@hengst said in League General Discussion Thread:
@simon33 Have you ever played 3G40
No, i haven’t. Seems a bit complicated
@hengst said in League General Discussion Thread:
@simon33 Have you ever played 3G40
No, i haven’t. Seems a bit complicated
Had a stressful time. I can try to play faster from here. If you want to scrub it, fair enough. If not:
full scramble to 110.
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 mech_infantry moved from Volgograd to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
2 infantry moved from Samara to Russia
1 mech_infantry moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 fighter and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1.33
Russians regular : 0.00
Oh sorry, thought it was your turn.
Still pretty worried about the Allies’ economic edge. I think I will take some of that off this German and Japanese turns. Still will probably exist though.
I’m crying that China lived too long while you are crying they are dead!
I think your Japan play has room for improvement. Not sure what specifically though, I guess one or two points you could have defended your ships better.
Thanks for the game.
I think your g1 opening has room for improvement. Sbr on Ukraine is not advised.
Not enough units were killed.
Still, i think in general the strat has something going for it. It is similar to the cobra kai idea of siredblood i think.
@pacifiersboard said in Post League Game Results Here:
@simon33 said in Post League Game Results Here:
Well, that puts me out of the main playoff then!
Good to see a full bracket for OOB.
uh, what does that mean? I have not intended to take someone else’s place!! I am also fine with playing only either BM or OOB
No trouble.
You have just played that much better than me and earned a higher place.
@hengst I don’t understand why you would want #3. Like going back to when you didn’t need as many offloading units as bombardment shots.
For #1 that means you can have a factory which is limited in how many units it can produce and is also limited by the territory value? If I am guessing right. Could be nice, but surely you can live without it.
#4, I think that can be tracked by the players.
#5. interesting idea, moves you way up the complexity chain.
If you are so keen to speed up the game in a play by forum context why not make the Italians move after France. Also making ussr after Japan but that might require some setup changes at least.
@gamerman01 said in Find League Opponents Thread:
OK, looking it over again really fast, France is eliminated as a playable power. It wasn’t about speed, it was about AA50 style 3 on 3, alternating turns. Eliminates the Italy to Germany cheese and the US/UK power move. Turn order is basically AA50, playing 1 power at a time and alternating.
I don’t see what is so good about that. You seem really keen to rewind back to AA50, interesting. Have you looked at Ozteas’ 1941 setup? Haven’t played it myself but I understand it effectively advances politics by 2 turns so everything gets going much more quickly I presume.
no misclick. There was nothing better to do with them than get them out of the way of the rampaging Russians.
This is a very interesting game.
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 5 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 19 Sea Zone
4 carriers, 1 destroyer, 10 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 bomber, 4 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
24 fighters and 6 tactical_bombers moved from Japan to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Japanese take Urals from Russians
Japanese take Evenkiyskiy from Russians
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Novosibirsk to Samara
13 artilleries and 8 infantry moved from Novosibirsk to Kazakhstan
1 armour, 2 artilleries and 4 infantry moved from Tsinghai to Kazakhstan
5 artilleries and 5 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 bomber moved from Suiyuyan to Samara
Combat - Japanese
Battle in Samara
Japanese attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Samara, round 3 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Samara, round 4 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 17/31 hits, 16.33 expected hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 20 artilleries and 18 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 20 artilleries and 18 infantry in Kazakhstan, round 2 : 20/39 hits, 13.17 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 20 artilleries and 17 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
10 fighters moved from 19 Sea Zone to 6 Sea Zone
12 fighters and 6 tactical_bombers moved from 19 Sea Zone to Japan
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
2 artilleries and 4 infantry moved from Szechwan to Sikang
3 infantry moved from Persia to Iraq
1 artillery and 2 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 artillery moved from Yunnan to Shan State
2 fighters moved from 20 Sea Zone to Shan State
2 fighters moved from 20 Sea Zone to Shan State
2 tactical_bombers moved from 20 Sea Zone to Shan State
1 bomber moved from 20 Sea Zone to Shan State
2 fighters moved from 20 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Yunnan
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
1 aaGun moved from Novosibirsk to Kazakhstan
1 bomber moved from Samara to Sikang
Place Units - Japanese
5 carriers and 1 destroyer placed in 6 Sea Zone
1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : -0.17
Japanese regular : 7.33
ANZAC regular : -0.17
Russians regular : -0.33
Fair enough mate. Been an interesting game. Think it could have been over faster if I hadn’t have dithered on going into the middle east.
Ghostglider (Allies+16) over Simon33 (Axis) Bm3 https://www.axisandallies.org/forums/topic/39628/ghostglider-allies-16-vs-simon33-axis-bm4/139?page=6
Great game here. France killed the axis.
Bid: fighter scotland and sub 106
hf
Forecast is allied victory here. Doh!
Actually can I add an attack on the SZ25 DD? Forgot that.
ftr [dice 1d6]
tac [dice 1d6]
DD [dice 1d6]
Game History
Round: 26
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
43 artilleries and 20 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
2 armour and 2 mech_infantrys moved from Karelia to Novgorod
3 bombers moved from Baltic States to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 fighter and 1 tactical_bomber moved from Greece to Bessarabia
20 infantry moved from Baltic States to Novgorod
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 submarine moved from 119 Sea Zone to 125 Sea Zone
3 aaGuns, 24 artilleries and 15 infantry moved from Baltic States to Novgorod
1 aaGun, 3 armour and 32 mech_infantrys moved from Karelia to Novgorod
1 armour moved from Baltic States to Novgorod
1 aaGun and 4 artilleries moved from Eastern Poland to Poland
3 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Germany
3 bombers moved from Germany to Western Germany
3 artilleries and 2 infantry moved from Germany to Poland
5 artilleries and 7 infantry moved from Western Germany to Germany
Place Units - Germans
1 submarine placed in 110 Sea Zone
1 fighter and 3 mech_infantrys placed in Western Germany
2 artilleries and 3 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : -0.50
More tactical screw ups. Thought I was winning this game but I may have gotten over confident. You are playing really well.