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    Topics created by simon33

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      Instant repair of capital ships

      House Rules
      • • • simon33
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      Why are capital ships (Carriers in 1940 and Battleships) repaired at no cost and taking no time? I think they should be forced to sit out for a turn while repairs are carried out. I can live with it being no cost though.

      Or does that weaken Battleships too much? You still need carriers.

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      Thoughts on Allies Strategy

      Axis & Allies Global 1940
      • • • simon33
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      @trulpen

      right on. It’s a good way to test things. Yea the AI doesn’t play global real well. It does pretty good on some other games. You can give it extra dough. That makes it harder but still would do weird stuff

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      Strategic Bombing on Calcutta

      Axis & Allies Global 1940
      • • • simon33
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      Tried countering this move as axis with a J1 DOW and J1&J2 Strat bomber buy (+2TT J1). Turned out the Philippines assault failed and the fighter survived to be the 4th interceptor, but I still did the strat bombing raid J3 with 3 bombers, figuring the damage I would do would hurt the Allies more than losing a bomber. Turned out all got through and shot one interceptor down, but more importantly, instead of repairing the damage, the Allies built an extra IC on West India which I could only reach from Shan State, which I hadn’t claimed yet.

      4th interceptor would normally come ANZAC2 via Malaya IMO, but I think the alternate IC is a pretty radical strategy. Not sure of the advantage of it to be honest.

      Certainly had trouble containing China while focusing so much on India.

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      US Building an industrial complex on Norway

      Axis & Allies Global 1940
      • • • simon33
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      @wilk7011:

      Does DOW on J1 or J2 effect neutrality between the Soviets and other Axis powers? If Soviets still have to remain neutral until RD4 do you wait to attack Russia with Germany?

      No it doesn’t.  Still, Germany should probably declare by G3 and on G2 in some circumstances.

      If you’re skeptical about J1/J2, i would recommend trying the standalone Pacific game a few times, trying each of J1/J2/J3.  The advantages of an early declaration and early expansion for Japan are pretty apparent in that scenario.

      Imho J1 and J2 are also superior to J3 in Global (with 2nd edition rules), but in some exceptional circumstances (Sea Lion with a shot at success) J3 is warranted.

      I’m personally a fan of J1 and have plenty of success with it, but my version does NOT include a J1 attack on Pearl Harbor.  Instead, at the end of J1, Japan should have 3 fleet groups (one by Japan, another by Borneo, another by Phi) that are poised to seize money islands and other critical targets such as Malaya on J2.

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