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    simon33

    @simon33

    19 17 16

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    19 17 16

    Best posts made by simon33

    • RE: League General Discussion Thread

      @gamerman01 Thanks for all your efforts over the years.

      posted in League
      S
      simon33
    • RE: We need an allied playbook.

      Ok, I’ve got a few points, first Europe:

      • If Germany attacks both fleets (SZ110/111) you have to scramble something. I cannot emphasise this enough. If the BB goes to SZ111, you can probably scramble to there for free because a retreat is likely (not certain). Scrambling SZ110 when the BB isn’t there normally kills more Luftwaffe than RAF on average.
      • You can still do Taranto even if you lose all the planes on London to a scramble - use the Scottish fighter. Without either it’s a big gamble.
      • Don’t attack Ethiopia with only one transport. It can go bad and you normally have better use for a transport.
      • Building a Persia factory UK2 is normally advised - which means you need to take it UK1.
      • Taranto and SZ92 stack are stronger moves than Tobruk crush.

      Against a J1 DOW:

      • Don’t fear Strategic bombing. If they bomb you when they get Calcutta, they then need to repair it. This doesn’t apply in a J3/US3 DOW scenario.
      • Moving to Burma UK1 with your whole force and a SZ37 DD blocker can stand against nearly the entire Japanese air force. Putting the Cruiser in SZ38 denies a landing spot too, or at least makes it much more difficult.
      • Mechs allow flexibility for UK but it may not be useful UK1 if you stack Burma.
      • Every extra turn Calcutta lives helps the allies a little. A US landing on Korea, reinforced by USSR, helps the allies a lot. Also keeps the Mongolian rule active.
      • Midway naval base requires 3 ships to block. If there’s only one DD in range of SZ16 you should really capitalise on this.
      • Entire Chinese coast can be hit from the Caroline Islands.
      • Killing Japanese ICs on China is a major setback for Japan.
      • Chinese troops often die easily so don’t fear doing moderately unfavourable trades with Japan especially if they cause Japan to take away from other attacks such as on India.
      posted in Axis & Allies Global 1940
      S
      simon33
    • Global 1940 French Rebalance

      In case anyone is frustrated by the way Paris is handled in all versions of Global, I have developed a slight rebalance to the way it is handled.

      Basically these things are changed:

      • Normandy and Southern France are made original owner Neutral Axis
      • If Paris has fallen and Normandy is French but has no French units, it becomes Neutral Axis. Similarly for Southern France
      • If London is taken, the North American territories convert to a Canadian economy, which works like the UK_Pacific economy.

      I would think this would only reduce the bids slightly but also eliminate the massive penalty for liberating Paris.

      Hopefully this variant will at least raise this issue. I think it is an improvement on BM4.

      Parisian-Rebalance.tsvg

      posted in Other Axis & Allies Variants
      S
      simon33
    • RE: Post League Game Results Here

      On the ELO system, we are never going to get a perfect system. Each game has a different handicap, which is unlike chess where every game is the same. Seems impossible to have a system which considers the bid as well the relative strength of every player. I’m not sure a more complex system would promote league play either.

      posted in League
      S
      simon33
    • RE: League General Discussion Thread

      I would agree that BM3/4 should be the standard for the playoffs for this year’s games.

      posted in League
      S
      simon33
    • RE: Germany Turn1, what SZs do you feel must be attack?

      Not sending the bb to 110 probably makes the scramble advised.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: G40 Balance Mod - Feedback Thread

      @oysteilo said in G40 Balance Mod - Feedback Thread:

      After several years of playing BM (on and off) I am interested in hearing peoples view on marines. Are they useful? Do they add something to the game?

      Can I suggest if Marines annoy you this much, just house rule them out. If people don’t want to play with your house rule, just don’t play with them.

      posted in Other Axis & Allies Variants
      S
      simon33
    • RE: League General Discussion Thread

      Bids for balanced mod are going up and up. Noticing a lot of games at allies+16-22 and not seeing lots of allied victories. Interesting, I would think that a prudent bid at these levels would see a plane+sub for the med and perhaps a mech for Burma to stop a J1 DOW (If that needs to be stopped). The problem with a bid like this is that it changes the med dynamic a lot and makes it hard for the axis there IMHO. I thought the Scottish fighter was bad enough in that it discouraged the two fleet attack G1.

      Don’t think that PtV is the answer either - with the change to partition SZ38 just don’t enjoy that map much. Possibly, axis strategies could develop in the future, like they have in OOB and BM, to the point that change makes sense but at present I don’t think it does.

      Now I am wondering if we need a different or changed map for league games to be fun again. Or should we just think that the bid is part of the fun and you should decide where you want change the game dynamics at the start?

      posted in League
      S
      simon33
    • RE: German airbase in Holland r1

      If you hit SZ110 with 3ftr 3tac 2SB 2subs, it becomes very unlikely that the Brits will scramble even without the BB going there. The strafe of SZ111 is by far the best way to save the BB. It can go bad, but it’s the best option if you don’t want to sacrifice the BB. Sending a second sub to SZ111 is well worth it IMO.

      posted in Axis & Allies Global 1940
      S
      simon33
    • RE: League General Discussion Thread

      @hengst said in League General Discussion Thread:

      @hengst Then, of course, the turn-it-into-a-AAA-module process begins… shouldn’t be too hard if the AAA devs are willing to listen to my desperate feature requests :)

      What features do you want?

      posted in League
      S
      simon33

    Latest posts made by simon33

    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 2 artilleries, 3 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              2 infantry moved from Sikang to Kazakhstan
              2 bombers moved from India to Kazakhstan
              1 destroyer moved from 37 Sea Zone to 19 Sea Zone
              1 destroyer moved from 35 Sea Zone to 6 Sea Zone
              3 fighters moved from Japan to 6 Sea Zone
              1 fighter moved from 35 Sea Zone to 6 Sea Zone
              10 fighters and 5 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
              4 fighters moved from 35 Sea Zone to 19 Sea Zone
      
          Combat - Japanese
              Battle in 6 Sea Zone
                  Japanese attack with 1 destroyer and 4 fighters
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                      ANZAC roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 6 Sea Zone
                  Japanese win, taking 6 Sea Zone from ANZAC with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
              Battle in Kazakhstan
                  Japanese attack with 2 bombers and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Kazakhstan
                  Japanese win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in 19 Sea Zone
                  Japanese attack with 1 destroyer, 14 fighters and 5 tactical_bombers
                  ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 14 fighters and 5 tactical_bombers in 19 Sea Zone, round 2 : 13/20 hits, 10.67 expected hits
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the ANZAC lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 14 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 submarine
      
          Non Combat Move - Japanese
              3 fighters moved from 6 Sea Zone to 35 Sea Zone
              14 fighters and 5 tactical_bombers moved from 19 Sea Zone to 35 Sea Zone
              1 carrier moved from 37 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
              1 artillery and 1 infantry moved from 72 Sea Zone to Mozambique
                    Japanese take Mozambique from Neutral_True
              1 artillery moved from Malaya to 37 Sea Zone
              1 infantry moved from Shan State to 37 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 75 Sea Zone
              1 carrier and 1 destroyer moved from 39 Sea Zone to 75 Sea Zone
              1 destroyer moved from 37 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from India to 75 Sea Zone
              1 fighter moved from 6 Sea Zone to Japan
              3 infantry moved from Amur to Buryatia
              1 artillery moved from Hopei to Shensi
              1 artillery moved from Kweichow to Shensi
              1 infantry moved from Anhwe to Kweichow
              1 infantry moved from Kiangsu to Anhwe
              6 infantry moved from Sikang to Shensi
              1 infantry moved from Szechwan to Shensi
              2 bombers moved from Kazakhstan to India
              1 armour and 1 mech_infantry moved from Afghanistan to Sikang
              1 infantry moved from Yunnan to Kweichow
              1 infantry moved from Yunnan to Szechwan
              1 mech_infantry moved from Sikang to Szechwan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hopei
              1 fighter moved from Buryatia to Hopei
              2 fighters moved from 37 Sea Zone to India
              1 battleship moved from 35 Sea Zone to 37 Sea Zone
              1 fighter moved from Shensi to India
              1 tactical_bomber moved from Shensi to Sikang
              1 fighter moved from Hopei to Sikang
              1 armour moved from Shensi to Szechwan
              10 artilleries and 18 infantry moved from West India to Eastern Persia
              1 artillery moved from French Indo China to Yunnan
              1 infantry moved from French Indo China to Shan State
              1 infantry moved from French Indo China to Yunnan
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in French Indo China
              3 infantry placed in Kiangsu
              1 artillery placed in India
              1 destroyer and 1 transport placed in 39 Sea Zone
              2 destroyers and 1 transport placed in 37 Sea Zone
              2 fighters placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,4
              Japanese collect 70 PUs (5 lost to blockades); end with 70 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 3.33
      ANZAC regular : -0.33
      Russians regular : -0.33
      

      Savegame

      posted in League
      S
      simon33
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd
              2 bombers moved from Ukraine to Volgograd
              1 armour moved from Belarus to Bryansk
                    Germans take Smolensk from Russians
              3 artilleries and 3 infantry moved from Belarus to Bryansk
              29 artilleries and 2 infantry moved from Rostov to Bryansk
              1 mech_infantry moved from Afghanistan to Turkmenistan
                    Germans take Turkmenistan from Russians
              15 artilleries and 11 infantry moved from Ukraine to Bryansk
              12 artilleries and 10 infantry moved from Western Ukraine to Bryansk
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 1 armour, 59 artilleries and 26 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Volgograd
                  Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 armour; Russians defend with 1 factory_minor
                      Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
                      Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                      1 armour owned by the British lost in Volgograd
                  Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Germans
              2 bombers moved from Volgograd to Novgorod
              1 infantry moved from Archangel to Novgorod
              4 infantry moved from Karelia to Novgorod
              1 aaGun moved from Belarus to Bryansk
              1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
              5 mech_infantrys moved from Belarus to Western Ukraine
              6 mech_infantrys moved from Belarus to Bryansk
              1 artillery and 1 infantry moved from Germany to Poland
              1 artillery and 8 infantry moved from Sweden to Finland
              2 artilleries and 1 infantry moved from France to Southern France
              1 aaGun and 2 infantry moved from Switzerland to France
              1 artillery and 1 infantry moved from Western Germany to France
              3 mech_infantrys moved from Western Germany to Poland
              1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
              4 infantry moved from Afghanistan to Eastern Persia
      
          Place Units - Germans
              3 artilleries placed in Ukraine
              3 artilleries placed in Western Ukraine
              3 artilleries placed in Novgorod
              3 artilleries placed in France
              5 infantry and 4 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6
              Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Ukraine: 4 mech_infantrys
              EDIT: Adding units owned by Germans to Ukraine: 4 mech_infantrys
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Ukraine: 3 mech_infantrys
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Russians regular : 0.17
      Germans regular : 2.33
      

      Savegame

      posted in League
      S
      simon33
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 12 artilleries, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter, 2 infantry and 1 tactical_bomber moved from Rostov to Volgograd
              2 bombers moved from Ukraine to Volgograd
              1 armour moved from Belarus to Bryansk
                    Germans take Smolensk from Russians
              3 artilleries and 3 infantry moved from Belarus to Bryansk
              29 artilleries and 2 infantry moved from Rostov to Bryansk
              1 mech_infantry moved from Afghanistan to Turkmenistan
                    Germans take Turkmenistan from Russians
              15 artilleries and 11 infantry moved from Ukraine to Bryansk
              12 artilleries and 10 infantry moved from Western Ukraine to Bryansk
      
          Combat - Germans
              Battle in Bryansk
                  Germans attack with 1 armour, 59 artilleries and 26 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 59 artilleries and 26 infantry in Bryansk, round 2 : 29/86 hits, 28.83 expected hits
                      Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 armour, 59 artilleries and 26 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Volgograd
                  Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
                  British defend with 1 armour; Russians defend with 1 factory_minor
                      Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/6 hits, 2.83 expected hits
                      Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Germans lost in Volgograd
                      1 armour owned by the British lost in Volgograd
                  Germans win, taking Volgograd from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for British: 1 armour
      
          Non Combat Move - Germans
              2 bombers moved from Volgograd to Novgorod
              1 infantry moved from Archangel to Novgorod
              4 infantry moved from Karelia to Novgorod
              1 aaGun moved from Belarus to Bryansk
              1 fighter and 1 tactical_bomber moved from Volgograd to Ukraine
              5 mech_infantrys moved from Belarus to Western Ukraine
              6 mech_infantrys moved from Belarus to Bryansk
              1 artillery and 1 infantry moved from Germany to Poland
              1 artillery and 8 infantry moved from Sweden to Finland
              2 artilleries and 1 infantry moved from France to Southern France
              1 aaGun and 2 infantry moved from Switzerland to France
              1 artillery and 1 infantry moved from Western Germany to France
              3 mech_infantrys moved from Western Germany to Poland
              1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
              4 infantry moved from Afghanistan to Eastern Persia
      
          Place Units - Germans
              3 artilleries placed in Ukraine
              3 artilleries placed in Western Ukraine
              3 artilleries placed in Novgorod
              3 artilleries placed in France
              5 infantry and 4 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,1,5,2,1,6,4,6
              Germans collect 58 PUs (2 lost to blockades); end with 58 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.17
      Germans regular : 2.33
      

      Savegame

      posted in League
      S
      simon33
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      The Wehrmacht’s mobile units have been putty in your hands. I can’t believe you smoked them in Caucasus, I assumed they were safe.

      I was also wondering what you were planning for before the Neutral crush. I think I should have been able to see that you were planning that one.

      I was wondering whether I should concede this game there but there might be some possibilities for the Axis. Not sure though.

      posted in League
      S
      simon33
    • RE: Karl7 (Allies+18) vs Simon33 (Axis) BM rematch

      TripleA Turn Summary: Italians round 13

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 13
      
          Purchase Units - Italians
              Italians buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 bomber and 3 fighters moved from Southern Italy to Greece
              3 fighters moved from Western Germany to Greece
              2 infantry moved from Bulgaria to Greece
      
          Combat - Italians
              Battle in Greece
                  Italians attack with 1 bomber, 6 fighters and 2 infantry
                  Americans defend with 1 airfield and 1 infantry
                      Italians roll dice for 1 bomber, 6 fighters and 2 infantry in Greece, round 2 : 4/9 hits, 4.00 expected hits
                      Americans roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Greece
                      1 infantry owned by the Americans lost in Greece
                  Italians win, taking Greece from Americans with 1 bomber, 6 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              3 fighters moved from Greece to Yugoslavia
              EDIT: 3 fighters moved from Yugoslavia to Western Germany
              1 bomber moved from Greece to Southern Italy
              1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
              EDIT: 3 fighters moved from Greece to Southern Italy
              1 artillery and 1 infantry moved from France to Southern France
              1 mech_infantry moved from Greater Southern Germany to Eastern Poland
              1 infantry moved from Holland Belgium to France
              1 armour and 1 mech_infantry moved from Shensi to Sikang
      
          Place Units - Italians
              3 infantry placed in Southern France
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,3,5,3,2,5
              Italians collect 4 PUs (11 lost to blockades); end with 4 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Italians regular : 0.00
      

      Savegame

      posted in League
      S
      simon33
    • RE: cwglee51 allies+40 vs simon Axis OOB

      TripleA Turn Summary: Japanese round 19

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 19
      
          Purchase Units - Japanese
              Japanese repair damage of 3x factory_minor; Remaining resources: 38 PUs; 6 SuicideAttackTokens; 
              Japanese buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 destroyer, 10 fighters and 5 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                    Japanese take 36 Sea Zone from Americans
              1 fighter moved from 35 Sea Zone to 20 Sea Zone
              1 fighter moved from 35 Sea Zone to 19 Sea Zone
      
          Combat - Japanese
              Battle in 19 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 19 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 20 Sea Zone
                  Japanese attack with 1 fighter
                  ANZAC defend with 1 transport
                      1 transport owned by the ANZAC lost in 20 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for ANZAC: 1 transport
              Battle in 37 Sea Zone
                  Japanese attack with 1 destroyer, 10 fighters and 5 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 10 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/16 hits, 8.67 expected hits
                      Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 37 Sea Zone
                  Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              10 fighters and 5 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
              1 fighter moved from 20 Sea Zone to 35 Sea Zone
              2 fighters moved from India to Malaya
              1 fighter moved from 19 Sea Zone to 35 Sea Zone
              1 transport moved from 35 Sea Zone to 6 Sea Zone
              1 destroyer moved from 6 Sea Zone to 35 Sea Zone
              1 mech_infantry moved from Kazakhstan to Volgograd
              1 armour and 1 mech_infantry moved from Turkmenistan to Volgograd
              3 infantry moved from Eastern Persia to Turkmenistan
      
          Place Units - Japanese
              2 fighters and 1 infantry placed in India
              2 artilleries and 1 infantry placed in Malaya
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
              Japanese collect 26 PUs (3 lost to blockades); end with 30 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : -2.67
      

      Savegame

      posted in League
      S
      simon33
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: Germans round 11

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 11
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 4 artilleries, 1 destroyer, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              3 bombers moved from Novgorod to Russia
              10 armour moved from Volgograd to Sikang
                    Germans take Kazakhstan from Russians
                    Germans take Sikang from Chinese
              1 armour moved from Volgograd to Caucasus
              1 armour moved from Volgograd to Caucasus
              3 fighters moved from Novgorod to Poland
              3 artilleries and 10 infantry moved from Germany to Slovakia Hungary
              1 infantry moved from Germany to Poland
              9 infantry moved from Germany to Slovakia Hungary
              10 artilleries and 10 infantry moved from Yugoslavia to Romania
              1 artillery and 6 infantry moved from Yugoslavia to Slovakia Hungary
      
          Combat - Germans
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/3 hits, 0.50 expected hits
                  Bombing raid in Russia rolls: 8,5,4 and causes: 17 damage to unit: factory_major
                  Bombing raid in Russia causes 17 damage total. 
              Battle in Romania
                  Germans attack with 10 artilleries and 10 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 10 artilleries and 10 infantry in Romania, round 2 : 6/20 hits, 6.67 expected hits
                      Russians roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Romania
                  Germans win, taking Romania from Russians with 10 artilleries and 10 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Poland
                  Germans attack with 3 fighters and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 3 fighters and 1 infantry in Poland, round 2 : 0/4 hits, 1.67 expected hits
                      Russians roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Poland
                  3 fighters owned by the Germans retreated
                  Russians win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Germans: 1 infantry
              Battle in Slovakia Hungary
                  Germans attack with 4 artilleries and 25 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 4 artilleries and 25 infantry in Slovakia Hungary, round 2 : 11/29 hits, 6.17 expected hits
                      Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Slovakia Hungary
                  Germans win, taking Slovakia Hungary from Russians with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Caucasus
                  Germans attack with 2 armour
                  British defend with 1 armour
                      Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the British lost in Caucasus
                  Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6
                  Casualties for British: 1 armour
      
          Non Combat Move - Germans
              3 bombers moved from Russia to Karelia
              1 aaGun, 4 artilleries and 4 infantry moved from Novgorod to Karelia
              1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
              1 submarine moved from 113 Sea Zone to 112 Sea Zone
              3 fighters moved from Poland to Western Germany
              12 artilleries and 23 infantry moved from Western Germany to Germany
              1 mech_infantry moved from Western Germany to Slovakia Hungary
              1 aaGun and 5 infantry moved from Yugoslavia to Bulgaria
              1 infantry moved from Albania to Bulgaria
              3 mech_infantrys moved from Germany to Slovakia Hungary
              2 mech_infantrys moved from Holland Belgium to Germany
              1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
              1 fighter moved from Holland Belgium to Southern Italy
              1 infantry moved from Greece to Bulgaria
      
          Place Units - Germans
              1 destroyer placed in 97 Sea Zone
              1 artillery and 1 infantry placed in Western Germany
              3 artilleries and 7 mech_infantrys placed in Germany
              3 mech_infantrys placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Southern France: 2 artilleries and 1 infantry
              EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,3,5,5,3
              Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs
      

      Combat Hit Differential Summary :

      Russians regular : -0.50
      Germans regular : 2.50
      Russians AA : -0.50
      

      Savegame

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      simon33
    • RE: Simon33 (Axis) vs VictoryFirst (Allies+50) G40

      TripleA Turn Summary: Italians round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 10
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 2 PUs; 
      
          Combat Move - Italians
              1 artillery moved from Northern Italy to Southern Italy
      
          Non Combat Move - Italians
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,5,4,1
              Italians collect 8 PUs (1 lost to blockades); end with 10 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      simon33
    • RE: cwglee51 allies+40 vs simon Axis OOB

      TripleA Turn Summary: Germans round 19

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 19
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 67 PUs; 
              Germans buy 5 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Novgorod to Archangel
              3 bombers moved from Northwest Persia to Archangel
              2 infantry moved from Slovakia Hungary to Eastern Poland
              1 mech_infantry moved from Slovakia Hungary to Baltic States
              1 infantry moved from Albania to Greece
                    Germans take Greece from Americans
              5 artilleries and 3 infantry moved from Albania to Bulgaria
              1 bomber moved from Western Germany to Baltic States
              1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
      
          Combat - Germans
              Battle in Archangel
                  Germans attack with 3 bombers and 1 infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 3 bombers and 1 infantry in Archangel, round 2 : 2/4 hits, 2.17 expected hits
                      Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Archangel
                      1 infantry owned by the Russians lost in Archangel
                  Germans win with 3 bombers remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Germans attack with 1 bomber and 1 mech_infantry
                  Russians defend with 1 infantry
                      Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 2 : 0/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 1 bomber and 1 mech_infantry in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
                      Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Baltic States
                      1 infantry owned by the Russians lost in Baltic States
                  Germans win with 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Bulgaria
                  Germans attack with 5 artilleries and 3 infantry
                  Americans defend with 1 artillery
                      Germans roll dice for 5 artilleries and 3 infantry in Bulgaria, round 2 : 1/8 hits, 2.67 expected hits
                      Americans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans lost in Bulgaria
                  Germans win, taking Bulgaria from Americans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Americans: 1 artillery
              Battle in Eastern Poland
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Russians defend with 1 airfield and 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Baltic States to Novgorod
              3 bombers moved from Archangel to Novgorod
              1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Germany
              5 artilleries moved from Germany to Western Germany
              3 mech_infantrys moved from Slovakia Hungary to Romania
              8 mech_infantrys moved from Albania to Romania
              28 artilleries and 23 infantry moved from Albania to Yugoslavia
              4 infantry moved from Slovakia Hungary to Germany
              1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd
              5 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
              1 submarine moved from 112 Sea Zone to 113 Sea Zone
              4 armour and 4 mech_infantrys moved from Karelia to Norway
      
          Place Units - Germans
              1 artillery and 2 infantry placed in Volgograd
              2 artilleries and 1 infantry placed in Novgorod
              1 destroyer placed in 113 Sea Zone
              10 infantry placed in Germany
              2 artilleries placed in Western Germany
              Germans undo move 4.
              3 infantry placed in Norway
              Germans undo move 4.
              2 artilleries and 7 infantry placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,6
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,6,5,5
              Germans collect 47 PUs (2 lost to blockades); end with 47 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 52 Optional[PUs]
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.33
      Russians regular : 0.67
      Germans regular : -2.00
      

      Savegame

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      simon33
    • RE: crocket36 (Allies+39) vs Simon33 (X) OOB

      Hmm. Tip the CV.

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      simon33