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    Topics created by simon33

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      16L G40 Simon33 (Axis) vs -Pete (Allies, with tech advanced USSR)

      League
      • • • simon33
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      -Pete-

      i agree ussr techs are powerful indeed. gg.

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      16L G40 simon33 (Axis) vs -Pete (Allies + Tech advanced USSR)

      League
      • • • simon33
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      Thread up: http://www.axisandallies.org/forums/index.php?topic=38183.0

      Scramble?

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      16L G40 simon33 (Allies+18) vs vonAlba (Axis)

      League
      • • • simon33
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      V

      Ok, fun game :)
      See you next for a rematch
      by

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      16L G40 simon33 (Axis) vs Odonis (Allies+18)

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      • • • simon33
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      http://www.axisandallies.org/forums/index.php?topic=38190.0

      Scramble?

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      L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis) Game III

      League
      • • • simon33
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      Yep.

      UK Sub in SZ98
      Chinese Art in Kweichow
      USSR art in Karelia
      2 to USSR bank

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      16L G40 Simon33 (Axis) vs AldoRaine (Allies +24)

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      • • • simon33
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      Bump #4

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      AetV (Allies + 18) vs Simon33 (Axis)

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      • • • simon33
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      You have me here. I concede. Seems I made a couple of mistakes - holding out to build an IC on FIC while not really able to and losing the German BB and Cruiser in SZ109 - and then the whole German fleet.

      I’ll post the result.

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      16L G40 Simon33 (Axis) vs Odonis (Allies +18)

      League
      • • • simon33
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      O

      Game up:

      scrambles?

      http://www.axisandallies.org/forums/index.php?topic=38056.new#new

    • S

      16L G40 Simon33 (Axis) vs -Pete (Allies, with tech advanced USSR)

      League
      • • • simon33
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      -Pete-

      ok cheers.

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      16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

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      • • • simon33
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      varianceV

      Balance Mod is far superior.  My only beef is that USA tends to become the megasuperpower and Russia doesn’t get fairly represented historically, but in terms of game play it’s the way to go IMHO.  Anyway if you’re up for trying it lemme know

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      L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)

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      • • • simon33
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      Amon-SulA

      Yeah, we all learn on our mistakes.

      But I think I play allies well too.

      And the dice were not on Ur side too.

      …

      I play BM now only. Maybe we play in the future.

      Cheers :)

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      L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)

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      • • • simon33
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      S

      I’ll make the same opening move. Can I assume the same scramble? Thread is here:

      http://www.axisandallies.org/forums/index.php?topic=38112.0

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      Requests for change in Triple-A

      TripleA Support
      • • • simon33
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      PantherP

      @simon33:

      …
      Is there some way we can request such a change be made?
      …

      This is the TripleA development forum:

      http://tripleadev.1671093.n2.nabble.com/

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      L16 G40 StuckTojo (Allies +16) vs Simon33 (Axis)

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      • • • simon33
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      Thread up: http://www.axisandallies.org/forums/index.php?topic=37891

      Scramble?

    • S

      16L G40 Simon33 (Axis) vs AldoRaine (Allies + 17)

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      • • • simon33
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      S

      Cool. Was definitely interesting. Seems you have something here with your med strategy.

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      16L G40 Simon33 (Axis) vs Snigg (Allies +23)

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      • • • simon33
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      Result posted.

      Yeah, rematch switching sides would be good.

      Bid:
      Chinese art in Kweichow and Suiyuyan
      British sub in SZ98, art in Sudan, art in Alexandria.
      1 to UK_Pac bank.

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      Soviet troops in China

      Axis & Allies Global 1940
      • • • simon33
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      Arthur Bomber HarrisA

      Victory in the Pacific is essentially impossible if you lose China.  You need the cash from those territories to be able to to outspend India + ANZAC + US in the theater.  Still, I find if China is making 15 PUs, ANZAC is at 20, and India can get up to 10, it is difficult to make much progress anyway.  There will be more Allied ground units made each round in Asia than you can pump out from 2 factories.  It is possible to build a third Japanese factory on the mainland, but then you are spending almost your entire budget on ground units and can’t compete in the naval battles.

      When Yunnan is held strongly, I transition to helping Germany out by forcing the US to keep spending in the Pacific.  It is a huge help if you can hold the Philippines, threaten Hawaii, sometimes take the Aleutians or an ANZAC territory, and prevent India from sending troops West. You can still make 40 PUs without much of China, convoy raid India to keep their economy slow, and force the US to spend 20 PUs a round in the Pacific to prevent things from getting too out of hand.

    • S

      J1 attack on the Phillippines

      Axis & Allies Global 1940
      • • • simon33
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      varianceV

      @WILD:

      When doing a J1 attack I also sink the Hawaiian fleet. I hit the fleet with a couple dd, sub and 4 planes (2 ftrs/2tacs). I then NCM 2 carriers, cruiser and bb to Wake to pick up my surviving air units. Make sure a dd survives the Haw battle to block out the US ships from hitting your fleet at Wake (leave a few ftrs on Japan in case you need to NCM some air in to replace losses). US can try an ill advised air sweep on your Wake fleet, but if you want to play it safe take Wake Isl too. This will give your air units a place to land so your carriers and BB can soak up the first three hits.

      I really like this (especially with balance mode because Wake denies USA an NO), and I would also add a bomber that lands on Marshall Islands.  The problem is all those planes are not in Kwangsi so you lose the threat of pounding an airstrike on Szechwan or Burma, and you might even have a hard time at Yunnan.  You do set the USA way back but you lose initiative on the mainland.

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      Early take down of Sydney

      Axis & Allies Global 1940
      • • • simon33
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      M

      Yes, you’re right. It would use up 8 transports. Maybe just shuffle 1 tank 1 inf per turn and only use 4 trn.

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      Attacking and Defending SZ6 (Surrounding Japan)

      Axis & Allies Global 1940
      • • • simon33
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      BravehartB

      @JeroldTheGreat:

      @ShadowHAwk:

      kamikazes are basicaly useless in the game, unless there is a huge naval battle

      .

      Could someone please clarify the kamikaze rules? I thought that you could kamikaze any enemy surface warships in the marked zones during combat movement but I guess I’ve been completely wrong this whole time.

      Just to add to Kam rule: Kamikaze can not attack Subs or Transports: So if you go into sz 6, go with a lot of Subs to kill the Japanese navy, but only on attack as a few of you already mentioned. The Japanese player will have to start sacrificing there destroyers if any, which then starts your surprise attacks once destroyers are out of the way.

      BH

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