I would rather have the Scottish fighter than 2 subs. Makes it hard to attack both fleets as Germany.
Best posts made by simon33
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RE: League General Discussion Thread
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RE: Sovietishcat (Allies+12) vs Simon33 (Axis) BM4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 4 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 56 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from 56 Sea Zone to Western Australia 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 9 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Combat - Japanese Battle in Western Australia Japanese attack with 2 fighters and 1 infantry ANZAC defend with 1 armour Japanese roll dice for 1 battleship in Western Australia, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 1 infantry in Western Australia, round 2 : 1/3 hits, 1.17 expected hits ANZAC roll dice for 1 armour in Western Australia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Western Australia Japanese win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 armour Battle in 6 Sea Zone Japanese attack with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 9/18 hits, 9.50 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship, 6 carriers, 2 cruisers, 1 destroyer, 11 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 37 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 carrier, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Shensi from Chinese to Japanese EDIT: Removing units owned by Chinese from Chahar: 1 infantry EDIT: Changing ownership of Chahar from Chinese to Japanese EDIT: Changing ownership of Ulaanbaatar from Russians to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Urals from Russians to Japanese EDIT: Changing ownership of Novosibirsk from Russians to Japanese EDIT: Turning off Edit Mode 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from Western Australia to 56 Sea Zone 1 destroyer moved from 33 Sea Zone to 56 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine and 2 transports moved from 19 Sea Zone to 6 Sea Zone 2 tactical_bombers moved from Philippines to Kweichow 1 infantry moved from Amur to Ulaanbaatar 1 infantry moved from Evenkiyskiy to Urals 1 artillery and 1 infantry moved from Timguska to Novosibirsk 1 artillery moved from Olgiy to Timguska 1 armour, 2 infantry and 1 mech_infantry moved from Jehol to Chahar 3 artilleries and 2 infantry moved from Anhwe to Chahar 3 armour, 11 artilleries, 15 infantry and 2 mech_infantrys moved from Hopei to Shensi 4 artilleries moved from Kweichow to Shensi 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Kweichow 1 aaGun and 1 infantry moved from Anhwe to Hopei 1 artillery and 2 infantry moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from French Indo China to Shan State 2 bombers moved from Caroline Islands to Kweichow Place Units - Japanese 2 carriers and 8 submarines placed in 6 Sea Zone 2 infantry placed in Kiangsu 2 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 76 PUs; end with 76 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.00 ANZAC regular : 0.50
Changed buy and reloaded. Forgot land attacks - rolled Chahar in another session. Hope all is ok.
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RE: Pejon_88 (Allies) vs Simon33 (Axis) BM Game III
Going to retreat after that and mobilise the DD into SZ114, so one less art in Germany.
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RE: Post League Game Results Here
Soulblighter (Axis) over Simon33 (Allies+16) BM
https://www.axisandallies.org/forums/topic/39303/soulblighter-axis-vs-simon33-l-16-bm4/112?page=5
666 (Axis+12) over Simon33 (Allies) PtV
https://www.axisandallies.org/forums/topic/39290/ptv-simon-v-666-axis-12/35?page=2
Nikola1975 over Simon33 (Axis+6) PtV
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RE: Post League Game Results Here
@gargantua said in Post League Game Results Here:
Don’t make us come back!
Why not?
I have noticed that the league has lost a number of top players. Every league champion except Gamerman01 is not around any more. Sad.
Anyway, back to the point of my reply. I remember you saying that one of the most glaring problems with the game is the disincentive to liberate Paris. Got to agree with you on this point. So why don’t we just set the original owner of Normandy and/or Southern France to be Neutral_Allies or Neutral_Axis? Allows liberation of Paris without losing the ability of USA to mobilise units there (assuming they ever had it). No one would voluntarily give up this ability except in unusual circumstances so it could be edited in.
Think I have posted that before but thought I would bring it up again.
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RE: Pejon_88 (X) vs. Simon33 (A+16), Global 1940 Parisian Rebalance
Oh must be wrong game.
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RE: Pejon_88 (X) vs. Simon33 (A+16), Global 1940 Parisian Rebalance
I just wanted to see if there was any demand.
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RE: League General Discussion Thread
@flyingbadger If you go into “download maps”, if it isn’t in the upgrade tab and that tab may not exist, you need to go to the Installed tab, click delete on Global and then go back to Available and install. Clear?
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RE: League General Discussion Thread
@flyingbadger said in League General Discussion Thread:
Churchill would like that Canada becomes the new leader of whatever is left of the UK forces and territories.
Only of the North American territories though. They don’t collect income from Africa or the Middle East.
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RE: Pejon_88 (X) vs. Simon33 (A+16), Global 1940 Parisian Rebalance
US bomber will then have to kill the transport and land on Queensland.
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RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR
Japan was worried his Szechwan troops were going to get smacked by UK!
@oysteilo said in Oysteilo (Allies+16) vs Simon33 (Axis) PR:
clearly a misclick in FIC where a art instead of a tac was selected, ohhh well
Edited the art to Burma.
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 6 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 2 infantry moved from Syria to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from 96 Sea Zone to Malta 1 infantry moved from Iraq to Persia Italians take Persia from British 3 infantry moved from Iraq to Northwest Persia 1 bomber moved from Greece to Northwest Persia Combat - Italians Battle in Malta Battle in Northwest Persia Italians attack with 1 bomber and 3 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 3 infantry in Northwest Persia, round 2 : 2/4 hits, 1.17 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Northwest Persia Italians win, taking Malta from British, taking Northwest Persia from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Northwest Persia to Greece 1 marine moved from Crete to 99 Sea Zone 1 battleship, 2 cruisers, 1 destroyer and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Greece 1 infantry moved from Romania to Bulgaria 1 artillery and 1 infantry moved from Belgian Congo to Tanganyika Territory 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 infantry moved from Alexandria to Tobruk 1 armour moved from Romania to Bessarabia 1 artillery and 1 infantry moved from Romania to Bulgaria 3 infantry moved from Northern Italy to Yugoslavia 1 armour and 1 mech_infantry moved from Northern Italy to Romania EDIT: 1 artillery moved from French Indo China to Burma Place Units - Italians 6 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,4 Italians collect 21 PUs (2 lost to blockades); end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 33 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 0.83 British regular : -0.33
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RE: Post League Game Results Here
@soulblighter said in Post League Game Results Here:
@gamerman01 forum wont let me delete my account.
click your name somewhere, then the 3 dots, then “edit”, then there will be a button for “delete account”
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RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR
Game History
Round: 5 Purchase Units - Italians Italians buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northwest Persia to Caucasus 2 fighters moved from Romania to Caucasus 1 bomber moved from Greece to Caucasus 1 bomber moved from Southern Italy to Caucasus 1 armour moved from Belarus to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Caucasus Italians attack with 2 bombers, 2 fighters and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 2 bombers, 2 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Caucasus Italians win with 2 bombers and 1 fighter remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter and 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Greece 1 bomber moved from Caucasus to Southern Italy 1 bomber moved from Caucasus to Greece 1 mech_infantry moved from Western Ukraine to Bryansk 1 armour moved from Belarus to Bryansk 1 infantry moved from Libya to Tunisia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 2 fighters moved from Southern Italy to Tunisia 2 infantry moved from Northern Italy to Southern France 2 infantry moved from Bulgaria to Greece 1 artillery and 1 infantry moved from Romania to Bessarabia Place Units - Italians 3 infantry placed in Northern Italy 2 fighters and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Russians regular : 1.33
You know, I can’t see anything in the rules prohibiting overflying a neutral on NCM. You can’t do it on combat move though.
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RE: League General Discussion Thread
@gamerman01 said in Find League Opponents Thread:
Yeah, I like the concept of UKP & ANZAC economies (and pieces?) merged. It was a key feature in a house-ruled version I was working on years ago - didn’t finish because balanced mod came along before I was done.
I don’t like the idea at first hearing. Firstly, where would the capital be? Secondly, wouldn’t one of the locations be massively reinforced while the other is basically ignored. Certainly makes an ANZAC crush more likely. Maybe the Sydney IC would be upgraded to a major? Or add an IC in Queensland?
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RE: League General Discussion Thread
@hengst said in League General Discussion Thread:
@simon33 Have you ever played 3G40
No, i haven’t. Seems a bit complicated
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RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1
Had a stressful time. I can try to play faster from here. If you want to scrub it, fair enough. If not:
full scramble to 110.
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RE: L22 Martin (X) vs. Simon33 (L+20) BM4 #1
Game History
Round: 4 Purchase Units - Russians Russians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 mech_infantry moved from Volgograd to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 2 infantry moved from Samara to Russia 1 mech_infantry moved from Volgograd to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia Place Units - Russians 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 1.33 Russians regular : 0.00
Oh sorry, thought it was your turn.
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RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR
Still pretty worried about the Allies’ economic edge. I think I will take some of that off this German and Japanese turns. Still will probably exist though.
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RE: Oysteilo (Allies+16) vs Simon33 (Axis) PR
I’m crying that China lived too long while you are crying they are dead!