgaria Romania
                        British take Bulgaria Romania from Germans
                  2 armour moved from Bulgaria Romania to Southern Europe
                  1 armour moved from Germany to Southern Europe
                  1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 5 transports moved from 5 Sea Zone to 8 Sea Zone
                  4 armour moved from United Kingdom to 8 Sea Zone
                  4 infantry moved from United Kingdom to 8 Sea Zone
                  4 infantry moved from 8 Sea Zone to France
                  4 armour moved from 8 Sea Zone to France
                  1 armour moved from Egypt to Persia
                  1 infantry moved from Yunnan to Burma
                  4 fighters moved from Persia to Burma
                  2 infantry moved from Persia to India
                  1 fighter moved from India to Burma
                  1 bomber moved from United Kingdom to France

      Combat - British
                  Battle in Italy
                      British attack with 1 armour
                      Germans defend with 1 aaGun and 1 factory
                      British win, taking Italy from Germans with 1 armour remaining. Battle score for attacker is 5
                      Casualties for Germans: 1 aaGun
                  Battle in Southern Europe
                      British attack with 3 armour
                      Germans defend with 1 infantry
                      British win, taking Southern Europe from Germans with 2 armour remaining. Battle score for attacker is -3
                      Casualties for Germans: 1 infantry
                      Casualties for British: 1 armour
                  Battle in France
                      British attack with 4 armour, 1 bomber and 4 infantry
                      Germans defend with 1 armour
                      British win, taking France from Germans with 4 armour, 1 bomber and 4 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour

      Non Combat Move - British
                  1 bomber moved from France to Trans-Jordan

      Place Units - British
                  7 armour and 3 fighters placed in Germany
                  3 armour placed in India
                  1 carrier placed in 8 Sea Zone

      Turn Complete - British
                  British collect 64 PUs; end with 64 PUs total

      triplea_40316_Bri6.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 6

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 7 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  1 infantry moved from Russia to Vologda
                  1 fighter moved from Russia to Vologda
                  1 infantry moved from Russia to Novosibirsk
                  1 fighter moved from Russia to Novosibirsk

      Combat - Russians
                  Battle in Vologda
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 armour
                      Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour
                  Battle in Novosibirsk
                      Russians attack with 1 fighter and 1 infantry
                      Germans defend with 1 armour
                      Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 armour

      Non Combat Move - Russians
                  1 fighter moved from Novosibirsk to Manchuria
                  1 fighter moved from Vologda to Russia

      Place Units - Russians
                  3 infantry placed in Manchuria
                  4 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 20 PUs; end with 21 PUs total

      triplea_40316_Rus6.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 5

      Purchase Units - British
                  British buy 4 armour, 1 fighter and 4 infantry; Remaining resources: 1 PUs;

      Combat Move - British
                  4 armour moved from United Kingdom to 8 Sea Zone
                  4 infantry moved from United Kingdom to 8 Sea Zone
                  2 fighters moved from 8 Sea Zone to Germany
                  1 fighter moved from United Kingdom to Germany
                  1 bomber moved from United Kingdom to Germany
                  4 armour, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 infantry, 1 submarine and 5 transports moved from 8 Sea Zone to 5 Sea Zone
                  4 infantry moved from 5 Sea Zone to Germany
                  4 armour moved from 5 Sea Zone to Germany
                  1 armour moved from Algeria to Egypt

      Combat - British
                  Battle in 5 Sea Zone
                      British attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 5 transports
                      Germans defend with 1 submarine
                      British win with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 submarine and 5 transports remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine
                  Battle in Germany
                      British attack with 4 armour, 1 bomber, 3 fighters and 4 infantry
                      Germans defend with 1 aaGun, 6 artilleries, 1 bomber and 1 factory
                      British captures 46PUs while taking Germans capital
                      British win, taking Germany from Germans with 4 armour, 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 35
                      Casualties for Germans: 1 aaGun, 6 artilleries and 1 bomber
                      Casualties for British: 2 infantry

      Non Combat Move - British
                  1 bomber moved from Germany to United Kingdom
                  3 fighters moved from Germany to France
                  2 infantry moved from India to Persia

      Place Units - British
                  4 armour and 4 infantry placed in United Kingdom
                  1 fighter placed in India

      Turn Complete - British
                  British collect 57 PUs; end with 104 PUs total

      triplea_40316_Bri5.tsvg

      posted in Play Boardgames
      S
      SomeWittyName
    • RE: The Era of the Black Nighttime

      TripleA Turn Summary for game: World War II v5 1942 SE TR, version: 1.9

      Game History

      Round: 5

      Research Technology - Russians

      Purchase Units - Russians
                  Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Manchuria to Kiangsu
                        Russians take Kiangsu from Japanese
                  1 armour moved from Kiangsu to Manchuria

      Combat - Russians

      Non Combat Move - Russians

      Place Units - Russians
                  2 artilleries and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 22 PUs; end with 22 PUs total

      triplea_40316_Rus5.tsvg

      posted in Play Boardgames
      S
      SomeWittyName