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    Posts made by simon33

    • RE: 16L G40 AetV (Axis) vs simon33 (Allies+18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Combat Move - ANZAC
                  2 fighters moved from Caroline Islands to New Guinea
                  1 infantry moved from Kwangsi to Kwangtung

      Non Combat Move - ANZAC

      Turn Complete - ANZAC

      triplea_37804_ANZ13.tsvg

      posted in League
      S
      simon33
    • RE: L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)

      An average 4 hits in SZ19.

      Max D = lose CV, and either 2 cruisers or a cruiser and a tac.

      OOL?

      posted in League
      S
      simon33
    • RE: L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 2 destroyers and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

      Politics - Japanese
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

      Combat Move - Japanese
                  1 bomber moved from French Indo China to India
                  1 artillery and 1 mech_infantry moved from Yunnan to Hunan
                  1 artillery moved from Yunnan to Kwangsi
                  1 armour moved from French Indo China to Hunan
                  2 infantry moved from French Indo China to Kwangsi
                  1 mech_infantry moved from Burma to Hunan
                  3 fighters and 3 tactical_bombers moved from Shantung to 19 Sea Zone
                  1 artillery and 1 infantry moved from Shantung to Kiangsu
                  1 fighter moved from Japan to 19 Sea Zone

      Combat - Japanese
                  Strategic bombing raid in India
                      Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                      Bombing raid in India causes 8 damage total.
                  Battle in 19 Sea Zone
                      Japanese attack with 4 fighters and 3 tactical_bombers
                      Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber

      triplea_37915_Jap8.tsvg

      posted in League
      S
      simon33
    • RE: L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 4 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs;

      Politics - Germans
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                  Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

      Combat Move - Germans
                  1 transport moved from 115 Sea Zone to 114 Sea Zone
                  1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                  1 artillery and 1 infantry moved from 115 Sea Zone to Finland
                  2 artilleries moved from Karelia to Finland
                  1 armour and 4 mech_infantrys moved from Novgorod to Finland
                  1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                  1 fighter moved from Western Germany to Holland Belgium
                  1 infantry moved from Novgorod to Belarus
                  1 fighter moved from Novgorod to Belarus
                  2 fighters moved from Novgorod to Archangel
                  1 bomber moved from Western Ukraine to Russia
                  1 infantry moved from Novgorod to Archangel
                  1 artillery moved from Novgorod to Belarus

      Combat - Germans
                  Strategic bombing raid in Russia
                      Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                      Bombing raid in Russia causes 4 damage total.
                  Battle in Holland Belgium
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      British defend with 1 infantry
                      Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Finland
                      Germans attack with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys
                      Americans defend with 1 infantry
                      Germans win, taking Finland from Americans with 1 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Archangel
                      Germans attack with 2 fighters and 1 infantry
                      Russians defend with 1 artillery
                      Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Russians: 1 artillery
                  Battle in Belarus
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 fighter moved from Belarus to Novgorod
                  2 fighters moved from Archangel to Novgorod
                  1 bomber moved from Russia to Novgorod
                  17 artilleries and 14 infantry moved from Western Ukraine to Ukraine
                  1 fighter moved from Holland Belgium to Western Germany

      Place Units - Germans
                  1 artillery and 2 infantry placed in France
                  3 artilleries, 1 fighter and 5 infantry placed in Western Germany
                  Germans undo move 2.
                  1 artillery and 2 infantry placed in Novgorod
                  1 artillery and 1 infantry placed in Germany
                  1 artillery, 1 fighter and 2 infantry placed in Western Germany
                  Turning on Edit Mode
                  EDIT: Removing units owned by Germans from Novgorod: 3 fighters
                  EDIT: Adding units owned by Germans to Ukraine: 3 fighters
                  EDIT: Turning off Edit Mode

      Turn Complete - Germans
                  Germans collect 43 PUs; end with 44 PUs total
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

      triplea_37915_Ger8.tsvg

      posted in League
      S
      simon33
    • RE: L16 G40 Simon33 (Axis) vs Amon-Sul (Allies +22)

      @Amon-Sul:

      The Allies hold firmly their ground in the Med.
      :-)

      That wasn’t the most pleasing turn for the Axis. Attack with huge superiority particularly in Turkey and still lose. Can USSR hold on? They look pretty strong actually. IJN at the bottom of the Pacific. This could be over soon.

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      Added a tank blitz into USSR. Trust it’s Ok.

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Research Technology - Italians

      Purchase Units - Italians
                  Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                  2 fighters moved from Southern France to 93 Sea Zone
                  3 fighters moved from Southern Italy to 93 Sea Zone

      Combat - Italians
                  Battle in 93 Sea Zone
                      Italians attack with 1 destroyer and 5 fighters
                      Americans defend with 1 submarine
                      Italians win, taking 93 Sea Zone from Neutral with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine

      Non Combat Move - Italians
                  Turning on Edit Mode
                  EDIT: Changing ownership of Eastern Poland from Russians to Italians
                  EDIT: Changing ownership of Belarus from Russians to Italians
                  EDIT: Turning off Edit Mode
                  3 fighters moved from 93 Sea Zone to Southern Italy
                  2 fighters moved from 93 Sea Zone to Yugoslavia
                  1 artillery moved from Northern Italy to Southern Italy
                  1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                  1 artillery and 1 infantry moved from Northern Italy to Southern France
                  1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                  1 armour moved from Slovakia Hungary to Belarus

      Place Units - Italians
                  1 destroyer placed in 97 Sea Zone
                  1 artillery and 2 infantry placed in Southern France
                  Turning on Edit Mode
                  EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
                  EDIT: Adding units owned by Italians to Southern France: 2 aaGuns
                  EDIT: Turning off Edit Mode

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6
                  Italians collect 14 PUs (1 lost to blockades); end with 14 PUs total
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

      triplea_37960_Ita11.tsvg

      posted in League
      S
      simon33
    • RE: 16L G40 AetV (Axis) vs simon33 (Allies+18)

      Added a US attack on undefended Tunisia which I forgot. Hope you don’t mind.

      posted in League
      S
      simon33
    • RE: 16L G40 AetV (Axis) vs simon33 (Allies+18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - British
                  British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

      Combat Move - British
                  1 armour moved from Belgian Congo to Kenya
                        British take Kenya from Italians
                  1 armour moved from Kenya to Belgian Congo
                  1 armour moved from Belgian Congo to Union of South Africa
                  2 infantry moved from Rhodesia to Union of South Africa
                  1 armour moved from Nigeria to Belgian Congo
                        British take French Equatorial Africa from Italians
                  2 artilleries and 1 infantry moved from Kazakhstan to Volgograd
                  2 fighters moved from Russia to Volgograd
                  1 submarine moved from 110 Sea Zone to 126 Sea Zone
                        British take 125 Sea Zone from Germans

      Combat - British
                  Battle in 126 Sea Zone
                      British attack with 1 submarine
                      Germans defend with 1 transport
                      British win with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 transport
                  Battle in Volgograd
                      British attack with 2 artilleries, 2 fighters and 1 infantry
                      Germans defend with 1 factory_minor and 1 infantry
                      British win, taking Volgograd from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Union of South Africa
                      British attack with 1 armour and 2 infantry
                      Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                      British win, taking Union of South Africa from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 fighter moved from United Kingdom to Iceland
                  1 fighter moved from Scotland to Iceland
                  1 aaGun, 2 artilleries and 1 infantry moved from Kazakhstan to Caucasus
                  1 aaGun moved from Kazakhstan to Caucasus
                  1 aaGun moved from Kazakhstan to Volgograd
                  2 fighters moved from Volgograd to Russia
                  2 artilleries and 9 infantry moved from Tsinghai to Kazakhstan
                  1 armour moved from India to West India
                  1 artillery and 2 infantry moved from Burma to India
                  1 infantry moved from Kweichow to Shensi

      Place Units - British
                  1 destroyer placed in 110 Sea Zone
                  2 fighters placed in United Kingdom

      Turn Complete - British
                  British collect 25 PUs; end with 25 PUs total

      Place Units - UK_Pacific
                  1 destroyer placed in 39 Sea Zone
                  1 fighter placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,2,4,4
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
                  UK_Pacific collect 14 PUs (4 lost to blockades); end with 15 PUs total
                  Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
                  Units Change Ownership
                      Some Units in India change ownership: 1 fighter
                      Some Units in 39 Sea Zone change ownership: 1 destroyer

      triplea_37804_UK_13.tsvg

      posted in League
      S
      simon33
    • RE: 16L G40 AetV (Axis) vs simon33 (Allies+18)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 63 Sea Zone
                  2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
                  1 bomber moved from Caroline Islands to Queensland
                  2 armour and 1 mech_infantry moved from Tsinghai to Caucasus

      Combat - Americans
                  Battle in New Zealand
                  Battle in Caucasus
                      Americans attack with 2 armour and 1 mech_infantry
                      Italians defend with 3 armour
                      Americans win, taking New Zealand from Japanese, taking Caucasus from Italians with 1 armour remaining. Battle score for attacker is 8
                      Casualties for Italians: 3 armour
                      Casualties for Americans: 1 armour and 1 mech_infantry
                  Strategic bombing raid in Queensland
                      Bombing raid in Queensland rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Queensland causes 6 damage total.

      Non Combat Move - Americans
                  1 bomber moved from Queensland to New Guinea
                  1 carrier, 3 destroyers and 2 fighters moved from 30 Sea Zone to 63 Sea Zone
                  3 armour moved from Korea to Buryatia
                  3 fighters moved from Korea to Suiyuyan
                  1 artillery moved from Hopei to Shensi
                  2 artilleries and 1 infantry moved from Chahar to Suiyuyan
                  1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                  1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
                  1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                  1 artillery and 1 infantry moved from Central United States to Southeast Mexico

      Place Units - Americans
                  1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                  1 transport placed in 10 Sea Zone
                  4 fighters and 2 infantry placed in Eastern United States
                  Turning on Edit Mode
                  EDIT: Changing ownership of Tunisia from Italians to Americans
                  EDIT: Adding units owned by Americans to Tunisia: 2 artilleries, 3 infantry and 1 mech_infantry
                  EDIT: Removing units owned by Americans from Algeria: 2 artilleries, 3 infantry and 1 mech_infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Americans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,1
                  Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

      triplea_37804_Ame13.tsvg

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      @variance:

      @simon33:

      I suppose I can allow you to undo the attack if you’d prefer that.

      So is this still on the table?

      Yes, Ok.

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      Rule is clarified here: http://www.axisandallies.org/forums/index.php?topic=28562.msg1544885#msg1544885

      I’m correct.

      posted in League
      S
      simon33
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Yeah, I’ve already offered them a retreat, but they insisted they could lose and remain in the SZ, under the cover of an airbase.

      Thanks for the quick reply.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: L16 G40 Ferrousgryphon (Axis) vs. simon33 (Allies+18)

      @Ferrousgryphon:

      Yes there was that possibility. I trust you’ll be happy with your decision.

      I’ll be going out of town this weekend so I’ll be offline for a few days. Have a great weekend!

      Very much happy with how that worked out!

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      Ok, I’ve asked the FAQ. But I would refer you to Step 6 of Conduct Combat
      @Starting:

      Step 6. Press Attack or Retreat
      Combat rounds (steps 2–5) continue unless one of the
      following two conditions occurs (in this order):

      Condition A—Attacker and/or Defender Loses All Units
      Once all units that can either fire or retreat on one or both
      sides have been destroyed, the combat ends.
      Players who have units remaining along the battle strip
      return those units to the contested space on the game board.

      In a sea battle, if both sides have
      only transports remaining, the
      attacker’s transports can remain in
      the contested sea zone or retreat per
      the rules in Condition B below, if
      possible.

      Condition B—Attacker Retreats
      The attacker (never the defender)
      can retreat during this step. Move all
      attacking land and sea units in that
      combat that are on the battle strip
      to a single adjacent friendly space
      from which at least 1 of the attacking
      land or sea units moved. In the case
      of sea units, that space must have
      been friendly at the start of the turn.
      All such units must retreat together
      to the same territory or sea zone,
      regardless of where they came from.
      Retreating air units remain in the
      contested space temporarily. They
      complete their retreat movement
      during the Noncombat Move phase
      using the same rules as an air unit
      involved in a successful battle.

      Clearly only Condition B can apply.

      posted in League
      S
      simon33
    • RE: Global 2nd edition Q+A ( AAG40.2)

      Rule clarification please.

      US CVs with British fighters onboard start in SZ113 which is hostile with a German DD. US flies in some planes and attacks the DD, Germans scramble.

      US stops attacking after losing all its fighters, while Germany still has fighters left. What happens? My understanding is that the CVs can only retreat if they’ve jumped to SZ114 in the combat move otherwise their destroyed because they have no attack value. They can’t remain in SZ113 because its hostile.

      Someone is claiming that they can just remain in SZ113 in spite of losing the battle.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      I suppose I can allow you to undo the attack if you’d prefer that.

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      The SZ is hostile with the scrambled fighters. You cannot remain in a hostile space. That would be why AAA removed the CVs. To retreat you have to have moved to SZ114 and back to SZ113. We can assume you did that.

      You can ask for a ruling if you like but I’m sure I have the rule correct. You cannot attack a SZ with scrambled fighters and remain in the SZ without killing all the fighters.

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      @variance:

      Oh for ����’s sake.  I lost the 3 fighters and took no hits on the carriers.  So triplea decded to sink my carriers.  WRONG.  I will stop the attack and edit back my carriers

      Ok, but if you don’t continue the attack you have to retreat to SZ114.

      posted in League
      S
      simon33
    • RE: 16L G40 Simon33 (Axis) vs variance (Allies + 6techs) +tech +Sierra Leone as UK

      @variance:

      who says America can’t afford a naval base?

      They can but you can’t use it to repair units until the turn after next.

      posted in League
      S
      simon33
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