@gamerman01 Thanks for all your efforts over the years.
Best posts made by simon33
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RE: League General Discussion Threadposted in League
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RE: We need an allied playbook.posted in Axis & Allies Global 1940
Ok, I’ve got a few points, first Europe:
- If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
- You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
- Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
- Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
- Taranto and SZ92 stack are stronger moves than Tobruk crush.
Against a J1 DOW:
- Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
- Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
- Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
- Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
- Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
- Entire Chinese coast can be hit from the Caroline Islands.
- Killing Japanese ICs on China is a major setback for Japan.
- Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
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Global 1940 French Rebalanceposted in Other Axis & Allies Variants
In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.
Basically these things are changed:
- Normandy and Southern France are made original owner Neutral Axis
- If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
- If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.
I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.
Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.
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RE: Post League Game Results Hereposted in League
On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.
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RE: League General Discussion Threadposted in League
I would agree that BM3/4 should be the standard for the playoffs for this year’s games.
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RE: Germany Turn1, what SZs do you feel must be attack?posted in Axis & Allies Global 1940
Not sending the bb to 110 probably makes the scramble advised.
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RE: G40 Balance Mod - Feedback Threadposted in Other Axis & Allies Variants
@oysteilo said in G40 Balance Mod - Feedback Thread:
After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?
Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.
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RE: League General Discussion Threadposted in League
Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.
Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.
Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?
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RE: German airbase in Holland r1posted in Axis & Allies Global 1940
If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.
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RE: League General Discussion Threadposted in League
@hengst said in League General Discussion Thread:
@hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)
What features do you want?
Latest posts made by simon33
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RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
USSR moves are:
Persia -> Egypt
Kweichow -> Yunnan
Anwhe -> Kweichow -
RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Java to 42 Sea Zone 1 artillery, 4 carriers, 1 destroyer, 8 fighters and 1 transport moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 artillery moved from 37 Sea Zone to Malaya 1 fighter and 3 infantry moved from Iraq to Saudi Arabia Combat - ANZAC Battle in Malaya Battle in Saudi Arabia ANZAC attack with 1 fighter and 3 infantry Neutral_True defend with 1 infantry ANZAC roll dice for 1 fighter and 3 infantry in Saudi Arabia, round 2 : 3/4 hits, 1.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia ANZAC win, taking Malaya from Japanese, taking Saudi Arabia from Neutral_True with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_True: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Saudi Arabia to Egypt 1 fighter moved from New South Wales to Queensland 3 fighters moved from Caroline Islands to Philippines 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 ANZAC collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 24 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French 1 infantry moved from Iraq to Saudi Arabia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC regular : 2.00 Neutral_True regular : -0.33 -
RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 92 Sea Zone to 105 Sea Zone 3 fighters moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 4 fighters moved from United Kingdom to Spain 2 fighters moved from United Kingdom to Spain 1 artillery and 2 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 fighter moved from 92 Sea Zone to Spain 1 fighter moved from 92 Sea Zone to 98 Sea Zone Combat - Americans Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 105 Sea Zone Americans attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 105 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in Spain Americans attack with 1 artillery, 10 fighters and 1 infantry Germans defend with 2 artilleries and 2 infantry Americans roll dice for 1 artillery, 10 fighters and 1 infantry in Spain, round 2 : 6/12 hits, 5.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Spain, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Spain 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 artillery and 10 fighters remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 98 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone Americans attack with 2 fighters and 5 submarines Germans defend with 1 destroyer, 6 fighters and 1 transport; Italians defend with 1 destroyer and 1 transport Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 destroyers, 6 fighters and 2 transports in 97 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits 4 submarines owned by the Americans and 2 fighters owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Italians and 2 fighters owned by the Germans lost in 97 Sea Zone Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 4 fighters and 2 transports in 97 Sea Zone, round 3 : 0/5 hits, 3.00 expected hits Americans roll dice for 1 submarine in 97 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer, 4 fighters and 2 transports in 97 Sea Zone, round 4 : 4/5 hits, 3.00 expected hits 1 submarine owned by the Americans lost in 97 Sea Zone 1 destroyer owned by the Germans lost in 97 Sea Zone Germans win with 4 fighters and 2 transports remaining. Battle score for attacker is -14 Casualties for Americans: 2 fighters and 5 submarines Casualties for Germans: 1 destroyer and 2 fighters Casualties for Italians: 1 destroyer Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Yugoslavia Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy Non Combat Move - Americans 1 fighter moved from 98 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Tobruk to Alexandria 5 carriers moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from 105 Sea Zone to 91 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Spain to United Kingdom 8 fighters moved from Spain to 91 Sea Zone 1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer and 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 battleship, 8 carriers, 2 cruisers, 4 destroyers, 13 fighters and 14 submarines moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Anhwe to 37 Sea Zone 1 fighter moved from Wake Island to Queensland 2 artilleries and 2 infantry moved from Kwangtung to Kwangsi 1 bomber moved from Anhwe to Kwangtung 1 artillery and 2 infantry moved from Manchuria to Amur 1 artillery and 2 infantry moved from Korea to Amur 3 infantry moved from Jehol to Anhwe 1 armour and 1 mech_infantry moved from Anhwe to Yunnan 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 bomber moved from Kwangtung to Philippines 1 carrier moved from 87 Sea Zone to 91 Sea Zone Place Units - Americans 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Korea 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 2 carriers placed in 101 Sea Zone 1 artillery, 4 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 77 PUs; end with 78 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Combat - Chinese Non Combat Move - Chinese 8 infantry moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Kansu Place Units - Chinese 3 infantry placed in Kansu 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Turkey to Greece British take Greece from Italians 1 submarine moved from 81 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from Tanganyika Territory to Mozambique 1 artillery moved from Union of South Africa to Mozambique Combat - British Battle in 97 Sea Zone British attack with 1 submarine Germans defend with 1 transport; Italians defend with 1 transport 1 transport owned by the Italians and 1 transport owned by the Germans lost in 97 Sea Zone British win, taking 97 Sea Zone from Germans with 1 submarine remaining. Battle score for attacker is 14 Casualties for Italians: 1 transport Casualties for Germans: 1 transport Battle in Mozambique British attack with 1 armour, 1 artillery and 1 infantry Neutral_True defend with 2 infantry British roll dice for 1 armour, 1 artillery and 1 infantry in Mozambique, round 2 : 1/3 hits, 1.17 expected hits Neutral_True roll dice for 2 infantry in Mozambique, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British roll dice for 1 armour, 1 artillery and 1 infantry in Mozambique, round 3 : 2/3 hits, 1.17 expected hits Neutral_True roll dice for 1 infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_True lost in Mozambique British win, taking Mozambique from Neutral_True with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Neutral_True: 2 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 armour moved from Egypt to Anglo Egyptian Sudan 20 artilleries and 18 infantry moved from Turkey to Northwest Persia 3 aaGuns, 1 armour, 10 artilleries, 3 fighters, 37 infantry, 6 mech_infantrys and 2 tactical_bombers moved from Persia to Northwest Persia 1 infantry moved from Libya to Tobruk 1 transport moved from 89 Sea Zone to 106 Sea Zone 1 artillery moved from Venezuela to Brazil 1 fighter moved from British Guiana to Gibraltar 1 artillery and 2 infantry moved from British Somaliland to Ethiopia Place Units - British 1 submarine placed in 109 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Quebec 2 artilleries and 1 infantry placed in Egypt 3 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4 British collect 36 PUs (6 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : -1.33 Germans regular : -1.67 Neutral_True regular : -1.00 British regular : 0.67 -
RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
Forgot the attack on Normandy.
[dice 3d6<=3]
def [dice 1d6<=1] -
RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
Only one hit from the subs. OOL from the planes?

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RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
TripleA Manual Gamesave Post: Americans round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 92 Sea Zone to 105 Sea Zone 3 fighters moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 4 fighters moved from United Kingdom to Spain 2 fighters moved from United Kingdom to Spain 1 artillery and 2 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 fighter moved from 92 Sea Zone to Spain 1 fighter moved from 92 Sea Zone to 98 Sea Zone Combat - Americans Germans scrambles 3 units out of Yugoslavia to defend against the attack in 97 Sea Zone Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 105 Sea Zone Americans attack with 1 fighter Germans defend with 3 transports 3 transports owned by the Germans lost in 105 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in Spain Americans attack with 1 artillery, 10 fighters and 1 infantry Germans defend with 2 artilleries and 2 infantry Americans roll dice for 1 artillery, 10 fighters and 1 infantry in Spain, round 2 : 6/12 hits, 5.67 expected hits Germans roll dice for 2 artilleries and 2 infantry in Spain, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Spain 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Spain Americans win, taking Spain from Germans with 1 artillery and 10 fighters remaining. Battle score for attacker is 11 Casualties for Americans: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in 98 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 98 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 98 Sea Zone Americans win, taking 98 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 97 Sea Zone Americans attack with 2 fighters and 5 submarines Germans defend with 1 destroyer, 6 fighters and 1 transport; Italians defend with 1 destroyer and 1 transport Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits Americans roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1.00 expected hitsCombat Hit Differential Summary :
Americans regular : -1.67 Germans regular : -1.00 -
RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 92 Sea Zone to 105 Sea Zone 3 fighters moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 4 fighters moved from United Kingdom to Spain 2 fighters moved from United Kingdom to Spain 1 artillery and 2 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese 1 fighter moved from 92 Sea Zone to Spain 1 fighter moved from 92 Sea Zone to 98 Sea Zone -
RE: cwglee51 axis vs simon allie +40 G40 OOBposted in League
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 17 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 2 carriers, 4 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 fighter moved from 92 Sea Zone to 105 Sea Zone 3 fighters moved from Gibraltar to Spain 1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Spain 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 2 fighters moved from 92 Sea Zone to 97 Sea Zone 2 fighters moved from 92 Sea Zone to Spain 4 fighters moved from United Kingdom to Spain 2 fighters moved from United Kingdom to Spain 1 artillery and 2 infantry moved from Kweichow to Yunnan Chinese take Yunnan from Japanese