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    Posts made by Sir Bombsalot

    • RE: Sealion alpha 2+

      Well, I knew they were different, I just had them backwards. :-P  Thanks.

      As an aside, I think the rule now sucks, since it gives the fighters two extra movements during the round.  I would understand if it applied only to amphibious assaults, since they take place by the shore, but attacking in sea zones doesn’t make sense.  You may as well allow them to scramble to defend in adjacent land territories.

      posted in Axis & Allies Global 1940
      S
      Sir Bombsalot
    • RE: Sealion alpha 2+

      Can’t scramble the fighters if they already attacked that turn.

      The CV does sound like a good move.

      “Scrambled fighters and tactical bombers are defending, so refer to their defense values and abilities when resolving combat. They can’t participate in any other battles during that turn, including a battle on the island or territory from which they were scrambled.”

      posted in Axis & Allies Global 1940
      S
      Sir Bombsalot
    • RE: Rule question - sub damage

      Are you sure about the 4 hits tho? Seems strange… always tought the TT’s where dead once the screaning ships where gone.

      The transports are only killed if you still have attacking units after killing the screaning ships.  Also, if you killed all the screaning ships, but didn’t have enough hits that round to take out the transports, then the transports may be able to retreat at the beginning of the next round before you can defend.

      And if he retreats with the loaded TT’s, does that mean he can unload them in danmark/scotland? Or does he have to keep them full, in seazone 111/112?

      They should be able to unload in the non-combat round.

      posted in Axis & Allies Global 1940
      S
      Sir Bombsalot
    • RE: Mec question

      1:1

      The only exception to 1:1 is, I believe, any number of planes attacking subs when one destroyer is present.  Otherwise, each of the mech/tank, inf/art, fgt/tac, and tank/tac bonuses are 1:1.

      posted in Axis & Allies Europe 1940
      S
      Sir Bombsalot
    • RE: Global is a true game of skill - the balancing factor

      I disagree with Mega.  I think the focus is correctly on having a fairly well-balanced game within the general historical framework.

      posted in Axis & Allies Global 1940
      S
      Sir Bombsalot
    • RE: GLOBAL MAP AVAILABILITY FOR MOUNTING AT HOME

      Somebody really wants to keep Gibraltar.  :-D

      posted in Axis & Allies Global 1940
      S
      Sir Bombsalot
    • RE: GLOBAL MAP AVAILABILITY FOR MOUNTING AT HOME

      Awesome, Nimitz.  Thanks.

      posted in Axis & Allies Global 1940
      S
      Sir Bombsalot
    • RE: German opening -taking Paris and planing to invade UK

      I’ll be making a similar opening move in a game this weekend, except I’ll be leaving the UK BB and CV in SZ 111 intact and taking out the destroyer (hopefully) in SZ 109 and I’ll definitely take out the 2 CR’s in SZ 112.

      The BB and CV cannot flee out of range of your planes and subs in round 1, so you can finish off anything you miss in the first round, and still have all your planes intact.  I’ll let you know how it goes.

      posted in Axis & Allies Europe 1940
      S
      Sir Bombsalot
    • RE: Sealion Version 1.0

      this is what i mean: you are forced to buy things you, maybe, don´t want to buy.

      Rock n Roll,  the strategy of stalling the US incursion into the Med with destroyers only works for those who want to avoid the capture of Rome, or by those who are forced to do so by a heavy-handed Fuhrer.  If you don’t want to by a few destroyers, fine.  Then, buy infantry and turtle up, because the US is coming into the Med.  That’s a valid strategy, too (turtling up, that is).

      posted in Axis & Allies Europe 1940
      S
      Sir Bombsalot
    • RE: Sealion Version 1.0

      Italy’s turn is after the UK and before the US, so if the UK takes out a destroyer, you have to have one in reserve to move up on Italy’s turn.  You should actually always have 2 destroyers in reserve to block the entire Mediterranean after the US gets that first SZ in the Med.

      posted in Axis & Allies Europe 1940
      S
      Sir Bombsalot
    • RE: Operation Barbarossa, What turn?

      I vote for G3.

      G1: Take France, Yugo, Bulgaria
      G2: Move troops to position at borders, build maj industrial complex in Romania
      G3: Attack at least the entire Eastern Front, and possibly Novgorod, if you bought a couple transports earlier.

      yada yada yada

      G6: Assault Moscow with about 20 tanks and 20 inf. and mech. inf.
      It’s too early for the US to have made a landing capable of threatening Germany, and no one is in a position to take back Moscow.

      posted in Axis & Allies Europe 1940
      S
      Sir Bombsalot
    • RE: About to buy AA Europe 1940.

      It seems as though you would have to be lucky in your Turn 1 navy battles to be able to Sea Lion in Turn 2.  I’d be interested to see how you did it 3 times in a row.

      We’ve played twice: Axis won once and Allies won once.  But it does seem to me that it is more difficult for the Allies to win if the Axis play well.

      posted in Axis & Allies Europe 1940
      S
      Sir Bombsalot
    • RE: Sealion Version 1.0

      It seems to me that if I play Italy right, I should almost never lose Rome.

      For example,
      by turn 4, land at least one unit in Gibraltar. 
      If Gibraltar is taken, move a destroyer to SZ 92 in turn 5 and begin turtling with infantry. 
      If 92 taken, move destroyers to SZ 93, 94 and continue turtling with infantry and tanks in turn 6. 
      If 93 taken, either attack with fleet and fighters and Tac bombers, or just turtle in Italy.  Also, move a destroyer to SZ 92 for good measure to cut off any movement by the American fleet, which has now been out of any serious combat for 3 rounds, and if the Axis aren’t kicking butt by turn 7, they never will.

      Of course, none of this will work if Italy loses its fleet early on, and it may be cut short by a round if UK sends in bombers in turn 6 to clear the way for the US (bombers land in Gibraltar).  But that Italian land force should be sufficient to hold back the US’s first round of assaults and the time spent by the U.S. fleet in the Med buys more time for Germany to take Russia.

      posted in Axis & Allies Europe 1940
      S
      Sir Bombsalot
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