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    Posts made by Slip Capone

    • RE: Pre-Announcement: The Axis & Allies Cup

      @djensen

      Sounds like a great idea.

      I have had a bit of experience in running both online and live tournaments across various games.

      I have a few suggestions.

      Use games that have built in timers.

      For games that do not, use tournament rules and instead of a time limit the game last X rounds. (I have found in the past players are less likely to drop if the game a ser amount of rounds as turtling and 20 round slug fests cannot occur).

      With versions:
      1914 has tournament rules and is the most balanced at 6 rounds of play. Bid of around 12 to CP.

      Revised with tournament rules from WBC is awesome and again is most balanced at 6 rounds. Bid 3-5 allies.

      Anniversary 41 scenario has tournament rules in the works and this would be a great platform for it to be tried and tested. Very excited for these rules.

      I am sure there are others but the above I am very confident that they are great options.

      posted in Website/Forum Discussion
      S
      Slip Capone
    • Tournament Rules

      Hey guys,

      I am interested in who has played with the Gen Con tournament rules?

      If you are unaware there is a post from a while back in the 1914 forum.

      TIA

      posted in Axis & Allies 1914
      S
      Slip Capone
    • RE: Converting Revised To The Modern Era?

      @All-Encompassing-Goose said in Converting Revised To The Modern Era?:

      I’ve heard this game can last for days and can be a real slog. Is there a setup for this game that makes it better?

      djudication System:
      The determination of who wins a game will be based upon the control of Victory Territories (VTs). The Victory City method of determining a winner will NOT be used. Each side controls 12 Victory Territories at the beginning of the game. The Victory Territories are listed below.

      AXIS POWERS

      GERMANY
      Germany
      Western Europe
      Southern Europe
      Eastern Europe
      Ukraine SSR
      Norway

      JAPAN
      Japan
      Manchuria
      French Indochina
      Philippine Islands
      East Indies
      Borneo

      ALLIED POWERS

      USSR
      Russia
      Caucasus
      Archangel
      Novosibirsk

      UK
      United Kingdom
      India
      Anglo-Egypt
      Australia

      USA
      Eastern US
      Western US
      Hawaiian Islands
      Sinkiang

      If a player holds 18 (or more) VTs for a full round of game play (from the end of a countrys turn to the beginning of that same countrys next turn.), then that player automatically wins.
      In the event of a VT tie at the end of the game, whichever side increased its IPC total is the winner. If the game is still tied after reviewing the IPC totals.If a player chooses to concede before the game has reached the 18 VT automatic win threshold or the game time limit 6 Rounds. The winner will be give a victory total of 19-5.

      If no time limit, call it after 6 rounds (bid of 3-5 to Allies is the most balanced) if you have a time limit 4.5 hours for experienced players or 5 hours if less experienced/will play slower. Just ensure you get 5 or 6 rounds in.

      posted in House Rules
      S
      Slip Capone
    • RE: Organized Tournament Play Discussion

      Great thought put into this mate.

      Regardless of version there really needs to be better than the OOB VCs like you stated.

      I am sure the Victory Terriory system from WBC could be replicated/transferable (even if not exact locations) to something like Anniversary.

      Especially since it is being released.

      Revised is also my favourite but for some reason is a hard sell to players and I think it is purely age.

      posted in Events
      S
      Slip Capone
    • RE: Guadalcanal Tournament at Strategicon (Los Angeles) Feb. 17, 2024

      @The_Good_Captain photos and or videos for the fans from a far please!

      posted in Events
      S
      Slip Capone
    • RE: Tournament rules

      @Krieghund where would one finds these?
      TIA

      posted in Axis & Allies Europe 1940
      S
      Slip Capone
    • Tournament rules

      Hey guys does this version have tournament rules?

      posted in Axis & Allies Europe 1940
      S
      Slip Capone
    • RE: 1914 Tournament rule players

      @theveteran Not the tournament rules. You would have to use a lot of edit mode.

      posted in Player Locator
      S
      Slip Capone
    • 1914 Tournament rule players

      Looking to locate 1914 Tournament rule players

      posted in Player Locator
      S
      Slip Capone
    • Commanders and Tactics WW2 Deck Building Game

      Hey Guys,

      I saw on Smorey Swamp that Commanders and Tactics WW2 Deck Building Game was played at Gencon. I have been trying to find the game on BGG with no luck. If anyone knows this game and can provide a link that would be awesome.

      Thanks heaps

      posted in Other Games
      S
      Slip Capone
    • RE: 9 Victory Cities for a shorter game??

      @black
      Any more games under your belt with the rules set?

      posted in Axis & Allies Revised Edition
      S
      Slip Capone
    • RE: 9 Victory Cities for a shorter game??

      @black said in 9 Victory Cities for a shorter game??:

      Thank you!

      Yeah what Doman posted was the full rule set at the tournament. On average 4.5 hours will get six rounds. So my groups plays for 6 rounds. We usually play 3, break for food, play 3.

      Thanks for finding that @DoManMacgee

      posted in Axis & Allies Revised Edition
      S
      Slip Capone
    • RE: 9 Victory Cities for a shorter game??

      the Allies had 20 VT at the end of our last round:

      So under the tournament rules the Allies win 20-4.

      6 rounds is the most even with the bid of 3-5 to the allies as once it goes to 7,8,9,10 rounds it moves more and more in favor of the Allies.

      I would be keen to play under WBC rules via triple A (play by email) if you are interested.

      posted in Axis & Allies Revised Edition
      S
      Slip Capone
    • RE: 9 Victory Cities for a shorter game??

      @black That is them above mate. The tournament no longer exists but I still swear that they are the best around for this version. A bid of 3-5 to the allies was the most common. Usually placed in Caucasus or India.

      Another bid utilised was a inf in India, save a dollar and build an IC (for India) and an AC for UK on UK1.

      This ruleset allowed IPCs to be held that were not spent during bid placement.

      @DoManMacgee

      posted in Axis & Allies Revised Edition
      S
      Slip Capone
    • RE: 9 Victory Cities for a shorter game??

      @slip-capone Adjudication System:
      The determination of who wins a game will be based upon the control of Victory Territories (VTs). The Victory City method of determining a winner will NOT be used. Each side controls 12 Victory Territories at the beginning of the game. The Victory Territories are listed below.

      AXIS POWERS

      GERMANY
      Germany
      Western Europe
      Southern Europe
      Eastern Europe
      Ukraine SSR
      Norway

      JAPAN
      Japan
      Manchuria
      French Indochina
      Philippine Islands
      East Indies
      Borneo

      ALLIED POWERS

      USSR
      Russia
      Caucasus
      Archangel
      Novosibirsk

      UK
      United Kingdom
      India
      Anglo-Egypt
      Australia

      USA
      Eastern US
      Western US
      Hawaiian Islands
      Sinkiang

      If a player holds 18 (or more) VTs for a full round of game play (from the end of a countrys turn to the beginning of that same countrys next turn.), then that player automatically wins.
      In the event of a VT tie at the end of the game, whichever side increased its IPC total is the winner. If the game is still tied after reviewing the IPC totals.If a player chooses to concede before the game has reached the 18 VT automatic win threshold or the game time limit 6 Rounds. The winner will be give a victory total of 19-5.

      posted in Axis & Allies Revised Edition
      S
      Slip Capone
    • RE: 9 Victory Cities for a shorter game??

      @black The WBC Tournament Rules are the best IMO.

      posted in Axis & Allies Revised Edition
      S
      Slip Capone
    • RE: Sci-fi themed A&A like games?

      @dsumner said in Sci-fi themed A&A like games?:

      I did a bit more tinkering on this over the past weekend. I’m in the process of working up the various factions as well as reading back through some of the comments you guys have made. I think I’m going with the idea of there being no specific time frame for game turns and a set number of turns per game (I’m thinking 12-15 turns per game, but I’d have to see how everything actually works out). On the faction side of the house, I’m thinking 3-5 major factions, and if another player jumps in, 3-5 minor factions and some neutrals. The minor factions could align themselves with one of the majors. One other idea I’m been giving some thought to is “Tech Levels”. More advanced cultures would get an attack or defense bonus vs. ones with less advanced tech, but I might drop the idea if it complicates things to much.

      How many hours are you wanting the game to take?

      posted in Other Axis & Allies Variants
      S
      Slip Capone
    • RE: Sci-fi themed A&A like games?

      @iwillnevergrowup said in Sci-fi themed A&A like games?:

      @dsumner said in Sci-fi themed A&A like games?:

      Each turn being 6 Months is just there as time frame players would be familiar with, as I’m trying not to make things to complicated

      Just make each turn a “turn”/“round” of the game. No need to attach an arbitrary time to it. Even a turn/round timeframe in A&A is debated (I personally don’t see it as any set amount of real-world time, others see it as a set number of months, etc).

      I would have to agree with this.

      posted in Other Axis & Allies Variants
      S
      Slip Capone
    • RE: Sci-fi themed A&A like games?

      @dsumner

      Sounding good mate.

      Not sure if this is something you are thinking of but one thing I like in Axis and Allies and other games is either a built in timer like D-Day (turns)/original pacific (victory points) or a time limit of 4-4:30 hours like Revised tournament rules at WBC (I love their victory territories system).

      posted in Other Axis & Allies Variants
      S
      Slip Capone
    • RE: Sci-fi themed A&A like games?

      @dsumner Yeah nice.

      posted in Other Axis & Allies Variants
      S
      Slip Capone
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