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    Posts made by Snigg

    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Americans round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
              Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 artilleries moved from Gibraltar to 91 Sea Zone
              4 infantry moved from Gibraltar to 91 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
              1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
              1 bomber moved from United Kingdom to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              2 fighters moved from 110 Sea Zone to Holland Belgium
              8 transports moved from 110 Sea Zone to 91 Sea Zone
              7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
              1 battleship moved from 19 Sea Zone to 21 Sea Zone
              6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
              1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
              2 submarines moved from 6 Sea Zone to 21 Sea Zone
              1 destroyer moved from 54 Sea Zone to 21 Sea Zone
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 3 units heading to Western Germany
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in Holland Belgium
                  Americans attack with 4 artilleries, 2 fighters and 4 infantry
                  Germans defend with 3 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits
                      Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Battle in 20 Sea Zone
                  Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                      Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                  Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in France
                  Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                  Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                      Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits
                      Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France
                  Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 artillery
              Battle in 21 Sea Zone
                  Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
                      Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                  Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Cleaning up after air battles
              Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
              Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
              Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
              Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
              Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
              Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
              Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
              Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
              Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
              Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
              Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
              Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
              Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
              Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
              Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
              Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
              Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
              Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
              Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
              Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
              Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
              7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
              3 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Holland Belgium to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - Americans
              1 harbour placed in Guam
              3 submarines placed in 10 Sea Zone
              4 transports placed in 101 Sea Zone
              4 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.50
      Japanese regular : 0.17
      Germans AA : -0.17
      Germans regular : -0.33
      

      Territory Summary for Americans :

      Marshall Islands : 1 flag
      Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
      Wake Island : 1 airfield
      Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      26 Sea Zone : 1 carrier and 2 destroyers
      21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
      10 Sea Zone : 3 submarines
      19 Sea Zone : 1 flag
      6 Sea Zone : 1 flag, 3 submarines
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
      United Kingdom : 1 bomber
      Morocco : 10 artilleries and 8 infantry
      France : 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
      Holland Belgium : 1 flag, 4 artilleries and 4 infantry
      125 Sea Zone : 1 submarine
      101 Sea Zone : 4 transports
      91 Sea Zone : 12 transports
      110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
      

      Savegame

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      @dawgoneit Intercept in West Germany?

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Manual Gamesave Post: Americans round 10

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
              Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 artilleries moved from Gibraltar to 91 Sea Zone
              4 infantry moved from Gibraltar to 91 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
              1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
              1 bomber moved from United Kingdom to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              2 fighters moved from 110 Sea Zone to Holland Belgium
              8 transports moved from 110 Sea Zone to 91 Sea Zone
              7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
              1 battleship moved from 19 Sea Zone to 21 Sea Zone
              6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
              1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
              2 submarines moved from 6 Sea Zone to 21 Sea Zone
              1 destroyer moved from 54 Sea Zone to 21 Sea Zone
      
          Combat - Americans
              Air Battle in Western Germany
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      S
      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 5x factory_major; Remaining resources: 51 PUs; 
              Germans buy 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 bomber moved from Poland to Novgorod
      
          Combat - Germans
              Strategic bombing raid in Novgorod
                      Russians roll AA dice in Novgorod : 0/1 hits, 0.17 expected hits
                  Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                  Bombing raid in Novgorod causes 3 damage total. 
      
          Non Combat Move - Germans
              1 bomber moved from Novgorod to Western Germany
              10 infantry moved from Germany to Poland
              3 infantry moved from Baltic States to Poland
              6 infantry moved from Karelia to Finland
              1 bomber moved from Northern Italy to Western Germany
              2 fighters and 3 tactical_bombers moved from Northern Italy to Western Germany
              1 mech_infantry moved from Poland to Romania
      
          Place Units - Germans
              9 infantry placed in Western Germany
              6 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,6,1,2,3,5,4
              Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
      

      Combat Hit Differential Summary :

      Russians AA : -0.17
      

      Territory Summary for Germans :

      France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
      Western Germany : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 18 infantry and 3 tactical_bombers
      Romania : 1 mech_infantry
      Poland : 3 aaGuns, 19 artilleries and 50 infantry
      Germany : 1 factory_major and 6 mech_infantrys
      Northern Italy : 3 aaGuns, 11 artilleries and 38 infantry
      Southern Italy : 2 fighters
      Karelia : 1 flag
      Baltic States : 1 flag
      Vyborg : 1 flag
      Bessarabia : 1 flag
      112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
      Switzerland : 1 flag
      Bulgaria : 1 flag
      Sweden : 1 flag
      Yugoslavia : 1 flag
      Finland : 1 flag, 6 infantry
      

      Savegame

      posted in League
      S
      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Northern Italy to Southern France
                    Italians take Southern France from Americans
      
          Combat - Italians
      
          Non Combat Move - Italians
              1 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
      
          Place Units - Italians
              3 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,2,4,6,5,1
              Italians collect 10 PUs (6 lost to blockades); end with 10 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Italians :

      Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
      Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
      Northern Italy : 3 armour, 1 artillery, 1 factory_major and 3 mech_infantrys
      Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 17 infantry
      Eastern Poland : 1 flag
      Greece : 1 flag
      

      Savegame

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Russia to Samara
              3 fighters and 2 tactical_bombers moved from Persia to Samara
              12 infantry moved from Yakut S.S.R. to Yenisey
                    Russians take Yenisey from Italians
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                  Italians defend with 1 artillery
                      Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 3/7 hits, 3.17 expected hits
                      Italians roll dice for 1 artillery in Samara, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Samara
                  Russians win, taking Samara from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Russians
              2 aaGuns moved from Yakut S.S.R. to Yenisey
              3 fighters and 2 tactical_bombers moved from Samara to Russia
      
          Place Units - Russians
              1 armour, 1 artillery and 1 fighter placed in Russia
      
          Turn Complete - Russians
              Russians collect 11 PUs; end with 11 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Russians regular : -0.17
      

      Territory Summary for Russians :

      Yenisey : 2 aaGuns and 12 infantry
      Russia : 4 aaGuns, 1 airfield, 5 armour, 25 artilleries, 1 factory_minor, 4 fighters, 29 infantry, 3 mech_infantrys and 2 tactical_bombers
      Samara : 1 infantry
      97 Sea Zone : 1 submarine
      

      Savegame

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from South Australia to 62 Sea Zone
              2 artilleries and 1 infantry moved from South Australia to Queensland
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC and French :

      Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      South Australia : 2 aaGuns, 2 artilleries and 4 infantry
      New Guinea : 2 infantry
      Dutch New Guinea : 1 flag
      42 Sea Zone : 1 flag, 1 submarine
      62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
      United Kingdom : 2 infantry
      Tobruk : 1 flag
      92 Sea Zone : 1 destroyer
      Northwest Persia : 1 infantry
      98 Sea Zone : 1 flag
      

      Savegame

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: ANZAC round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from South Australia to 62 Sea Zone
              2 artilleries and 1 infantry moved from South Australia to Queensland
              1 cruiser moved from 63 Sea Zone to 62 Sea Zone
              1 infantry moved from Queensland to South Australia
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      South Australia : 2 aaGuns, 2 artilleries and 4 infantry
      New Guinea : 2 infantry
      Dutch New Guinea : 1 flag
      42 Sea Zone : 1 flag, 1 submarine
      62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
      Tobruk : 1 flag
      Northwest Persia : 1 infantry
      

      Savegame

      posted in League
      S
      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Japanese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 3 infantry, 1 marine, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Evenkiyskiy to Urals
                    Japanese take Urals from Russians
              1 infantry moved from Kansu to Novosibirsk
                    Japanese take Novosibirsk from Russians
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              2 artilleries, 4 infantry and 3 mech_infantrys moved from French Indo China to Yunnan
              3 mech_infantrys moved from Kwangtung to Yunnan
              1 infantry moved from Shensi to Kansu
              1 infantry moved from Hunan to Yunnan
              1 aaGun, 2 bombers, 1 fighter, 4 infantry and 13 mech_infantrys moved from Kweichow to Yunnan
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Anhwe to Hunan
              3 infantry moved from Kiangsu to Anhwe
              3 mech_infantrys moved from Shantung to Kweichow
              1 artillery and 1 infantry moved from Java to 42 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
              1 destroyer moved from 42 Sea Zone to 37 Sea Zone
              1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
              2 submarines moved from 39 Sea Zone to 37 Sea Zone
              1 mech_infantry moved from Evenkiyskiy to Timguska
              1 artillery and 1 infantry moved from Amur to Korea
              1 submarine moved from 16 Sea Zone to 6 Sea Zone
              1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine, 2 submarines and 7 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
              1 marine moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              3 infantry placed in Kiangsu
              3 mech_infantrys placed in Shantung
              3 mech_infantrys placed in Kwangtung
              1 marine placed in Japan
              1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 75 PUs; end with 77 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
      Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
      Kwangsi : 1 flag
      Korea : 1 artillery and 1 infantry
      Kiangsu : 1 flag, 1 factory_minor and 3 infantry
      Kiangsi : 1 flag
      Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 marines
      Jehol : 1 flag
      Manchuria : 1 flag
      Hainan : 1 harbour
      Shensi : 1 flag, 4 infantry
      Yunnan : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 fighter, 10 infantry and 19 mech_infantrys
      Suiyuyan : 1 flag, 1 infantry
      Kweichow : 1 flag, 1 infantry and 3 mech_infantrys
      Hunan : 1 flag, 1 infantry
      Kansu : 1 flag, 1 infantry
      Hopei : 1 flag, 1 infantry
      Tsinghai : 1 flag, 1 infantry
      Szechwan : 1 flag, 1 infantry
      Chahar : 1 flag, 1 infantry
      Sikang : 1 flag, 1 infantry
      Anhwe : 1 flag, 3 infantry
      Shan State : 1 flag, 1 infantry
      Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
      Borneo : 1 flag
      Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
      Philippines : 1 flag, 1 airfield and 1 harbour
      Guam : 1 flag, 1 airfield
      Sakha : 1 flag
      Evenkiyskiy : 1 flag
      Yenisey : 1 flag
      Soviet Far East : 1 flag
      Amur : 1 flag
      Yakut S.S.R. : 1 flag
      Timguska : 1 flag, 1 mech_infantry
      Siberia : 1 flag
      Buryatia : 1 flag
      French Indo China : 1 flag
      Celebes : 1 flag
      Java : 1 flag, 2 infantry
      Sumatra : 1 flag
      42 Sea Zone : 1 flag
      44 Sea Zone : 1 flag
      37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
      16 Sea Zone : 1 destroyer
      6 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 7 fighters, 6 submarines, 8 tactical_bombers and 1 transport
      Urals : 1 flag, 1 infantry
      Novosibirsk : 1 flag, 1 infantry
      

      Savegame

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      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 1 artillery and 19 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 bomber moved from Southern Italy to Gibraltar
              1 bomber moved from Southern Italy to Ukraine
      
          Combat - Germans
              Strategic bombing raid in Gibraltar
                      British roll AA dice in Gibraltar : 0/1 hits, 0.17 expected hits
                  Bombing raid in Gibraltar rolls: 3 and causes: 3 damage to unit: harbour
                  Bombing raid in Gibraltar causes 3 damage total. 
              Strategic bombing raid in Ukraine
                      Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits
                  Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Ukraine causes 6 damage total. 
      
          Non Combat Move - Germans
              1 bomber moved from Gibraltar to Northern Italy
              3 artilleries and 17 infantry moved from Western Germany to Northern Italy
              1 artillery and 2 infantry moved from Germany to Poland
              3 aaGuns, 18 artilleries and 32 infantry moved from Eastern Poland to Poland
              3 infantry and 1 mech_infantry moved from Baltic States to Poland
              3 infantry moved from Novgorod to Baltic States
              1 bomber moved from Ukraine to Poland
              2 fighters moved from Greece to Southern Italy
              3 tactical_bombers moved from Greece to Northern Italy
      
          Place Units - Germans
              1 artillery and 9 infantry placed in Western Germany
              10 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,5,2,4
              Germans collect 46 PUs (2 lost to blockades); end with 46 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.17
      Russians AA : -0.17
      

      Territory Summary for Germans :

      France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
      Western Germany : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 9 infantry
      Poland : 3 aaGuns, 19 artilleries, 1 bomber, 37 infantry and 1 mech_infantry
      Germany : 1 factory_major and 10 infantry
      Northern Italy : 3 aaGuns, 11 artilleries, 1 bomber, 2 fighters, 38 infantry and 3 tactical_bombers
      Southern Italy : 2 fighters
      Karelia : 1 flag, 6 infantry
      Baltic States : 1 flag, 3 infantry
      Vyborg : 1 flag
      Bessarabia : 1 flag
      Western Ukraine : 1 flag
      Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
      112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
      Switzerland : 1 flag
      Bulgaria : 1 flag
      Sweden : 1 flag
      Yugoslavia : 1 flag
      Finland : 1 flag
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: UK_Pacific round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Gibraltar to 91 Sea Zone
              2 mech_infantrys moved from Morocco to 91 Sea Zone
              4 infantry moved from Gibraltar to 91 Sea Zone
              2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 artillery moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 armour and 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              4 fighters moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from United Kingdom to Western Germany
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
              7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
              1 infantry moved from 19 Sea Zone to Kiangsu
              2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Western Germany causes 4 damage total. 
              Battle in Holland Belgium
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
                  Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/18 hits, 5.67 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                      2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                  Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 2 artilleries and 2 infantry
              Battle in Kiangsu
                  Americans attack with 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
                  Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
                      Americans roll dice for 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Kiangsu, round 2 : 9/18 hits, 8.50 expected hits
                      Japanese roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Kiangsu, round 2 : 1/9 hits, 3.00 expected hits
                      4 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                  Americans win, taking Kiangsu from Japanese with 2 artilleries, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrys
              Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
      
          Non Combat Move - Americans
              1 destroyer moved from 6 Sea Zone to 21 Sea Zone
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
              2 battleships, 6 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
              7 fighters and 5 tactical_bombers moved from Kiangsu to 19 Sea Zone
              2 submarines moved from 16 Sea Zone to 6 Sea Zone
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
              4 fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 10 Sea Zone
              4 transports placed in 101 Sea Zone
              4 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              3 infantry moved from Shensi to Szechwan
              3 infantry moved from Shensi to Tsinghai
              4 infantry moved from Shensi to Sikang
              1 infantry moved from Shensi to Sikang
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Battle in Yunnan
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun
                      1 aaGun owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Battle in Szechwan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 3 infantry
                  Italians defend with 1 mech_infantry
                      Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                      Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Tsinghai
                  Chinese win, taking Tsinghai from Italians with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
              Battle in Sikang
                  Chinese attack with 5 infantry
                  Italians defend with 1 armour
                      Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits
                      Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Sikang
                  Chinese win, taking Sikang from Italians with 5 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Shan State to Kwangsi
                    Chinese take Kwangsi from Japanese
              1 armour and 2 mech_infantrys moved from Burma to French Indo China
              3 fighters and 1 tactical_bomber moved from India to French Indo China
      
          Combat - British
              Battle in French Indo China
                  British attack with 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                  Japanese defend with 1 artillery, 1 factory_minor and 2 infantry
                      British roll dice for 1 armour, 3 fighters, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 4/7 hits, 3.00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 2/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                  Casualties for British: 2 mech_infantrys
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - British
              2 artilleries and 1 infantry moved from Burma to Yunnan
              2 artilleries and 2 infantry moved from India to Burma
              1 armour and 2 mech_infantrys moved from West India to Burma
              3 fighters and 1 tactical_bomber moved from French Indo China to Burma
              1 armour moved from Northwest Persia to Iraq
              1 armour, 1 artillery and 3 infantry moved from Iraq to Persia
              1 artillery and 3 infantry moved from Northwest Persia to Persia
              2 transports moved from 99 Sea Zone to 98 Sea Zone
              3 infantry moved from Egypt to 98 Sea Zone
              1 artillery moved from Trans-Jordan to 98 Sea Zone
              2 infantry moved from Trans-Jordan to Iraq
              1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
              1 artillery and 3 infantry moved from 99 Sea Zone to Greece
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 artillery moved from Gibraltar to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              2 fighters moved from Morocco to Egypt
              1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 fighters moved from United Kingdom to Normandy Bordeaux
      
          Place Units - British
              1 artillery and 2 infantry placed in Persia
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Egypt
              2 fighters and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 42 PUs; end with 42 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 13 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
              Some Units in India change ownership: 2 artilleries and 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : 3.33
      Italians regular : -0.83
      Japanese regular : -0.67
      Germans AA : -0.17
      Germans regular : 0.67
      British regular : 1.00
      

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Marshall Islands : 1 flag
      Kwangsi : 1 mech_infantry
      Kiangsu : 2 artilleries, 2 infantry and 1 mech_infantry
      Siam : 1 flag
      Shensi : 1 infantry
      Yunnan : 2 artilleries and 2 infantry
      Kansu : 1 infantry
      Tsinghai : 3 infantry
      Szechwan : 1 infantry
      Sikang : 5 infantry
      Burma : 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
      India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
      Malaya : 1 harbour
      Guam : 1 airfield
      Wake Island : 1 airfield, 1 fighter and 1 tactical_bomber
      Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      French Indo China : 1 flag, 1 armour and 1 factory_minor
      26 Sea Zone : 3 submarines
      20 Sea Zone : 1 destroyer
      21 Sea Zone : 1 destroyer
      10 Sea Zone : 1 carrier and 2 destroyers
      19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
      6 Sea Zone : 3 submarines
      54 Sea Zone : 1 destroyer
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
      Iceland : 1 airfield
      Quebec : 1 factory_minor
      Gibraltar : 1 aaGun, 4 artilleries, 1 harbour and 6 infantry
      New Brunswick Nova Scotia : 1 harbour
      Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
      Union of South Africa : 1 factory_minor and 1 harbour
      Scotland : 1 airfield
      Malta : 1 aaGun and 1 infantry
      United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 mech_infantry
      Morocco : 1 flag, 1 airfield, 6 artilleries and 4 infantry
      Normandy Bordeaux : 1 flag, 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 3 mech_infantrys
      French Central Africa : 1 flag
      French Madagascar : 1 flag
      French Guiana : 1 flag
      Algeria : 1 flag
      Syria : 1 flag
      French West Africa : 1 flag
      Tunisia : 1 flag
      Holland Belgium : 1 flag, 1 artillery and 1 infantry
      Libya : 1 flag
      Italian Somaliland : 1 flag
      Ethiopia : 1 flag
      125 Sea Zone : 1 submarine
      106 Sea Zone : 1 flag
      Eire : 1 flag
      Greece : 1 flag, 3 artilleries and 5 infantry
      99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
      97 Sea Zone : 1 flag, 2 submarines
      Iraq : 1 flag, 1 artillery, 1 factory_minor and 4 infantry
      Eastern Persia : 1 flag
      101 Sea Zone : 4 transports
      Brazil : 1 flag
      Northwest Persia : 1 flag
      Persia : 1 flag, 1 armour, 4 artilleries, 1 factory_minor and 10 infantry
      91 Sea Zone : 4 transports
      Suriname : 1 flag
      110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 10 transports
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Chinese round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
              3 infantry moved from Shensi to Szechwan
              3 infantry moved from Shensi to Tsinghai
              4 infantry moved from Shensi to Sikang
              1 infantry moved from Shensi to Sikang
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
              Battle in Yunnan
                  Chinese attack with 1 infantry
                  Japanese defend with 1 aaGun
                      1 aaGun owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Battle in Szechwan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Szechwan, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Szechwan
                      Chinese roll dice for 1 infantry in Szechwan, round 6 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Tsinghai
                  Chinese attack with 3 infantry
                  Italians defend with 1 mech_infantry
                      Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0.50 expected hits
                      Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Tsinghai
                  Chinese win, taking Tsinghai from Italians with 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
              Battle in Sikang
                  Chinese attack with 5 infantry
                  Italians defend with 1 armour
                      Chinese roll dice for 5 infantry in Sikang, round 2 : 1/5 hits, 0.83 expected hits
                      Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Sikang
                  Chinese win, taking Sikang from Italians with 5 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Italians regular : -0.83
      Japanese regular : 0.33
      

      Territory Summary for Chinese :

      Shensi : 1 infantry
      Yunnan : 1 infantry
      Kansu : 1 infantry
      Tsinghai : 3 infantry
      Szechwan : 1 infantry
      Sikang : 5 infantry
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Americans round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 carrier, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Gibraltar to 91 Sea Zone
              2 mech_infantrys moved from Morocco to 91 Sea Zone
              4 infantry moved from Gibraltar to 91 Sea Zone
              2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              1 artillery moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 armour and 3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              4 fighters moved from 110 Sea Zone to Normandy Bordeaux
              1 bomber moved from United Kingdom to Western Germany
              1 submarine moved from 110 Sea Zone to 125 Sea Zone
              2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
              7 fighters and 5 tactical_bombers moved from 6 Sea Zone to Kiangsu
              1 infantry moved from 19 Sea Zone to Kiangsu
              2 artilleries and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Western Germany causes 4 damage total. 
              Battle in Holland Belgium
              Battle in Normandy Bordeaux
                  Americans attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
                  Germans defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Normandy Bordeaux, round 2 : 8/18 hits, 5.67 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits
                      2 artilleries owned by the Germans, 2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                  Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 armour, 3 artilleries, 4 fighters, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 8
                  Casualties for Americans: 2 infantry
                  Casualties for Germans: 2 artilleries and 2 infantry
              Battle in Kiangsu
                  Americans attack with 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
                  Japanese defend with 1 artillery, 1 factory_minor, 4 infantry and 4 mech_infantrys
                      Americans roll dice for 2 artilleries, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Kiangsu, round 2 : 9/18 hits, 8.50 expected hits
                      Japanese roll dice for 1 artillery, 4 infantry and 4 mech_infantrys in Kiangsu, round 2 : 1/9 hits, 3.00 expected hits
                      4 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                  Americans win, taking Kiangsu from Japanese with 2 artilleries, 7 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 29
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 artillery, 4 infantry and 4 mech_infantrys
              Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
      
          Non Combat Move - Americans
              1 destroyer moved from 6 Sea Zone to 21 Sea Zone
              1 destroyer moved from 6 Sea Zone to 20 Sea Zone
              2 battleships, 6 carriers, 2 cruisers and 4 destroyers moved from 6 Sea Zone to 19 Sea Zone
              7 fighters and 5 tactical_bombers moved from Kiangsu to 19 Sea Zone
              2 submarines moved from 16 Sea Zone to 6 Sea Zone
              1 submarine moved from 26 Sea Zone to 6 Sea Zone
              1 destroyer moved from 26 Sea Zone to 54 Sea Zone
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
              4 fighters moved from Normandy Bordeaux to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - Americans
              1 carrier and 2 destroyers placed in 10 Sea Zone
              4 transports placed in 101 Sea Zone
              4 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.33
      Japanese regular : -2.00
      Germans AA : -0.17
      Germans regular : 0.67
      

      Territory Summary for Americans :

      Marshall Islands : 1 flag
      Kiangsu : 2 artilleries, 2 infantry and 1 mech_infantry
      Guam : 1 airfield
      Wake Island : 1 airfield, 1 fighter and 1 tactical_bomber
      Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      26 Sea Zone : 3 submarines
      20 Sea Zone : 1 destroyer
      21 Sea Zone : 1 destroyer
      10 Sea Zone : 1 carrier and 2 destroyers
      19 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 5 tactical_bombers and 3 transports
      6 Sea Zone : 3 submarines
      54 Sea Zone : 1 destroyer
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
      Gibraltar : 4 artilleries and 4 infantry
      United Kingdom : 1 bomber
      Morocco : 1 flag, 1 airfield, 6 artilleries and 4 infantry
      Normandy Bordeaux : 1 flag, 1 armour, 3 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys
      Algeria : 1 flag
      Tunisia : 1 flag
      Holland Belgium : 1 flag, 1 artillery and 1 infantry
      125 Sea Zone : 1 submarine
      101 Sea Zone : 4 transports
      91 Sea Zone : 4 transports
      110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 8 transports
      

      Savegame

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      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians repair damage of 1x airfield; Remaining resources: 7 PUs; 
              Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 fighter moved from Southern Italy to 99 Sea Zone
              4 artilleries and 3 infantry moved from Greece to Turkey
              2 fighters moved from Southern Italy to Turkey
              1 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
      
          Combat - Italians
              Battle in 99 Sea Zone
                  Italians attack with 1 fighter
                  British defend with 3 transports
                      3 transports owned by the British lost in 99 Sea Zone
                  Italians win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for British: 3 transports
              Battle in Turkey
                  Italians attack with 4 artilleries, 2 fighters and 3 infantry
                  British defend with 2 artilleries and 2 mech_infantrys
                      Italians roll dice for 4 artilleries, 2 fighters and 3 infantry in Turkey, round 2 : 6/9 hits, 3.33 expected hits
                      British roll dice for 2 artilleries and 2 mech_infantrys in Turkey, round 2 : 0/4 hits, 1.33 expected hits
                      2 mech_infantrys owned by the British and 2 artilleries owned by the British lost in Turkey
                  Italians win, taking Turkey from British with 4 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 16
                  Casualties for British: 2 artilleries and 2 mech_infantrys
              Battle in Normandy Bordeaux
                  Italians attack with 1 armour and 2 mech_infantrys
                  Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits, 0.83 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits, 0.83 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/3 hits, 0.83 expected hits
                      Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Normandy Bordeaux
                  Italians win, taking Normandy Bordeaux from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from 99 Sea Zone to Southern Italy
              2 fighters moved from Turkey to Romania
              1 artillery and 7 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              1 artillery and 1 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,1,1,2,2
              Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -1.00
      Italians regular : 1.17
      British regular : -1.33
      

      Territory Summary for Italians :

      Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
      Romania : 2 fighters
      Northern Italy : 2 armour, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
      Southern Italy : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 14 infantry
      Eastern Poland : 1 flag
      Turkey : 1 flag, 4 artilleries and 3 infantry
      Greece : 1 flag
      

      Savegame

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      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      @mainah no intercept. thanks.

      posted in League
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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 9
      
          Combat Move - Russians
              2 infantry moved from Samara to Volgograd
              2 infantry moved from Samara to Kazakhstan
              1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
              1 artillery and 2 infantry moved from Samara to Russia
              1 artillery moved from Samara to Volgograd
              4 armour, 23 artilleries, 33 infantry and 3 mech_infantrys moved from Samara to Russia
              2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 factory_minor and 1 mech_infantry
                      Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Kazakhstan
                  Russians attack with 3 fighters, 2 infantry and 2 tactical_bombers
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Kazakhstan, round 2 : 3/7 hits, 3.17 expected hits
                      Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Kazakhstan
                  Russians win, taking Kazakhstan from Germans with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
              Battle in Russia
                  Russians attack with 4 armour, 24 artilleries, 35 infantry and 3 mech_infantrys
                  Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 9 infantry
                      Russians roll dice for 4 armour, 24 artilleries, 35 infantry and 3 mech_infantrys in Russia, round 2 : 16/66 hits, 20.33 expected hits
                      Germans roll dice for 1 artillery and 9 infantry in Russia, round 2 : 4/10 hits, 3.33 expected hits
                      4 infantry owned by the Russians, 1 artillery owned by the Germans and 9 infantry owned by the Germans lost in Russia
                  Russians win, taking Russia from Germans with 4 armour, 24 artilleries, 31 infantry and 3 mech_infantrys remaining. Battle score for attacker is 19
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 1 artillery and 9 infantry
      
          Non Combat Move - Russians
              3 aaGuns moved from Samara to Russia
              1 aaGun moved from Samara to Russia
              3 fighters and 2 tactical_bombers moved from Kazakhstan to Persia
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
      
          Turn Complete - Russians
              Russians collect 13 PUs; end with 13 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.00
      Russians regular : -3.33
      

      Territory Summary for Russians :

      Yakut S.S.R. : 2 aaGuns and 12 infantry
      Kazakhstan : 2 infantry
      Russia : 4 aaGuns, 1 airfield, 4 armour, 24 artilleries, 1 factory_minor, 31 infantry and 3 mech_infantrys
      Volgograd : 1 artillery, 1 factory_minor and 2 infantry
      97 Sea Zone : 1 submarine
      Persia : 3 fighters and 2 tactical_bombers
      

      Savegame

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      Snigg
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @young-grasshopper sure…they just can’t leave the zone until the strait is opened.

      posted in Axis & Allies Global 1940
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: French round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 26 Sea Zone to 63 Sea Zone
              1 destroyer moved from 54 Sea Zone to 62 Sea Zone
              1 artillery moved from New South Wales to Queensland
              2 infantry moved from South Australia to Queensland
              1 artillery moved from New South Wales to South Australia
              2 fighters moved from Hawaiian Islands to Queensland
              1 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC and French :

      Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      South Australia : 2 aaGuns, 4 artilleries, 1 fighter and 4 infantry
      New Guinea : 2 infantry
      Dutch New Guinea : 1 flag
      63 Sea Zone : 1 cruiser
      62 Sea Zone : 1 destroyer and 1 submarine
      United Kingdom : 2 infantry
      Tobruk : 1 flag
      92 Sea Zone : 1 destroyer
      Northwest Persia : 1 infantry
      98 Sea Zone : 1 flag
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: ANZAC round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 8
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 cruiser moved from 26 Sea Zone to 63 Sea Zone
              1 destroyer moved from 54 Sea Zone to 62 Sea Zone
              1 artillery moved from New South Wales to Queensland
              2 infantry moved from South Australia to Queensland
              1 artillery moved from New South Wales to South Australia
              2 fighters moved from Hawaiian Islands to Queensland
              1 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 fighter and 1 infantry placed in Queensland
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      South Australia : 2 aaGuns, 4 artilleries, 1 fighter and 4 infantry
      New Guinea : 2 infantry
      Dutch New Guinea : 1 flag
      63 Sea Zone : 1 cruiser
      62 Sea Zone : 1 destroyer and 1 submarine
      Tobruk : 1 flag
      Northwest Persia : 1 infantry
      

      Savegame

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      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Japanese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Japanese
              Japanese buy 3 fighters, 3 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 submarine moved from 6 Sea Zone to 17 Sea Zone
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 submarine moved from 6 Sea Zone to 16 Sea Zone
              4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
              3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
              1 mech_infantry moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Yenisey to Evenkiyskiy
      
          Combat - Japanese
              Battle in 17 Sea Zone
                  Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 4 fighters and 4 tactical_bombers in 17 Sea Zone, round 2 : 4/8 hits, 4.67 expected hits
                      Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 17 Sea Zone
                  Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Japanese: 1 submarine
                  Casualties for Americans: 1 destroyer
              Battle in 16 Sea Zone
                  Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                      Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 16 Sea Zone
                  Japanese win with 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 transport moved from 42 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 infantry moved from Shensi to Szechwan
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Anhwe to Hunan
              3 infantry moved from Kiangsu to Anhwe
              3 mech_infantrys moved from Shantung to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Hunan to Kweichow
              3 mech_infantrys moved from Kwangtung to French Indo China
              1 marine moved from Japan to 6 Sea Zone
              1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 1 marine and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
              3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 17 Sea Zone
              1 artillery moved from Siberia to Amur
      
          Place Units - Japanese
              3 mech_infantrys placed in Kwangtung
              3 infantry placed in Kiangsu
              3 mech_infantrys placed in Shantung
              3 fighters placed in Japan
              3 submarines placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 73 PUs; end with 74 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.33
      Japanese regular : -2.17
      

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
      Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
      Kwangsi : 1 flag
      Kiangsu : 1 flag, 1 factory_minor and 3 infantry
      Kiangsi : 1 flag
      Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
      Jehol : 1 flag
      Manchuria : 1 flag
      Hainan : 1 harbour
      Shensi : 1 flag, 4 infantry
      Yunnan : 1 flag, 1 infantry
      Suiyuyan : 1 flag, 1 infantry
      Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 4 infantry and 13 mech_infantrys
      Hunan : 1 flag, 1 infantry
      Kansu : 1 flag, 1 infantry
      Hopei : 1 flag, 1 infantry
      Tsinghai : 1 flag, 1 infantry
      Szechwan : 1 flag, 1 infantry
      Chahar : 1 flag, 1 infantry
      Sikang : 1 flag, 1 infantry
      Anhwe : 1 flag, 3 infantry
      Shan State : 1 flag, 1 infantry
      Malaya : 1 flag, 1 harbour
      Borneo : 1 flag
      Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
      Philippines : 1 flag, 1 airfield and 1 harbour
      Guam : 1 flag, 1 airfield
      Sakha : 1 flag
      Evenkiyskiy : 1 flag, 1 infantry and 1 mech_infantry
      Yenisey : 1 flag
      Soviet Far East : 1 flag
      Amur : 1 flag, 1 artillery and 1 infantry
      Yakut S.S.R. : 1 flag
      Timguska : 1 flag
      Siberia : 1 flag
      Buryatia : 1 flag
      French Indo China : 1 flag, 2 artilleries, 4 infantry and 3 mech_infantrys
      Celebes : 1 flag
      Java : 1 flag, 1 artillery and 3 infantry
      Sumatra : 1 flag
      42 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
      44 Sea Zone : 1 flag
      39 Sea Zone : 2 submarines
      17 Sea Zone : 1 battleship, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 marine, 2 submarines and 7 tactical_bombers
      16 Sea Zone : 1 destroyer and 1 submarine
      6 Sea Zone : 3 submarines
      80 Sea Zone : 1 submarine
      

      Savegame

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    • 1 / 1