I think going Atlantic with the US underestimates the strength of this J1 move. I wouldn’t mind a game, but I’m in Sydney, AU.
Posts made by simon33
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
I guess one option is to strengthen both Queensland and Hawaii. Neither could stand against the full weight of the maximum Caroline force, but the survivors of the battle would need to fight off the other force. Let’s look at that:
Hawaii (SZ26): 2DD, AC, 2 Cruiser, BB, Sub, 3Ftr Scramble, 2Ftr on AC. Attacking this force, Japan needs to sacrifice at least two hits to its carriers which will leave the US with two units on average. (I don’t play low luck.) If IJN sacrifices three hits on its carriers it has an average of 1-2 units left. Sacrificing more can’t be simulated in the calculator.If two more inf and a tac bomber are landed on Hawaii, the Japanese can take this down 64% of the time with 3 inf and 3 art. You might land the strat bomber on Johnson Island or the Line Islands to help clean up the left overs which would allow it to threaten SZ54 as well. Oh actually it can do so from Western USA.
But suffice to say, this appears to be a pretty strong option and forces a retreat from the Carolines or requires its reinforcement from a sensible Japanese player.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
One thing about this play is that the J1 moves are quite modest so it gives the US the signal it’s free to go Atlantic. But it’s quite solid even if the US goes west instead.
So the general idea is to lure the US into ignoring Japan? Hmm, can’t knock it because it seems to have worked in the example game you show. What if the US bulks up Hawaii on land and positions their fleet for a counter strike as I’m suggesting? Your transports are out of position for a landing on Australia. You can probably only land on one of the money islands because a counter attack is more or less assured. Can’t reach India on J2. I’m guessing you just stick to the script in that scenario around DEI. What does the Caroline force do? I’m guessing stay put and wait for the transports to come from SZ6.
It does not mather if you can or cannot defend against it. It mathers that japan has to commit a lot to kill it and might be in a position where the US can finish off a large part of its fleet.
It is only 10 VS 12 dice and only 11 vs 12 hitpoints you cannot count the carriers unless you really want to throw away that fleet against a US counter. And you dont have a naval base so your ships will still be damaged the next round :)
I’d wondered about that but the damaged fleet can limp back towards Philippines and be out of reach of the US fleet.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
@aequitas:
What are you going to about russia invades Finnland instead of retreating to moscow with the whole stack?
You have 7 scandinavian infantry as Germany. Let the Russians take Finland for one round, then hit them with those 7 dudes + 2 more whatevers from a transport and your air. Some people even take their Danes up early as well, meaning 11 land units for a Finland counter. The Russians can’t do anything about that unless they want to leave Moscow as a super easy treat for Germany. Russians in Scandinavia on a straight push like this are a blessing, not a threat. It would take a heavily coordinated effort between Russia on one side and UK/US on the other to make it matter, and at that point the situation is too complex to discuss much in the scope of this post’s original intent.
You also have 11 inf as USSR and 1 art which can move into Karelia R1. If the Germans don’t bring across reinforcements on round one you can take down the force with some air. The real problem is that it leaves a sizeable portion of your inf out of position. I think the time I took down Norway I might have brought in a tank to help or maybe used a transport. Might be better to just nibble at Finland. That way the force can’t threaten Leningrad as much.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
Oh, I think I see the problem with that as a strategy. Even with the scramble, SZ54 off Qld is not really defensible.
1 UK BB
2 US DD
1 US Sub
1 US Cruiser
1 ANZAC DD
1 ANZAC Cruiser
3 ANZAC FtrCannot defend against 3 loaded carriers, BB, Cruiser, 3 DD and a Sub. It’s less than 3%.
But you can still hold Hawaii and sink ships trying to surround it on US2.
I wonder if you should stack SZ56 off WA? You’re out of reach of IJN on J3 and only the Hawaiian forces can’t reach it.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
Ok, put it into the calculator. If:
- no hits are taken by the Japanese fleet in any attacks
- all the ships which can reach Caroline Islands go there J1
- no assistance in J2 from new units or units starting in SZ19 or SZ20.
- US Hawaii and Philippines fleets move to Western US or Queensland respectively
- no IJN blockers (not much point if they’re only blocking the US DD and Sub from Philippines anyway)
- US Carrier moves to the square adjacent to Hawaii (SZ12) allowing two more land based fighters to enter the combat
- All US ships in the Pac join in
- US loses Hawaii on J2 after evacuating its ships, troops and planes
The odds equalise roughly if the US buys 3 subs in the Western US. Of course, they can only buy 3 units there if not at war US1. But throw in another Strategic Bomber at the Defender drops to 25%. Buy 3 Strat Bombers and only 2 subs and the defender drops to 8%. Of course, that does mean you can’t buy a destroyer for the atlantic on turn one.
Let’s say that maybe they feel like making a stand at Hawaii on the land battle:
They can fly in 2ftr + 1 tac + 1 stratB, in addition to the 2ftr already there. Let’s assume they play it safe and leave the stratB at home. The Hawaiian defenders survive this 88.9%, even without reinforcements from the mainland or with the reinforcements but sending on the Hawaiian troops to Qld - SZ54.I’m going to take some convincing this strategy of yours is impregnable.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
Sounds like a mistake to me to go full Atlantic against this play. Hawaii needs to be threatened. I surmise that you have sent two full ac, bb, some destroyers and subs there. A force which could not stand up to a decent counter or am I getting it wrong?
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
Ok, so that leaves strengthening Queensland as the standard move.
I guess the UK Cruiser and Destroyer off India can sail around to the south of Java so long as they stay out of range of the IJN.
I imagine that if the Japanese on J2 take Hawaii then the standard move US2 is to take it back, but that still leaves a pretty significant UK and ANZAC fleet to mess with the IJN or is it not enough to take out its smaller forces such as off Java and still survive?
Oh, actually your US player didn’t do this. What is around Hawaii US2? I’d have thought 2DD 2Sub Cruiser AC and Battleship plus buys plus air could take down anything Japan could muster there. Never having played against this move, perhaps I’m wrong.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
Thinking some more about counters to this strategy, could a multi national naval stand off Java work? Sorry, not sure I understand the meaning of the icons in the graphic. But you can have:
UK BB
UK Cruiser
UK DD
ANZAC DD
US DD
US SubProbably not enough against a couple of carriers supported by land based planes and some ships. Is that what is present?
There is also the option of landing on Java and reinforcing with ANZAC troops and planes. 4 inf and 2 fighters aided by a DD off the coast to prevent a bombardment would at least require two transports to do a landing.
Just throwing ideas into the air. Please don’t jump on me.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
Planes can’t land on these countries’ territories however, because the US is not allied with them yet.
Good point. So the Philippines fighter can only stay in place or go to Guam unless the US carrier moves into range.
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RE: Axis "J2/I2" Strategyposted in Axis & Allies Global 1940
Can’t the British BB sail to Queensland Rd1, becoming an important backbone of the Allied navy when trying to advance on Japan? It’s only out of position Rd1, which is why killing it is such a boon. Not to mention you already kill more that 20 IPCs of immediate US units that can’t be back in the fight until Rd 3/4 (collect extra Rd1, spend it Rd2, planes can reach SZ6 Rd3 [although you might not have extra carrier space for them], ships can do something Rd4)
Also, you talk a lot about the bombard value of Battleships/Cruisers. How often do you find yourself actually using these? You can’t bombard in island trades because they’ll just die to air counterattacks, which is what most of the transports in the Pac are used for.
I agree. And why didn’t the Philippines and Hawaiian navy sail to Queensland with the land based planes and Hawaiian troops? I thought it was weird that the US Philippines navy stopped at northern territory. Am I missing something?
In fact, not all the Hawaiian navy is needed to hold Queensland with much of the IJN out of range. But it’s a nice position for them so you might as well unless a better idea presents.
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RE: Allies Strategyposted in Axis & Allies 1942 2nd Edition
I’m pretty sure that Russia attacking only wrussia with everything r1 is optimal without a bid.
With a bomber bid, Ukraine is attractive.Attacking Ukraine and wrussia risks Germany stacking Karelia r1 which is a disaster for Russia.That’s a great point about Karelia. 7 inf and some tanks aren’t that easy to dislodge on turn 2 if you’ve divided your forces. On turn 3 Germany can land some planes and build more units and you pretty much need to retreat from WRussia. I’d been thinking about why the Ukraine attack strategy hasn’t worked in the past for me and I think that’s it. Been a while since I’ve played this board also.
Has anyone tried an attack Finland strategy? Perhaps with just 1-2 inf 1 art 1 fighter vs the 3 inf. Replace the 2nd inf with a tank? Significantly reduces the amount of troops coming into Karelia but at the cost of reducing the strength of WRussia. If the rolls go against you, you can still retreat to keep the fighter.
Attacking WRussia with everything is overkill - you’ll almost always kill everything first round. There might be something more productive to do with those units. Or is attacking Baltic States the best option?
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RE: Are Allies doomed from the outset on G40 map?posted in Axis & Allies Global 1940
I typically do a J2 and I still think Axis are dominant. It’s actually because Axis are so dominant that I prefer the less-risky J2, since Axis are better off not taking any extra risk - even small ones - to their dominant position.
Then no DOW on UK and ANZAC, J1? What other moves?
Do your opponents send the US Hawaii and Philippines fleets to Queensland?
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RE: Are Allies doomed from the outset on G40 map?posted in Axis & Allies Global 1940
I’ve noticed a theme; Those who declare war on the US on J1 think axis are dominant.
A local rule could be that they aren’t allowed to. That would allow a lot of US starting forces to escape.
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RE: German Sub Openerposted in Axis & Allies Global 1940
@Young:
Regarding this move: 1 Sub/1 Bomber/2 Fighters/2 Tacs Sz109
It’s very interesting because as Germany I would roll this battle before the 2 subs on the Brit cruiser off Gibraltar. Reason being Taranto is on or off the table based on if the cruiser survives or not, if it is removed… I scramble 4 fighters into 109 knowing that I’m not gonna do a Taranto raid. So I would leave the 91 battle last to keep them guessing about wether or not they should scramble into 109.
Nit pick - I’m sure that the rules don’t allow this - scramble is decided at the end of combat movement, not in bid combat rolling.
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RE: Russian eastern infantryposted in Axis & Allies Global 1940
Last game I played the Axis player basically ignored China entirely other than to move troops through to attack India. I had a great Chinese stack plus the Russian stack eating up all the Chinese territories, but sadly it did me no good as he ruthlessly exploited the fact that his airbase/factory setup in FIC could not be attacked by Chinese troops, and moved on to conquer India and then Egypt. It was undescribably lame, but those are the game rules so I can’t blame him for playing by them.
What do you do with 40+ Chinese units that have already conquered every territory they can move into?
Am I missing something? You can move them in to Burma and block the troops coming from FIC from a land route to Calcutta. As Mm of War has pointed out.
I’m guessing in this game your Chinese units were caught out of position and couldn’t reach Burma in time to save Calcutta. A learning experience, I imagine.
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RE: Master Find Players Listposted in Player Locator
You can add my name for Sydney, Australia.
Interested in 1940 Global and 1942 (2012 edition)