TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
'Game History
Round: 1
Purchase Units - Americans
Americans buy 2 armour, 4 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 2 PUs;
Combat Move - Americans
Place Units - Americans
3 mech_infantrys placed in Eastern United States
2 armour and 1 mech_infantry placed in Western United States
3 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Americans removes resources: 54 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Himalayas
Turn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Chinese removes resources: 20 PUs
Purchase Units - British
British buy 6 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 fighters; Remaining resources: 0 PUs;
Combat Move - British
Place Units - British
4 fighters placed in 110 Sea Zone
2 fighters placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
4 fighters placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in 39 Sea Zone change ownership: 4 fighters
Combat Hit Differential Summary :
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