Karelia Round 1
A: 2 inf, 2 tnk, 2 ftr
Rolls: 2@1 4@3; Total Hits: 22@1: (6, 6)4@3: (3, 1, 6, 6)
D: 1 art, 1 tnk
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Karelia Round 1
A: 2 inf, 2 tnk, 2 ftr
Rolls: 2@1 4@3; Total Hits: 22@1: (6, 6)4@3: (3, 1, 6, 6)
D: 1 art, 1 tnk
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)
Germany 4
Production:
53 IPCs
3 repairs, 7 inf, 1 art, 5 tnk
53 - 3 - 21 - 4 - 25 = 0 saved
Combat Move:
Sea Zone 6 (A: 1 trn)
1 ftr (Pol > NWE > z6)
Belorussia (R: empty)
2 tnk (BSt blitz> Bel > Kar)
Karelia (R: 1 IC - B: 1 art, 1 tnk)
2 inf (BSt > Kar)
2 tnk (BSt blitz> Bel > Kar)
2 ftr (Ger > z5 > Kar)
Algeria (B: 1 tnk)
1 tnk (Egy > Lib > Alg)
1 ftr, 1 bmr (Ger > Fra > z13 > Alg)
Results:
z6 cwol; 1 bmr remains
Sib walk-in; 1 inf remain
Sak twol; 7 inf remain
Non-Combat Move:
1 crs (z114 > z113)
1 sub (z113 > z114)
1 bmr (z6 > z5 > Amu > Bury)
4 inf, 1 AA (Amu > Bury)
3 inf (Nov > Kar)
1 inf (SUkr > Bes)
4 inf (SUkr > NUkr)
1 inf (Bry > Bel)
1 inf (Bry > NUkr)
2 inf (Rus > Bry)
1 inf (Vol > Kaz)
2 mec, 2 tnk (Bry > Ros > Cau)
1 mec, 1 tnk (Vol > Cau > NPr)
Placement:
3 inf (Novgorod)
2 inf, 1 art (South Ukraine)
1 mec, 1 tnk (Volgograd)
2 inf (Russia)
Collect:
36 (territories)
5 (NOs)
41 IPCs total
Sakha Round 1
A: 7 inf
Rolls: 7@1; Total Hits: 27@1: (4, 1, 5, 1, 3, 2, 2)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (3)
USSR 3
Declaration of war on Germany and Italy
Production:
35 IPCs
7 inf, 1 art, 1 mec, 1 tnk
35 - 21 - 4 - 4 - 6 = 0 saved
Combat Move:
Sea Zone 6 (J: 2 trn)
1 bmr (Bury > Amu > z5 > z6)
Siberia (J: empty)
1 inf (Amu > Sib)
Sakha (J: 1 inf)
7 inf (Amu > Sak)
Alright, sounds good. I’ll get the Russian turn up soon then.
@SAS:
@Cmdr:
Alpha +3
Posted:September 1, 2011…
Political Situation - Soviet Union:
The Soviet Union begins the game at war with no one. When not yet at war with Japan, in addition to the normal restrictions (see Powers Not at War with One Another above), the Soviet Union may not move units into or through China. The Soviet Union may not declare war on any European Axis power before turn four unless first declared war upon by a European Axis power or an Axis power captures London.END PART 1
@Larry:http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
I think this answers it…
If you read the second part of the stipulation (highlighted) it clearly states that the USSR may declare war before turn 4 under two conditions:
- An European Axis power declares war on it
- An Axis power captures London
I double-checked by asking on the global FAQ and a non-official confirmed it, followed by Krieg and Gamerman both responding to other questions without clarifying or correcting the response, which is assent.
If you completely hadn’t prepared for that, I may be willing to let you reconsider your German move, but otherwise I will proceed with my Russian turn with the option to declare war in Europe.
In the current Alpha 3 rules, if London is captured, is the USSR allowed to declare war?
Right, I’ll get that.
Was that changed since September, because the quote above says the USSR can if London is captured. I know that wasn’t the case in Alpha 2, but I wasn’t sure about Alpha 3 with this listing.
Cau lost - I: 1 inf, 1 art, 1 ftr - R: 4 inf
Results:
Sud walk-in; 1 inf remains
Bel cwlo 1 inf; nothing remains
Fra twol; 1 inf, 1 tnk remain
Cau held; lost 1 inf, 1 art, 1 ftr
Non-Combat Move:
None
Placement:
4 inf (Italy)
Collect:
13 (territories)
0 (NOs)
13 IPCs total
Aw, heck… I might as well just continue with what I started…
Missing infantry roll…
Rolls: 1@2; Total Hits: 11@2: (2)
Sorry, I didn’t notice the discrepancy on your map, though I did look at it. I’ll look again after work and decide upon my course of action.
Unless, of course, something changed again… :-P
@Cmdr:
Alpha +3
Posted:September 1, 2011…
Political Situation - Soviet Union:
The Soviet Union begins the game at war with no one. When not yet at war with Japan, in addition to the normal restrictions (see Powers Not at War with One Another above), the Soviet Union may not move units into or through China. The Soviet Union may not declare war on any European Axis power before turn four unless first declared war upon by a European Axis power or an Axis power captures London.…
Political Situation - United States:
In addition to the normal restrictions (see Powers Not at War with One Another above), while it�s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories. While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102. If the United States has war declared on it by an Axis power, an Axis power captures London or any territory in North America, or Japan makes an unprovoked declaration of war on the UK or ANZAC, the United States may declare war on any or all Axis powers. However, if it�s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase.…
END PART 1
@Larry:http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
I think this answers it…
Ok, I just wanted to double-check in case you knew, but the Germans taking London means that the USSR and the USA can declare war now, correct?
Cau lost - I: 1 inf, 1 ftr - R: 4 inf
Results:
Sud walk-in; 1 inf remains
Bel cwlo 1 inf; nothing remains
Fra twol; 1 inf, 1 tnk remain
Cau twlo 1 inf, 1 ftr; 1 art remains
Non-Combat Move:
None
Placement:
4 inf (Italy)
Collect:
17 (territories)
0 (NOs)
17 IPCs total
Fra lost - I: none - B: 1 inf
Caucasus Round 1
A: 1 inf, 1 art, 1 ftr, 1 crs, 1 bat
Rolls: 2@2 2@3 1@4; Total Hits: 42@2: (6, 1)2@3: (3, 3)1@4: (4)
D: 4 inf
Rolls: 4@2; Total Hits: 24@2: (6, 2, 1, 5)
Fra lost - I: none - B: 1 inf
Caucasus AA
A: 1 ftr
Rolls: 1@1; Total Hits: 01@1: (4)
Bel lost - I: 1 inf - R: 1 inf
France Round 1
A: 1 inf, 1 tnk
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (1)
D: 1 inf
Rolls: 1@2; Total Hits: 01@2: (5)