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    Best posts made by simon33

    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      View | Edit Map Font and Color

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 mech_infantry moved from Volgograd to Rostov
              1 fighter and 1 tactical_bomber moved from Russia to Rostov
              1 infantry moved from Samara to Vologda
              1 fighter moved from Russia to Vologda
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
                  Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Germans: 1 mech_infantry
              Battle in Vologda
                  Russians attack with 1 fighter and 1 infantry
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
                      Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                  Russians win with 1 fighter remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              1 fighter moved from Vologda to Russia
              2 infantry moved from Samara to Russia
              1 mech_infantry moved from Volgograd to Russia
              1 fighter and 1 tactical_bomber moved from Rostov to Russia
      
          Place Units - Russians
              1 fighter and 8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 23 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 1.33
      Russians regular : 0.00
      

      autosaveBeforeEndTurn.tsvg

      Oh sorry, thought it was your turn.

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Still pretty worried about the Allies’ economic edge. I think I will take some of that off this German and Japanese turns. Still will probably exist though.

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      I’m crying that China lived too long while you are crying they are dead!

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      I think your Japan play has room for improvement. Not sure what specifically though, I guess one or two points you could have defended your ships better.

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      Anzac did it.

      posted in League
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      simon33
    • RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1

      Thanks for the game.

      I think your g1 opening has room for improvement. Sbr on Ukraine is not advised.

      Not enough units were killed.

      Still, i think in general the strat has something going for it. It is similar to the cobra kai idea of siredblood i think.

      posted in League
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      simon33
    • RE: Post League Game Results Here

      @pacifiersboard said in Post League Game Results Here:

      @simon33 said in Post League Game Results Here:

      Well, that puts me out of the main playoff then!

      Good to see a full bracket for OOB.

      uh, what does that mean? I have not intended to take someone else’s place!! I am also fine with playing only either BM or OOB

      No trouble.

      You have just played that much better than me and earned a higher place.

      posted in League
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      simon33
    • RE: League General Discussion Thread

      @hengst I don’t understand why you would want #3. Like going back to when you didn’t need as many offloading units as bombardment shots.

      For #1 that means you can have a factory which is limited in how many units it can produce and is also limited by the territory value? If I am guessing right. Could be nice, but surely you can live without it.

      #4, I think that can be tracked by the players.

      #5. interesting idea, moves you way up the complexity chain.

      posted in League
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      simon33
    • RE: League General Discussion Thread

      If you are so keen to speed up the game in a play by forum context why not make the Italians move after France. Also making ussr after Japan but that might require some setup changes at least.

      posted in League
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      simon33
    • RE: League General Discussion Thread

      @gamerman01 said in Find League Opponents Thread:

      OK, looking it over again really fast, France is eliminated as a playable power. It wasn’t about speed, it was about AA50 style 3 on 3, alternating turns. Eliminates the Italy to Germany cheese and the US/UK power move. Turn order is basically AA50, playing 1 power at a time and alternating.

      I don’t see what is so good about that. You seem really keen to rewind back to AA50, interesting. Have you looked at Ozteas’ 1941 setup? Haven’t played it myself but I understand it effectively advances politics by 2 turns so everything gets going much more quickly I presume.

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      no misclick. There was nothing better to do with them than get them out of the way of the rampaging Russians.

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      This is a very interesting game.

      Game History

      Round: 20
      
          Purchase Units - Japanese
              Japanese buy 5 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 carrier moved from 6 Sea Zone to 19 Sea Zone
              4 carriers, 1 destroyer, 10 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
              1 bomber, 4 fighters and 2 tactical_bombers moved from Philippines to 20 Sea Zone
              24 fighters and 6 tactical_bombers moved from Japan to 19 Sea Zone
              1 destroyer moved from 37 Sea Zone to 19 Sea Zone
              2 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                    Japanese take Urals from Russians
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Timguska to Yenisey
                    Japanese take Yenisey from Russians
              1 infantry moved from Novosibirsk to Samara
              13 artilleries and 8 infantry moved from Novosibirsk to Kazakhstan
              1 armour, 2 artilleries and 4 infantry moved from Tsinghai to Kazakhstan
              5 artilleries and 5 infantry moved from Caucasus to Kazakhstan
              1 infantry moved from Sikang to Kazakhstan
              1 bomber moved from Suiyuyan to Samara
      
          Combat - Japanese
              Battle in Samara
                  Japanese attack with 1 bomber and 1 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 bomber and 1 infantry in Samara, round 2 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Samara, round 3 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber and 1 infantry in Samara, round 4 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Japanese win, taking Samara from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 19 Sea Zone
                  Japanese attack with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 17/31 hits, 16.33 expected hits
                      Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 19 Sea Zone
                  Japanese win with 1 carrier, 1 destroyer, 24 fighters and 6 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
              Battle in Kazakhstan
                  Japanese attack with 1 armour, 20 artilleries and 18 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 armour, 20 artilleries and 18 infantry in Kazakhstan, round 2 : 20/39 hits, 13.17 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
                  Japanese win, taking Kazakhstan from Russians with 1 armour, 20 artilleries and 17 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in 20 Sea Zone
                  Japanese attack with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 bomber, 4 carriers, 1 destroyer, 14 fighters and 2 tactical_bombers in 20 Sea Zone, round 2 : 11/18 hits, 9.33 expected hits
                      ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 20 Sea Zone
                  Japanese win, taking 20 Sea Zone from ANZAC with 1 bomber, 4 carriers, 1 destroyer, 14 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - Japanese
              10 fighters moved from 19 Sea Zone to 6 Sea Zone
              12 fighters and 6 tactical_bombers moved from 19 Sea Zone to Japan
              1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
              1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
              1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
              2 artilleries and 4 infantry moved from Szechwan to Sikang
              3 infantry moved from Persia to Iraq
              1 artillery and 2 infantry moved from Eastern Persia to Persia
              1 artillery and 1 infantry moved from Shensi to Tsinghai
              1 infantry moved from Hopei to Shensi
              1 artillery moved from Yunnan to Shan State
              2 fighters moved from 20 Sea Zone to Shan State
              2 fighters moved from 20 Sea Zone to Shan State
              2 tactical_bombers moved from 20 Sea Zone to Shan State
              1 bomber moved from 20 Sea Zone to Shan State
              2 fighters moved from 20 Sea Zone to 19 Sea Zone
              2 fighters moved from 19 Sea Zone to Japan
              1 infantry moved from Kweichow to Szechwan
              1 artillery moved from Kweichow to Shensi
              1 infantry moved from Kweichow to Yunnan
              1 artillery moved from Anhwe to Kweichow
              1 artillery moved from Anhwe to Hopei
              1 aaGun moved from Novosibirsk to Kazakhstan
              1 bomber moved from Samara to Sikang
      
          Place Units - Japanese
              5 carriers and 1 destroyer placed in 6 Sea Zone
              1 infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                  Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,2
                  Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
              Japanese collect 66 PUs (11 lost to blockades); end with 66 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : 7.33
      ANZAC regular : -0.17
      Russians regular : -0.33
      

      autosaveBeforeEndTurn.tsvg

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Fair enough mate. Been an interesting game. Think it could have been over faster if I hadn’t have dithered on going into the middle east.

      posted in League
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      simon33
    • RE: Post League Game Results Here

      Ghostglider (Allies+16) over Simon33 (Axis) Bm3 https://www.axisandallies.org/forums/topic/39628/ghostglider-allies-16-vs-simon33-axis-bm4/139?page=6

      Great game here. France killed the axis.

      posted in League
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      simon33
    • Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Bid: fighter scotland and sub 106

      hf

      Forecast is allied victory here. Doh!

      posted in League
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      simon33
    • RE: Giallo (allies+15) vs Simon33 (X) BM4

      Actually can I add an attack on the SZ25 DD? Forgot that.

      ftr [dice 1d6]
      tac [dice 1d6]

      DD [dice 1d6]

      posted in League
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      simon33
    • RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR

      Game History

      Round: 26
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              43 artilleries and 20 infantry moved from Karelia to Novgorod
                    Germans take Novgorod from Russians
              2 armour and 2 mech_infantrys moved from Karelia to Novgorod
              3 bombers moved from Baltic States to Bessarabia
              1 artillery moved from Eastern Poland to Bessarabia
              1 fighter and 1 tactical_bomber moved from Greece to Bessarabia
              20 infantry moved from Baltic States to Novgorod
      
          Combat - Germans
              Battle in Bessarabia
                  Germans attack with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber in Bessarabia, round 2 : 3/6 hits, 3.50 expected hits
                      Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bessarabia
                  Germans win, taking Bessarabia from Russians with 1 artillery, 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 submarine moved from 119 Sea Zone to 125 Sea Zone
              3 aaGuns, 24 artilleries and 15 infantry moved from Baltic States to Novgorod
              1 aaGun, 3 armour and 32 mech_infantrys moved from Karelia to Novgorod
              1 armour moved from Baltic States to Novgorod
              1 aaGun and 4 artilleries moved from Eastern Poland to Poland
              3 bombers, 1 fighter and 1 tactical_bomber moved from Bessarabia to Germany
              3 bombers moved from Germany to Western Germany
              3 artilleries and 2 infantry moved from Germany to Poland
              5 artilleries and 7 infantry moved from Western Germany to Germany
      
          Place Units - Germans
              1 submarine placed in 110 Sea Zone
              1 fighter and 3 mech_infantrys placed in Western Germany
              2 artilleries and 3 infantry placed in Germany
              1 infantry placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
              Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.33
      Germans regular : -0.50
      

      autosaveBeforeEndTurn.tsvg

      More tactical screw ups. Thought I was winning this game but I may have gotten over confident. You are playing really well.

      posted in League
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      simon33
    • RE: crockett36 - Allies need bigger bids in all versions

      @dawgoneit said in crockett36 - Allies need bigger bids in all versions:

      any one want to give me 60?

      Yes. Send me your email and placements.

      posted in League
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      simon33
    • RE: crockett36 - Allies need bigger bids in all versions

      @oysteilo The Scottish fighter is great but I think if you have 16+ left, the SZ98 sub and Malta fighter for a CV-less Taranto is a great move.

      posted in League
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      simon33
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