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    Posts made by Sire Fred

    • RE: Quebec players?

      Chibougameau is like Far Far Away in the Movie Shrek. My wife is from the St-Felicien/Roberval area but we live in Beauce at Notre-Dame-Des-Pins.

      The best for you I think would be to teach A&A to new players. An older and l’essai complicated variant would be better for this. The old Axis & Allies Europe or the Anniversary Edition would be great for that.

      Je suis très heureux de rencontrer un autre Quebecois sur ce forum. Si jamais je passe a St-Felicien et que nous jouons une partie, seriez-vous intéresse d’y être?

      P.S. Désole s’il manque des accents. J’écris a partir de mon cellulaire.

      posted in Axis & Allies Global 1940
      Sire FredS
      Sire Fred
    • RE: USA spreading out in both pacific AND Atlantic.

      Here is what I did in my last game against one of my good friend.

      Soviet Union
      -Stacked Karelia with everything in range to make it’s capture costly.
      -Sent 3 Inf in China to battle the Japanese and added a tank on turn two. Surprinsingly, they lasted many turns and helped China to have as much as 12 Inf on the board at one time.
      -Sent one Inf (sometime two) to Persia to back the British in India/Middle East.

      United Kingdom
      -Resisted German attack on Egypt and killed some Italian troops on UK1!
      -Tryed to kill the four German Inf in Finland but missed two of them.
      -Built a lot of Cruisers to protect future US transport landing off the Morrocan coast and to make shore bombardment in future UK landing on occupied Europe.

      United States
      -I built two transports to join the one already in place to land 6 units a turn in Africa.
      -All the rest of my IPC were spent in the Pacific
      -The two bombers were sent to London and then to Africa to bomb Italy/Germany and also to harass the italian Fleet.

      The game was one of the most excited one I ever played. Every area of the board was contested. My opponent event landed in Alaska at one moment. In the Pacific, My 3 carriers, 2 Destroyers, 1 Sub US fleet raided, with the UK fleet from Autralia, the Salomons, Iwo Jima, the Phillipines and Java. Japan was contested in China by plenty of Chineese troops supported by Russians and British troops. Southern Asia wasn’t heavily contested because Japan has his hands full in China and in Northern Russia where it attacked the Russian stack on J1.

      In Europe, Germany lost many planes to the Royal Navy on G1 but established a strong presence in Russia, menacing Karelia and capturing Caucasus on turn 2! But Caucasus was taken back and my friend killed many of his best troops to get Karelia after that. The 6 surviving Panzers were then mopped by a UK landing.

      UK was landing everywhere, got Scandinavia and Germany, lost a lot of times to fight the fires that were lighten everywhere.

      The Soviet Union rebuilt his army and established strongly in Estern Poland and grabbed Romania or Poland now and then.

      Italy had her hands full with the US landings in Northern Africa and got it’s battleship and two transports sunk by an audacious UK air raid. I tryed a lot to kill isolated axis troops in Africa, sometime with air raids alone to avoid losing african IPC to them. The American troops were directed toward the Middle East to ultimately fight the Japanese in the Far East!

      In the last three turns of the game, all of the allies got all of their NOs and Germany and Japan were able to get only one. My friend gave up after that. It was a very good game that lasted four hours. Me and my friend had a lot of fun and I cannot help but think that it wouldn’t have been the same if we had followed the same old KGF patterns.

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
    • RE: SIGN OFF HERE WHEN YOU GET YOUR COPY!

      Sire Fred. Location: Quebec City area. I bought my copy before Christmas and I find the game even more exciting than I tought when the preview were released. Team work and attrition are the keys for an Allied victory!

      posted in Axis & Allies Pacific 1940
      Sire FredS
      Sire Fred
    • RE: SIGN OFF HERE WHEN YOU GET YOUR COPY!

      I bought my copy yesterday and immediately put it to play with two of my friends. The result: Allied victory!

      posted in Axis & Allies Pacific 1940
      Sire FredS
      Sire Fred
    • RE: What would it take for you to play a German naval strategy in '41?

      A good naval strategy for Germany in 41 could be to do it Donitz’s way. Admiral Karl Donitz was a submarine advocate even before the start of the war but Admiral Enrich Reader, Kriegsmarine’s top boss, wanted his navy to be based on warships.

      Since aircrafts cannot hit subs without the presence of a destroyer, building 1 sub at turn one with Germany (to add to the one already in the Baltic) and two more subs each turn could be a good challenge for the Royal Navy.

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
    • RE: Dardanelles Closed to Sea Movement

      IMO, the game is equally balanced if we close the Dardanelle straight.

      I really like the idea of closing the Danish straight too! It would allow the Germans to build some Kriegsmarine units with more safety.

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
    • RE: Who has advantage in 1941?

      Axis powers. Japan is so powerful. Starting with a laughable 17 IPC, it can reach 42 IPC at the end of turn one and can reach the 60 IPC level by the end of turn 3.

      If Germany/Italy can hold on (and they are able to survive long enough) until Japan kill the Soviet Union or the United States, it’s a win for the Axis.

      Also, if Germany really wants to capture the U.S.S.R. early and put all efforts accordingly, it should get it.

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
    • RE: German Industrial Complexes

      I want to say it for a second time. Romania is a good place to build a German IC.

      1. It is immune to non-Russia based SBR.
      2. It allows to send troops to support those already there faster.
      3. With the capture of Karelian IC and this one, Germany can produce 14 cheap land units a turn, which is helpful to devellop a better turtle if the Allies go KGF.

      When I play Germany, I use this strategy half of the time and it works well.

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
    • RE: How to achieve balance

      I voted option 5 because I like the idea of negating a NO to Japan if they attack Russia. It seems more historical to me this way.

      Interceptors fighters and the Dardanelles strait options sound good but would need some play testing in my opinion.

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
    • RE: German Industrial Complexes

      I like to build a German IC in Romania. It helps send unit for the southern area of the eastern front faster and allow Germany to produce 14 units a turn (with the capture of the Karelian IC)!

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
    • RE: Italian Africa?

      Why not just put an Italian flag on Italian East Africa instead of a British one and put no troops on it? The balance of power would remain the same and it would be more accurate historically.

      posted in 1941 Scenario
      Sire FredS
      Sire Fred
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