round 2:
[dice 1d6<=2]
[dice 1d6<=3]
[dice 1d6<=3]
def [dice 1d6<=2]
round 2:
[dice 1d6<=2]
[dice 1d6<=3]
[dice 1d6<=3]
def [dice 1d6<=2]
Oh I forgot to move some troops. I trust you will allow me to add it.
Philipines attack: [dice 2d6<=2]
Not building troops on Sydney ;last round has put Japan’s victory back a few round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 8 artilleries, 2 bombers, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Yenisey to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
2 armour moved from Yunnan to Hopei
Japanese take Kweichow from Chinese
9 artilleries and 18 infantry moved from Anhwe to Hopei
7 artilleries and 8 infantry moved from Shan State to Burma
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hunan, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Burma
Japanese attack with 7 artilleries and 8 infantry
British defend with 1 infantry
Japanese roll dice for 7 artilleries and 8 infantry in Burma, round 2 : 3/15 hits, 4.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 7 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 9 artilleries and 18 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 9 artilleries and 18 infantry in Hopei, round 2 : 14/29 hits, 8.50 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hopei
2 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 9 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 aaGun and 1 armour moved from Anhwe to Chahar
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Hunan to Anhwe
10 artilleries and 10 infantry moved from Yunnan to Szechwan
3 artilleries and 3 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from French Indo China to Shan State
2 artilleries and 1 infantry moved from Malaya to Shan State
3 fighters moved from Malaya to Northern Territory
2 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers moved from Queensland to Northern Territory
3 transports moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Kiangsu to 33 Sea Zone
2 fighters moved from French Indo China to 33 Sea Zone
2 fighters moved from 6 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 armour, 1 artillery and 4 infantry moved from Yenisey to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Buryatia
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 transport moved from 62 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Kiangsu
3 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Japan
Japanese undo move 4.
1 infantry placed in New South Wales
3 artilleries, 2 bombers, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : 3.33
UK_Pacific regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 unit repaired.
1 armour moved from Poland to Baltic States
Germans take Eastern Poland from Russians
Germans take Baltic States from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 artillery and 1 mech_infantry moved from France to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 96 Sea Zone
Germans attack with 2 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 96 Sea Zone, round 2 : 2/6 hits, 3.67 expected hits
British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
French defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 0/6 hits, 3.00 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 3 : 1/6 hits, 3.00 expected hits
French roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for French: 1 infantry
Non Combat Move - Germans
1 artillery moved from France to Western Germany
4 artilleries and 2 infantry moved from Germany to Poland
3 aaGuns, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Poland to Baltic States
4 infantry moved from Slovakia Hungary to Poland
2 armour moved from Yugoslavia to Poland
2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
6 armour and 1 mech_infantry moved from France to Germany
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
2 bombers and 1 tactical_bomber moved from 96 Sea Zone to Western Germany
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 bomber, 2 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
French regular : 0.33
Russians regular : 0.50
Germans regular : -5.33
British regular : -0.50
@crockett36 said in crocket36 (Allies+39) vs Simon33 (X) OOB:
I’m going to resign. I’ve got to work on the beginning and the division of labour a little rather than end game staving off the gradual loss. good game. I’m going to take a week or two break. After that, I’d be up for another game where I definitely do Taranto.
Wasn’t expecting this but I am inclined to agree. I don’t think you can prevent Germany from taking Persia and the combination of Italy and Germany will take out Egypt shortly afterwards. Alternatively, Germany could not worry so much about that and go after Moscow first. Either way, the allies are in trouble in Europe. For all the trouble Japan is in.
I think you have built too many planes as UK.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Italian Somaliland to British Somaliland
Italians take British Somaliland from British
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Southern France
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Southern France
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
1 submarine owned by the Italians lost in 97 Sea Zone
1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 3 : 4/5 hits, 2.50 expected hits
British roll dice for 1 carrier, 1 cruiser and 2 fighters in 97 Sea Zone, round 3 : 2/4 hits, 2.17 expected hits
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 97 Sea Zone
2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
British roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Italians lost in 97 Sea Zone
1 cruiser owned by the British lost in 97 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Italians
1 bomber and 1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 armour moved from Albania to Romania
2 infantry moved from Albania to Bulgaria
2 aaGuns moved from Northern Italy to Southern France
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Italians collect 11 PUs (1 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
French regular : 2.00
Italians regular : -1.17
British regular : -1.17

We both had terrible first rounds. I assumed you would lose the DD.
Actually, I think your losses are obvious. Keep the Cruiser. Will proceed on that assumption.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
1 armour and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
No scramble.
If I don’t get a double hit, you need to move in the CV.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 106 Sea Zone to 121 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
Non Combat Move - Germans
5 infantry moved from Bulgaria to Romania
4 infantry moved from Slovakia Hungary to Poland
4 artilleries and 2 infantry moved from Germany to Poland
2 artilleries moved from France to Western Germany
6 armour and 4 mech_infantrys moved from France to Germany
2 armour moved from Yugoslavia to Poland
2 artilleries and 1 infantry moved from Yugoslavia to Slovakia Hungary
Place Units - Germans
1 destroyer placed in 114 Sea Zone
1 submarine placed in 112 Sea Zone
9 mech_infantrys placed in Germany
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 40 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
2 infantry moved from Hunan to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
3 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Hunan to Kweichow
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Hunan to Kweichow
3 infantry moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/8 hits, 4.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Kweichow
1 artillery moved from Suiyuyan to Hopei
1 carrier and 1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 transport moved from 21 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Caroline Islands to Korea
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 fighter moved from Kwangsi to 41 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
2 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 factory_minor placed in French Indo China
1 factory_minor placed in Malaya
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67
Japanese regular : 0.67
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
3 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
4 artilleries and 4 infantry moved from Karelia to Finland
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Combat - Russians
Battle in Finland
Russians attack with 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries, 4 infantry and 2 mech_infantrys in Finland, round 2 : 4/12 hits, 4.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Finland
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 4 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns and 8 infantry moved from Smolensk to Vologda
2 aaGuns and 13 infantry moved from Belarus to Bryansk
7 infantry moved from Western Ukraine to Bryansk
9 infantry moved from Russia to Bryansk
3 fighters and 1 tactical_bomber moved from Baltic States to Russia
1 submarine moved from 109 Sea Zone to 92 Sea Zone
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 38 PUs; end with 40 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 43 Optional[PUs]
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 45 Optional[PUs]
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 47 Optional[PUs]
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 Optional[PUs]; end with 49 Optional[PUs]
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans regular : 0.33
Russians regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
1 infantry moved from Trans-Jordan to Iraq
ANZAC take Iraq from Neutral_Axis
1 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 15 Optional[PUs]
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 cruiser and 1 destroyer moved from 112 Sea Zone to 114 Sea Zone
3 artilleries and 1 infantry moved from Holland Belgium to France
2 infantry moved from Western Germany to France
2 bombers moved from Western Germany to Karelia
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Finland to Karelia
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 fighters and 3 tactical_bombers moved from Western Germany to France
1 fighter and 2 tactical_bombers moved from Southern Italy to France
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 cruiser
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Karelia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Karelia, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in France
Germans attack with 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers
French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
Germans roll dice for 3 artilleries, 5 fighters, 3 infantry and 5 tactical_bombers in France, round 2 : 6/16 hits, 7.83 expected hits
French roll dice for 1 artillery and 4 infantry in France, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans lost in France
4 infantry owned by the French and 1 artillery owned by the French lost in France
Germans destroys 13PUs while taking French capital
Germans win, taking France from French with 3 artilleries, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 3 infantry
Casualties for French: 1 artillery and 4 infantry
Non Combat Move - Germans
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Western Germany to Northern Italy
6 artilleries and 6 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Eastern Poland
9 armour and 11 mech_infantrys moved from Germany to Baltic States
2 bombers moved from Karelia to Baltic States
2 fighters and 2 tactical_bombers moved from France to Southern Italy
3 fighters and 3 tactical_bombers moved from France to Western Germany
Place Units - Germans
1 artillery, 1 bomber and 1 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in Germany
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
French regular : 1.33
Russians regular : -0.83
Germans regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 bomber and 2 fighters moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 battleship and 2 cruisers moved from 93 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Yugoslavia, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Yugoslavia, round 2 : 3/7 hits, 3.00 expected hits
Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 3 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Yugoslavia to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
2 aaGuns, 1 artillery and 1 infantry moved from Southern France to Northern Italy
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Libya
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians regular : -0.17
Neutral_Allies regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese submerged
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Iceland to United Kingdom
1 armour and 1 infantry moved from Iceland to 123 Sea Zone
1 cruiser moved from 123 Sea Zone to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 artillery, 2 bombers, 2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
3 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 2 artilleries, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Hunan
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to Iraq
1 armour moved from Egypt to Kenya
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
2 fighters moved from 98 Sea Zone to Iraq
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in Kenya
British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Kenya, round 2 : 0/6 hits, 1.67 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the British lost in Kenya
British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 0/4 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the British lost in Kenya
1 mech_infantry owned by the British, 1 artillery owned by the British and 1 armour owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 artillery and 3 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Battle in Iraq
British attack with 1 artillery, 2 fighters and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 2 fighters and 1 infantry in Iraq, round 2 : 2/4 hits, 1.67 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Iraq
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery and 2 fighters in Iraq, round 3 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Iraq
1 infantry owned by the Neutral_Axis lost in Iraq
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 artillery and 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Hunan
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
2 aaGuns, 1 artillery and 5 infantry moved from Burma to Yunnan
1 aaGun and 1 infantry moved from Burma to India
1 armour and 1 mech_infantry moved from India to Yunnan
1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Iraq to 98 Sea Zone
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer and 1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Eire to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 fighters moved from Iceland to 91 Sea Zone
EDIT: 1 cruiser moved from 119 Sea Zone to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 submarine placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 35 Optional[PUs]
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 14 Optional[PUs]
Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.33
Italians regular : 0.33
Japanese regular : -0.67
Neutral_Axis regular : 0.67
British regular : -3.83
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
Combat Hit Differential Summary :