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    Posts made by soldaatvanoranje

    • RE: Average age of players

      Great poll, me and my friends were always wondering if we would be beaten by 12 year old posters on the blog, turns out aa.org is populated by vets!

      We play this Great Game regularly and we are (4 of us) all in the age group 27-29.

      Got into contact with AA Classic in college when I was 18 and have been playing ever since. From Classic, to revised, to AA50, to G40 (and scaling down to E40 again due to the impossible lenghth the f2f game has come to)

      The guy who brought me into contact with the game was playing since he was 10 or so. Last time he played was in 2008 though, he really was bedazzled (and confused) by AA50.

      Cheers!

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: AAG40 FAQ

      @Krieghund:

      @soldaatvanoranje:

      Okay, I thought the same as Aleman, but there are mixed signals and I am getting confused  :?

      Sherrif Krieg! Deputies!  :wink:
      Can I get a verdict on landing of allied planes on Dutch territories under Dutch control?

      James is correct.  However, as a point of clarification, only UK and ANZAC may claim Dutch territories (using land units only) that have not been captured by the Axis.

      @soldaatvanoranje:

      Krieg, Gamerman, Kcdzim:
      What is your verdict?

      Jen and James are correct.

      Thanks Krieg! Always the best support at AA.org!

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: AAG40 FAQ

      @special:

      @Cmdr:

      @soldaatvanoranje:

      Hi All,

      I hope this isn’t answered already in this thread.

      I have a question relating to the new Alpha 3+ AA-guns. The rules state:

      “Each AA gun in the territory may fire up to three times, but only once per attacking air unit.”

      Does this mean that when I have 4 AA-guns in a territory and two planes attack that territory, I get to fire 8 times at the planes? In abstracto: each AA-gun may fire at each plane? (max 3 off course)  :?

      Thanks!

      No, that means that you get to fire one shot at up to 6 attacking planes.  If an attacker brings 11 planes, then 5 of them will not be shot at by your AA Guns in that battle.

      Up to 12 planes, no?

      In short:
      If you have 4 AA’s and 20 planes attack, you shoot with 12 dice.
      If you have 4 AA’s and 1 plane attacks, you shoot with 1 dice.

      Jenn and Special Forces, Thanks for your help.

      I am not yet convinced though: the rules state that each AA gun may fire at 3 planes, but not more than once at 1 plane at a time. It doesn’t say that 2 AA-guns together may only fire once in total at the same plane.

      The way I read the rules is that each AA-gun may target 3 individual planes. They don’t have to take regards to the circumstance that there are other AA’s in the territory.

      So: when a player attacks a territory with 1 plane but there are 2 AA-guns, I’d say both AA-guns may fire at that plane.
      So –> 1 plane vs 2 AA = 1diePlane vs 2diceAA

      By that logic, I’d also say that if there are 2 planes attacking 2 AA-guns, the 2 planes both get fire from both AA guns. So 4 dice for AA vs the 2 planes.

      This stops of course when there are more than three planes attacking the teritory. In that case you’d have to split up your dice.

      (Otherwise I wouldn’t really see the added value of the new aa-gun rule.)

      Krieg, Gamerman, Kcdzim:
      What is your verdict?

      Thanks!!! :-)

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: AAG40 FAQ

      @JamesAleman:

      @special:

      @soldaatvanoranje:

      Can I land with UK, ANZAC and US planes in Dutch territories (DEI and Suriname), while they are still under Dutch control?  :?

      nee :)

      They have to be land units
      (i don’t know if USA can do this at all, i suppose they can, once at war…)

      Yes, air units at war may land on allied territories, Dutch territories are allies with USA,UK,Anzac,USSR,China, and France.
      Prior to the “special” conversion rule with land units, you can use Dutch territories as landing sites even if you do not intend to take it over, it is still an ally. Dutch is different than other allies, in that you may take over its IPCs unlike any other ally whose capital is in enemy hands without having to liberate it first from the Axis.

      Regarding aagun Min/Max rules: (if I have this hammered down)
      No aagun may fire more than 3 times. No plane may be shot at more than one time by any number of aaguns.

      Okay, I thought the same as Aleman, but there are mixed signals and I am getting confused  :?

      Sherrif Krieg! Deputies!  :wink:
      Can I get a verdict on landing of allied planes on Dutch territories under Dutch control?

      Thanks!!

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: AAG40 FAQ

      Another question:

      Can I land with UK, ANZAC and US planes in Dutch territories (DEI and Suriname), while they are still under Dutch control?  :?

      (And I know USA should be at war)

      One would say that seen the Dutch Queen and government are in London already, they wouldn’t mind some allied planes defending the colonies… :roll:

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: AAG40 FAQ

      Hi All,

      I hope this isn’t answered already in this thread.

      I have a question relating to the new Alpha 3+ AA-guns. The rules state:

      “Each AA gun in the territory may fire up to three times, but only once per attacking air unit.”

      Does this mean that when I have 4 AA-guns in a territory and two planes attack that territory, I get to fire 8 times at the planes? In abstracto: each AA-gun may fire at each plane? (max 3 off course)  :?

      Thanks!

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • AAG40 Alpha 3+ Map

      Hi All,

      When preparing for a game I always loved the setup maps. Yet AA50 was the last I could find, so with the new AAG40 Alpha3+ I decided to make one myself.

      I wouldn’t want to withold it from you all, so here you are:

      http://www.mediafire.com/i/?a58ct8435w53y90

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • Alpha 3 Setup Map

      Hi All!

      In my preparation I always loved having the old setup maps (made by Krieg I believe). As there hasn’t been one availabble for any of the versions after AA50, I decided to make one myself. It has been monkswork (as we say in Holland ). And having one, I asked myself: “Why not sharing it with all of you?”

      So: Enjoy!!

      SvO

      http://www.mediafire.com/?esmhrshz6sjjkk5

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • Alpha 3 Setup Map

      Hi All!

      In my preparation I always loved having the old setup maps (made by Krieg I believe). As there hasn’t been one availabble for any of the versions after AA50, I decided to make one myself. It has been monkswork (as we say in Holland :lol:). And having one, I asked myself: “Why not sharing it with all of you?”

      So: Enjoy!!

      SvO

      http://www.mediafire.com/?esmhrshz6sjjkk5

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Alpha +3 = UK1 Factory in EGY breaks the game?

      If Italy’s weakness is your worry, why not get their big brother involved in the Med?

      I guess Italy would be massively helped by either a German Southern France or German Balkan with a minor IC putting some warships into the Med.

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Just for Fun: The Ultimate A&A

      Let’s make europe larger and africa smaller! There’s no substantial fighting/movement south of the sahara! loose the wasted space!

      I would further applaud the VC’s as a territory!

      Also a rule change may be an idea: only major IC’s in VC’s territory and lose the no-major-ic in former enemy territory rule (-> this rule was designed for the US major in norway flaw anyway)

      posted in Other Axis & Allies Variants
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Win, lose…draw?

      @Piet:

      That’s a pretty lame rule. I guess the fact that losing sucks so much proves how good this game is

      hear hear!

      posted in House Rules
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: The Arctic Anti-Sealion Approach

      Yeah, go ahead and spend your precious russian IPC in fleet -  Krauts will parade on trafalgar square, while moscow is defended with one-gunned conscripts

      :wink: See you tomorrow

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Factory placement

      @Gargantua:

      Hey KNP,

      Got you beat, I use all the same items, AND Victory City tokens from Fortress America - they really add a good element to the board!  My post above is an expression for the frustration of those who just have the OOB version.

      Agree, I also use all my stuf from my previous versions. I absolutely dislike the cardboard stuff.

      If you like to have some great Major IC’s next to your original (now) Minor IC’s. Send a request to Hasbro and buy their City-replacement set for the new Risk. It totally ties the board together!  :mrgreen: (and it’s cheap, you’ll find the form on their site)

      I certainly would like to have some 3D naval and airbases though, anyone ideas?

      pic519933_md.jpg

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: What is making Alpha 2+ unbalanced?

      I’ve played global 40 several times now and have the strong impression that Axis and Allies have even chances.

      To my opinion there is no imbalance between the players!! Blaming the setup seems to be sore losers talk…

      Also, I believe most discussed changes on Larry’s forum are not trying to fix an axis/allies imbalance, but are trying to force players into a more divers game, where a divided (between pac and atl) attention of the US is a focal point.

      Stop smoking pot. Or actually, maybe don’t. Whatever.  :mrgreen:

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Alpha 3 Intelligence Report - Straight from the front lines!

      @soldaatvanoranje:

      I wouldn’t like to see either Italy or Russia to be strengthend. The Italians turned out to be a joke in WWII and a stronger Russia will only result in less need for the US to step in the European theater.

      To get the US to actually plan a D-Day a US NO should be in place. I would love a 2 (french?) infantry for and in any of the following US-liberated territories: Netherlands, France, Normandy, Southern France (and maybe even portugal and spain) - resembling the national recruitment of these areas.

      per turn, per territory that is…

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Alpha 3 Intelligence Report - Straight from the front lines!

      I also have the impression that the entire system of victory cities is flawed by dividing them up between pacific and atlantic.

      But then again I don’t like VC-rules anyway.  :lol:

      still hanging on to the “totaler Krieg” rules of aniversary edition!  :evil:

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Alpha 3 Intelligence Report - Straight from the front lines!

      I wouldn’t like to see either Italy or Russia to be strengthend. The Italians turned out to be a joke in WWII and a stronger Russia will only result in less need for the US to step in the European theater.

      To get the US to actually plan a D-Day a US NO should be in place. I would love a 2 (french?) infantry for and in any of the following US-liberated territories: Netherlands, France, Normandy, Southern France (and maybe even portugal and spain) - resembling the national recruitment of these areas.

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: USA Alpha .2+

      @special:

      For me it kinda depends on the situation.

      I concur  :roll:

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
    • RE: Soviet Union Strategy

      With Russia, I always like to play on the counterattack:

      My buys are generally infantry, artillery, fighters and divebombers. At least one plane per turn.

      have some of weak buffer territories, just attractive enough to be attacked by the Germans, to have them take the territory with only tank left. Behind that territory you should have an all infantry retaliation force, counterattack with the infantry and artillery and back them up with your planes: voila: new buffer created, one turn bought.

      This way USSR will not lose its expensive units and eventually build up a rather impressive airfleet. When the Germans are faced with a western front, prepare for the march to Berlin! :evil:

      posted in Axis & Allies Global 1940
      soldaatvanoranjeS
      soldaatvanoranje
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