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    Topics created by simon33

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      [POLL] Make all save games incompatible or accept occasional failures?

      TripleA Support
      • • • simon33
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      @P@nther:

      @simon33:

      … The developers don’t want to.

      Really? Where do they say so? I must have missed that.  :?

      Have you spoken to them? They don’t say it in so many words.

      Anyway, some of the reluctance is breaking save game compatibility and moving on the new version. I’ve submitted a new PR which fixes some of the issues which can be fixed while keeping compatibility. Not the submerge bugs, mostly.

      There’s plenty of reason not to break save game compatibility. A lot of the old version functionality was broken in 1.9 for reasons I can’t fathom.

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      BM3 Karl7 (Allies) vs simon33 (Axis+3)

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      http://www.axisandallies.org/forums/index.php?topic=39709.0

      Scramble orders?

      Losing Qld wouldn’t have been so bad if not for the IC there. ie. it would have been temporary. I don’t know - never felt like you had me. Germans were taking the Middle East so that couldn’t have prevented Calcutta’s fall.

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      Giallo (Allies) vs simon33 (Axis) BM3

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      gg, I realy enjoyed it.

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      Regularkid (Allies) vs simon33 (Axis)

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      I think in the other game I disliked my tactical position if I didn’t attack.

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      Adam514 (Allies) vs simon33 (Axis)

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      • • • simon33
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      Adam514A

      Thanks for the game as well!

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      Adam514 (Allies) vs Simon33 (Axis) BM3

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      • • • simon33
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      Adam514A

      @simon33:

      You win. Rematch same sides with dice?

      I can see a few mistakes I made here and you did some things I’ve always thought other people should do like keep back the Moscow fighter from SZ115 USSR1.

      Specifically, my buy G3 was wrong as was losing 3 Luftwaffe in Alexandria.

      Should have taken the 18% IIRC to attack Bryansk G4.

      Good game.

      18% LL would have been an ugly result for Germany even if they win.

      Sure rematch.

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      AetV (Allies) vs simon33 (Axis) BM3

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      Thanks for the game.

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      BM3 Karl7 (Allies) vs simon33 (Axis) Game II

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      Karl7K

      GG!

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      RegularKid (Allies) vs simon33 (Axis) BM3

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      Axis. http://www.axisandallies.org/forums/index.php?topic=39581.0

      Scramble and submerge?

      I’ll try to hang on to Berlin this time.

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      Marshmellow of War (Allies) vs simon33 (Axis) BM3

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      Possibly about the blocker, although I would have had a pretty big head start.

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      Odonis (Allies) vs simon33 (Axis) BM3

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      game up:

      http://www.axisandallies.org/forums/index.php?topic=39594.new#new

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      BM3 Karl7 (Allies) vs simon33 (Axis)

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      So did I. I got overconfident with a few moves.

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      Test thread - ignore please

      Play Boardgames
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      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      'Game History

      Round: 1 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; Combat Move - Americans Place Units - Americans 3 mech_infantrys placed in Eastern United States 2 armour and 1 mech_infantry placed in Western United States 3 artilleries placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Americans removes resources: 54 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 artillery and 2 infantry placed in Himalayas Turn Complete - Chinese Chinese collect 12 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs Chinese removes resources: 20 PUs Purchase Units - British British buy 6 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 fighters; Remaining resources: 0 PUs; Combat Move - British Place Units - British 4 fighters placed in 110 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 4 fighters placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 4 fighters

      Combat Hit Differential Summary :

      ’

      Savegame

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      G40 simon33 (Axis) Omega1759 (Allies+24)

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      • • • simon33
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      Omega1759O

      @simon33:

      I concede. This game is over! There is no path to Axis victory.

      That’s correct. The Axis have been contained and are shrinking fast.

      The other game is much more competitive.

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      BM3 simon33 (Axis) vs majikforce (Allies)

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      http://www.axisandallies.org/forums/index.php?topic=39722.0

      Scramble 111?

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      Canada as separate power?

      House Rules
      • • • simon33
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      Caesar-SerionaC

      We talked about it with other players and Canada’s NO is going to small but concentrated to its role which is why the three I said were most likely going to be it.

      NO for units in France
      NO for no Axis subs in the SZ’s between UK and Canada
      NO for a surface warship off UK Asian territories

      This next one seems dumb but it works for history

      NO for having at least one infantry in Aleutian Islands.

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      G40 Simon33 (Axis) vs Gen Sved (Allies+20) Game IV

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      Yeah, same bid.

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      SZ91 Cruiser sunk and some (2+) UK planes in London lost. What then UK1?

      Axis & Allies Global 1940
      • • • simon33
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      In addition to forces above I’ll send the strategic bomber from England and fighters if their still around from the scramble for your fleet.  If you send the fighters from England you have to commit your carrier. Lose those fighters 1st if you feel you might retreat.  This gives you two additional fighters and a bomber.

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      Suspected bug in tech for certain maps e.g. Revised

      TripleA Support
      • • • simon33
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      PantherP

      @simon33:

      Rockets for Revised from different AA Guns are not allowed to target the same factory as a one which has already been selected. Why is this? I can’t see it in the rules. Doesn’t look like it was done accidentally though.

      v5 doesn’t have tech in the rulebook but it works the same as revised.

      Surely not because of the annoying bug which allows you to see the damage before selecting the second rocket’s target?

      The rule has been part of the official FAQ that had been published by Wizards/Avalon:

      @Revised:

      Pgs. 20-21, Rocket Strikes: Delete the sentence “Choose an industrial complex within 3 spaces
      and roll one die for each gun; however, each gun can inflict no more IPC loss than the territory’s
      income value.” Replace it with “In each territory, one antiaircraft gun may attack an industrial
      complex within 3 spaces, though each industrial complex may be attacked by only one rocket
      launcher in a turn
      . The maximum loss each rocket can inflict is the target territory’s income value.”

      Same for Anniversary Edition by the way:

      Page 12, Breakthrough Chart 1 - Rockets: The following sentence should be added: “In each turn,
      only one AA gun per territory may launch rockets, and each industrial complex can be attacked by only
      one rocket launcher.”

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      Re: G40 Balance Mod - Feedback Thread

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      • • • simon33
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      @-Pete:

      If the USA was blockaded on both seaboards, what do you think the economic situation would look like?

      Oh, now I know what you mean because of your subsequent post.
      I thought you meant the economics of Axis vs. Allies in the game.

      The economic situation of the USA would have been just fine with blockades.

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