Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. simon33
    3. Best
    S
    • Profile
    • Following 0
    • Followers 6
    • Topics 311
    • Posts 33,262
    • Best 477
    • Controversial 0
    • Groups 3

    Best posts made by simon33

    • RE: [Global 1940] One rule to balance it?

      @martin said in [Global 1940] One rule to balance it?:

      Interesting!

      What about making Normandy-Bordeaux an Allied friendly neutral? The Allies could still produce there even after Paris is freed.

      This has been implemented although I doubt it will be balanced just with this change: https://www.axisandallies.org/forums/topic/39268/global-1940-parisian-rebalance/1

      posted in House Rules
      S
      simon33
    • RE: JWW (Allies) vs Simon33 (Axis) BM3

      0_1542089881054_autosaveBeforeEndTurn.tsvg

      posted in League
      S
      simon33
    • RE: oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck

      @oysteilo said in oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck:

      @simon33 no, i didnt think you would attack. But i had måde up my mind to use 3 if you went for this as in many games the tokens are not even used. I think it makes no sense to use 1 or 2. Japan can not afford to loose transports left and right!

      Interesting.

      lose BTW.

      I guess the 6 unit attack made it hard to protect every TT.

      posted in Play Boardgames
      S
      simon33
    • RE: Thoughts on Allies Strategy

      Some more thoughts on UK2: Assuming Yunnan has survived and the two UK inf were moved there and also survived but two inf from India have left on a transport, you can get 9 UK inf into Shan State. Not enough to hold it against the Japanese. But throw in 3AAA, art, a Mech Inf purchased on UK1, ANZAC inf + 3 ftrs, USSR 2Mec + 2Tank plus planes and 2 US planes (with J1 DOW) from Hawaii and you have a serious force that the Japanese can’t easily dislodge. You need to abandon Yunnan as the Chinese though. Take it back China3 probably.

      Calculator: Japan 6inf + 3art + 11fighters + 8tb + 2sb vs 10 inf + 3Mec + 2Tank + 1art + 2TB + 6ftr + 3aaa = avg 11 lost Japanese planes.

      Assuming a blocker in SZ37 stopping bombardment.

      Japanese can defend FIC with their air force mostly assuming they took it J1 so you might not be able to take that down but you can at least tie down Japan and reinforce Malaya. And annoy by taking Shan State.

      I guess this move works much better against a J2 DOW than a J1. Either way I still think an inactive UK Pac sucks. What does turtling achieve? Nothing really.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: JWW (Allies) vs Simon33 (Axis) BM3

      Seems to work. That’s a work around there.

      posted in League
      S
      simon33
    • RE: oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck

      @oysteilo said in oysteilo (Axis) vs. Simon33 (Allies +80) G40 2nd. Ed. Low Luck:

      very very bad to loose norway (home town) and finland, but we will see what can be done

      I think so but I don’t see what you could have done against such a determined allied play.

      posted in Play Boardgames
      S
      simon33
    • RE: Siberian strategy

      They only make it from a G3 DOW if Germany can be slowed down by a turn.

      There’s an average of 7 hits round one if 6+ planes are included in the attack. Depending on the attack you’ve got to expect to lose 10 or so inf and a plane as Japan.

      Normally, inf move south from Manchuria J1 so Amur is normally occupied J2 and onwards.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: Majikforce (Allies) vs Simon33 (Axis) BM3

      @djensen No, I’m manually attaching the auto save. And cut and pasting the history. You had to wait for this answer because I don’t have 3 reputation points.

      posted in League
      S
      simon33
    • RE: Erinmores (Allies+40) vs Simon33 (Axis) G40.2

      @erinmores said in Erinmores (Allies+40) vs Simon33 (Axis) G40.2:

      @simon33 Hello Simon, am seeing there are some players online who play quite often. I feel a bit like the home town poker player suddenly up against semi-pro’s on a Vegas trip.

      Well, you’re seeing the beauty of the league ranking system a little after the fact then. I should really be an E player but I got on a bad streak. It may be more fun to play a tier 2 or 3 player next time.

      posted in Play Boardgames
      S
      simon33
    • RE: Siberian strategy

      @eames57:

      What are the pros and cons of marching 6 guys west across the steppe instead of stacking 18 in Amur on R2?

      Pro: may help defend Moscow.
      Con: Eastern force is far easier to take down.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: 18L G40 Patryn (Axis) vs simon33(Allies) +30 Game 2

      Game History

      Round: 9
      
          Combat Move - Russians
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns, 1 armour, 3 artilleries, 6 infantry and 2 mech_infantrys moved from Finland to Norway
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      0_1542101009795_autosaveBeforeEndTurn.tsvg

      posted in League
      S
      simon33
    • RE: Erinmores (Allies+40) vs Simon33 (Axis) G40.2

      That gamble didn’t pay off.

      posted in Play Boardgames
      S
      simon33
    • RE: UK Strategy -"Middle Earth"

      Interesting Pinch1. What did the UK do in this area before you tried the strategy? I put down a Persia factory UK2 and attack Iraq UK2, and just build ground units normally.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: League General Discussion Thread

      Pre release of the new version of Triple-A with the ability to post is here: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.13066

      Download if you want to become a beta tester. If you have any issues, I can pass them on or you can post yourself on github if you set up an account.

      Note that you need to update the topic ID for the post step to work. The new topic ID is the number after “/forums/topic/” in the URL of the thread.

      posted in League
      S
      simon33
    • RE: Submarine-related Issues with TripleA

      @freh said in League General Discussion Thread:

      https://www.axisandallies.org/forums/assets/uploads/files/1600889975703-triplea_35795_1rus.tsvg

      Github issue created: https://github.com/triplea-game/triplea/issues/7848

      posted in TripleA Support
      S
      simon33
    • RE: Opinions of Bad Guy plans for new game

      But artillery have so much more attack power. Hit soak isn’t everything and attack power isn’t everything but the small compromise in hit works so much better.

      Ok, looking at a recent game there was a G1 buy of 6inf 3art and the Moscow battle G6,

      There were 52 inf/mechs, 8art 18arm 2ftr 5tac 9bomb
      vs 68 inf/mech, 1arm 1tac 13ftr 2AAA

      That was 91% with a +57TUV swing

      Changing the 3art bought for 4inf makes it 88% with a +48TUV swing.

      And if the G1 buy had been a more conventional 2inf 6art it would have been 92% +65TUV

      So art are better.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: League General Discussion Thread

      @Shin-Ji said in League General Discussion Thread:

      is the dice server down for anyone else?

      MARTI seems to be working.

      posted in League
      S
      simon33
    • RE: Fly through Turkish Straits

      @OwenToo said in TripleA engine - Known rules-related bugs/issues:

      In TripleA, Why are air units allowed to fly through the Turkish Straits when Turkey in Neutral?

      That’s legal. You don’t overfly Turkey when you overfly the strait.

      posted in TripleA Support
      S
      simon33
    • RE: Germany Turn1, what SZs do you feel must be attack?

      Most people attack 106, 110, 111 and ignore 91 and 93.

      If you’re doing a G1 DOW you might attack 106, 110 and 91. A few people do 106, 111 and 91 but not sure of that idea. Never heard of anyone attacking SZ93 as Germany. So many better targets!

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: Who is running the league?

      I think a badge for league champion each year would be a great idea.

      posted in League
      S
      simon33
    • 1
    • 2
    • 3
    • 4
    • 5
    • 6
    • 7
    • 23
    • 24
    • 5 / 24