@piscolar What is the rule for the Turkey fortification?
Posts made by sjelso
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RE: Should we make better rules for invadable neutrals? (1940)posted in House Rules
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RE: cross pollinationposted in War Room
War Room is a different game. I think A&A players, like myself, are trying to tweak and combine the games but I do not see much opportunity. A&A has been around for so long a lot of house rules are out there or have been tried. Instead, I would say Sireblood’s Bloodbath rules for A&A. Not sure we should try to merge the two, let each be its own game.
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RE: Global War game #2posted in War Room
We have found, beginning of the game bid for 1st for initiative, end game bid last to react to enemy moves and/or avoid mis-steps.
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War Room: Tips, Tricks and Suggestions to Streamline Playposted in War Room
A 6 minute video highlighting some of the tips, tools and tricks that we find help streamline play and keep the game going:
One not included in the video:
#11 - use the national markers to identify losses on the battle board. This will help avoid confusion and miscounting losses.
Topics covered in the video:

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RE: War Room Battle Report: Part 1 - Battle for Bryansk - Film availableposted in War Room
@PainState Unfortunately the game ended before much was done in the Pacific
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Special Report: War Room - Behind the Battle for Bryansk! An in-depth analysis.posted in War Room
Special Report: War Room - Behind the Battle for Bryansk!
Behind the Battle for Bryansk is an in-depth look at the units, dice, economic value, losses and surviving units across the battle and how these affected the Axis decision to call it quits.
For those interested in some of the mechanics and nuances of War Room:
https://www.youtube.com/watch?v=KTo2xImd8Bc


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War Room Battle Report: Part 1 - Battle for Bryansk - Film availableposted in War Room
Coverage straight from the front! 🎥🎞…Massive battle in Bryansk underway. The Soviets were able to head off the Germans but who will win this critical battle?
YouTube Link:

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RE: Axis & Brollies: D12 Unit Profilesposted in House Rules
Do you have any pictures of your board with all the different units?
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RE: Forums Feedback Reduxposted in Website/Forum Discussion
@djensen Thanks for the tips. Yes, the lines on the prototype site help!
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RE: Forums Feedback Reduxposted in Website/Forum Discussion
Why does a post Nov 15, 2018 show up higher in the list than your post from 4 days ago. The votes?
If so, don’t care about the votes, care more about the date.
It might be good if one could sort/filter on votes, posts date, views, etc.
Also, it could be nice if one could hide all the pinned posts. Often it takes a page of scrolling to get past them.
In general, posts, avatars, etc. seem to take up much more real estate and require more scrolling than in the old site. Less scrolling, less clicking…more content. is better.

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RE: Tjoek's Global 1940 setup charts: Updated Jan 31stposted in Customizations
Is this in MS Excel? If so, can you share the file?
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RE: Moffett Field R&D Tech Chart Draftposted in House Rules
@Black_Elk Good luck! Let me know how it works out.
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RE: HBG Spanish Civil War Rules?posted in Other Games
@thenorthman Yes, this one. HBG is essentially closed for the holidays so they cannot send me the rules. Just seeing if anyone has them. Thanks…
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HBG Spanish Civil War Rules?posted in Other Games
Hi,
Got the map for HBG Spanish Civil War but Doug @ HBG is out for the holidays. Does anyone have the rules and setup they can send me?
Thanks…SJ
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RE: Turkey at War Expansion for Axis & Allies 1940posted in Global War 1936
@thenorthman Do you know which expansions actually have G40 rules and work well with G40?
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RE: Moffett Field R&D Tech Chart Draftposted in House Rules
Yes, making it more certain. Still want some chance involved so might follow the BBRs in terms of 1D6 on Phase III = get instant tech and next turn/phase buy dice if didn’t happen.
Since the game only has 6-sided dice the % of chance is pretty limited. Adding the possibility of two hits, the second hit less likely, makes the tech worth doing. If used 8, 10 or 12 sided could adjust the %.
V1/V2 Rockets were more a terror weapon vs being able to target specific battles so I think hitting their bank of IPCs makes more sense, thus the “aerial convoy raid” concept. More like a cheap, one-time use submarine convoy raid.
Trying to make it more like Sid Meir’s Civilization Tech Tree and have multiple techs per game. Also want the ability of the enemy to disrupt your tech by bombing a research facility.
Anyway, this is not play tested that much, just one or two games. Needs some further refinement.
Welcome any more comments/suggestions/etc.
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RE: HBG's Spanish Civil Warposted in Other Axis & Allies Variants
Just bought from HBG. We will probably be the only 3 players…