@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Sikang to Kazakhstan 2 bombers moved from India to Kazakhstan 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Japan to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 10 fighters and 5 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone 4 fighters moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 destroyer and 4 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kazakhstan Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 19 Sea Zone Japanese attack with 1 destroyer, 14 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 14 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 13/20 hits, 10.67 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 14 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 3 fighters moved from 6 Sea Zone to 35 Sea Zone 14 fighters and 5 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique Japanese take Mozambique from Neutral_True 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone 1 carrier and 1 destroyer moved from 39 Sea Zone to 75 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from India to 75 Sea Zone 1 fighter moved from 6 Sea Zone to Japan 3 infantry moved from Amur to Buryatia 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 6 infantry moved from Sikang to Shensi 1 infantry moved from Szechwan to Shensi 2 bombers moved from Kazakhstan to India 1 armour and 1 mech_infantry moved from Afghanistan to Sikang 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Szechwan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei 1 fighter moved from Buryatia to Hopei 2 fighters moved from 37 Sea Zone to India 1 battleship moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from Shensi to India 1 tactical_bomber moved from Shensi to Sikang 1 fighter moved from Hopei to Sikang 1 armour moved from Shensi to Szechwan 10 artilleries and 18 infantry moved from West India to Eastern Persia 1 artillery moved from French Indo China to Yunnan 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan Place Units - Japanese 1 artillery and 2 infantry placed in French Indo China 3 infantry placed in Kiangsu 1 artillery placed in India 1 destroyer and 1 transport placed in 39 Sea Zone 2 destroyers and 1 transport placed in 37 Sea Zone 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4 Japanese collect 70 PUs (5 lost to blockades); end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Japanese regular : 3.33 ANZAC regular : -0.33 Russians regular : -0.33 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd 2 bombers moved from Ukraine to Volgograd 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 3 artilleries and 3 infantry moved from Belarus to Bryansk 29 artilleries and 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Afghanistan to Turkmenistan Germans take Turkmenistan from Russians 15 artilleries and 11 infantry moved from Ukraine to Bryansk 12 artilleries and 10 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 armour, 59 artilleries and 26 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Volgograd 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Archangel to Novgorod 4 infantry moved from Karelia to Novgorod 1 aaGun moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 5 mech_infantrys moved from Belarus to Western Ukraine 6 mech_infantrys moved from Belarus to Bryansk 1 artillery and 1 infantry moved from Germany to Poland 1 artillery and 8 infantry moved from Sweden to Finland 2 artilleries and 1 infantry moved from France to Southern France 1 aaGun and 2 infantry moved from Switzerland to France 1 artillery and 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 4 infantry moved from Afghanistan to Eastern Persia Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in France 5 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 4 mech_infantrys EDIT: Adding units owned by Germans to Ukraine: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 2.33 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd 2 bombers moved from Ukraine to Volgograd 1 armour moved from Belarus to Bryansk Germans take Smolensk from Russians 3 artilleries and 3 infantry moved from Belarus to Bryansk 29 artilleries and 2 infantry moved from Rostov to Bryansk 1 mech_infantry moved from Afghanistan to Turkmenistan Germans take Turkmenistan from Russians 15 artilleries and 11 infantry moved from Ukraine to Bryansk 12 artilleries and 10 infantry moved from Western Ukraine to Bryansk Combat - Germans Battle in Bryansk Germans attack with 1 armour, 59 artilleries and 26 infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in Volgograd 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Non Combat Move - Germans 2 bombers moved from Volgograd to Novgorod 1 infantry moved from Archangel to Novgorod 4 infantry moved from Karelia to Novgorod 1 aaGun moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine 5 mech_infantrys moved from Belarus to Western Ukraine 6 mech_infantrys moved from Belarus to Bryansk 1 artillery and 1 infantry moved from Germany to Poland 1 artillery and 8 infantry moved from Sweden to Finland 2 artilleries and 1 infantry moved from France to Southern France 1 aaGun and 2 infantry moved from Switzerland to France 1 artillery and 1 infantry moved from Western Germany to France 3 mech_infantrys moved from Western Germany to Poland 1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy 4 infantry moved from Afghanistan to Eastern Persia Place Units - Germans 3 artilleries placed in Ukraine 3 artilleries placed in Western Ukraine 3 artilleries placed in Novgorod 3 artilleries placed in France 5 infantry and 4 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6 Germans collect 58 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Russians regular : 0.17 Germans regular : 2.33 -
RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
The Wehrmacht’s mobile units have been putty in your hands. I can’t believe you smoked them in Caucasus, I assumed they were safe.
I was also wondering what you were planning for before the Neutral crush. I think I should have been able to see that you were planning that one.
I was wondering whether I should concede this game there but there might be some possibilities for the Axis. Not sure though.
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RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematchposted in League
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 13 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 3 fighters moved from Southern Italy to Greece 3 fighters moved from Western Germany to Greece 2 infantry moved from Bulgaria to Greece Combat - Italians Battle in Greece Italians attack with 1 bomber, 6 fighters and 2 infantry Americans defend with 1 airfield and 1 infantry Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Greece, round 2 : 4/9 hits, 4.00 expected hits Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the Americans lost in Greece Italians win, taking Greece from Americans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Greece to Yugoslavia EDIT: 3 fighters moved from Yugoslavia to Western Germany 1 bomber moved from Greece to Southern Italy 1 artillery and 2 infantry moved from Bulgaria to Yugoslavia EDIT: 3 fighters moved from Greece to Southern Italy 1 artillery and 1 infantry moved from France to Southern France 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 infantry moved from Holland Belgium to France 1 armour and 1 mech_infantry moved from Shensi to Sikang Place Units - Italians 3 infantry placed in Southern France Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,3,5,3,2,5 Italians collect 4 PUs (11 lost to blockades); end with 4 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.00 -
RE: cwglee51 allies+40 vs simon Axis OOBposted in League
TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer, 10 fighters and 5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone Japanese take 36 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 19 Sea Zone Combat - Japanese Battle in 19 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 20 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 destroyer, 10 fighters and 5 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 10 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/16 hits, 8.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 10 fighters and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from India to Malaya 1 fighter moved from 19 Sea Zone to 35 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Kazakhstan to Volgograd 1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd 3 infantry moved from Eastern Persia to Turkmenistan Place Units - Japanese 2 fighters and 1 infantry placed in India 2 artilleries and 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Japanese collect 26 PUs (3 lost to blockades); end with 30 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Americans regular : -0.17 Japanese regular : -2.67 -
RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Novgorod to Russia 10 armour moved from Volgograd to Sikang Germans take Kazakhstan from Russians Germans take Sikang from Chinese 1 armour moved from Volgograd to Caucasus 1 armour moved from Volgograd to Caucasus 3 fighters moved from Novgorod to Poland 3 artilleries and 10 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Poland 9 infantry moved from Germany to Slovakia Hungary 10 artilleries and 10 infantry moved from Yugoslavia to Romania 1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary Combat - Germans Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in Romania Germans attack with 10 artilleries and 10 infantry Russians defend with 1 infantry Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Romania Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Poland Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland 3 fighters owned by the Germans retreated Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Germans attack with 4 artilleries and 25 infantry Russians defend with 1 infantry Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 armour British defend with 1 armour Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 bombers moved from Russia to Karelia 1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 113 Sea Zone to 112 Sea Zone 3 fighters moved from Poland to Western Germany 12 artilleries and 23 infantry moved from Western Germany to Germany 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Albania to Bulgaria 3 mech_infantrys moved from Germany to Slovakia Hungary 2 mech_infantrys moved from Holland Belgium to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 1 infantry moved from Greece to Bulgaria Place Units - Germans 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Western Germany 3 artilleries and 7 mech_infantrys placed in Germany 3 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUsCombat Hit Differential Summary :
Russians regular : -0.50 Germans regular : 2.50 Russians AA : -0.50 -
RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40posted in League
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery moved from Northern Italy to Southern Italy Non Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1 Italians collect 8 PUs (1 lost to blockades); end with 10 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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RE: cwglee51 allies+40 vs simon Axis OOBposted in League
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; Germans buy 5 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel 3 bombers moved from Northwest Persia to Archangel 2 infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Slovakia Hungary to Baltic States 1 infantry moved from Albania to Greece Germans take Greece from Americans 5 artilleries and 3 infantry moved from Albania to Bulgaria 1 bomber moved from Western Germany to Baltic States 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland Combat - Germans Battle in Archangel Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Archangel, round 2 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel 1 infantry owned by the Russians lost in Archangel Germans win with 3 bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Baltic States 1 infantry owned by the Russians lost in Baltic States Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bulgaria Germans attack with 5 artilleries and 3 infantry Americans defend with 1 artillery Germans roll dice for 5 artilleries and 3 infantry in Bulgaria, round 2 : 1/8 hits, 2.67 expected hits Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Bulgaria Germans win, taking Bulgaria from Americans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Eastern Poland Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 airfield and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Baltic States to Novgorod 3 bombers moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany 5 artilleries moved from Germany to Western Germany 3 mech_infantrys moved from Slovakia Hungary to Romania 8 mech_infantrys moved from Albania to Romania 28 artilleries and 23 infantry moved from Albania to Yugoslavia 4 infantry moved from Slovakia Hungary to Germany 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 5 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia 1 submarine moved from 112 Sea Zone to 113 Sea Zone 4 armour and 4 mech_infantrys moved from Karelia to Norway Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 2 artilleries and 1 infantry placed in Novgorod 1 destroyer placed in 113 Sea Zone 10 infantry placed in Germany 2 artilleries placed in Western Germany Germans undo move 4. 3 infantry placed in Norway Germans undo move 4. 2 artilleries and 7 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,6,5,5 Germans collect 47 PUs (2 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs] Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Russians regular : 0.67 Germans regular : -2.00