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    Posts made by Snigg

    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: UK_Pacific round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Norway to Finland
                    Americans take Finland from Germans
              2 artilleries moved from Norway to 112 Sea Zone
              2 artilleries and 2 transports moved from 112 Sea Zone to 110 Sea Zone
              2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              1 artillery moved from 110 Sea Zone to Holland Belgium
              3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from 110 Sea Zone to Holland Belgium
              3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 cruiser moved from 112 Sea Zone to 110 Sea Zone
              4 fighters moved from 112 Sea Zone to Normandy Bordeaux
              1 bomber moved from United Kingdom to Holland Belgium
      
          Combat - Americans
              Battle in Normandy Bordeaux
                  Americans attack with 5 artilleries, 4 fighters and 3 infantry
                  Germans defend with 6 armour, 1 artillery, 1 factory_minor and 1 harbour
                      Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 5 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/12 hits, 4.67 expected hits
                      Germans roll dice for 6 armour and 1 artillery in Normandy Bordeaux, round 2 : 4/7 hits, 3.33 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                      Americans roll dice for 4 artilleries and 4 fighters in Normandy Bordeaux, round 3 : 2/8 hits, 3.33 expected hits
                      Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 1/5 hits, 2.50 expected hits
                      2 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                      Americans roll dice for 3 artilleries and 4 fighters in Normandy Bordeaux, round 4 : 4/7 hits, 3.00 expected hits
                      Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 1/3 hits, 1.50 expected hits
                      3 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 19
                  Casualties for Americans: 3 artilleries and 3 infantry
                  Casualties for Germans: 6 armour and 1 artillery
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 1 bomber and 1 infantry
                  Italians defend with 1 mech_infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - Americans
              1 bomber moved from Holland Belgium to Norway
              4 fighters moved from Normandy Bordeaux to 110 Sea Zone
              2 carriers, 2 destroyers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              3 transports moved from 91 Sea Zone to 101 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 airfield, 1 factory_minor and 1 harbour placed in Norway
              2 fighters placed in Western United States
              4 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kweichow to Anhwe
              2 infantry moved from Suiyuyan to Chahar
              1 artillery moved from Hopei to Chahar
              5 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 8 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 7 infantry in Anhwe, round 3 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Anhwe, round 4 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Anhwe, round 5 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Anhwe, round 6 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 6 infantry in Anhwe, round 7 : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 5 infantry in Anhwe, round 8 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 4 infantry in Anhwe, round 9 : 3/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is -11
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Hopei
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 14 PUs; end with 14 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
      
          Purchase Units - British
              British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 transports moved from 99 Sea Zone to 98 Sea Zone
              1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
              1 artillery and 2 infantry moved from 99 Sea Zone to Greece
              1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
              2 fighters moved from Egypt to Greece
              1 artillery and 2 infantry moved from Caucasus to Volgograd
                    Russians take Volgograd from Germans
              1 armour moved from Northwest Persia to Kazakhstan
                    Russians take Kazakhstan from Germans
      
          Combat - British
              Battle in Greece
                  British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 3 infantry and 1 mech_infantry
                      British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 2/7 hits, 3.00 expected hits
                      Italians roll dice for 3 infantry and 1 mech_infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                      1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                  British win, taking Greece from Italians with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                  Casualties for British: 1 infantry
                  Casualties for Italians: 3 infantry and 1 mech_infantry
      
          Non Combat Move - British
              6 artilleries and 16 infantry moved from Northwest Persia to Caucasus
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              1 fighter moved from Greece to Egypt
              1 fighter moved from Greece to 99 Sea Zone
              1 tactical_bomber moved from Greece to Egypt
              1 fighter moved from Greece to 99 Sea Zone
              1 destroyer moved from 112 Sea Zone to 110 Sea Zone
              2 transports moved from 112 Sea Zone to 110 Sea Zone
              1 artillery and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 fighters moved from United Kingdom to Normandy Bordeaux
              1 artillery moved from Kwangtung to Kiangsi
              4 artilleries and 2 infantry moved from Yunnan to Hunan
              3 fighters and 1 tactical_bomber moved from Yunnan to Hopei
              1 artillery and 4 infantry moved from Burma to Yunnan
              3 infantry moved from India to Burma
              1 infantry moved from Malaya to Shan State
      
          Place Units - British
              1 artillery and 2 infantry placed in Persia
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Egypt
              1 artillery, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 38 PUs; end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              1 artillery and 3 infantry placed in India
              1 transport placed in 39 Sea Zone
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
              Units Change Ownership
                  Some Units in India change ownership: 1 artillery and 3 infantry
                  Some Units in 39 Sea Zone change ownership: 1 transport
      

      Combat Hit Differential Summary :

      Chinese regular : -5.50
      Americans regular : -2.83
      Italians regular : -0.33
      Japanese regular : 2.00
      Germans regular : -0.67
      British regular : -0.17
      

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Marshall Islands : 1 flag
      Kiangsi : 1 artillery
      Siam : 1 flag
      Yunnan : 1 artillery and 4 infantry
      Hunan : 4 artilleries and 2 infantry
      Hopei : 1 artillery, 3 fighters, 5 infantry and 1 tactical_bomber
      Chahar : 1 artillery and 3 infantry
      Anhwe : 3 infantry
      Shan State : 1 infantry
      Burma : 3 infantry
      India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
      Malaya : 1 harbour
      Kwangtung : 1 harbour
      Guam : 1 airfield and 1 harbour
      Wake Island : 1 airfield
      Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      Kazakhstan : 1 armour
      39 Sea Zone : 1 transport
      26 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
      Iceland : 1 airfield
      Quebec : 1 factory_minor
      Gibraltar : 1 aaGun, 1 harbour and 2 infantry
      New Brunswick Nova Scotia : 1 harbour
      Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
      Union of South Africa : 1 factory_minor and 1 harbour
      Scotland : 1 airfield
      Malta : 1 aaGun and 1 infantry
      United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
      Morocco : 6 artilleries, 2 fighters and 4 infantry
      Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
      Norway : 1 flag, 1 airfield, 7 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
      Holland Belgium : 1 flag, 1 artillery
      Libya : 1 flag
      Italian Somaliland : 1 flag
      Ethiopia : 1 flag
      Volgograd : 1 artillery and 2 infantry
      Caucasus : 6 artilleries and 16 infantry
      106 Sea Zone : 1 flag
      Eire : 1 flag
      Greece : 1 flag, 1 artillery and 1 infantry
      99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
      97 Sea Zone : 1 flag, 2 submarines
      Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
      Eastern Persia : 1 flag
      101 Sea Zone : 4 transports
      Brazil : 1 flag
      Northwest Persia : 1 flag, 2 artilleries and 4 infantry
      Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
      91 Sea Zone : 4 transports
      Finland : 1 flag, 1 infantry
      Suriname : 1 flag
      110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 14 transports
      

      Savegame

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Chinese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Kweichow to Anhwe
              2 infantry moved from Suiyuyan to Chahar
              1 artillery moved from Hopei to Chahar
              5 infantry moved from Hopei to Anhwe
              1 infantry moved from Hopei to Chahar
      
          Combat - Chinese
              Battle in Chahar
                  Chinese attack with 1 artillery and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 3 infantry in Chahar, round 2 : 1/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Anhwe
                  Chinese attack with 8 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 8 infantry in Anhwe, round 2 : 0/8 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 7 infantry in Anhwe, round 3 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Anhwe, round 4 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Anhwe, round 5 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 7 infantry in Anhwe, round 6 : 0/7 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 6 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 6 infantry in Anhwe, round 7 : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 5 infantry in Anhwe, round 8 : 0/5 hits, 0.83 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Anhwe
                      Chinese roll dice for 4 infantry in Anhwe, round 9 : 3/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 artillery in Anhwe, round 9 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                  Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is -11
                  Casualties for Chinese: 5 infantry
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              2 infantry moved from Shensi to Hopei
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 14 PUs; end with 14 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -5.50
      Japanese regular : 2.00
      

      Territory Summary for Chinese :

      Hopei : 1 artillery and 5 infantry
      Chahar : 1 artillery and 3 infantry
      Anhwe : 3 infantry
      

      Savegame

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Americans round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Americans
              Americans buy 1 airfield, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Norway to Finland
                    Americans take Finland from Germans
              2 artilleries moved from Norway to 112 Sea Zone
              2 artilleries and 2 transports moved from 112 Sea Zone to 110 Sea Zone
              2 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              1 artillery moved from 110 Sea Zone to Holland Belgium
              3 artilleries moved from 110 Sea Zone to Normandy Bordeaux
              1 infantry moved from 110 Sea Zone to Holland Belgium
              3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 cruiser moved from 112 Sea Zone to 110 Sea Zone
              4 fighters moved from 112 Sea Zone to Normandy Bordeaux
              1 bomber moved from United Kingdom to Holland Belgium
      
          Combat - Americans
              Battle in Normandy Bordeaux
                  Americans attack with 5 artilleries, 4 fighters and 3 infantry
                  Germans defend with 6 armour, 1 artillery, 1 factory_minor and 1 harbour
                      Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 5 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 : 2/12 hits, 4.67 expected hits
                      Germans roll dice for 6 armour and 1 artillery in Normandy Bordeaux, round 2 : 4/7 hits, 3.33 expected hits
                      1 artillery owned by the Germans, 1 armour owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                      Americans roll dice for 4 artilleries and 4 fighters in Normandy Bordeaux, round 3 : 2/8 hits, 3.33 expected hits
                      Germans roll dice for 5 armour in Normandy Bordeaux, round 3 : 1/5 hits, 2.50 expected hits
                      2 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                      Americans roll dice for 3 artilleries and 4 fighters in Normandy Bordeaux, round 4 : 4/7 hits, 3.00 expected hits
                      Germans roll dice for 3 armour in Normandy Bordeaux, round 4 : 1/3 hits, 1.50 expected hits
                      3 armour owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 2 artilleries and 4 fighters remaining. Battle score for attacker is 19
                  Casualties for Americans: 3 artilleries and 3 infantry
                  Casualties for Germans: 6 armour and 1 artillery
              Battle in Holland Belgium
                  Americans attack with 1 artillery, 1 bomber and 1 infantry
                  Italians defend with 1 mech_infantry
                      Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - Americans
              1 bomber moved from Holland Belgium to Norway
              4 fighters moved from Normandy Bordeaux to 110 Sea Zone
              2 carriers, 2 destroyers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              3 transports moved from 91 Sea Zone to 101 Sea Zone
              1 transport moved from 91 Sea Zone to 101 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              2 artilleries, 2 infantry and 1 marine moved from Western United States to 10 Sea Zone
              2 fighters moved from Western United States to 26 Sea Zone
              2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
      
          Place Units - Americans
              1 airfield, 1 factory_minor and 1 harbour placed in Norway
              2 fighters placed in Western United States
              4 artilleries and 5 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 60 PUs; end with 60 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.83
      Germans regular : -0.67
      

      Territory Summary for Americans :

      Marshall Islands : 1 flag
      Guam : 1 airfield and 1 harbour
      Wake Island : 1 airfield
      Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      26 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine, 3 submarines and 2 transports
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 5 infantry
      Morocco : 6 artilleries and 4 infantry
      Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
      Norway : 1 flag, 1 airfield, 5 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
      Holland Belgium : 1 flag, 1 artillery
      101 Sea Zone : 4 transports
      91 Sea Zone : 4 transports
      Finland : 1 flag, 1 infantry
      110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 12 transports
      

      Savegame

      posted in League
      S
      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Tambov
              1 infantry moved from Russia to Samara
              1 infantry moved from Russia to Vologda
              1 infantry moved from Russia to Smolensk
              1 infantry moved from Evenkiyskiy to Urals
                    Russians take Urals from Italians
              11 infantry moved from Timguska to Novosibirsk
                    Russians take Novosibirsk from Germans
              1 fighter and 1 tactical_bomber moved from Russia to Samara
              1 fighter and 1 tactical_bomber moved from Russia to Tambov
              2 fighters moved from Russia to Vologda
              1 fighter and 1 infantry moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 1 fighter and 2 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                      Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Samara
                  Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                  Germans defend with 1 armour
                      Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 armour
              Battle in Vologda
                  Russians attack with 2 fighters and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Samara to Russia
              2 fighters moved from Vologda to Russia
              2 aaGuns moved from Timguska to Novosibirsk
              1 fighter moved from Smolensk to Russia
              1 fighter and 1 tactical_bomber moved from Tambov to Russia
      
          Place Units - Russians
              1 armour, 1 infantry and 1 tactical_bomber placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 19 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 1.33
      Germans regular : -0.83
      Russians regular : -0.67
      

      Territory Summary for Russians :

      Urals : 1 infantry
      Russia : 4 aaGuns, 1 airfield, 6 armour, 27 artilleries, 1 factory_minor, 5 fighters, 24 infantry, 3 mech_infantrys and 3 tactical_bombers
      Novosibirsk : 2 aaGuns and 11 infantry
      Vologda : 1 infantry
      Smolensk : 1 infantry
      Samara : 1 infantry
      97 Sea Zone : 1 submarine
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: French round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              2 fighters moved from Queensland to 42 Sea Zone
              3 fighters moved from Northern Territory to Queensland
              2 aaGuns, 2 artilleries and 4 infantry moved from Northern Territory to Queensland
      
          Place Units - ANZAC
              2 transports placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 cruiser and 1 destroyer moved from 92 Sea Zone to 99 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC and French :

      Queensland : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      New Guinea : 2 infantry
      French Indo China : 1 factory_minor
      Dutch New Guinea : 1 flag
      42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
      54 Sea Zone : 2 transports
      United Kingdom : 2 infantry
      Morocco : 1 airfield
      Normandy Bordeaux : 1 factory_minor and 1 harbour
      Tobruk : 1 flag
      99 Sea Zone : 1 cruiser and 2 destroyers
      98 Sea Zone : 1 flag
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: ANZAC round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              2 fighters moved from Queensland to 42 Sea Zone
              3 fighters moved from Northern Territory to Queensland
              2 aaGuns, 2 artilleries and 4 infantry moved from Northern Territory to Queensland
      
          Place Units - ANZAC
              2 transports placed in 54 Sea Zone
              1 infantry placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      

      Combat Hit Differential Summary :

      Territory Summary for ANZAC :

      Queensland : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      New Guinea : 2 infantry
      Dutch New Guinea : 1 flag
      42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
      54 Sea Zone : 2 transports
      Tobruk : 1 flag
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: UK_Pacific round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Shantung: 2 fighters
              EDIT: Turning off Edit Mode
              3 submarines moved from 6 Sea Zone to 19 Sea Zone
              8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
              2 carriers moved from 110 Sea Zone to 112 Sea Zone
              8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
              1 artillery moved from 112 Sea Zone to Denmark
              7 artilleries moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Denmark
              2 infantry moved from 112 Sea Zone to Norway
              1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              4 fighters moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 112 Sea Zone to Norway
              1 bomber moved from United Kingdom to Norway
              2 destroyers moved from 110 Sea Zone to 112 Sea Zone
      
          Combat - Americans
              Battle in Denmark
              Battle in Norway
                  Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry
                  Germans defend with 1 artillery, 6 infantry and 1 mech_infantry
                      Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 7 infantry in Norway, round 2 : 6/16 hits, 5.83 expected hits
                      Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits
                      6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                      Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 3 : 4/12 hits, 4.50 expected hits
                      Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
                  Americans win, taking Denmark from Germans, taking Norway from Germans with 7 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                  Casualties for Americans: 4 infantry
                  Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry
              Battle in 19 Sea Zone
                  Americans attack with 3 submarines
                  Japanese defend with 2 destroyers and 4 transports
                      Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      2 destroyers owned by the Japanese lost in 19 Sea Zone
                      4 transports owned by the Japanese lost in 19 Sea Zone
                  Americans win with 3 submarines remaining. Battle score for attacker is 44
                  Casualties for Japanese: 2 destroyers and 4 transports
      
          Non Combat Move - Americans
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              4 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
              1 fighter moved from Norway to 112 Sea Zone
              1 submarine moved from 125 Sea Zone to 112 Sea Zone
              1 bomber moved from Norway to United Kingdom
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              3 transports moved from 110 Sea Zone to 91 Sea Zone
              4 transports moved from 91 Sea Zone to 89 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 transports moved from 89 Sea Zone to 101 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              1 cruiser and 2 transports placed in 10 Sea Zone
              2 artilleries, 2 fighters, 2 infantry and 1 marine placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Yunnan to Kweichow
              2 infantry moved from Shensi to Kweichow
              1 artillery and 4 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              3 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 transports moved from 99 Sea Zone to 98 Sea Zone
              1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
              1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
              2 infantry moved from 99 Sea Zone to Greece
              1 artillery moved from 99 Sea Zone to Greece
              1 fighter and 1 tactical_bomber moved from Egypt to Greece
              2 fighters moved from 99 Sea Zone to Greece
              1 artillery and 2 infantry moved from Northwest Persia to Caucasus
              1 armour and 1 mech_infantry moved from French Indo China to Hunan
              3 fighters and 1 tactical_bomber moved from Burma to Hunan
              1 infantry moved from Shan State to Malaya
                    UK_Pacific take Malaya from Japanese
              1 artillery moved from Kwangsi to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 artillery moved from Kwangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
      
          Combat - British
              Battle in Greece
                  British attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                  Italians defend with 3 infantry
                      British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 1/2 hits, 1.17 expected hits
                      British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 2 : 1/7 hits, 3.00 expected hits
                      Italians roll dice for 3 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Italians lost in Greece
                      British roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 3 : 2/7 hits, 3.00 expected hits
                      Italians roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Greece
                  British win, taking Greece from Italians with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Italians: 3 infantry
              Battle in Hunan
                  British attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 1 infantry
                      British roll dice for 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/6 hits, 2.83 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  British win, taking Hunan from Japanese with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Caucasus
                  British attack with 1 artillery and 2 infantry
                  Germans defend with 1 mech_infantry
                      British roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 1/3 hits, 0.83 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                  British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - British
              1 artillery and 2 infantry moved from Persia to Northwest Persia
              1 artillery and 2 infantry moved from Iraq to Northwest Persia
              2 artilleries moved from Shan State to Yunnan
              2 artilleries and 2 infantry moved from Burma to Yunnan
              3 fighters and 1 tactical_bomber moved from Hunan to Yunnan
              1 artillery and 4 infantry moved from India to Burma
              1 fighter moved from Greece to Egypt
              1 fighter moved from Greece to Egypt
              1 fighter and 1 tactical_bomber moved from Greece to 99 Sea Zone
              2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              2 fighters moved from United Kingdom to Normandy Bordeaux
              2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
              1 destroyer moved from 110 Sea Zone to 112 Sea Zone
              2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              1 artillery, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 38 PUs; end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              3 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 14 PUs; end with 14 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
              Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
              Some Units in India change ownership: 3 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Americans regular : 0.17
      Italians regular : -1.33
      Japanese regular : 0.67
      Germans regular : 0.00
      British regular : -4.67
      

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Marshall Islands : 1 flag
      Kiangsi : 1 artillery
      Siam : 1 flag
      Shensi : 2 infantry
      Yunnan : 4 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
      Suiyuyan : 2 infantry
      Kweichow : 3 infantry
      Hunan : 1 armour and 1 mech_infantry
      Hopei : 1 artillery and 6 infantry
      Burma : 1 artillery and 4 infantry
      India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
      Malaya : 1 harbour and 1 infantry
      Kwangtung : 1 artillery and 1 harbour
      Guam : 1 airfield and 1 harbour
      Wake Island : 1 airfield
      Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
      10 Sea Zone : 1 cruiser and 2 transports
      19 Sea Zone : 1 flag, 3 submarines
      6 Sea Zone : 1 flag
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
      Iceland : 1 airfield
      Quebec : 1 factory_minor
      Gibraltar : 1 aaGun, 1 harbour and 2 infantry
      New Brunswick Nova Scotia : 1 harbour
      Egypt : 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
      Union of South Africa : 1 factory_minor and 1 harbour
      Scotland : 1 airfield
      Malta : 1 aaGun and 1 infantry
      United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
      Morocco : 6 artilleries, 2 fighters and 4 infantry
      Normandy Bordeaux : 6 artilleries, 2 fighters and 6 infantry
      Norway : 1 flag, 9 artilleries and 5 infantry
      Denmark : 1 flag, 1 artillery and 1 infantry
      Holland Belgium : 1 flag
      Libya : 1 flag
      Italian Somaliland : 1 flag
      Ethiopia : 1 flag
      Caucasus : 1 artillery and 2 infantry
      112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 10 transports
      106 Sea Zone : 1 flag
      Eire : 1 flag
      Greece : 1 flag, 1 artillery and 2 infantry
      99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
      97 Sea Zone : 1 flag, 2 submarines
      Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
      Eastern Persia : 1 flag
      101 Sea Zone : 4 transports
      Brazil : 1 flag
      Northwest Persia : 1 flag, 1 armour, 6 artilleries and 16 infantry
      Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
      91 Sea Zone : 8 transports
      Suriname : 1 flag
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Chinese round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              4 infantry moved from Kansu to Suiyuyan
              1 infantry moved from Szechwan to Kweichow
              1 infantry moved from Yunnan to Kweichow
              2 infantry moved from Shensi to Kweichow
              1 artillery and 4 infantry moved from Shensi to Hopei
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Kweichow, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kweichow
                      Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Suiyuyan
                  Chinese attack with 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 4 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 4 infantry in Hopei, round 2 : 2/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 infantry moved from Tsinghai to Shensi
              1 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              3 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 10 PUs; end with 10 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.17
      Japanese regular : 1.67
      

      Territory Summary for Chinese :

      Shensi : 2 infantry
      Suiyuyan : 2 infantry
      Kweichow : 3 infantry
      Hopei : 1 artillery and 6 infantry
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Americans round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Shantung: 2 fighters
              EDIT: Turning off Edit Mode
              3 submarines moved from 6 Sea Zone to 19 Sea Zone
              8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
              2 carriers moved from 110 Sea Zone to 112 Sea Zone
              8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
              1 artillery moved from 112 Sea Zone to Denmark
              7 artilleries moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Denmark
              2 infantry moved from 112 Sea Zone to Norway
              1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              4 fighters moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 112 Sea Zone to Norway
              1 bomber moved from United Kingdom to Norway
              2 destroyers moved from 110 Sea Zone to 112 Sea Zone
      
          Combat - Americans
              Battle in Denmark
              Battle in Norway
                  Americans attack with 7 artilleries, 1 bomber, 1 fighter and 7 infantry
                  Germans defend with 1 artillery, 6 infantry and 1 mech_infantry
                      Americans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 7 infantry in Norway, round 2 : 6/16 hits, 5.83 expected hits
                      Germans roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Norway, round 2 : 4/8 hits, 2.67 expected hits
                      6 infantry owned by the Germans and 4 infantry owned by the Americans lost in Norway
                      Americans roll dice for 7 artilleries, 1 bomber, 1 fighter and 3 infantry in Norway, round 3 : 4/12 hits, 4.50 expected hits
                      Germans roll dice for 1 artillery and 1 mech_infantry in Norway, round 3 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Norway
                  Americans win, taking Denmark from Germans, taking Norway from Germans with 7 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 14
                  Casualties for Americans: 4 infantry
                  Casualties for Germans: 1 artillery, 6 infantry and 1 mech_infantry
              Battle in 19 Sea Zone
                  Americans attack with 3 submarines
                  Japanese defend with 2 destroyers and 4 transports
                      Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Japanese roll dice for 2 destroyers and 4 transports in 19 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      2 destroyers owned by the Japanese lost in 19 Sea Zone
                      4 transports owned by the Japanese lost in 19 Sea Zone
                  Americans win with 3 submarines remaining. Battle score for attacker is 44
                  Casualties for Japanese: 2 destroyers and 4 transports
      
          Non Combat Move - Americans
              3 submarines moved from 10 Sea Zone to 26 Sea Zone
              4 artilleries and 4 infantry moved from Holland Belgium to Normandy Bordeaux
              1 fighter moved from Norway to 112 Sea Zone
              1 submarine moved from 125 Sea Zone to 112 Sea Zone
              1 bomber moved from Norway to United Kingdom
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              3 transports moved from 110 Sea Zone to 91 Sea Zone
              4 transports moved from 91 Sea Zone to 89 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 transports moved from 89 Sea Zone to 101 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              4 artilleries and 4 infantry placed in Eastern United States
              1 cruiser and 2 transports placed in 10 Sea Zone
              2 artilleries, 2 fighters, 2 infantry and 1 marine placed in Western United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Japanese regular : -0.67
      Germans regular : 0.67
      

      Territory Summary for Americans :

      Marshall Islands : 1 flag
      Guam : 1 airfield and 1 harbour
      Wake Island : 1 airfield
      Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 marine
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      26 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
      10 Sea Zone : 1 cruiser and 2 transports
      19 Sea Zone : 1 flag, 3 submarines
      6 Sea Zone : 1 flag
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
      United Kingdom : 1 bomber
      Morocco : 6 artilleries and 4 infantry
      Normandy Bordeaux : 4 artilleries and 4 infantry
      Norway : 1 flag, 7 artilleries and 3 infantry
      Denmark : 1 flag, 1 artillery and 1 infantry
      Holland Belgium : 1 flag
      112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 8 transports
      101 Sea Zone : 4 transports
      91 Sea Zone : 8 transports
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      @dawgoneit scramble sz 112?

      posted in League
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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Manual Gamesave Post: Americans round 11

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - Americans
              Americans buy 6 artilleries, 1 cruiser, 2 fighters, 6 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to Shantung: 2 fighters
              EDIT: Turning off Edit Mode
              3 submarines moved from 6 Sea Zone to 19 Sea Zone
              8 artilleries and 8 infantry moved from Morocco to 91 Sea Zone
              2 carriers moved from 110 Sea Zone to 112 Sea Zone
              8 artilleries, 8 infantry and 8 transports moved from 91 Sea Zone to 112 Sea Zone
              1 artillery moved from 112 Sea Zone to Denmark
              7 artilleries moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Norway
              1 infantry moved from 112 Sea Zone to Denmark
              2 infantry moved from 112 Sea Zone to Norway
              1 cruiser moved from 110 Sea Zone to 112 Sea Zone
              4 fighters moved from 110 Sea Zone to 112 Sea Zone
              1 fighter moved from 112 Sea Zone to Norway
              1 bomber moved from United Kingdom to Norway
              2 destroyers moved from 110 Sea Zone to 112 Sea Zone
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      @dawgoneit that works…you should have those 2 fighters that splashed back though. All the planes from Kiangsi or sz 36 would have been able to reach land. Only the ones from south of Malaya couldn’t have made it anywhere. TripleA doesn’t take remaining movement points into account when taking plane casualties.

      I’ll edit the planes to Shantung. If you’d like them elsewhere, feel free to edit on Italy’s or Germany’s move.

      Snigg

      posted in League
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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      @dawgoneit it’s alright…umm. You can reroll if you want, or if you can edit down and restart from the bad choice point that’s fine too. If you have another option, I’m more than open to ideas. However it goes, don’t worry about it, things happen it’s all good.

      posted in League
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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      @dawgoneit aye full scramble…didn’t think about the sea units from 37 being able to reach when I did my calculations on where to move…

      posted in League
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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Russians round 11

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 11
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Yenisey to Evenkiyskiy
                    Russians take Evenkiyskiy from Italians
              11 infantry moved from Yenisey to Timguska
                    Russians take Timguska from Italians
              1 infantry moved from Russia to Samara
              4 fighters and 2 tactical_bombers moved from Russia to Samara
      
          Combat - Russians
              Battle in Samara
                  Russians attack with 4 fighters, 1 infantry and 2 tactical_bombers
                  Germans defend with 1 armour, 1 infantry and 1 mech_infantry
                      Russians roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Samara, round 2 : 5/7 hits, 3.50 expected hits
                      Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits, 1.17 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
                  Russians win, taking Samara from Germans with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 13
                  Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
      
          Non Combat Move - Russians
              4 fighters and 2 tactical_bombers moved from Samara to Russia
              2 aaGuns moved from Yenisey to Timguska
      
          Place Units - Russians
              2 artilleries and 1 fighter placed in Russia
      
          Turn Complete - Russians
              Russians collect 13 PUs; end with 13 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.17
      Russians regular : 1.50
      

      Territory Summary for Russians :

      Evenkiyskiy : 1 infantry
      Timguska : 2 aaGuns and 11 infantry
      Russia : 4 aaGuns, 1 airfield, 5 armour, 27 artilleries, 1 factory_minor, 5 fighters, 28 infantry, 3 mech_infantrys and 2 tactical_bombers
      Samara : 1 infantry
      97 Sea Zone : 1 submarine
      

      Savegame

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      Snigg
    • RE: Snigg (X) vs. Mainah (+16) BM3

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 4 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer moved from 16 Sea Zone to 17 Sea Zone
              7 fighters and 8 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
              3 fighters moved from Japan to 17 Sea Zone
      
          Combat - Japanese
              Battle in 17 Sea Zone
                  Japanese attack with 1 destroyer, 10 fighters and 8 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 destroyer, 10 fighters and 8 tactical_bombers in 17 Sea Zone, round 2 : 12/19 hits, 10.67 expected hits
                      Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 17 Sea Zone
                  Japanese win with 1 destroyer, 10 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
      
          Non Combat Move - Japanese
              1 artillery and 1 infantry moved from Korea to 6 Sea Zone
              2 marines moved from Japan to 6 Sea Zone
              1 artillery, 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 1 infantry, 2 marines, 6 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 artillery, 1 infantry and 2 marines moved from 33 Sea Zone to Caroline Islands
              10 fighters and 8 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone
              2 fighters moved from 33 Sea Zone to Caroline Islands
              1 infantry moved from Szechwan to Shensi
              1 infantry moved from Kweichow to Shensi
              1 infantry moved from Hopei to Shensi
              1 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Chahar to Suiyuyan
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Anhwe to Chahar
              1 infantry moved from Anhwe to Hopei
              1 infantry moved from Anhwe to Kweichow
              3 mech_infantrys moved from Shantung to Kweichow
              3 infantry moved from Kiangsu to Anhwe
              3 mech_infantrys moved from Kwangtung to Yunnan
              1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
              1 artillery, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 infantry, 4 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
              1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
      
          Place Units - Japanese
              1 factory_minor placed in French Indo China
              3 mech_infantrys placed in Kwangtung
              3 infantry placed in Kiangsu
              3 mech_infantrys placed in Shantung
              1 artillery, 1 fighter and 1 infantry placed in Japan
              1 carrier and 1 transport placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 73 PUs; end with 73 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Japanese regular : 1.33
      

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 3 infantry and 2 marines
      Shantung : 1 flag, 1 factory_minor and 3 mech_infantrys
      Kwangsi : 1 flag
      Kiangsu : 1 flag, 1 factory_minor and 3 infantry
      Kiangsi : 1 flag
      Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
      Jehol : 1 flag
      Manchuria : 1 flag
      Hainan : 1 harbour
      Shensi : 1 flag, 8 infantry
      Yunnan : 1 flag, 1 aaGun, 2 artilleries, 2 bombers, 1 fighter, 9 infantry and 22 mech_infantrys
      Suiyuyan : 1 flag, 1 infantry
      Kweichow : 1 flag, 1 infantry and 6 mech_infantrys
      Hunan : 1 flag, 1 infantry
      Kansu : 1 flag, 1 infantry
      Hopei : 1 flag, 1 infantry
      Szechwan : 1 flag, 1 infantry
      Chahar : 1 flag, 1 infantry
      Sikang : 1 flag, 1 infantry
      Anhwe : 1 flag, 3 infantry
      Shan State : 1 flag, 1 infantry
      Malaya : 1 flag, 1 harbour
      Borneo : 1 flag
      Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
      Philippines : 1 flag, 1 airfield and 1 harbour
      Guam : 1 flag, 1 airfield
      Sakha : 1 flag
      Evenkiyskiy : 1 flag
      Yenisey : 1 flag
      Soviet Far East : 1 flag
      Amur : 1 flag
      Yakut S.S.R. : 1 flag
      Timguska : 1 flag, 1 mech_infantry
      Siberia : 1 flag
      Buryatia : 1 flag
      French Indo China : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
      Celebes : 1 flag
      Java : 1 flag, 2 infantry
      Sumatra : 1 flag
      42 Sea Zone : 1 flag
      44 Sea Zone : 1 flag
      33 Sea Zone : 1 battleship, 8 carriers, 1 cruiser, 4 destroyers, 8 fighters, 6 submarines, 8 tactical_bombers and 1 transport
      36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transport
      17 Sea Zone : 1 destroyer
      6 Sea Zone : 1 carrier and 1 transport
      Novosibirsk : 1 flag
      

      Savegame

      posted in League
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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: French round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              3 fighters moved from Queensland to 42 Sea Zone
              1 infantry moved from Northwest Persia to Caucasus
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in Caucasus
                  ANZAC attack with 1 infantry
                  Germans defend with 1 mech_infantry
                      ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Caucasus
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - ANZAC
              2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory
              3 fighters moved from 42 Sea Zone to Northern Territory
              1 fighter moved from 62 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
              1 fighter placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      
          Combat Move - French
              Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
              4 infantry moved from France to Southern France
      
          Combat - French
              Battle in Southern France
                  French attack with 4 infantry
                  Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                      French roll dice for 4 infantry in Southern France, round 2 : 2/4 hits, 0.67 expected hits
                      Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Southern France
                  French win, taking Southern France from Italians with 4 infantry remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 artillery and 1 infantry
      
          Non Combat Move - French
              1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone
              1 destroyer moved from 92 Sea Zone to 99 Sea Zone
      
          Turn Complete - French
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,6,1,6,3,2,5,4,6,6,1
              French collect 17 PUs (2 lost to blockades); end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      French regular : 1.33
      Japanese regular : 0.50
      ANZAC regular : 1.00
      Germans regular : 0.67
      

      Territory Summary for ANZAC and French :

      Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
      Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      New Guinea : 2 infantry
      French Indo China : 1 factory_minor
      Dutch New Guinea : 1 flag
      62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
      United Kingdom : 2 infantry
      Morocco : 1 airfield
      Normandy Bordeaux : 1 factory_minor and 1 harbour
      Southern France : 1 factory_minor, 1 harbour and 4 infantry
      France : 1 airfield and 1 factory_minor
      Tobruk : 1 flag
      99 Sea Zone : 1 destroyer
      92 Sea Zone : 1 cruiser and 1 destroyer
      98 Sea Zone : 1 flag
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: ANZAC round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 42 Sea Zone
              3 fighters moved from Queensland to 42 Sea Zone
              1 infantry moved from Northwest Persia to Caucasus
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 destroyer and 3 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                      ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Battle in Caucasus
                  ANZAC attack with 1 infantry
                  Germans defend with 1 mech_infantry
                      ANZAC roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Caucasus
                  Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - ANZAC
              2 aaGuns, 2 artilleries and 4 infantry moved from South Australia to Northern Territory
              3 fighters moved from 42 Sea Zone to Northern Territory
              1 fighter moved from 62 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 destroyer placed in 62 Sea Zone
              1 fighter placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 0.50
      ANZAC regular : 1.00
      Germans regular : 0.67
      

      Territory Summary for ANZAC :

      Queensland : 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
      Northern Territory : 2 aaGuns, 2 artilleries, 3 fighters and 4 infantry
      New Zealand : 1 airfield, 1 harbour and 1 infantry
      New South Wales : 1 factory_minor and 1 harbour
      New Guinea : 2 infantry
      Dutch New Guinea : 1 flag
      62 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
      Tobruk : 1 flag
      

      Savegame

      posted in League
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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: UK_Pacific round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans repair damage of 6x factory_minor; Remaining resources: 89 PUs; 
              Americans buy 4 artilleries, 1 harbour, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              4 artilleries moved from Gibraltar to 91 Sea Zone
              4 infantry moved from Gibraltar to 91 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
              4 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
              1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
              1 bomber moved from United Kingdom to Western Germany
              2 fighters moved from 110 Sea Zone to Western Germany
              2 fighters moved from 110 Sea Zone to Holland Belgium
              8 transports moved from 110 Sea Zone to 91 Sea Zone
              7 fighters and 5 tactical_bombers moved from 19 Sea Zone to 20 Sea Zone
              1 submarine moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 19 Sea Zone from Japanese
                    Americans take 6 Sea Zone from Japanese
              1 battleship, 2 cruisers and 4 destroyers moved from 19 Sea Zone to 21 Sea Zone
              1 battleship moved from 19 Sea Zone to 21 Sea Zone
              6 carriers and 3 transports moved from 19 Sea Zone to 21 Sea Zone
              1 fighter and 1 tactical_bomber moved from Wake Island to 21 Sea Zone
              2 submarines moved from 6 Sea Zone to 21 Sea Zone
              1 destroyer moved from 54 Sea Zone to 21 Sea Zone
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 3 units heading to Western Germany
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      Germans roll AA dice in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in Holland Belgium
                  Americans attack with 4 artilleries, 2 fighters and 4 infantry
                  Germans defend with 3 infantry
                      Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Holland Belgium, round 2 : 6/10 hits, 3.67 expected hits
                      Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans lost in Holland Belgium
                  Americans win, taking Holland Belgium from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Battle in 20 Sea Zone
                  Americans attack with 7 fighters, 1 submarine and 5 tactical_bombers
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 7 fighters and 5 tactical_bombers in 20 Sea Zone, round 2 : 5/12 hits, 6.83 expected hits
                      Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 20 Sea Zone
                  Americans win with 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
                  Casualties for Americans: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in France
                  Americans attack with 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
                  Germans defend with 1 airfield, 1 artillery and 1 factory_minor
                      Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 3 mech_infantrys in France, round 2 : 3/12 hits, 3.33 expected hits
                      Germans roll dice for 1 artillery in France, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans and 1 infantry owned by the Americans lost in France
                  Americans win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from Americans, taking Syria from British, taking French West Africa from British, taking Tunisia from Americans with 1 armour, 3 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 1 artillery
              Battle in 21 Sea Zone
                  Americans attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
                  Japanese defend with 1 destroyer and 1 submarine
                      Americans roll dice for 2 submarines in 21 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 21 Sea Zone, round 2 : 5/11 hits, 5.17 expected hits
                      Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
                  Americans win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 destroyer and 1 submarine
              Cleaning up after air battles
              Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
              Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place: French has 1 destroyer placed in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Artillery Place: French has 1 artillery placed in Southern France
              Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
              Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place: French has 1 cruiser placed in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Infantry Place: French has 1 infantry placed in Southern France
              Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3
              Trigger Americans Liberation France Liberated Southern France 3: French captures territory Southern France
              Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3
              Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3
              Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3
              Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3
              Trigger Americans Liberation France Liberated Fleet 3 Destroyer Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove
              Trigger Americans Liberation France Liberated Fleet 3 Destroyer Remove: has removed 1 destroyer owned by Neutral_Axis in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Artillery Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove
              Trigger Americans Liberation France Liberated Southern France 3 Artillery Remove: has removed 1 artillery owned by Neutral_Axis in Southern France
              Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3
              Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3
              Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3
              Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3
              Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3
              Trigger Americans Liberation France Liberated Fleet 3 Cruiser Place activates a trigger called: Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove
              Trigger Americans Liberation France Liberated Fleet 3 Cruiser Remove: has removed 1 cruiser owned by Neutral_Axis in 93 Sea Zone
              Trigger Americans Liberation France Liberated Southern France 3 Infantry Place activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove
              Trigger Americans Liberation France Liberated Southern France 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in Southern France
      
          Non Combat Move - Americans
              1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Guam
              7 fighters and 5 tactical_bombers moved from 20 Sea Zone to 21 Sea Zone
              3 submarines moved from 26 Sea Zone to 6 Sea Zone
              1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
              4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
              2 fighters moved from Holland Belgium to 110 Sea Zone
              2 fighters moved from Western Germany to 110 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - Americans
              1 harbour placed in Guam
              3 submarines placed in 10 Sea Zone
              4 transports placed in 101 Sea Zone
              4 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 53 PUs
              Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 58 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
              Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Kansu
              1 infantry moved from Shensi to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 4 infantry
                  Italians defend with 1 armour
                      Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                      Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Kansu
                  Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Chinese
              1 infantry moved from Sikang to Tsinghai
              3 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      
          Purchase Units - British
              British buy 5 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 artilleries and 2 infantry moved from Burma to Shan State
              1 armour and 2 mech_infantrys moved from Burma to French Indo China
              1 fighter moved from Burma to French Indo China
              2 artilleries and 1 infantry moved from Yunnan to Kwangsi
              1 fighter moved from Burma to Kwangsi
              1 fighter and 1 tactical_bomber moved from Burma to Malaya
              2 transports moved from 99 Sea Zone to 98 Sea Zone
              1 artillery and 3 infantry moved from Egypt to 98 Sea Zone
              2 fighters moved from Egypt to Greece
              1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
              1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Greece
              3 infantry moved from 99 Sea Zone to Greece
              1 artillery moved from 99 Sea Zone to Greece
      
          Combat - British
              Battle in Greece
                  British attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 11 mech_infantrys
                      British roll dice for 1 battleship and 1 cruiser in Greece, round 2 : 0/2 hits, 1.17 expected hits
                      British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 2 : 4/8 hits, 3.17 expected hits
                      Germans roll dice for 11 mech_infantrys in Greece, round 2 : 0/11 hits, 3.67 expected hits
                      4 mech_infantrys owned by the Germans lost in Greece
                      British roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Greece, round 3 : 4/8 hits, 3.17 expected hits
                      Germans roll dice for 7 mech_infantrys in Greece, round 3 : 2/7 hits, 2.33 expected hits
                      4 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Greece
                      British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Greece, round 4 : 5/6 hits, 2.83 expected hits
                      Germans roll dice for 3 mech_infantrys in Greece, round 4 : 1/3 hits, 1.00 expected hits
                      3 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Greece
                  British win, taking Greece from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
                  Casualties for Germans: 11 mech_infantrys
                  Casualties for British: 3 infantry
              Battle in Kwangsi
                  British attack with 2 artilleries, 1 fighter and 1 infantry
                  Japanese defend with 1 artillery
                      British roll dice for 2 artilleries, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                  British win, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 artillery
              Battle in Shan State
                  British attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                  British win, taking Shan State from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in French Indo China
                  British attack with 1 armour, 1 fighter and 2 mech_infantrys
                  Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
                      British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in French Indo China, round 2 : 1/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
                      British roll dice for 1 armour, 1 fighter and 1 mech_infantry in French Indo China, round 3 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in French Indo China
                  British win, taking French Indo China from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for British: 1 mech_infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
              Battle in Malaya
                  British attack with 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 harbour and 1 infantry
                      British roll dice for 1 fighter and 1 tactical_bomber in Malaya, round 2 : 1/2 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Malaya
                  British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              2 artilleries and 2 infantry moved from India to Burma
              1 fighter moved from French Indo China to Burma
              1 fighter and 1 tactical_bomber moved from Malaya to Burma
              1 fighter moved from Kwangsi to Burma
              1 armour, 4 artilleries and 10 infantry moved from Persia to Northwest Persia
              1 artillery and 4 infantry moved from Iraq to Northwest Persia
              1 fighter moved from Greece to Egypt
              1 fighter moved from Greece to 99 Sea Zone
              1 fighter moved from Greece to 99 Sea Zone
              1 tactical_bomber moved from Greece to Egypt
              2 fighters moved from Normandy Bordeaux to Morocco
              2 artilleries and 2 infantry moved from Normandy Bordeaux to France
              2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
              2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              1 artillery and 2 infantry placed in Iraq
              1 artillery and 2 infantry placed in Persia
              2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 38 PUs; end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              1 artillery and 4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,4,2,3
              UK_Pacific collect 6 PUs (2 lost to blockades); end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 1 artillery and 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -0.50
      Italians regular : -0.50
      Japanese regular : 1.17
      Germans AA : -0.17
      Germans regular : -4.33
      British regular : 2.17
      

      Territory Summary for Americans, British, Chinese and UK_Pacific :

      Marshall Islands : 1 flag
      Kwangsi : 2 artilleries
      Siam : 1 flag
      Shensi : 1 artillery and 6 infantry
      Yunnan : 1 infantry
      Kansu : 4 infantry
      Tsinghai : 1 infantry
      Szechwan : 1 infantry
      Sikang : 1 infantry
      Shan State : 2 artilleries and 1 infantry
      Burma : 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
      India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
      Guam : 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
      Wake Island : 1 airfield
      Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
      Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
      Midway : 1 airfield
      French Indo China : 1 armour and 1 mech_infantry
      26 Sea Zone : 1 carrier and 2 destroyers
      21 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 submarines, 5 tactical_bombers and 3 transports
      10 Sea Zone : 3 submarines
      19 Sea Zone : 1 flag
      6 Sea Zone : 1 flag, 3 submarines
      Central United States : 1 factory_major
      Eastern United States : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
      Iceland : 1 airfield
      Quebec : 1 factory_minor
      Gibraltar : 1 aaGun, 1 harbour and 2 infantry
      New Brunswick Nova Scotia : 1 harbour
      Egypt : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
      Union of South Africa : 1 factory_minor and 1 harbour
      Scotland : 1 airfield
      Malta : 1 aaGun and 1 infantry
      United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 6 infantry and 1 mech_infantry
      Morocco : 10 artilleries, 2 fighters and 8 infantry
      France : 1 armour, 5 artilleries, 6 infantry and 3 mech_infantrys
      Holland Belgium : 1 flag, 6 artilleries and 6 infantry
      Libya : 1 flag
      Italian Somaliland : 1 flag
      Ethiopia : 1 flag
      125 Sea Zone : 1 submarine
      106 Sea Zone : 1 flag
      Eire : 1 flag
      Greece : 1 flag, 1 artillery
      99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
      97 Sea Zone : 1 flag, 2 submarines
      Iraq : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
      Eastern Persia : 1 flag
      101 Sea Zone : 4 transports
      Brazil : 1 flag
      Northwest Persia : 1 flag, 1 armour, 5 artilleries and 14 infantry
      Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
      91 Sea Zone : 12 transports
      Suriname : 1 flag
      110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 6 transports
      

      Savegame

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      Snigg
    • RE: L20 Snigg(+19 Allies) vs dawgoneit (Axis) BM3

      TripleA Turn Summary: Chinese round 10

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

      Game History

      Round: 10
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Tsinghai to Kansu
              1 infantry moved from Shensi to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 4 infantry
                  Italians defend with 1 armour
                      Chinese roll dice for 4 infantry in Kansu, round 2 : 1/4 hits, 0.67 expected hits
                      Italians roll dice for 1 armour in Kansu, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Kansu
                  Chinese win, taking Kansu from Italians with 4 infantry remaining. Battle score for attacker is 6
                  Casualties for Italians: 1 armour
      
          Non Combat Move - Chinese
              1 infantry moved from Sikang to Tsinghai
              3 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              1 artillery and 3 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 6 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Italians regular : -0.50
      

      Territory Summary for Chinese :

      Shensi : 1 artillery and 6 infantry
      Yunnan : 1 infantry
      Kansu : 4 infantry
      Tsinghai : 1 infantry
      Szechwan : 1 infantry
      Sikang : 1 infantry
      

      Savegame

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    • 1 / 1