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    Topics created by SJS063

    • S

      Game play Idea

      House Rules
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      W

      That’s generally what war is about, one country(s) wanting to expand and colonize, and other county(s) trying to stop it to protect their own interests. England was a super power at the time, it won multiple wars allowing it to expand the Empire. With expansion comes a strain of resources and uprisings (like that little conflict in the America’s). Although the English were on the winning side of WWII much of the Empire was disassembled afterwords.

      The axis partners had spheres of interest prior to the start of WWII. Germany would dominate Europe, Italy the Med region, and Japan would get Asia and the Pacific. If things had continued to go the axis way,  those lines very well could have gotten blurred leading to conflicts among the axis. We all know that the Germans were capable of back stabbing their treaty partners.

      Yea the Germans were late to the party, but did colonize in the Pacific and Africa prior to WWI. As a result of WW1 they lost those colonies. It is reasonable to believe that had the war progressed in their favor the Germans would want those lost territories back at some point. Would the Japanese just freely relinquish those Pac territories? Maybe some kind of trade off?

      I’m no historian, but I don’t think the Japanese had any interest in expanding into Africa during the war(?). That would fall under German/Italian influence where the Euro axis were already fighting. I’m not saying the Japanese didn’t have the means to make landings in Africa, only that it would probably raise red flags to their axis partners if they did. Plus such a landing would have been a major strain on Japanese ambitions and holding they already had in their own back yard. They chose to keep the NAP w/Russia to continue their conquest of Asia and the Pacific (against the wishes of their strongest ally). I don’t think the Japanese would have looked at Africa unless they got the US to sign a treaty giving them complete reign of Asia and the Pac. Then they may have looked towards Africa or the Mid East???

      With that said, I like that fact that if the US goes full tilt Europe the game allows you as the Japanese to venture to into Africa, and other European territories. Same for if the Japanese are getting pounded the Germans/Italians can make gains on the Pac side if they want. I wouldn’t like a set of rules that limit you to one map side or the other. Many people already complain about the Acme Chinese wall as it is.

      If a house rule limited axis cross overs, or base certain moves on a domino type of effect, I think that you would also have look at putting in some US spending limits per theater as well.

    • S

      Has anyone ever had success with convoy raiding?

      Axis & Allies Global 1940
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      BravehartB

      I think Convoy’s are, and if you are in the right position to proceed this, it’s a very great way to turn the game. Japan has 47 ipc’s on the IPC tracker right now and I am playing USA taking Korea and this is the last move of our night. We continue next week. Look at the plentiful opportunity the USA has at Convoy’s over Japan now. It won’t take long to minimise Japans income ( and correct me if I am wrong ).

      Calcutta is going to be taken back and Shanghai next 2 rounds.

      BH

      IMG_7134.jpg

    • S

      The METT Principle to killing Italy before it does anything

      Axis & Allies Global 1940
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      @Juan_de_Marco:

      I disagree with taranto on a different level: positioning and denial of objectives. It’s worth a lot more for the british to keep a larger fleet alive in the med than to kill the battleship of the Italians. And if you get all the good defensive units together at Malta seazone, the Italians have to split up their fleet if they wish to clear it. Now if you can make sure you keep some air units around, the transports will sink too.

      I’m with you.  Not very big on Taranto.  Not only what you said, but I feel it thins the UK up a little too much by having to bring planes down from London.

      Other than the first game of global I ever played as the Allies, letting the Italian fleet be has never been the difference between an Allied win or loss.  The way you keep them at bay is by getting a solid US/UK force to SZ91 early in the game.

    • S

      The Power of 14 IPC's

      Axis & Allies Global 1940
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      S

      There’s two things I think a bid should always be used for:
      1 art in Kweichow - if you hit in Hunan J1, you can take down a good portion of the Japanese ground troops on counter attack
      1 sub in SZ98 (the Med) or is it SZ99?

      Others are mostly nice to have - 1art in Alexandria helps the the Tobruk crush, 1art in Sudan helps the Ethiopia crush. An art in Karelia helps the Finish push. 1inf in New Guinea helps to gain the NO.

    • S

      What to do with those ANZAC inf…

      Axis & Allies Global 1940
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      T

      Let these three Infantry stay put is the best option.
      Egypt: If Italy really want to get Egypt, you need every unit for defence. Especially if the Taranto-Raid did not occur or failed. Needless to say that they should be the first casualties. Sorry lads!
      Persia: A nice idea. But UK needs the 2 IPC’s and the place for the IC. Australian money should be invested in a fleet (sub’s?!) to harass the IJN and the Japanese convoys.
      Malaya: Since it took too long to move this guy to the “Treasure Islands” (aka Dutch East Indies), let him dug in and wait for the Japanese invasion.

    • S

      Neutral crush playbook

      Axis & Allies Global 1940
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      T

      Going through the med is just impossible in pretty much any game. Either Italy or Germany is going to sink that transport with planes.

      So with that reasoning, you must hope for a J1 declaration of war on the US, and then you could do this:

      US 1: Buy 5 fighters. Sail your single atlantic transport 1/4th toward Saudi (SZ 87)
      US 2: Buy 5-6 bombers. Sail transport 2/4ths to Saudi (SZ 82 or 69). US 1 fighters to French West Africa.
      US 3: Transport now 3/4ths to saudi (SZ 71). US 1 fighters to Egypt. US 2 bombers to French Equatorial Africa.
      US 4: Go time.

      Hit Saudi with your transport. Send in 5 fighters and 5-6 bombers from Africa, taking bomber losses.

      US 5: Build factory (and an air base couldn’t hurt), land your planes on it or near it. If Iraq/Persia are still available, take those if possible.
      US 6: First turn you can purchase units in Saudi Arabia. Buy factories in other middle east countries, if available.

      This is about the time Moscow has gone to hell or the Germans are coming into the middle east. Not enough time to really get any ground units over there. But you could build fighters on US 3 and 4 that would arrive US 5 and 6 for a respectable plane stack. With a bit of UK help, probably enough to shut down any hope of Moscow or the middle east being seriously threatened. A huge problem with this is that you’d have +8 Germans or Italians coming from Turkey.

      This is a 100% Atlantic buy for the first 2 turns turns and a significant drain for US 3, 4, and 5 as well. Very dangerous. Japan is going to go nuts because, remember, they J1’d you.

      Seems like a crazy damn idea–one that is too crazy to work well, probably. Not only that, but it’s completely obvious what you’re up to. However, I think it’d be pretty easy to have UK prevent Japan from killing/blocking your transport J3. And if Japan invested too much in the Indian ocean to stop you for sure, then they’re ruining some of their J1 momentum, so maybe that’s not entirely awful.

      edit-
      I guess you could also send your pacific transports through the panama canal, building a naval base there. This would give you four more units in the middle east shortly after your first transport arrived.

      Better alternative, with nearly the same effect:
      Don’t do Saudi, just have UK save you Persia/Iraq. This saves you from having to violate neutrality, and both are reachable on the same turn as Saudi. If you do hit Saudi, do it the next turn, saving the neutrality violation for one round later.

    • S

      Tested Casualty Count

      House Rules
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      FlashmanF

      This was also the main purpose of the suggested bomber unit; they do very little material damage, but the effect on morale of bombs falling on the capital was huge. It also forces powers to station fighters to defend the capital, drawing them away from the main fronts.

    • S

      Incorporation of pieces into other games

      House Rules
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      C

      And just to follow up, there was some discussion of the Axis Minors block concept over here:

      http://www.axisandallies.org/forums/index.php?topic=35119.0

    • S

      US Invasion of Spain

      Axis & Allies Global 1940
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      T

      @IKE:

      @theROCmonster:

      I don’t know how you guys are attacking the true neutrals with the allies in Global. The problem with attacking the Neutrals is that you need US to invest heavily in the attack to make it pay off, while this is great on the Europe side of the map, Japan is surely going to win if you invest that heavily with US in Atlantic. 20 ground troops a turn is Amazing for America landing in Spain every turn, but 60 dollars worth of infantry means nearly nothing is going towards Japan. Sounds great, but as usual I think people really underestimates Japans ability to win. India is a sure thing, and if Japan is building fleet, then Hawaii would be a sure thing as well.

      I think it depends on how the game is going in Europe.  US might not need that many ground troops to land in Spain and hold it with UK reinforcements/air.

      To make Spain worth taking US needs to constantly be shucking 20 guys over. This is because when you take Spain you give Afghanistan, Sweeden, Switzerland, and Turkey to the axis powers. Also the Mongolian troops. The whole point of landing in Spain is that you now give UK and US a place to land in Europe. This is why I don’t think attacking Spain is worth it in Global because you have Japan to worry about.

    • S

      G40 Trans Siberian Railroad

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      My bad, I somehow got Vladivostok and kamkatcha confused. But yes, just rearrange railroad to its ACTUAL spot. Sorry again.

    • S

      Favorite Nation

      Axis & Allies 1914
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      ChacmoolC

      Austria has some tough decisions to make in the first Rounds. This will tell the story of the game.

      British second
      Germans third

    • S

      Bezerk Russian Strategy

      Axis & Allies 1914
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      ChacmoolC

      All that Russia, France and Italy have to buy in the first 4 Rounds is Infantry.

      They dont have to attack (except for Sewastopol -> Mesopotamia R1) they just need to hold the ground and reinforce contested tts.

      That will give the UK enough time for their Balfour Declaration which will increase significant new forces (US) to tip the scale.

    • S

      Please Help

      Axis & Allies Global 1940
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      Shin-JiS

      It saves a bunch of time when grabbing islands, too.  From NSW, you can only really reach Java and the Carolines.  From Queensland, you can cause trouble all around.

    • S

      Please Help

      Axis & Allies Pacific 1940
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      S

      Thanks a ton. Yes, that is what I thought because under the opposing logic you couldnt build an ic in Scotland. I will now build one though and roll ANZAC!

      Thanks,
                  SJS063

    • S

      Post your Game summaries here

      Axis & Allies Global 1940
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      S

      Thanks, I’ll check those out

    • S

      Italy Strategy

      Axis & Allies Global 1940
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      S

      Thanks so much guys. I like all of your input and I will be sure to use them. Please also help me with my question in the recent “please help” section.

      Thanks,
                SJS063

    • S

      New player

      Axis & Allies Global 1940
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      C

      @SJS063:

      can any 1 post a link to where I can find new unit descriptions in the game like mech inf and tact bombers etc.

      If you’re talking about how the units function, you’ll find them in the “Unit Profiles” section of the Europe 1940 and Pacific 1940 rulebooks, which are downloadable here:

      http://www.wizards.com/default.asp?x=ah/downloads

      If you’re talking about what the units look like, consult the Piece Directory table at the back of the rulebooks, or for large and more detailed silhouettes click on the charts in this thread to expand the pictures:

      http://www.axisandallies.org/forums/index.php?topic=31982.0

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