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    Posts made by Siris101

    • RE: CSI shipping

      My order shipped. I live on Oklahoma so Im sure I’ll get it Friday.

      posted in Marketplace
      S
      Siris101
    • RE: Movement Rules

      It means a territory with units has to have at least 1 infantry.

      You can move a tank from a territory with an infantry to a different territory with units.

      A territory may contain no units, so it isn’t like risk.
      But if you have any units, one has to be an inf

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: CSI shipping

      So if it ships out the 19th, we should all get it by Friday. I sure hope it is here before Friday. That way I can play it this weekend with my friends

      posted in Marketplace
      S
      Siris101
    • RE: Pimp Central

      There will never be railroads in an Axis and allies game. It will ruin the balance and would result in a faster, unrealistic gameplay. This is all I ever see on the forums is talks about railroads. Go play Ticket to Ride if you want railroads and leave Axis and Allies to the tanks, planes, and ships

      posted in Axis & Allies 1914
      S
      Siris101
    • CSI shipping

      I preordered from Cool stuff inc.

      Have any of you received shipping confirmation in any of the USA websites?

      posted in Marketplace
      S
      Siris101
    • RE: France question

      Thank you Wove, that is exactly the answer I needed

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: France question

      So if a troop moves into the French colony, does that TT mobilize troops?

      posted in Axis & Allies 1914
      S
      Siris101
    • France question

      France starts with 24 ipcs, but I see 31 total ipcs in French colored TTs.

      Which ones are not controlled by France from the start?

      What happened if the French invade Spanish Morocco?

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Alpha+ 1

      Why don’t we wait until like March 24th to start this thread. That way most players will have a test play completed. The game may be balanced. Nobody has played the game. Im sure the Russian Revolution rule needs to be fixed.

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Images of the Map?

      Is Spain a playable power in your version?
      Which alliance would it be on?

      Any thoughts to which units it would start with?

      posted in Axis & Allies 1914
      S
      Siris101
    • Is it possible to keep Russia in the war?

      This game is designed for the Russians to drop out of the war. Doyou think this will happen every game, or will the Russian player be able to keep the central powers at bay?

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Not Enough Pieces!!

      Hahaha! IL that was the best visual picture ever. The only nations that will need pieces are Germany, UK, and Austria

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: If less than 8 Players here are the recommended divisions of controlling nations

      Where did you get your information?

      Are they posting articles somewhere besides this website?

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Tanks Special Ability to Remove Defender hits!

      So the tanks can absorb a hit. How does a tank die? Once it absorbs a hit, will it die on the next hit?

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Japan, Brazil, and Siam

      This is all good and well, but why only more units for the allies. Are you trying to push the balance away from the central powers?
      What if we add a German cruiser off the coast of Africa to help balance the Japanese cruiser

      posted in Axis & Allies 1914
      S
      Siris101
    • Possible alliances?

      What other alliances do you think would work in this game. Here are a few I think would be fun

      Central powers

      Germany, Austria, Italy, USA

      Allies

      Ottomans, France, UK, Russia

      Or this one

      Cp

      Russia, Germany, Italy

      Allies

      France, Austria, UK, Ottomans, USA

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Naval Retreat & Pursuit

      Seems to have promise

      My rule would be this
      Battle example
      2 German cruisers attack a French dreadnought. The dread sight sinks 1 cruiser and the German player decides to retreat. Here would be my options for the reteating player.

      chose to stay in the contested seas zone or
      Retreat to open Sz and allow the Defender to roll a die
      Roll of 1-2 results in a hit and all reteating ships are sunk

      Roll of 3-6 is a miss and the shops get to retreat.

      That is as complex as it needs to br

      posted in House Rules
      S
      Siris101
    • RE: Results of First turn test play

      Yeah I know your map was updated, but that PDF version was easiest to print

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: Results of First turn test play

      Here are the pics from my test play

      http://s1292.beta.photobucket.com/user/clintjackson101/library/

      posted in Axis & Allies 1914
      S
      Siris101
    • RE: 6 second unboxing video posted

      Can you tell apart the Ottomans and Germans? They seem very similar. I think they need to come out with a neon color edition for us lol.

      UK- Bright orange
      USA- Lime green.
      France- light blue
      Germany- Light grey
      Italy- Dark red
      Austria- yellow
      Ottomans- Pink
      Russians- bright red

      I realize these colors are awful, but it would be good for color blind people

      posted in Axis & Allies 1914
      S
      Siris101
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