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    Best posts made by simon33

    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 infantry moved from Northwest Persia to Caucasus
              2 fighters moved from Romania to Caucasus
              1 bomber moved from Greece to Caucasus
              1 bomber moved from Southern Italy to Caucasus
              1 armour moved from Belarus to Bryansk
                    Italians take Bryansk from Russians
      
          Combat - Italians
              Battle in Caucasus
                  Italians attack with 2 bombers, 2 fighters and 1 infantry
                  Russians defend with 1 artillery and 1 infantry
                      Italians roll dice for 2 bombers, 2 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.50 expected hits
                      Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Caucasus
                  Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6
                  Casualties for Italians: 1 fighter and 1 infantry
                  Casualties for Russians: 1 artillery and 1 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Caucasus to Greece
              1 bomber moved from Caucasus to Southern Italy
              1 bomber moved from Caucasus to Greece
              1 mech_infantry moved from Western Ukraine to Bryansk
              1 armour moved from Belarus to Bryansk
              1 infantry moved from Libya to Tunisia
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia
              2 fighters moved from Southern Italy to Tunisia
              2 infantry moved from Northern Italy to Southern France
              2 infantry moved from Bulgaria to Greece
              1 artillery and 1 infantry moved from Romania to Bessarabia
      
          Place Units - Italians
              3 infantry placed in Northern Italy
              2 fighters and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 16 PUs
              Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
              Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.50
      Russians regular : 1.33
      

      autosaveBeforeEndTurn.tsvg

      You know, I can’t see anything in the rules prohibiting overflying a neutral on NCM. You can’t do it on combat move though.

      posted in League
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      simon33
    • RE: League General Discussion Thread

      @gamerman01 said in Find League Opponents Thread:

      Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.

      I don’t like the idea at first hearing. Firstly, where would the capital be? Secondly, wouldn’t one of the locations be massively reinforced while the other is basically ignored. Certainly makes an ANZAC crush more likely. Maybe the Sydney IC would be upgraded to a major? Or add an IC in Queensland?

      posted in League
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      simon33
    • RE: League General Discussion Thread

      @hengst said in League General Discussion Thread:

      @simon33 Have you ever played 3G40

      No, i haven’t. Seems a bit complicated

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      Had a stressful time. I can try to play faster from here. If you want to scrub it, fair enough. If not:

      full scramble to 110.

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      View | Edit Map Font and Color

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Volgograd to Rostov
              1 fighter and 1 tactical_bomber moved from Russia to Rostov
              1 infantry moved from Samara to Vologda
              1 fighter moved from Russia to Vologda
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Vologda
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                  Russians win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Vologda to Russia
              2 infantry moved from Samara to Russia
              1 mech_infantry moved from Volgograd to Russia
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
      
          Place Units - Russians
              1 fighter and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 23 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.33
      Russians regular : 0.00
      

      autosaveBeforeEndTurn.tsvg

      Oh sorry, thought it was your turn.

      posted in League
      S
      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Still pretty worried about the Allies’ economic edge. I think I will take some of that off this German and Japanese turns. Still will probably exist though.

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      I’m crying that China lived too long while you are crying they are dead!

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      I think your Japan play has room for improvement. Not sure what specifically though, I guess one or two points you could have defended your ships better.

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      Anzac did it.

      posted in League
      S
      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      Thanks for the game.

      I think your g1 opening has room for improvement. Sbr on Ukraine is not advised.

      Not enough units were killed.

      Still, i think in general the strat has something going for it. It is similar to the cobra kai idea of siredblood i think.

      posted in League
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      simon33
    • RE: Post League Game Results Here

      @pacifiersboard said in Post League Game Results Here:

      @simon33 said in Post League Game Results Here:

      Well, that puts me out of the main playoff then!

      Good to see a full bracket for OOB.

      uh, what does that mean? I have not intended to take someone else’s place!! I am also fine with playing only either BM or OOB

      No trouble.

      You have just played that much better than me and earned a higher place.

      posted in League
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      simon33
    • RE: League General Discussion Thread

      @hengst I don’t understand why you would want #3. Like going back to when you didn’t need as many offloading units as bombardment shots.

      For #1 that means you can have a factory which is limited in how many units it can produce and is also limited by the territory value? If I am guessing right. Could be nice, but surely you can live without it.

      #4, I think that can be tracked by the players.

      #5. interesting idea, moves you way up the complexity chain.

      posted in League
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      simon33
    • RE: League General Discussion Thread

      If you are so keen to speed up the game in a play by forum context why not make the Italians move after France. Also making ussr after Japan but that might require some setup changes at least.

      posted in League
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      simon33
    • RE: League General Discussion Thread

      @gamerman01 said in Find League Opponents Thread:

      OK, looking it over again really fast, France is eliminated as a playable power. It wasn’t about speed, it was about AA50 style 3 on 3, alternating turns. Eliminates the Italy to Germany cheese and the US/UK power move. Turn order is basically AA50, playing 1 power at a time and alternating.

      I don’t see what is so good about that. You seem really keen to rewind back to AA50, interesting. Have you looked at Ozteas’ 1941 setup? Haven’t played it myself but I understand it effectively advances politics by 2 turns so everything gets going much more quickly I presume.

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      no misclick. There was nothing better to do with them than get them out of the way of the rampaging Russians.

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      This is a very interesting game.

      Game History

      Round: 20
      
          Purchase Units - Japanese
              Japanese buy 5 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 carrier moved from 6 Sea Zone to 19 Sea Zone
              4 carriers, 1 destroyer, 10 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
              1 bomber, 4 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
              24 fighters and 6 tactical_bombers moved from Japan to 19 Sea Zone
              1 destroyer moved from 37 Sea Zone to 19 Sea Zone
              2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                    Japanese take Urals from Russians
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Timguska to Yenisey
                    Japanese take Yenisey from Russians
              1 infantry moved from Novosibirsk to Samara
              13 artilleries and 8 infantry moved from Novosibirsk to Kazakhstan
              1 armour, 2 artilleries and 4 infantry moved from Tsinghai to Kazakhstan
              5 artilleries and 5 infantry moved from Caucasus to Kazakhstan
              1 infantry moved from Sikang to Kazakhstan
              1 bomber moved from Suiyuyan to Samara
      
          Combat - Japanese
              Battle in Samara
                  Japanese attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Samara, round 3 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Samara, round 4 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 19 Sea Zone
                  Japanese attack with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 17/31 hits, 16.33 expected hits
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 19 Sea Zone
                  Japanese win with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Kazakhstan
                  Japanese attack with 1 armour, 20 artilleries and 18 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour, 20 artilleries and 18 infantry in Kazakhstan, round 2 : 20/39 hits, 13.17 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                  Japanese win, taking Kazakhstan from Russians with 1 armour, 20 artilleries and 17 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in 20 Sea Zone
                  Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits
                      ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 20 Sea Zone
                  Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - Japanese
              10 fighters moved from 19 Sea Zone to 6 Sea Zone
              12 fighters and 6 tactical_bombers moved from 19 Sea Zone to Japan
              1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
              2 artilleries and 4 infantry moved from Szechwan to Sikang
              3 infantry moved from Persia to Iraq
              1 artillery and 2 infantry moved from Eastern Persia to Persia
              1 artillery and 1 infantry moved from Shensi to Tsinghai
              1 infantry moved from Hopei to Shensi
              1 artillery moved from Yunnan to Shan State
              2 fighters moved from 20 Sea Zone to Shan State
              2 fighters moved from 20 Sea Zone to Shan State
              2 tactical_bombers moved from 20 Sea Zone to Shan State
              1 bomber moved from 20 Sea Zone to Shan State
              2 fighters moved from 20 Sea Zone to 19 Sea Zone
              2 fighters moved from 19 Sea Zone to Japan
              1 infantry moved from Kweichow to Szechwan
              1 artillery moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Yunnan
              1 artillery moved from Anhwe to Kweichow
              1 artillery moved from Anhwe to Hopei
              1 aaGun moved from Novosibirsk to Kazakhstan
              1 bomber moved from Samara to Sikang
      
          Place Units - Japanese
              5 carriers and 1 destroyer placed in 6 Sea Zone
              1 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
              Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : 7.33
      ANZAC regular : -0.17
      Russians regular : -0.33
      

      autosaveBeforeEndTurn.tsvg

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Fair enough mate. Been an interesting game. Think it could have been over faster if I hadn’t have dithered on going into the middle east.

      posted in League
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      simon33
    • RE: Post League Game Results Here

      Ghostglider (Allies+16) over Simon33 (Axis) Bm3 https://www.axisandallies.org/forums/topic/39628/ghostglider-allies-16-vs-simon33-axis-bm4/139?page=6

      Great game here. France killed the axis.

      posted in League
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      simon33
    • Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Bid: fighter scotland and sub 106

      hf

      Forecast is allied victory here. Doh!

      posted in League
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      simon33
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