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    Posts made by Snackbar

    • RE: German Strategy

      yes your army would be large enough to take Russian territories and/or at least hold your ground. Berlin army would still move to Silesia.

      Normally what happens with Germany is that you would take Belgium on your first turn and stack it. France and the Uk will stack Picardy, resulting in your German army being stuck there and it not move for many turns.

      With moving an army to Swiss you are free to exploit any possibility that may occur. If France would stack Burgundy then you can stack Swiss with additional Austrian armies or move to Alsace with a combined German army. Atleast the frontline is closer and your supply lines from Vienna are shorter. From Swiss you are threatening 4 allied territories.

      posted in Axis & Allies 1914
      S
      Snackbar
    • RE: German Strategy

      I doubt that would be sufficient to wipe out the Southern German Army and if it is you still would have a considerable force to take Belgium, Picardy and Lorraine without the chance of being countered as the France army would be stuck in Piedmont. France will really need to send everything leaving their northern front unguarded. Austria can reinforce Piedmont on their turn

      Alternatively you could move your force to Venice and join forces with Austria in Tuscany. Buying a battleship each turn with Austria will keep USA at bay.

      posted in Axis & Allies 1914
      S
      Snackbar
    • RE: German Strategy

      Normally France will have to aid Italy anyhow and can easily defend against your large stacked German army in Belgium. Now on your first turn we do not attack Belgium, making France having to defend multiple territories

      By moving a large force to Swiss on your first turn your army is still flexible to go out all directions. If France aids Piedmont and Italy’s army there doesn’t move then you will be facing max 13 infantry, 4 artillery from Tuscany, Piedmont and Burgundy. France will need to reinforce Burgundy and Marseilles at the same turn. The good thing is that there army is spread among many countries. On the other hand you can attack Piedmont with 18-1 (loss in Swiss battle) infantry 6 artillery and one fighter.

      Result would be 8.5 German casualties versus 11 Allied casualties

      Venice will fall to Austria on the same turn (most part of Vienna army is meant for Italy) leaving Italy wide open.

      Basically Italy can only hold the line if they withdraw at their first to Tuscany, but that leaves the France army toasted in Piedmont. If the France do not defend Piedmont a large German army can make a strong attack on Tuscany on turn 3.

      Meanwhile it might be a good idea to purchase a battleship with Austria or an additional fighter

      posted in Axis & Allies 1914
      S
      Snackbar
    • RE: German Strategy

      Sea strategy

      S5 & S10 attack S9

      S7 attack S2 or aid in attacking S9 (when attacking S2 the German subs can destroy 15 ipc, but they will be destroyed by the France on the same turn. When attacking S9 they need to pass 2 mine fields).

      On turn 2 your remaining fleet will move to S10 (repair battleship) and you will buy 1-2 transports and perhaps an additional sub. On turn 3 you will take out the Russian battleship in S12 and land units in 1-3 Russian Baltic territories.

      posted in Axis & Allies 1914
      S
      Snackbar
    • RE: German Strategy

      @Texas:

      I like it, a G2 hit on Piedmont would set up the potential of capturing Marseilles and turning off those mines.  I’m not sure I would agree with your purchases.  I have almost abandoned buying fighters with the CPs, too easy for the allies to out buy you and they die fairly easily.

      Fighters in my opinion are required against Russia and at least one against Italy and by buying fighters you are forcing France indirectly to buy a few more then anticipated and not spending their money on other land units instead.

      The German contingent in the South will aid in Austria conquering Rome in 4-5 turns. At that moment or prior to that turn Austria will spend all their money on navy to attack S17, which will be free of mines. Having a large Austrian fleet in S17 is a threat to all Allies Mediterranean controlled countries  and will definitely help the Ottomans in their struggle against the UK.

      Instead of stacking Belgium with 40+ units with Germany and competing with the France it is better to play slightly more defensive on the West and kill Italy instead.

      posted in Axis & Allies 1914
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      Snackbar
    • RE: German Strategy

      @KimRYoung:

      What’s your plan for the Germans when the Russians (who go before) Stack everything they can in the Ukraine (abandon Poland) and purchase fighters?

      If the Germans move into Poland in force on their turn, the Russians will destroy it completly.

      Russia trying to make a stand in Poland turn one is a loser, they can fall back and pick their fights.

      Kim

      Then the road up north is wide open. Keep your army next to the austrian russian army and send a small force up north and/or buy 2 transports next turn. Remember your main focus is not to defeat the Russian army but to take their IPC. By eliminating Italy first and keeping your Austrian fleet while doing in the Mediterranean Sea you hold the key to CP victory.

      You can also chose to move 5 infantry from Hanover to Silesia and buy an additional fighter

      posted in Axis & Allies 1914
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      Snackbar
    • German Strategy

      Purchase:

      2 fighters
      4 art
      2 inf

      Eastern contingent
      Move all Units from Berlin (except fighter) to Silesia
      Attack Poland from Silesia and Prussia or hold if Russia stacks Poland

      Western contingent
      Move all units from Kiel to Ruhr
      Hanover 5 units to Ruhr and one to Munich (fighter)

      South/West contingent
      Ruhr move everything to Alsace
      Alsace & Munich attack Swiss

      Sea
      S5 & S10 attack S9
      S7 attack S2 or aid in attacking S9 (when attacking S2 the German subs can destroy 15 ipc, but they will be destroyed by the France on the same turn. When attacking S9 they need to pass 2 mine fields).
      On turn 2 your remaining fleet will move to S10 and you will buy 1-2 transports. On turn 3 you will take out the Russian battleship in S12 and land units in 1-3 Russian Baltic territories. On turn 4 your fleet will defend S10

      The idea on the western front is to have France spread their forces. Most likely you can still take Belgium turn 2

      The South/west contingent can attack Lorraine, Burgundy, Piedmont and Venice the next turn. Preferably it attacks Italy with the fighter from Munich. By attacking Italy the Austrians will not need to buy a navy on the first turn and with German help they should be able to kill Italy quickly. Of course adding a sub when it looks Italy will fall will definitely help against Italy’s fleet suiciding

      Eastern front: Take IPC whenever you can and chose your fights. If you feel like your eastern contingent is not big enough. Buy two transports in turn 2 to attack in the Baltics with your remaining German fleet in turn 3.

      posted in Axis & Allies 1914
      S
      Snackbar
    • RE: Who Wins

      Did anyone try killing Italy with a German contingent, supporting the Austrians, going South?

      The idea is that you take some Russian territories meanwhile, and instead of building a large army in for example Belgium, use some of the army to go South and play defensively against the France in the North. The remaining Germany south contingent can strike France in Marseille later in the game

      posted in Axis & Allies 1914
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      Snackbar
    • RE: Who Wins

      To balance the game.

      Major changes:

      1. 4 unit railroad movement in original territories. Example move 4 units from Prussia to Ruhr. I do not like the strategic movement proposal. keep the game easy
      2. Russian Revolution change: If Axis control 3 Russian territories the Axis player may throw a dice to start the Russian revolution. Lets say 1 will start the revolution. If the Axis control 4 Russian territories a dice throw of 1-2 will start the Revolution.

      Minor changes

      1. Remove one unit from the Allies in Africa and/or add one German unit to make conquering Africa slightly more difficult for the Allies
      2. Remove one cruiser or battleship from France
      3. Add one infantry to Smyrna and one infantry to Trans Jordan
      posted in Axis & Allies 1914
      S
      Snackbar
    • RE: Who Wins

      Allies will win even with a Russia defeat as it is an economic game.

      The all-out Russia strategy will not work. Assuming you will be able to conquer Moscow within 6 turns, it will probably take even longer, the axis will still have a shortage in IPC.  The Allies will grab 4 ipc from Germany in Africa and 4-5 ipc of neutrals/minor powers. In order to beat Russia you will need the Ottoman armies, meaning a few Ottoman territories will be lost (Ankara, Meso, Trans Jordan around 7 ipc) to the English during your Russia effort. USA will reinforce Italy meanwhile and in that case the Austrians are stuck in Venice and will have to defend their entire border from amphibous assaults. Uk can drop units in Karelia each turn and France is (almost) able to match the German production. In fact with germany buying a navy the first few turns, France #1 army is bigger after 4-5 turns than the German army in the west front. Germany will have no choice to withdraw to Ruhr.

      Best scenario of Axis:
      Axis Russian gains are at best 22 IPC
      Axis Balkan up 10 IPC
      Ottoman 9 ipc orginal
      Austria 26 ipc orginal
      Germany 35-4 ipc = 31 ipc
      Plus contested Venice
      Total of 98 IPC

      Leaving Italy down to
      12 IPC
      Middle East gains 3 IPC
      Africa up 9 Ipc
      Ottoman 7 ipc
      USA 20 IPC
      Russia knocked out, except Karelia 2 ipc
      France 22ipc plus 4 from belgium & portugal = 26
      UK = 30
      total 109 IPC

      And the worst case is that the Axis are now on the defensive. It is simply impossible to win

      posted in Axis & Allies 1914
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      Snackbar
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