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    Posts made by simon33

    • RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)

      I think you have to give up on the J1 in that scenario. With the Yunnan stack, China gets strong, so you need to kill China first. I tried to kill China first with the J1 but it wasn’t enough for me. Often, a J2 goes well against a Yunnan stack I think. I’m one of the only players that goes J2 frequently but in G40 J1 is so much better because you can kill India quickly. But you kept India alive and a big stack up north which kept my attention divided. Perhaps I should have ignored the northern stack, not sure.

      Also, the 2tt landing on Java was inspired and kept me from retaking it, assisting with Japan’s collapse.

      posted in League
      S
      simon33
    • RE: Global 2nd edition Q+A ( AAG40.2)

      @gamerman01 said in Global 2nd edition Q+A ( AAG40.2):

      Whew, order is restored!

      That’s iron-clad, and so helpful, thanks!

      I didn’t really understand how the rules could be interpreted any other way.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      Scramble to z97? Tempted to just assume yes.

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Move Summary: Americans round 10

      TripleA Move Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter and 1 harbour; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 93 Sea Zone to 97 Sea Zone
              1 cruiser, 2 destroyers and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
      

      Savegame

      posted in League
      S
      simon33
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Volgograd to Rostov
              1 fighter moved from Russia to Rostov
              1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Russia to Archangel
              2 fighters moved from Russia to Archangel
      
          Combat - Russians
              Russians creates battle in territory 97 Sea Zone
              Battle in Rostov
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 aaGun; Italians defend with 1 mech_infantry
                      Germans roll AA dice in Rostov : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 aaGun and 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 aaGun and 1 mech_infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 aaGun and 1 mech_infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 fighter and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 aaGun and 1 mech_infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  1 fighter owned by the Russians retreated
                  Italians win, taking 97 Sea Zone from Italians with 1 aaGun and 1 mech_infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Archangel
                  Russians attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 2.33 expected hits
                      Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                  Russians win, taking Archangel from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              3 fighters and 1 tactical_bomber moved from Archangel to Russia
              1 fighter moved from Rostov to Russia
              2 infantry moved from Samara to Russia
              2 mech_infantrys moved from Volgograd to Russia
      
          Place Units - Russians
              5 artilleries and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 23 PUs; end with 23 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Germans AA : -0.17
      Germans regular : -0.33
      Russians regular : -3.00
      

      Savegame

      posted in League
      S
      simon33
    • RE: League General Discussion Thread

      @Karl7 said in League General Discussion Thread:

      Is the league still strong?

      It is weaker without you. But I am having trouble getting wins.

      posted in League
      S
      simon33
    • RE: Post League Game Results Here

      Bobbarossa over simon33 (X) G40 again

      https://www.axisandallies.org/forums/topic/42131/l25-g40-oob-simon33-x-v-bobbarossa-allies-45/101?page=5

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)

      @BobbaRossa said in L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45):

      @simon33 said in L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45):

      You’ve squashed Japan pretty effectively this game. Will have to review it.

      Thanks! Playing as the Allies is a lot more difficult than I’d remembered…

      Oh I rashly went J1 against a Yunnan stack. No wonder Japan is suffering.

      There is no coming back from that Caucasus loss. I concede. Will post.

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Turn Summary: Russians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Combat Move - Russians
              1 infantry moved from Rostov to Bryansk
              2 infantry moved from Ukraine to Bryansk
              4 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
              1 submarine moved from 97 Sea Zone to 93 Sea Zone
      
          Combat - Russians
              Battle in Bryansk
                  Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber
                  Germans defend with 1 aaGun, 2 armour and 4 mech_infantrys
                      Germans roll AA dice in Bryansk : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 6/8 hits, 3.17 expected hits
                      Italians roll dice for 1 aaGun, 2 armour and 4 mech_infantrys in Bryansk, round 2 : 2/6 hits, 2.33 expected hits
                      2 infantry owned by the Russians lost in Bryansk
                      1 aaGun owned by the Germans, 1 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
                      Russians roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/6 hits, 2.83 expected hits
                      Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Bryansk
                  Russians win, taking Bryansk from Italians with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 1 aaGun, 2 armour and 4 mech_infantrys
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
              2 aaGuns and 18 infantry moved from Korea to Manchuria
              1 mech_infantry moved from Northwest Persia to Rostov
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Italians regular : -0.83
      Germans AA : -0.50
      Russians regular : 4.00
      

      Savegame

      posted in League
      S
      simon33
    • RE: L25 BM4 Adam514 (Axis) vs simon33 (Allies+16)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 marine; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 cruiser moved from 33 Sea Zone to 62 Sea Zone
              1 fighter and 1 infantry moved from New South Wales to Queensland
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 46 Sea Zone
              1 infantry moved from New Guinea to 46 Sea Zone
              1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 fighter moved from Caroline Islands to Queensland
              1 infantry moved from India to West India
              1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
              2 infantry moved from Iraq to Northwest Persia
      
          Place Units - ANZAC
              1 fighter and 1 marine placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
      
          Combat Move - French
              1 infantry moved from Alexandria to Tobruk
                    French take Tobruk from Italians
      
          Combat - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 cruiser and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)

      @BobbaRossa said in L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45):

      And that was a pretty rough go in Caucasus. Tanks picked a bad time to forget how to hit :(.

      Oh I wasn’t expecting that. I don’t think I saw that you could get so many planes in. This game might be over there.

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)

      @BobbaRossa said in L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45):

      @simon33 said in L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45):

      Man… that lack of a transport buy last round was a major mistake.

      What would you have replaced in the buy? With one less sub or fighter, I’m probably staying in 35 instead of moving south and really don’t think much changes.

      And that was a pretty rough go in Caucasus. Tanks picked a bad time to forget how to hit :(.

      At least that makes me feel better. Yeah, 1 less sub is what I was thinking. Maybe I could have moved my fleet to 36 if you had stayed in 35.

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to 45 Sea Zone
              1 fighter moved from Queensland to Dutch New Guinea
              1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone
              2 fighters moved from Korea to 20 Sea Zone
      
          Combat - ANZAC
              Battle in 45 Sea Zone
                  ANZAC attack with 1 fighter and 1 transport
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 45 Sea Zone
                  ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Dutch New Guinea
                  ANZAC attack with 1 artillery, 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Dutch New Guinea
                  ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 20 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 1 destroyer and 4 fighters
                  Japanese defend with 2 submarines
                      ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                      Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 20 Sea Zone
                      ANZAC roll dice for 1 destroyer and 4 fighters in 20 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 20 Sea Zone
                  ANZAC win, taking 20 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 submarines
      
          Non Combat Move - ANZAC
              2 fighters moved from 20 Sea Zone to Manchuria
              2 fighters moved from 20 Sea Zone to 19 Sea Zone
              1 carrier and 1 cruiser moved from 22 Sea Zone to 19 Sea Zone
              1 fighter moved from Dutch New Guinea to New Guinea
              1 fighter moved from 45 Sea Zone to 54 Sea Zone
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 fighter moved from India to Volgograd
              2 infantry moved from Libya to Tobruk
              1 artillery and 1 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 17 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
      
          Combat Move - French
              2 cruisers and 1 destroyer moved from 96 Sea Zone to 92 Sea Zone
      
          Non Combat Move - French
              1 infantry moved from Caucasus to Volgograd
              1 infantry moved from Libya to Tobruk
              1 destroyer moved from 98 Sea Zone to 80 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.83
      ANZAC regular : -0.83
      

      Savegame

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      Kami in SZ20?

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Move Summary: ANZAC round 9

      TripleA Move Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Queensland to 45 Sea Zone
              1 fighter moved from Queensland to Dutch New Guinea
              1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
              1 destroyer and 2 fighters moved from 22 Sea Zone to 20 Sea Zone
              2 fighters moved from Korea to 20 Sea Zone
      

      Savegame

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2

      bump #1…

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2

      bump #1…

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (L+48) v Jacob16 (X) Game 2

      Do you think you are still in this game? I am going to say…

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)

      Man… that lack of a transport buy last round was a major mistake.

      posted in League
      S
      simon33
    • RE: L25 G40 OOB Simon33 (X) v BobbaRossa (Allies+45)

      TripleA Turn Summary: Japanese round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 9
      
          Purchase Units - Japanese
              Japanese buy 7 artilleries, 7 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
              Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
      
          Combat Move - Japanese
              1 transport moved from 5 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery and 1 infantry moved from 6 Sea Zone to Korea
              1 fighter moved from Japan to Korea
              1 fighter moved from Japan to Manchuria
              2 artilleries and 9 infantry moved from Jehol to Manchuria
              9 fighters and 5 tactical_bombers moved from 19 Sea Zone to Manchuria
              1 bomber moved from Malaya to 44 Sea Zone
              1 fighter moved from Malaya to 43 Sea Zone
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 43 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 44 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in Korea
                  Japanese attack with 1 artillery, 1 fighter and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Korea, round 2 : 3/3 hits, 1.17 expected hits
                      Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Korea
                      1 infantry owned by the Russians lost in Korea
                  Japanese win, taking Korea from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Manchuria
                  Japanese attack with 2 artilleries, 10 fighters, 9 infantry and 5 tactical_bombers
                  Chinese defend with 1 artillery and 14 infantry; Russians defend with 2 aaGuns
                      Russians roll AA dice in Manchuria : 0/6 hits, 1.00 expected hits
                      Japanese roll dice for 2 artilleries, 10 fighters, 9 infantry and 5 tactical_bombers in Manchuria, round 2 : 13/26 hits, 10.83 expected hits
                      Chinese roll dice for 2 aaGuns, 1 artillery and 14 infantry in Manchuria, round 2 : 6/15 hits, 5.00 expected hits
                      6 infantry owned by the Japanese lost in Manchuria
                      2 aaGuns owned by the Russians and 11 infantry owned by the Chinese lost in Manchuria
                      Japanese roll dice for 2 artilleries, 10 fighters, 3 infantry and 5 tactical_bombers in Manchuria, round 3 : 12/20 hits, 9.83 expected hits
                      Chinese roll dice for 1 artillery and 3 infantry in Manchuria, round 3 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Japanese lost in Manchuria
                      3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 2 artilleries, 10 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 32
                  Casualties for Japanese: 8 infantry
                  Casualties for Russians: 2 aaGuns
                  Casualties for Chinese: 1 artillery and 14 infantry
      
          Non Combat Move - Japanese
              1 artillery and 1 infantry moved from Siberia to Soviet Far East
              1 infantry moved from Sakha to Buryatia
              1 fighter moved from Korea to Japan
              2 fighters moved from Manchuria to Japan
              1 destroyer moved from 19 Sea Zone to 6 Sea Zone
              1 bomber moved from 44 Sea Zone to French Indo China
              1 fighter moved from 43 Sea Zone to French Indo China
              3 artilleries and 4 infantry moved from Anhwe to Kiangsi
              1 armour and 3 mech_infantrys moved from Jehol to Kiangsi
              1 battleship, 7 carriers, 2 destroyers and 4 submarines moved from 19 Sea Zone to 20 Sea Zone
              8 fighters and 5 tactical_bombers moved from Manchuria to 20 Sea Zone
              1 mech_infantry moved from Timguska to Shensi
              1 tactical_bomber moved from Malaya to French Indo China
              1 artillery and 7 infantry moved from Malaya to Shan State
              12 artilleries moved from French Indo China to Shan State
              5 infantry moved from French Indo China to Shan State
              1 aaGun moved from French Indo China to Shan State
              2 infantry moved from French Indo China to Shan State
              1 fighter moved from French Indo China to 20 Sea Zone
      
          Place Units - Japanese
              1 transport placed in 6 Sea Zone
              3 infantry placed in Malaya
              3 artilleries placed in French Indo China
              2 artilleries and 1 infantry placed in Kiangsu
              2 artilleries and 3 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,2,2,2,5,5,5
              Japanese collect 45 PUs (5 lost to blockades); end with 45 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.67
      Japanese regular : 6.17
      Russians regular : 0.67
      Russians AA : -1.00
      

      Savegame

      posted in League
      S
      simon33
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