You got your revenge in Burma! Wow that was bad dice.
Pretty unlucky. Web page calculator reckons 0.06% !
You got your revenge in Burma! Wow that was bad dice.
Pretty unlucky. Web page calculator reckons 0.06% !
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 7 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 mech_infantry moved from Eastern Persia to West India
2 fighters moved from 80 Sea Zone to West India
Combat - British
Battle in West India
British attack with 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from West India to 80 Sea Zone
1 fighter moved from Iraq to 80 Sea Zone
1 mech_infantry moved from Persia to Eastern Persia
3 infantry moved from Persia to Eastern Persia
1 armour moved from Trans-Jordan to Persia
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 fighter placed in 80 Sea Zone
2 artilleries placed in Persia
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 armour
EDIT: Removing units owned by Germans from Ukraine: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 destroyers and 1 submarine
EDIT: Adding units owned by British to 109 Sea Zone: 2 destroyers and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 36 PUs; end with 43 PUs total
Turn Complete - UK_Pacific
round 2, UK tank:
Rolling 1d6:
(3)
Axis tank:
Rolling 1d6:
(3)
Left off the attack on Ukraine. Also forgot to post USA - sorry. I’ll assume it’s ok to roll it now.
UK tank:
Rolling 1d6:
(6)
German tank:
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Bessarabia to Southern Italy
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to France
1 artillery and 2 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
3 artilleries and 5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kweichow
1 artillery, 2 fighters and 1 infantry moved from Yunnan to French Indo China
Combat - British
British creates battle in territory 20 Sea Zone
Battle in Iraq
Battle in Persia
British attack with 1 artillery and 1 infantry
Italians defend with 1 armour
British win, taking Iraq from Italians, taking Persia from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
British win with 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in French Indo China
British attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 2 armour and 1 factory_minor
British win with 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
1 transport moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from French Indo China to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
4 infantry moved from United Kingdom to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 105 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Place Units - UK_Pacific
3 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 armour and 3 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Sikang to Kweichow
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 artilleries
retreated to Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry, 4 submarines and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1,6,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1,4
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
Americans attack with 2 carriers, 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese defend with 2 battleships, 1 cruiser and 1 transport
Units damaged: 2 battleships owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 49
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 battleships, 1 cruiser and 1 transport
Battle in Korea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Korea from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Manchuria
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 1 interceptors out of Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 tactical_bomber could not land in 6 Sea Zone and was removed
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 battleship moved from 8 Sea Zone to 25 Sea Zone
1 transport moved from 8 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Alaska
4 fighters moved from Buyant-Uhaa to Yunnan
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Tobruk to Anglo Egyptian Sudan
3 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 30 Sea Zone to 11 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
3 armour placed in Norway
2 fighters placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
I didn’t notice that you could get those two fighters in West USA into the SZ6 battle. Might have done things differently then.
Just played Game 103, not feeling Malaya. Its not usually taken on J2, more likely J3 and then only placing factory on J4 and units J5, too slow. J2-J3 anywhere else.
Japan and UK money is perfectly balanced so that if they are running an MiC (or 2) they don’t have $$ for the other stuff they want and need.
Actually just tried it for the first time. I had only one IC, in FIC and needed more troops to take down India but no more for China. Seems to be working in this case.
Full scramble SZ6. Kamikaze 3 each on the carriers.
OOL SZ6: dent CV.
If US CVs are both undamaged then lose DD, Max D thereafter.
IF US CVs are both damaged or sunk, then lose CV first.
OOL SZ37: dent BB & CV, lose CV, Max D.
@Arthur:
Despite being spotted a 20-25 PU bid, the Allies till only win 40% of the time in League play. I would hardly call that balanced. Bids might have to approach 30 PUs to gain true balance. I often win as Axis with an economic focus, avoiding the big battles in India and Moscow. When the Axis has more income than the Allies, a win is usually assured.
In spite of you 3-peating me, I would say that small moves at the start make a very large difference.
Some standard moves/inactions I find quite incomprehensible. Not landing on Sumatra or buying an Indian fighter UK1 are my two faves. Majority of my games as Allies don’t see Calcutta fall. Although I have much more trouble holding on to Moscow than most.
I’m not convinced that the convention wisdom is fully evolved. I guess that means this game has life in it yet even for experienced players. Says something pretty solid about it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 4 armour, 1 carrier, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 1 techTokens; 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
3 bombers moved from Kwangsi to Tsinghai
1 armour moved from Suiyuyan to Tsinghai
2 artilleries and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers moved from Shensi to Tsinghai
1 cruiser moved from 77 Sea Zone to 81 Sea Zone
Combat - Japanese
Battle in 81 Sea Zone
Japanese attack with 1 cruiser
British defend with 1 transport
Japanese win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Midway
Battle in Tsinghai
Japanese attack with 1 armour, 2 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese win, taking Midway from Americans, taking Tsinghai from Chinese with 1 armour, 3 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Chinese: 1 fighter and 10 infantry
Casualties for Japanese: 2 artilleries and 4 infantry
Non Combat Move - Japanese
3 bombers, 2 fighters and 3 tactical_bombers moved from Tsinghai to Shensi
2 infantry moved from Chahar to Buyant-Uhaa
1 mech_infantry moved from Korea to Buyant-Uhaa
1 infantry moved from Korea to Manchuria
2 infantry moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 artillery, 1 infantry and 1 mech_infantry moved from Shan State to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 44 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Philippines
1 infantry moved from Siberia to Sakha
3 bombers, 2 fighters and 3 tactical_bombers moved from Shensi to Kweichow
1 aaGun moved from Shensi to Kweichow
1 artillery moved from Suiyuyan to Hopei
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Malaya
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Full scramble from Iwo Jima.
Max D for OOL. No preserving of anything since this is going to be a major loss.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 3 techTokens; 57 PUs;
Germans buy 4 armour, 3 artilleries, 3 infantry and 3 mech_infantrys; Remaining resources: 3 techTokens; 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
1 artillery moved from Nenetsia to Archangel
4 infantry moved from Novgorod to Archangel
1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
12 artilleries and 19 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 bombers moved from Eastern Poland to Russia
1 bomber moved from Karelia to Russia
8 armour and 14 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Holland Belgium
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 12 artilleries, 19 infantry and 15 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 8 armour, 12 artilleries, 19 infantry and 15 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Holland Belgium to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery moved from Western Germany to France
1 infantry moved from Germany to Western Germany
3 aaGuns moved from Eastern Poland to Western Ukraine
3 artilleries and 3 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
4 armour and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 artillery and 2 infantry moved from Sakha to Siberia
1 artillery and 1 infantry moved from Shantung to Kiangsu
2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
1 bomber moved from Caroline Islands to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 4 infantry moved from Shensi to Suiyuyan
4 fighters moved from Kweichow to Suiyuyan
1 fighter moved from Kweichow to Kiangsu
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 4 fighters and 4 infantry
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 4 fighters remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Japanese: 4 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Siberia
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 transport
Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 destroyers and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 19 Sea Zone to Shantung
1 bomber moved from 19 Sea Zone to Japan
1 fighter moved from Kiangsu to Shantung
4 fighters moved from Suiyuyan to Szechwan
1 aaGun moved from Shensi to Suiyuyan
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Shan State
1 artillery moved from Malaya to Shan State
3 artilleries moved from French Indo China to Shan State
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to Shantung
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
1 armour and 2 artilleries placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,5,2,2,4,6,6,3,4,4,4,4,3,4,3,2,4,6
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Bessarabia to Ukraine
1 armour moved from Romania to Ukraine
2 fighters moved from Southern Italy to Ukraine
Combat - Italians
Battle in Gibraltar
Battle in Ukraine
Italians attack with 2 armour and 2 fighters
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Italians win, taking Gibraltar from British, taking Ukraine from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 transport; French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 transport
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 fighters moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Variance over simon33: http://www.axisandallies.org/forums/index.php?topic=37959.0
Tech superior USSR doesn’t help much when Moscow falls early!
Axis have 8 victory cities in Europe and I won’t be able to take one back this turn. I concede this one.
I think where I went wrong here from the history is all those troops caught in Kiev. History repeating. Perhaps I should have sacrificed them by attempting to return to Moscow via Bryansk. Need to keep tabs on those heavy armour buys in the early rounds. They really affect Barbarossa.