Yeah, looks like you got better than average hits / loss in round 2, so it worked out for you. But agreed, retreat would probably have been the better strategic option.
Posts made by simon.tressel
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 5 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 artillery and 3 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 armour, 1 infantry and 2 mech_infantrys moved from Yunnan to Kweichow 1 fighter and 1 infantry moved from Hopei to Kweichow 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 armour moved from West India to India 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Paulau Island 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 3 submarines moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 32 Sea Zone 1 bomber moved from Japan to Kweichow Combat - Japanese Japanese creates battle in territory 39 Sea Zone Battle in 22 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 32 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Paulau Island Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Paulau Island, round 2 : 3/6 hits, 2.50 expected hits Americans roll dice for 1 infantry in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Paulau Island 1 infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in 31 Sea Zone Japanese attack with 3 submarines Americans defend with 1 destroyer and 1 transport Japanese roll dice for 3 submarines in 31 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone 1 transport owned by the Americans lost in 31 Sea Zone Japanese win with 3 submarines remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in Kweichow Japanese attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys in Kweichow, round 2 : 3/7 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Kweichow 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 bomber moved from Kweichow to Jehol 1 fighter moved from Kweichow to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 1 destroyer moved from 5 Sea Zone to 17 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 2 fighters moved from Paulau Island to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Paulau Island to 21 Sea Zone 1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India 2 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Anhwe 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Kiangsi 1 artillery and 3 infantry moved from Shan State to Burma 2 infantry moved from Malaya to Shan State 1 destroyer moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 transport placed in 20 Sea Zone 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 2 infantry placed in Malaya 2 infantry placed in Kwangtung 1 bomber and 1 fighter placed in Japan 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1 Japanese collect 68 PUs (1 lost to blockades); end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.33 Japanese regular : 1.17 -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@FMErwinRommel said in 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.:
It was scary exciting to watch the play-by-play history of the battle dice.
Even more so being the one rolling the dice haha. I figured the same, it was worth the shot. Hopefully I don’t lose too much navy as a result.
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
I had to do edit mode to get my planes back to Italy. Not sure why, they should have had 3 moves left. Also I assumed you wanted to submerge the Russian sub. Anyways, let me know if something needs to be re-done.
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Albania to Greece 1 bomber, 2 fighters and 1 tactical_bomber moved from Southern Italy to Greece Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in 97 Sea Zone Italians attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Russians submerged Battle in Greece Italians attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Italians roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Greece, round 2 : 1/5 hits, 2.50 expected hits British roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Greece 1 infantry owned by the British lost in Greece 1 tactical_bomber owned by the Italians, 1 bomber owned by the Italians and 2 fighters owned by the Italians retreated British winItalians winItalians win, taking 97 Sea Zone from British with 1 submarine remaining with 1 submarine remaining with 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Greece to Southern Italy EDIT: 2 fighters and 1 tactical_bomber moved from Greece to Southern Italy 1 infantry moved from Yugoslavia to Slovakia Hungary 2 armour moved from Northern Italy to Slovakia Hungary 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 infantry placed in Southern Italy 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,2,2,1,2,4,3,5,5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3 Italians collect 8 PUs (2 lost to blockades); end with 9 PUsCombat Hit Differential Summary :
Italians regular : -1.50 British regular : 0.33 -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 3 Research Technology - Germany Germany spend 5 on tech rolls Germany roll 1,3,4 and gets 0 hits Combat Move - Germany Germany loses 0 PUs for violating Mexico Citys neutrality. 6 stormtruppens moved from Mecklenburg to Sea Zone 12 Baltic Sea 3 battlecruisers, 2 battleships, 6 stormtruppens and 3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 6 stormtruppens moved from Sea Zone 16 North Sea to London 1 field_gun and 3 infantry moved from Belgium to Picardy 1 cavalry and 1 fighter moved from Champagne to Picardy 1 cavalry, 1 fighter and 2 infantry moved from Champagne to Burgundy 1 infantry moved from Lithuania to Latvia 1 fighter moved from East Prussia to Latvia 1 cavalry moved from Eastern Poland to Latvia 1 cavalry moved from Kamerun to Congo Germany take Middle Congo from France 1 field_gun and 1 infantry moved from Northern Rhodesia to Congo 1 infantry moved from Rwanda to Uganda 1 heavy_gun and 1 infantry moved from German East Africa to Uganda 1 infantry moved from Dar es Salaam to Sea Zone 76 Indian Ocean 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from Sea Zone 76 Indian Ocean to Sea Zone 94 South Atlantic 1 infantry moved from Sea Zone 94 South Atlantic to Natal 1 infantry moved from Guadalahara to Mexico City Germany take Mexico City from Neutral 1 field_gun moved from Guadalahara to Sea Zone 146 Pacific Ocean 1 field_gun and 1 transport moved from Sea Zone 146 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun moved from Sea Zone 112 Pacific Ocean to Pitcairn Island Germany take Pitcairn Island from Britain Purchase Units - Germany Germany buy 1 Factory, 3 cruisers, 1 destroyer, 1 heavy_gun, 5 infantry, 11 stormtruppens and 7 trenchs; Remaining resources: 0 PUs; 3 techTokens; Combat - Germany Battle in Sea Zone 94 South Atlantic Germany attack with 1 cruiser, 2 submarines and 1 transport Britain defend with 1 destroyer Germany roll dice for 2 submarines in Sea Zone 94 South Atlantic, round 2 : 1/2 hits, 0.67 expected hits Britain roll dice for 1 destroyer in Sea Zone 94 South Atlantic, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Britain lost in Sea Zone 94 South Atlantic Germany win with 1 cruiser, 2 submarines and 1 transport remaining. Battle score for attacker is 9 Casualties for Britain: 1 destroyer Battle in Natal Battle in London Germany attack with 6 stormtruppens Britain defend with 1 Factory, 1 cavalry, 2 field_guns and 6 infantry Germany roll dice for 3 battlecruisers and 2 battleships in London, round 2 : 1/5 hits, 3.33 expected hits Germany roll dice for 6 stormtruppens in London, round 2 : 1/6 hits, 2.00 expected hits Britain roll dice for 1 cavalry, 2 field_guns and 6 infantry in London, round 2 : 1/9 hits, 2.83 expected hits 1 stormtruppen owned by the Germany lost in London 1 infantry owned by the Britain and 1 cavalry owned by the Britain lost in London Germany roll dice for 5 stormtruppens in London, round 3 : 1/5 hits, 1.67 expected hits Britain roll dice for 2 field_guns and 5 infantry in London, round 3 : 1/7 hits, 2.33 expected hits 1 stormtruppen owned by the Germany lost in London 1 infantry owned by the Britain lost in London Germany roll dice for 4 stormtruppens in London, round 4 : 3/4 hits, 1.33 expected hits Britain roll dice for 2 field_guns and 4 infantry in London, round 4 : 2/6 hits, 2.00 expected hits 2 stormtruppens owned by the Germany lost in London 3 infantry owned by the Britain lost in London Germany roll dice for 2 stormtruppens in London, round 5 : 1/2 hits, 0.67 expected hits Britain roll dice for 2 field_guns and 1 infantry in London, round 5 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Britain lost in London Germany roll dice for 2 stormtruppens in London, round 6 : 0/2 hits, 0.67 expected hits Britain roll dice for 2 field_guns in London, round 6 : 2/2 hits, 0.67 expected hits 2 stormtruppens owned by the Germany lost in London Britain win, taking Natal from Britain with 2 field_guns remaining. Battle score for attacker is 4 Casualties for Germany: 6 stormtruppens Casualties for Britain: 1 cavalry and 6 infantry Battle in Picardy Germany attack with 1 cavalry, 1 field_gun, 1 fighter and 3 infantry France defend with 2 field_guns and 2 infantry Germany roll dice for 1 cavalry, 1 field_gun, 1 fighter and 3 infantry in Picardy, round 2 : 3/6 hits, 1.67 expected hits France roll dice for 2 field_guns and 2 infantry in Picardy, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Germany and 1 cavalry owned by the Germany lost in Picardy 1 field_gun owned by the France and 2 infantry owned by the France lost in Picardy Germany roll dice for 1 field_gun, 1 fighter and 2 infantry in Picardy, round 3 : 2/4 hits, 1.33 expected hits France roll dice for 1 field_gun in Picardy, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the France lost in Picardy Germany win, taking Picardy from France with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germany: 1 cavalry and 1 infantry Casualties for France: 2 field_guns and 2 infantry Battle in Burgundy Germany attack with 1 cavalry, 1 fighter and 2 infantry France defend with 2 infantry Germany roll dice for 1 cavalry, 1 fighter and 2 infantry in Burgundy, round 2 : 1/4 hits, 1.00 expected hits France roll dice for 2 infantry in Burgundy, round 2 : 1/2 hits, 0.67 expected hits 1 cavalry owned by the Germany lost in Burgundy 1 infantry owned by the France lost in Burgundy Germany roll dice for 1 fighter and 2 infantry in Burgundy, round 3 : 2/3 hits, 0.83 expected hits France roll dice for 1 infantry in Burgundy, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Burgundy 1 infantry owned by the France lost in Burgundy Germany win, taking Burgundy from France with 1 fighter and 1 infantry remaining. Battle score for attacker is -1 Casualties for Germany: 1 cavalry and 1 infantry Casualties for France: 2 infantry Battle in Latvia Germany attack with 1 cavalry, 1 fighter and 1 infantry Russia defend with 1 conscript Germany roll dice for 1 cavalry, 1 fighter and 1 infantry in Latvia, round 2 : 1/3 hits, 0.83 expected hits Russia roll dice for 1 conscript in Latvia, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Latvia Germany win, taking Latvia from Russia with 1 cavalry, 1 fighter and 1 infantry remaining. Battle score for attacker is 2 Casualties for Russia: 1 conscript Battle in Uganda Germany attack with 1 heavy_gun and 2 infantry Britain defend with 1 infantry Germany roll dice for 1 heavy_gun and 2 infantry in Uganda, round 2 : 0/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Uganda, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 heavy_gun and 2 infantry in Uganda, round 3 : 1/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Uganda, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Uganda Germany win, taking Uganda from Britain with 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Battle in Congo Germany attack with 1 cavalry, 1 field_gun and 1 infantry Britain defend with 1 infantry Germany roll dice for 1 cavalry, 1 field_gun and 1 infantry in Congo, round 2 : 0/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Congo, round 2 : 0/1 hits, 0.33 expected hits Germany roll dice for 1 cavalry, 1 field_gun and 1 infantry in Congo, round 3 : 2/3 hits, 0.83 expected hits Britain roll dice for 1 infantry in Congo, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Congo Germany win, taking Congo from Britain with 1 cavalry, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Britain: 1 infantry Non Combat Move - Germany 1 infantry moved from German East Africa to Northern Rhodesia 1 infantry moved from Dar es Salaam to German East Africa 2 submarines moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean 2 battlecruisers and 2 cruisers moved from Sea Zone 146 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 field_gun and 5 infantry moved from Alsace to Champagne 1 field_gun and 1 infantry moved from Franche-Comte to Champagne 1 fighter moved from Burgundy to Champagne 1 fighter moved from Picardy to Champagne 1 heavy_gun and 3 infantry moved from Rhine to Belgium 3 field_guns and 6 infantry moved from Rhine to Champagne 1 infantry moved from Hanover to Holstein 2 infantry moved from Westphalia to Hanover 1 infantry moved from Tyrol to Venice 1 infantry moved from Munich to Tyrol 1 cavalry moved from Munich to Venice 1 infantry moved from Nassau to Wurttemburg 4 infantry moved from Nassau to Rhine 2 field_guns and 6 infantry moved from Eastern Poland to Lithuania 1 fighter moved from Latvia to Lithuania 2 field_guns and 1 infantry moved from Warsaw to Eastern Poland 1 cavalry moved from Galicia to Lithuania 1 infantry moved from Galicia to Eastern Poland 1 field_gun and 6 infantry moved from East Prussia to Lithuania 1 infantry moved from Bohemia to Galicia 3 cruisers and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 16 North Sea 2 submarines moved from Sea Zone 19 North Atlantic to Sea Zone 17 Norwegian Sea 1 submarine moved from Sea Zone 52 Mid Atlantic to Sea Zone 50 Mid Atlantic 1 submarine moved from Sea Zone 53 Mid Atlantic to Sea Zone 50 Mid Atlantic 1 submarine moved from Sea Zone 54 Alboran Sea to Sea Zone 51 Mid Atlantic 1 heavy_gun moved from Papua to German New Guinea 1 infantry moved from German New Guinea to Papua 1 stormtruppen moved from Brandenburg to Silesia 2 stormtruppens moved from Brandenburg to West Prussia 4 stormtruppens moved from Berlin to Mecklenburg 4 stormtruppens moved from Berlin to Brandenburg 12 stormtruppens moved from Berlin to Saxony 1 stormtruppen moved from Saxony to Bohemia 1 stormtruppen moved from Saxony to Bavaria 2 stormtruppens moved from Saxony to Westphalia 2 stormtruppens moved from Saxony to Nassau Place Units - Germany 1 Factory placed in Hanover 1 trench placed in Holstein 3 trenchs placed in Belgium 3 cruisers placed in Sea Zone 15 English Channel 1 destroyer placed in Sea Zone 76 Indian Ocean 3 trenchs placed in Eastern Poland 11 stormtruppens placed in Berlin 1 heavy_gun and 1 infantry placed in Warsaw 2 infantry placed in Dar es Salaam 2 infantry placed in German New Guinea Turn Complete - Germany Germany collect 141 PUs; end with 141 PUsCombat Hit Differential Summary :
Germany regular : 0.67 France regular : 1.33 Russia regular : -0.17 Britain regular : -4.50 -
RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 2 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 infantry moved from Novgorod to Baltic States 2 fighters moved from Western Germany to Baltic States 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 infantry moved from 123 Sea Zone to Iceland Combat - Germans Battle in Iceland Battle in Baltic States Germans attack with 3 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Baltic States, round 2 : 3/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Iceland from British, taking Baltic States from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 fighters moved from Baltic States to Novgorod 1 submarine moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Slovakia Hungary 1 battleship, 1 carrier, 2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Finland to Vyborg 3 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Romania 1 armour moved from Romania to Slovakia Hungary 1 aaGun, 1 artillery and 7 infantry moved from Germany to Slovakia Hungary 2 armour moved from Western Germany to Slovakia Hungary 1 artillery and 3 infantry moved from France to Northern Italy 3 infantry moved from Southern France to Northern Italy 3 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Greece to Bulgaria 1 armour moved from Libya to Tobruk Place Units - Germans 3 infantry placed in Novgorod 2 fighters placed in Western Germany 2 armour and 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,5,6,4,1 Germans collect 49 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33 -
RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
Phew… lots of thinking and calculating on that turn. Probably should have spent that time on J1, but I’ll know for next time.
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 artillery moved from Burma to India Japanese take India from UK_Pacific 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 3 infantry moved from Malaya to Shan State 1 artillery moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 transports British defend with 1 submarine 1 submarine owned by the British submerged Battle in Ceylon Battle in India Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese winJapanese winJapanese win, taking 39 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 transports remaining with 1 carrier, 1 cruiser and 2 transports remaining, taking Ceylon from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits French roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 55 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 5 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 9 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from 35 Sea Zone to Philippines 1 transport moved from 38 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Guam 1 infantry moved from Kweichow to Hopei 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Kwangsi to Yunnan 1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone 1 armour moved from Burma to India 1 armour and 2 mech_infantrys moved from Burma to Yunnan 2 infantry moved from Kiangsi to Anhwe 1 bomber moved from Kwangtung to Japan 1 infantry moved from Kwangtung to Kiangsi 2 infantry moved from Kwangtung to Kwangsi Place Units - Japanese 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in Kwangtung 1 infantry placed in Japan 7 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4 Japanese collect 64 PUs (2 lost to blockades); end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
French regular : -0.67 Japanese regular : -2.50 UK_Pacific regular : -0.33 -
RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Manual Gamesave Post: Japanese round 5
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5 Purchase Units - Japanese Japanese buy 6 infantry and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units 2 fighters and 1 tactical_bomber moved from Philippines to 55 Sea Zone 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 1 carrier and 1 cruiser moved from 38 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon 1 artillery moved from Burma to India Japanese take India from UK_Pacific 1 infantry moved from Hopei to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Manchuria to Amur 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 3 infantry moved from Malaya to Shan State 1 artillery moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Shan State Combat - Japanese Battle in 39 Sea Zone Japanese attack with 1 carrier, 1 cruiser and 2 transports British defend with 1 submarineCombat Hit Differential Summary :
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
I mean, with all of the turns the Allies get on this map, it’s reasonable to forget that Axis gets turns once in a while too haha.
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
I got such good hits the first time around too haha. That Malta plane is resilient yet again
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq Italians take Iraq from Russians 1 artillery and 2 infantry moved from Syria to 99 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 2 infantry moved from 96 Sea Zone to Malta 3 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 bomber moved from Slovakia Hungary to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports British defend with 1 battleship and 1 transport Italians roll dice for 1 bomber, 3 fighters, 1 tactical_bomber and 2 transports in 96 Sea Zone, round 2 : 5/5 hits, 2.83 expected hits British roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Italians lost in 96 Sea Zone 1 transport owned by the British and 1 battleship owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 17 Casualties for Italians: 1 fighter Casualties for British: 1 battleship and 1 transport Battle in Malta Italians attack with 1 artillery and 2 infantry British defend with 1 fighter and 1 tactical_bomber Italians roll dice for 1 artillery and 2 infantry in Malta, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Malta, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Malta 1 tactical_bomber owned by the British lost in Malta Italians roll dice for 1 artillery and 1 infantry in Malta, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 fighter in Malta, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Malta Italians roll dice for 1 artillery in Malta, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in Malta, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Malta British win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Italians: 1 artillery and 2 infantry Casualties for British: 1 tactical_bomber Non Combat Move - Italians 1 bomber, 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 infantry moved from Yugoslavia to Albania Place Units - Italians 1 infantry placed in Northern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,1,3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1,4,6,2,5 Italians collect 7 PUs (5 lost to blockades); end with 8 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians regular : 1.33 British regular : 0.83 -
RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
Ahh, I see I didn’t use the latest one. I’ll redo Italy with those changes.
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
Oh, I didn’t see the latest posts. Let me check if I used the one you wanted to.
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Italians Italians buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 3 infantry moved from Syria to 99 Sea Zone 1 artillery and 3 infantry moved from 99 Sea Zone to Cyprus 3 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone 1 bomber moved from Slovakia Hungary to 96 Sea Zone Combat - Italians Battle in Cyprus Italians attack with 1 artillery and 3 infantry British defend with 1 fighter and 1 tactical_bomber Italians roll dice for 1 artillery and 3 infantry in Cyprus, round 2 : 2/4 hits, 1.00 expected hits British roll dice for 1 fighter and 1 tactical_bomber in Cyprus, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Cyprus 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 18 Casualties for Italians: 1 infantry Casualties for British: 1 fighter and 1 tactical_bomber Battle in 96 Sea Zone Italians attack with 1 bomber, 3 fighters and 1 tactical_bomber British defend with 1 battleship and 1 transport Italians roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 4/5 hits, 2.83 expected hits British roll dice for 1 battleship and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 battleship owned by the British lost in 96 Sea Zone Italians win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for British: 1 battleship and 1 transport Non Combat Move - Italians 1 bomber, 3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy 1 infantry moved from Yugoslavia to Albania Place Units - Italians 1 submarine placed in 97 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,6,2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,2,6 Italians collect 6 PUs (4 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Italians regular : 2.17 British regular : -0.83 -
RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
Scramble 97?
No scramble, thanks.
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RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Germans Germans buy 1 aaGun, 1 artillery, 13 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 fighter moved from Poland to Eastern Poland Combat - Germans Battle in Eastern Poland Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 artillery and 3 infantry moved from Baltic States to Novgorod 1 armour moved from Vyborg to Novgorod 1 fighter moved from Eastern Poland to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 2 infantry moved from Germany to Slovakia Hungary 4 infantry moved from Germany to Poland 1 armour moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Southern France 1 artillery moved from Southern France to France 2 armour moved from Southern France to Western Germany 2 infantry moved from France to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 6 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Denmark to Western Germany 1 infantry moved from Norway to Finland 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 aaGun moved from France to Normandy Bordeaux 1 aaGun moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany Place Units - Germans 1 aaGun, 1 artillery and 1 infantry placed in Novgorod 3 infantry placed in France 2 infantry placed in Western Germany 1 submarine and 1 transport placed in 112 Sea Zone 7 infantry placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17 -
RE: Global 1942 GenCon setup - Stu (L) v Simon (X+7)posted in Play Boardgames
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 4 Purchase Units - Japanese Japanese buy 6 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 2 armour, 3 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 mech_infantry moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Burma 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to Burma 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 artillery and 3 infantry moved from 38 Sea Zone to Burma 1 fighter moved from Hopei to Burma Combat - Japanese Battle in Burma Japanese attack with 2 armour, 5 artilleries, 1 bomber, 4 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber British defend with 2 aaGuns, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber; Chinese defend with 1 fighter British roll AA dice in Burma : 2/6 hits, 1.00 expected hits 2 fighters owned by the Japanese lost in Burma Japanese roll dice for 1 cruiser in Burma, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 8/21 hits, 7.50 expected hits UK_Pacific roll dice for 2 aaGuns, 2 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/14 hits, 5.50 expected hits 5 infantry owned by the Japanese lost in Burma 2 aaGuns owned by the British and 7 infantry owned by the British lost in Burma Japanese roll dice for 2 armour, 5 artilleries, 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 3 : 8/16 hits, 6.67 expected hits UK_Pacific roll dice for 2 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 5/7 hits, 3.17 expected hits 3 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 fighter owned by the Chinese, 2 artilleries owned by the British, 1 infantry owned by the British and 1 fighter owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour, 3 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 25 Casualties for Japanese: 2 artilleries, 2 fighters and 8 infantry Casualties for British: 2 aaGuns, 2 artilleries, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Chinese: 1 fighter Non Combat Move - Japanese 1 fighter moved from Burma to Hopei 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hopei to Chahar 1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone 1 carrier moved from 36 Sea Zone to 38 Sea Zone 2 battleships, 2 carriers, 1 cruiser, 5 destroyers, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to Philippines 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Burma to Kwangtung 1 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kwangtung to Kiangsi Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in Kwangtung 7 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Japanese regular : 2.33 British AA : 1.00 UK_Pacific regular : 1.33
