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    Posts made by Slackaveli

    • RE: The Ossel Report - 1914 House Rules Experimentation

      tease

      posted in House Rules
      SlackaveliS
      Slackaveli
    • RE: HBG's Amerika Game ON KICKSTARTER NOW - FUNDED!

      @Razor:

      I always figured Klaus Barbie was the best man to that job

      LOL!

      posted in Other Axis & Allies Variants
      SlackaveliS
      Slackaveli
    • RE: The Great War 1914-1918: Clash of Empires

      @Imperious:

      I guarantee this version is more like AA than 1914. It just a tad more complex than Global and features standard and advanced rules as well as optional rules.

      dude, i can’t wait for this game, brother.

      posted in Other Axis & Allies Variants
      SlackaveliS
      Slackaveli
    • RE: The Great War 1914-1918: Clash of Empires

      @Imperious:

      In a lot of ways this map is superior to A&A 1914. Especially the colors. The red for the Ottomans is so much better then the turquoise. I also like how Bulgaria is controlled by Germany over the Ottomans. More territories to maneuver in too. How large will the map be?

      5 feet by 4 feet hardbound map, so it’s huge

      Is there some connection with this game and Pegasus Hobbies? Are they making the the pieces?

      They produced the game

      I do like how Larry’s map feels more global though. A few suggestions I would have for the map is maybe consider creating a new image for the forts. I had to really zoom in just to tell what it was. Maybe get rid of one of the US convoys and make it Canadian also. Shouldn’t the Russian capitol be in Petrograd? Spaces like Gallipoli seem way too small. Over all though I really dig it.

      The Russian capital is St. Pertersburg, not Moscow. Gallipoli is small because it is small. When you have too many pieces you just use one of the numbers and place it in the area, and the pieces go off board with that number ( note the numbered boxes bottom left).

      The fort is based on Verdun at an angle looking above head on. The detail just couldn’t be done ( it was revised a number of times)

      that’s what i’m talking about!

      posted in Other Axis & Allies Variants
      SlackaveliS
      Slackaveli
    • RE: Poll: Bids for Spring 1942, 2nd Ed.

      our bids have been 0, 0, 6, 10, 12, 13, 13. i bet it will settle in @ 9-12.
      we play all bid $$ must be placed in 1 country, not inf all over the place, for example.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Why are the allies so gimped lately? Why transports suck?

      @MistuhJay:

      @Cromwell_Dude:

      Agreed. I never can go back to Classic or Revised. I am curious though if I will prefer 1942.2 over 1942.1.

      Heh, I feel slightly guilty that my copy of Revised (all I had the last 8 years) is being neglected due to 1942.2.

      it’s worthless now, bro, just as 42 2nd will be the minute 52anny hit’s!

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Russia attack west russia with everything that can reach on the first turn.

      @MistuhJay:

      @UrJohn:

      It depends on your strategy.
      Here are some options–
      –3 AP & 3 INF
      –IC, AP & 2 ART
      –AP, INF, DD & BMR
      –2 AP, SS, 2 INF & ART
      –CV, AP & 3 INF

      I really like options 1 and 2 (J1 bomber, ftw!), but why would you need a third CV when you start with two already?

      I’m not knockin it-just genuinely want to understand the logic.  =)

      makes the americans go pacific or lose their fleet.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: What round do you all in caucasus?

      @MistuhJay:

      @Cow:

      eww vc win for 1942. not a real win unless you take russia imo. :)

      True, that. �

      It definitely feels like the Allies have to work a lot harder to get their 9 VCs. � The Axis VCs (except maybe Phillipines) all seem a lot more easily defensible than Karelia (touching two German territories and a German Trn), India (within striking distance of the combined might of the Japanese fleet by J2-3), and Hawaii (a constant draw on US forces to defend). � In fact, Hawaii as a VC seems like it does more to hold US back then it does to help.

      it’s definitely undervalued. All VCs should be 4s at minimum.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Indian Fleet Alternatives

      @ICinBrazil:

      As much as I would like an alternative, I really don’t see one. To me it seems that leaving the south IJN alive can lead to a resemblance of the ole godzilla Japan. From the looks of it, one good take the three China territories and  Burma. The IJN is consolidated in SZ61 for a possible J2 India push.

      just played one where japan went godzilla but with no fleet to oppoae them, they were a worthless fleet and germany fell. 2 hours later, so did japan (9 bombers and 6 subs wrecked 3 carriers and 3 battleships.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Indian Fleet Alternatives

      @Mallery29:

      You should use the DD to take down the remaing SS off of EUS (although my last game US won outright in the 2SS vs DD…that hurt me…lots of bad rolls for the Axis in that game).  The trans I would save…going for Norway will be a short lived negative investment for the UK…better to save the trans for later when you can drop a UK fleet.  Your forces will get killed in Norway, lose the transport, and will have not saved Russia from anything.

      taking norway is a good move once germany navy is gone. it just seems MUCH easier to hold for the allies.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Why are the allies so gimped lately? Why transports suck?

      i’m considering just HRing a transport defense. they can be fodder and every group of 2 trannies defend at a 1. so unescorted singles are a free kill, groups of 2 get to roll for one 1 and as soon as it’s down to one tranny it’s essentially a freebee. If tye trannies are w/ a fleet they are fodder till the last lone tranny, which is a freebee. Get it? What do ya’ll think? Best of both world’s imo.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Axis win all the time

      @Petebu:

      Playing my first game tonight and I will be the Axis. My plan is to drive very hard after Russia with Germany. Do you think it is wise to by a carrier for Germany?

      i like inf plus bomber on G1, tanks on G2 and 3 depends on how it’s going. get a russian factory and drop artillery there

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Axis win all the time

      Russia stay alive, usa and uk fight on two fronts.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Axis win all the time

      @Petebu:

      What was the common factor why the Allies won in your games?

      SAVE RUSSIA! I’ve lost alot of british air units but Moscow held.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Hitler plays A&A Spring 1942, 2nd Edition

      “But, Fuhrer, the new tanks defend at 3 now so they are worth the price increase!” 
      “Defend. DEFEND??? If we are defending than all is already lost! Defend @ 3! This helps Stalin again! He may even consider a tank buy on R2! This edition is scheisse!! It should be called 42 Stalin edition!”
      :-D

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Axis win all the time

      Allies are 3-1 in our games. play smarter

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Hitler plays A&A Spring 1942, 2nd Edition

      @Hobbes:

      @MistuhJay:

      “They think they can stop my G1 8 Armor buy!”

      Priceless.  XD

      My favorite one is the failed USA invasion: “no one told me that transports didn’t defend anymore!”  :-D

      but that was japans idea!

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Why are the allies so gimped lately? Why transports suck?

      @UrJohn:

      @Hobbes:

      The big issue is figuring out the US shuck since it is more similar to Global than anything else because of the UK not being into range of Eastern US and the distances have increased. And where exactly are the best landing spots.

      Isn’t the first place to look for US troops to shuck from Eastern Canada. They could ship out via SZ 10 –> SZ 8 (land in France or Northwestern Europe) or SZ 10 --> SZ 13 (land in Gibraltar or Morocco).

      Morocco is crucial

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
    • RE: Any of you fellaz in northwest arkansas?

      @coachofmany:

      We are planning a Global 1939 game in Tulsa on September 29th.
      Tigerman will be driving in to play also!

      oh, nice. i see about that.
      Castle House games in fayetteville is doing a '42 2nd (i think, may be aa50) tournament saturday august 25th, not sure what the turnout will be but me and my +2 will be there.

      posted in Player Locator
      SlackaveliS
      Slackaveli
    • RE: Proposed Victory City Rules to Make Each VC Matter

      honestly, i wasn’t really feelin it but this part is intriguing.

      For exapmle, assume you’re playing with the total victory condition. At the end of each round, if your side is up by at least:
      1 VC, then your side gets an extra 6 IPCs divided evenly among your teams.
      2 VCs, then each team on your side gets 1 free INF in its capital.
      3 VCs, then enemy DDs only prevent your SSs from submerging for the following round. They do not cancel any of the SSs’ other abilities (i.e., Surprise Strike, Treat Hostile Sea Zones as Friendly, Cannot be Hit by Air Units).
      4 VCs, then your side gets 1 free ARM in each VC you control.

      posted in Axis & Allies 1942 2nd Edition
      SlackaveliS
      Slackaveli
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