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    simon33

    @simon33

    '19 '17 '16

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    simon33 Unfollow Follow
    '19 '17 '16

    Best posts made by simon33

    • RE: League General Discussion Thread

      @gamerman01 Thanks for all your efforts over the years.

      posted in League
      S
      simon33
    • RE: We need an allied playbook.

      Ok, I’ve got a few points, first Europe:

      • If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
      • You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
      • Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
      • Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
      • Taranto and SZ92 stack are stronger moves than Tobruk crush.

      Against a J1 DOW:

      • Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
      • Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
      • Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
      • Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
      • Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
      • Entire Chinese coast can be hit from the Caroline Islands.
      • Killing Japanese ICs on China is a major setback for Japan.
      • Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
      posted in Axis & Allies Global 1940
      S
      simon33
    • Global 1940 French Rebalance

      In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.

      Basically these things are changed:

      • Normandy and Southern France are made original owner Neutral Axis
      • If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
      • If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.

      I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.

      Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.

      Parisian-Rebalance.tsvg

      posted in Other Axis & Allies Variants
      S
      simon33
    • RE: Post League Game Results Here

      On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.

      posted in League
      S
      simon33
    • RE: League General Discussion Thread

      I would agree that BM3/4 should be the standard for the playoffs for this year’s games.

      posted in League
      S
      simon33
    • RE: Germany Turn1, what SZs do you feel must be attack?

      Not sending the bb to 110 probably makes the scramble advised.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: G40 Balance Mod - Feedback Thread

      @oysteilo said in G40 Balance Mod - Feedback Thread:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.

      posted in Other Axis & Allies Variants
      S
      simon33
    • RE: League General Discussion Thread

      Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.

      Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.

      Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?

      posted in League
      S
      simon33
    • RE: German airbase in Holland r1

      If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: League General Discussion Thread

      @hengst said in League General Discussion Thread:

      @hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)

      What features do you want?

      posted in League
      S
      simon33

    Latest posts made by simon33

    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      USSR moves are:
      Persia -> Egypt
      Kweichow -> Yunnan
      Anwhe -> Kweichow

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Turn Summary: French round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 17
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 artillery moved from Java to 42 Sea Zone
              1 artillery, 4 carriers, 1 destroyer, 8 fighters and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                    ANZAC take 37 Sea Zone from Japanese
              1 artillery moved from 37 Sea Zone to Malaya
              1 fighter and 3 infantry moved from Iraq to Saudi Arabia
      
          Combat - ANZAC
              Battle in Malaya
              Battle in Saudi Arabia
                  ANZAC attack with 1 fighter and 3 infantry
                  Neutral_True defend with 1 infantry
                      ANZAC roll dice for 1 fighter and 3 infantry in Saudi Arabia, round 2 : 3/4 hits, 1.00 expected hits
                      Neutral_True roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Saudi Arabia
                  ANZAC win, taking Malaya from Japanese, taking Saudi Arabia from Neutral_True with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Neutral_True: 1 infantry
      
          Non Combat Move - ANZAC
              1 fighter moved from Saudi Arabia to Egypt
              1 fighter moved from New South Wales to Queensland
              3 fighters moved from Caroline Islands to Philippines
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
              ANZAC collect 19 PUs (1 lost to blockades); end with 19 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs]
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
      
          Combat Move - French
              1 infantry moved from Iraq to Saudi Arabia
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC regular : 2.00
      Neutral_True regular : -0.33
      

      Savegame

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      3 ftrs from London.

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Turn Summary: UK_Pacific round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 92 Sea Zone to 105 Sea Zone
              3 fighters moved from Gibraltar to Spain
              1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Spain
              2 submarines moved from 92 Sea Zone to 97 Sea Zone
              1 submarine moved from 99 Sea Zone to 97 Sea Zone
              2 submarines moved from 81 Sea Zone to 97 Sea Zone
              1 destroyer moved from 92 Sea Zone to 98 Sea Zone
              2 fighters moved from 92 Sea Zone to 97 Sea Zone
              4 fighters moved from United Kingdom to Spain
              2 fighters moved from United Kingdom to Spain
              1 artillery and 2 infantry moved from Kweichow to Yunnan
                    Chinese take Yunnan from Japanese
              1 fighter moved from 92 Sea Zone to Spain
              1 fighter moved from 92 Sea Zone to 98 Sea Zone
      
          Combat - Americans
              Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
              Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 105 Sea Zone
                  Americans attack with 1 fighter
                  Germans defend with 3 transports
                      3 transports owned by the Germans lost in 105 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for Germans: 3 transports
              Battle in Spain
                  Americans attack with 1 artillery, 10 fighters and 1 infantry
                  Germans defend with 2 artilleries and 2 infantry
                      Americans roll dice for 1 artillery, 10 fighters and 1 infantry in Spain, round 2 : 6/12 hits, 5.67 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Spain, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans lost in Spain
                      2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Spain
                  Americans win, taking Spain from Germans with 1 artillery and 10 fighters remaining. Battle score for attacker is 11
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 artilleries and 2 infantry
              Battle in 98 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 98 Sea Zone
                  Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 97 Sea Zone
                  Americans attack with 2 fighters and 5 submarines
                  Germans defend with 1 destroyer, 6 fighters and 1 transport; Italians defend with 1 destroyer and 1 transport
                      Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                      Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 2 destroyers, 6 fighters and 2 transports in 97 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits
                      4 submarines owned by the Americans and 2 fighters owned by the Americans lost in 97 Sea Zone
                      1 destroyer owned by the Italians and 2 fighters owned by the Germans lost in 97 Sea Zone
                      Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer, 4 fighters and 2 transports in 97 Sea Zone, round 3 : 0/5 hits, 3.00 expected hits
                      Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 destroyer, 4 fighters and 2 transports in 97 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits
                      1 submarine owned by the Americans lost in 97 Sea Zone
                      1 destroyer owned by the Germans lost in 97 Sea Zone
                  Germans win with 4 fighters and 2 transports remaining. Battle score for attacker is -14
                  Casualties for Americans: 2 fighters and 5 submarines
                  Casualties for Germans: 1 destroyer and 2 fighters
                  Casualties for Italians: 1 destroyer
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Yugoslavia
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Yugoslavia
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Yugoslavia
              Moving scrambled unit from 97 Sea Zone  back to originating territory: Southern Italy
      
          Non Combat Move - Americans
              1 fighter moved from 98 Sea Zone to Egypt
              2 artilleries and 2 infantry moved from Tobruk to Alexandria
              5 carriers moved from 92 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Eastern United States to Quebec
              1 fighter moved from Eastern United States to 91 Sea Zone
              1 fighter moved from 105 Sea Zone to 91 Sea Zone
              2 fighters moved from Eastern United States to Gibraltar
              2 fighters moved from Spain to United Kingdom
              8 fighters moved from Spain to 91 Sea Zone
              1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone
              1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters and 14 submarines moved from 42 Sea Zone to 37 Sea Zone
              1 fighter and 1 tactical_bomber moved from Anhwe to 37 Sea Zone
              1 fighter moved from Wake Island to Queensland
              2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
              1 bomber moved from Anhwe to Kwangtung
              1 artillery and 2 infantry moved from Manchuria to Amur
              1 artillery and 2 infantry moved from Korea to Amur
              3 infantry moved from Jehol to Anhwe
              1 armour and 1 mech_infantry moved from Anhwe to Yunnan
              2 infantry moved from Anhwe to Kweichow
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              2 infantry moved from 54 Sea Zone to Queensland
              1 bomber moved from Kwangtung to Philippines
              1 carrier moved from 87 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 transport placed in 6 Sea Zone
              1 artillery and 1 infantry placed in Korea
              1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
              2 carriers placed in 101 Sea Zone
              1 artillery, 4 fighters and 1 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 77 PUs; end with 78 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              8 infantry moved from Kweichow to Yunnan
              1 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 infantry moved from Sikang to Shensi
              1 infantry moved from Tsinghai to Kansu
      
          Place Units - Chinese
              3 infantry placed in Kansu
              5 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 23 PUs
      
          Purchase Units - British
              British buy 1 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Turkey to Greece
                    British take Greece from Italians
              1 submarine moved from 81 Sea Zone to 97 Sea Zone
              1 armour and 1 infantry moved from Tanganyika Territory to Mozambique
              1 artillery moved from Union of South Africa to Mozambique
      
          Combat - British
              Battle in 97 Sea Zone
                  British attack with 1 submarine
                  Germans defend with 1 transport; Italians defend with 1 transport
                      1 transport owned by the Italians and 1 transport owned by the Germans lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 14
                  Casualties for Italians: 1 transport
                  Casualties for Germans: 1 transport
              Battle in Mozambique
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Neutral_True defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Mozambique, round 2 : 1/3 hits, 1.17 expected hits
                      Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Neutral_True lost in Mozambique
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Mozambique, round 3 : 2/3 hits, 1.17 expected hits
                      Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_True lost in Mozambique
                  British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for Neutral_True: 2 infantry
      
          Non Combat Move - British
              1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
              1 armour moved from Egypt to Anglo Egyptian Sudan
              20 artilleries and 18 infantry moved from Turkey to Northwest Persia
              3 aaGuns, 1 armour, 10 artilleries, 3 fighters, 37 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Persia to Northwest Persia
              1 infantry moved from Libya to Tobruk
              1 transport moved from 89 Sea Zone to 106 Sea Zone
              1 artillery moved from Venezuela to Brazil
              1 fighter moved from British Guiana to Gibraltar
              1 artillery and 2 infantry moved from British Somaliland to Ethiopia
      
          Place Units - British
              1 submarine placed in 109 Sea Zone
              1 armour, 1 artillery and 1 infantry placed in Quebec
              2 artilleries and 1 infantry placed in Egypt
              3 infantry placed in Union of South Africa
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry
              EDIT: Turning off Edit Mode
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
                  Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4
              British collect 36 PUs (6 lost to blockades); end with 36 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Americans regular : -1.33
      Germans regular : -1.67
      Neutral_True regular : -1.00
      British regular : 0.67
      

      Savegame

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      Forgot the attack on Normandy.

      [dice 3d6<=3]
      def [dice 1d6<=1]

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      Only one hit from the subs. OOL from the planes?

      9fc67adb-cc95-46df-b5db-41853e803b15-image.png

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Manual Gamesave Post: Americans round 17

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 92 Sea Zone to 105 Sea Zone
              3 fighters moved from Gibraltar to Spain
              1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Spain
              2 submarines moved from 92 Sea Zone to 97 Sea Zone
              1 submarine moved from 99 Sea Zone to 97 Sea Zone
              2 submarines moved from 81 Sea Zone to 97 Sea Zone
              1 destroyer moved from 92 Sea Zone to 98 Sea Zone
              2 fighters moved from 92 Sea Zone to 97 Sea Zone
              4 fighters moved from United Kingdom to Spain
              2 fighters moved from United Kingdom to Spain
              1 artillery and 2 infantry moved from Kweichow to Yunnan
                    Chinese take Yunnan from Japanese
              1 fighter moved from 92 Sea Zone to Spain
              1 fighter moved from 92 Sea Zone to 98 Sea Zone
      
          Combat - Americans
              Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone
              Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in 105 Sea Zone
                  Americans attack with 1 fighter
                  Germans defend with 3 transports
                      3 transports owned by the Germans lost in 105 Sea Zone
                  Americans win with 1 fighter remaining. Battle score for attacker is 21
                  Casualties for Germans: 3 transports
              Battle in Spain
                  Americans attack with 1 artillery, 10 fighters and 1 infantry
                  Germans defend with 2 artilleries and 2 infantry
                      Americans roll dice for 1 artillery, 10 fighters and 1 infantry in Spain, round 2 : 6/12 hits, 5.67 expected hits
                      Germans roll dice for 2 artilleries and 2 infantry in Spain, round 2 : 1/4 hits, 1.33 expected hits
                      1 infantry owned by the Americans lost in Spain
                      2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Spain
                  Americans win, taking Spain from Germans with 1 artillery and 10 fighters remaining. Battle score for attacker is 11
                  Casualties for Americans: 1 infantry
                  Casualties for Germans: 2 artilleries and 2 infantry
              Battle in 98 Sea Zone
                  Americans attack with 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 98 Sea Zone
                  Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in 97 Sea Zone
                  Americans attack with 2 fighters and 5 submarines
                  Germans defend with 1 destroyer, 6 fighters and 1 transport; Italians defend with 1 destroyer and 1 transport
                      Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                      Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Germans regular : -1.00
      

      Savegame

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      Scramble to SZ97?

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Move Summary: Americans round 17

      TripleA Move Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 92 Sea Zone to 105 Sea Zone
              3 fighters moved from Gibraltar to Spain
              1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Spain
              2 submarines moved from 92 Sea Zone to 97 Sea Zone
              1 submarine moved from 99 Sea Zone to 97 Sea Zone
              2 submarines moved from 81 Sea Zone to 97 Sea Zone
              1 destroyer moved from 92 Sea Zone to 98 Sea Zone
              2 fighters moved from 92 Sea Zone to 97 Sea Zone
              4 fighters moved from United Kingdom to Spain
              2 fighters moved from United Kingdom to Spain
              1 artillery and 2 infantry moved from Kweichow to Yunnan
                    Chinese take Yunnan from Japanese
              1 fighter moved from 92 Sea Zone to Spain
              1 fighter moved from 92 Sea Zone to 98 Sea Zone
      

      Savegame

      posted in League
      S
      simon33
    • RE: cwglee51 axis vs simon allie +40 G40 OOB

      TripleA Move Summary: Americans round 17

      TripleA Move Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 17
      
          Purchase Units - Americans
              Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 fighter moved from 92 Sea Zone to 105 Sea Zone
              3 fighters moved from Gibraltar to Spain
              1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Spain
              2 submarines moved from 92 Sea Zone to 97 Sea Zone
              1 submarine moved from 99 Sea Zone to 97 Sea Zone
              2 submarines moved from 81 Sea Zone to 97 Sea Zone
              1 destroyer moved from 92 Sea Zone to 98 Sea Zone
              2 fighters moved from 92 Sea Zone to 97 Sea Zone
              2 fighters moved from 92 Sea Zone to Spain
              4 fighters moved from United Kingdom to Spain
              2 fighters moved from United Kingdom to Spain
              1 artillery and 2 infantry moved from Kweichow to Yunnan
                    Chinese take Yunnan from Japanese
      

      Savegame

      posted in League
      S
      simon33