As i understood it, Manchuria is originally a Chinese territory and therefore do NOT count towards the British NO.
Posts made by Silent Observer
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RE: AA50 Rules Errata and Q+A
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RE: Paratroopers
One question about paratroopers:
I assume AA-guns are considered being fired before the bombers drop their passengers. So if an AA-gun hit a bomber with a paratrooper, both the bomber and the infantry are considered destroyed, right?
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RE: Some set ups availible for AA50
But if US brings in another fighter, that can under no circumstances be controlled by the chinese, right?
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RE: AA50-Is there something we're missing about SUBs??
@Imperious:
This is actually not true. For 24 IPCs you could get 4 Subs or 3 Destroyers. The 4 subs would actually beat the 3 destroyers both on offense and defense given average rolls. However, since subs cannot be hit by planes they are still a pretty mediocre fodder unit.
Destroyers protect transports from air and subs do not.
Destroyers negate subs and subs defend at 1
Destroyers can hit air units, subs cant.To keep a fleet alive nobody is buying subs anymore 4 ones is nothing to 3 TWOS.
The only reason to buy subs is to move thru enemy fleets and attack transports not protected by destroyers.
Subs cant be hit by planes as long as you have a destroyer, making destroyers, not subs even more effective. IN every case destroyers are the unit that either negates, defends fleets better, protects transports better, kills planes batter. Ill take destroyers any day over subs at 2-1. Subs cant even sub stall anymore making them even more useless.
Maybe I should have used the word cheap instead of mediocre to avoid any confusion, English is not my first language. Against other sea units Subs are better fodder units than Destroyers simply because of their lower price tag.
Unfortunately, as you mention, the Subs ability to avoid getting hit by planes is often more of a problem than a benefit as it effectively destroys their to function as a decent fodder unit against planes. I would not buy a sub in the Atlantic, maybe in the Pacific.
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RE: AA50-Is there something we're missing about SUBs??
@Imperious:
Destroyer trumps the sub now. The 2-2 unit is better for defense all around.
This is actually not true. For 24 IPCs you could get 4 Subs or 3 Destroyers. The 4 subs would actually beat the 3 destroyers both on offense and defense given average rolls. However, since subs cannot be hit by planes they are still a pretty mediocre fodder unit.
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RE: Playtest report and conclusions
Correct me if i’m wrong, but i believe Germany starts the game with 19 inf where some might be needed to defend France from UK and US attacks, while Russia starts with a whopping 39. While Ger has got enough punch units, it does not have the quantities it needs, therefore a boost to the infantry stack seems like the best thing to do for Germany in the early game. Perhaps they should even have built more, but unfortunately 10 is their production limit.
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RE: Techs
New to this forum, but been reading here for a little while now.
Of course we are not sure of how strong heavy bombers will actually be in the game yet but with hb your average “gain” from a single sb raid will be about (7*5)/6-(12/6) IPCs or something like 3,8 IPCs in net gain on average. Of course the figure gets a little more balanced if the opposition has improved production or radar, and if he has both it won’t be wise to bomb him at all.
There might be a big problem if one country gets hb during the first rounds of play, and it is this coincidental situation that bothers me, as others have previously mentioned, the game should be about strategy, not plain luck.